// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ResourceManager.h : Defines the ResourceManager class, which tracks objects // shared by multiple GL contexts. #ifndef LIBGLESV2_RESOURCEMANAGER_H_ #define LIBGLESV2_RESOURCEMANAGER_H_ #define GL_APICALL #include #include #include "common/angleutils.h" namespace gl { class Buffer; class Shader; class Program; class Texture; class Renderbuffer; enum SamplerType { SAMPLER_2D, SAMPLER_CUBE, SAMPLER_TYPE_COUNT }; class ResourceManager { public: ResourceManager(); ~ResourceManager(); void addRef(); void release(); GLuint createBuffer(); GLuint createShader(GLenum type); GLuint createProgram(); GLuint createTexture(); GLuint createRenderbuffer(); void deleteBuffer(GLuint buffer); void deleteShader(GLuint shader); void deleteProgram(GLuint program); void deleteTexture(GLuint texture); void deleteRenderbuffer(GLuint renderbuffer); Buffer *getBuffer(GLuint handle); Shader *getShader(GLuint handle); Program *getProgram(GLuint handle); Texture *getTexture(GLuint handle); Renderbuffer *getRenderbuffer(GLuint handle); void setRenderbuffer(GLuint handle, Renderbuffer *renderbuffer); void checkBufferAllocation(unsigned int buffer); void checkTextureAllocation(GLuint texture, SamplerType type); void checkRenderbufferAllocation(GLuint renderbuffer); private: DISALLOW_COPY_AND_ASSIGN(ResourceManager); std::size_t mRefCount; typedef std::map BufferMap; BufferMap mBufferMap; typedef std::map ShaderMap; ShaderMap mShaderMap; typedef std::map ProgramMap; ProgramMap mProgramMap; typedef std::map TextureMap; TextureMap mTextureMap; typedef std::map RenderbufferMap; RenderbufferMap mRenderbufferMap; }; } #endif // LIBGLESV2_RESOURCEMANAGER_H_