// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // mathutil.h: Math and bit manipulation functions. #ifndef LIBGLESV2_MATHUTIL_H_ #define LIBGLESV2_MATHUTIL_H_ #include #include #include namespace gl { inline bool isPow2(int x) { return (x & (x - 1)) == 0 && (x != 0); } inline int log2(int x) { int r = 0; while ((x >> r) > 1) r++; return r; } inline unsigned int ceilPow2(unsigned int x) { if (x != 0) x--; x |= x >> 1; x |= x >> 2; x |= x >> 4; x |= x >> 8; x |= x >> 16; x++; return x; } template inline T clamp(T x, MIN min, MAX max) { return x < min ? min : (x > max ? max : x); } inline float clamp01(float x) { return clamp(x, 0.0f, 1.0f); } template inline unsigned int unorm(float x) { const unsigned int max = 0xFFFFFFFF >> (32 - n); if (x > 1) { return max; } else if (x < 0) { return 0; } else { return (unsigned int)(max * x + 0.5f); } } inline RECT transformPixelRect(GLint x, GLint y, GLint w, GLint h, GLint surfaceHeight) { RECT rect = {x, surfaceHeight - y - h, x + w, surfaceHeight - y}; return rect; } inline int transformPixelYOffset(GLint yoffset, GLint h, GLint surfaceHeight) { return surfaceHeight - yoffset - h; } inline GLenum adjustWinding(GLenum winding) { ASSERT(winding == GL_CW || winding == GL_CCW); return winding == GL_CW ? GL_CCW : GL_CW; } inline bool supportsSSE2() { static bool checked = false; static bool supports = false; if (checked) { return supports; } int info[4]; __cpuid(info, 0); if (info[0] >= 1) { __cpuid(info, 1); supports = (info[3] >> 26) & 1; } checked = true; return supports; } } #endif // LIBGLESV2_MATHUTIL_H_