/* * Copyright (C) 2008 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef AccessibilityRenderObject_h #define AccessibilityRenderObject_h #include "AccessibilityObject.h" #include namespace WebCore { class AXObjectCache; class Element; class Frame; class FrameView; class HitTestResult; class HTMLAnchorElement; class HTMLAreaElement; class HTMLElement; class HTMLLabelElement; class HTMLMapElement; class HTMLSelectElement; class IntPoint; class IntSize; class Node; class RenderListBox; class RenderTextControl; class RenderView; class VisibleSelection; class Widget; class AccessibilityRenderObject : public AccessibilityObject { protected: AccessibilityRenderObject(RenderObject*); public: static PassRefPtr create(RenderObject*); virtual ~AccessibilityRenderObject(); bool isAccessibilityRenderObject() const { return true; } virtual bool isAnchor() const; virtual bool isAttachment() const; virtual bool isHeading() const; virtual bool isLink() const; virtual bool isImageButton() const; virtual bool isImage() const; virtual bool isNativeImage() const; virtual bool isPasswordField() const; virtual bool isNativeTextControl() const; virtual bool isWebArea() const; virtual bool isFileUploadButton() const; virtual bool isInputImage() const; virtual bool isProgressIndicator() const; virtual bool isSlider() const; virtual bool isMenuRelated() const; virtual bool isMenu() const; virtual bool isMenuBar() const; virtual bool isMenuButton() const; virtual bool isMenuItem() const; virtual bool isControl() const; virtual bool isFieldset() const; virtual bool isGroup() const; virtual bool isEnabled() const; virtual bool isSelected() const; virtual bool isFocused() const; virtual bool isChecked() const; virtual bool isHovered() const; virtual bool isIndeterminate() const; virtual bool isLoaded() const; virtual bool isMultiSelectable() const; virtual bool isOffScreen() const; virtual bool isPressed() const; virtual bool isReadOnly() const; virtual bool isVisited() const; virtual bool isRequired() const; virtual bool isLinked() const; virtual void setIsExpanded(bool); virtual bool canSetFocusAttribute() const; virtual bool canSetTextRangeAttributes() const; virtual bool canSetValueAttribute() const; virtual bool canSetExpandedAttribute() const; virtual void setAccessibleName(String&); // Provides common logic used by all elements when determining isIgnored. AccessibilityObjectInclusion accessibilityIsIgnoredBase() const; virtual bool accessibilityIsIgnored() const; virtual int headingLevel() const; virtual AccessibilityButtonState checkboxOrRadioValue() const; virtual String valueDescription() const; virtual float valueForRange() const; virtual float maxValueForRange() const; virtual float minValueForRange() const; virtual AccessibilityObject* selectedRadioButton(); virtual AccessibilityObject* selectedTabItem(); virtual int layoutCount() const; virtual double estimatedLoadingProgress() const; virtual AccessibilityObject* firstChild() const; virtual AccessibilityObject* lastChild() const; virtual AccessibilityObject* previousSibling() const; virtual AccessibilityObject* nextSibling() const; virtual AccessibilityObject* parentObject() const; virtual AccessibilityObject* parentObjectIfExists() const; virtual AccessibilityObject* observableObject() const; virtual void linkedUIElements(AccessibilityChildrenVector&) const; virtual bool exposesTitleUIElement() const; virtual AccessibilityObject* titleUIElement() const; virtual AccessibilityObject* correspondingControlForLabelElement() const; virtual AccessibilityObject* correspondingLabelForControlElement() const; virtual void ariaOwnsElements(AccessibilityChildrenVector&) const; virtual bool supportsARIAOwns() const; virtual AccessibilityRole ariaRoleAttribute() const; virtual bool isPresentationalChildOfAriaRole() const; virtual bool ariaRoleHasPresentationalChildren() const; void updateAccessibilityRole(); // Should be called on the root accessibility object to kick off a hit test. virtual AccessibilityObject* accessibilityHitTest(const IntPoint&) const; virtual Element* actionElement() const; Element* mouseButtonListener() const; FrameView* frameViewIfRenderView() const; virtual Element* anchorElement() const; AccessibilityObject* menuForMenuButton() const; AccessibilityObject* menuButtonForMenu() const; virtual IntRect boundingBoxRect() const; virtual IntRect elementRect() const; virtual IntSize size() const; virtual IntPoint clickPoint() const; void setRenderer(RenderObject* renderer) { m_renderer = renderer; } virtual RenderObject* renderer() const { return m_renderer; } RenderBoxModelObject* renderBoxModelObject() const; virtual Node* node() const; RenderView* topRenderer() const; RenderTextControl* textControl() const; Document* document() const; FrameView* topDocumentFrameView() const; HTMLLabelElement* labelElementContainer() const; virtual KURL url() const; virtual PlainTextRange selectedTextRange() const; virtual VisibleSelection selection() const; virtual String stringValue() const; virtual String ariaLabeledByAttribute() const; virtual String title() const; virtual String ariaDescribedByAttribute() const; virtual String accessibilityDescription() const; virtual String helpText() const; virtual String textUnderElement() const; virtual String text() const; virtual int textLength() const; virtual String selectedText() const; virtual const AtomicString& accessKey() const; virtual const String& actionVerb() const; virtual Widget* widget() const; virtual Widget* widgetForAttachmentView() const; virtual void getDocumentLinks(AccessibilityChildrenVector&); virtual FrameView* documentFrameView() const; virtual unsigned hierarchicalLevel() const; virtual const AccessibilityChildrenVector& children(); virtual void clearChildren(); virtual void updateChildrenIfNecessary(); virtual void setFocused(bool); virtual void setSelectedTextRange(const PlainTextRange&); virtual void setValue(const String&); virtual void setSelected(bool); virtual void setSelectedRows(AccessibilityChildrenVector&); virtual void changeValueByPercent(float percentChange); virtual AccessibilityOrientation orientation() const; virtual void increment(); virtual void decrement(); virtual void detach(); virtual void childrenChanged(); virtual void contentChanged(); virtual void addChildren(); virtual bool canHaveChildren() const; virtual void selectedChildren(AccessibilityChildrenVector&); virtual void visibleChildren(AccessibilityChildrenVector&); virtual void tabChildren(AccessibilityChildrenVector&); virtual bool shouldFocusActiveDescendant() const; virtual AccessibilityObject* activeDescendant() const; virtual void handleActiveDescendantChanged(); virtual void handleAriaExpandedChanged(); virtual VisiblePositionRange visiblePositionRange() const; virtual VisiblePositionRange visiblePositionRangeForLine(unsigned) const; virtual IntRect boundsForVisiblePositionRange(const VisiblePositionRange&) const; virtual void setSelectedVisiblePositionRange(const VisiblePositionRange&) const; virtual bool supportsARIAFlowTo() const; virtual void ariaFlowToElements(AccessibilityChildrenVector&) const; virtual bool ariaHasPopup() const; virtual bool supportsARIADropping() const; virtual bool supportsARIADragging() const; virtual bool isARIAGrabbed(); virtual void setARIAGrabbed(bool); virtual void determineARIADropEffects(Vector&); virtual VisiblePosition visiblePositionForPoint(const IntPoint&) const; virtual VisiblePosition visiblePositionForIndex(unsigned indexValue, bool lastIndexOK) const; virtual int index(const VisiblePosition&) const; virtual VisiblePosition visiblePositionForIndex(int) const; virtual int indexForVisiblePosition(const VisiblePosition&) const; virtual PlainTextRange doAXRangeForLine(unsigned) const; virtual PlainTextRange doAXRangeForIndex(unsigned) const; virtual String doAXStringForRange(const PlainTextRange&) const; virtual IntRect doAXBoundsForRange(const PlainTextRange&) const; virtual void updateBackingStore(); virtual String stringValueForMSAA() const; virtual String stringRoleForMSAA() const; virtual String nameForMSAA() const; virtual String descriptionForMSAA() const; virtual AccessibilityRole roleValueForMSAA() const; protected: RenderObject* m_renderer; AccessibilityRole m_ariaRole; mutable bool m_childrenDirty; void setRenderObject(RenderObject* renderer) { m_renderer = renderer; } void ariaLabeledByElements(Vector& elements) const; bool needsToUpdateChildren() const { return m_childrenDirty; } virtual bool isDetached() const { return !m_renderer; } private: void ariaListboxSelectedChildren(AccessibilityChildrenVector&); void ariaListboxVisibleChildren(AccessibilityChildrenVector&); bool ariaIsHidden() const; bool isDescendantOfBarrenParent() const; bool isAllowedChildOfTree() const; bool hasTextAlternative() const; String positionalDescriptionForMSAA() const; PlainTextRange ariaSelectedTextRange() const; Element* menuElementForMenuButton() const; Element* menuItemElementForMenu() const; AccessibilityRole determineAccessibilityRole(); AccessibilityRole determineAriaRoleAttribute() const; bool isTabItemSelected() const; bool isNativeCheckboxOrRadio() const; IntRect checkboxOrRadioRect() const; void addRadioButtonGroupMembers(AccessibilityChildrenVector& linkedUIElements) const; AccessibilityObject* internalLinkElement() const; AccessibilityObject* accessibilityImageMapHitTest(HTMLAreaElement*, const IntPoint&) const; AccessibilityObject* accessibilityParentForImageMap(HTMLMapElement*) const; bool renderObjectIsObservable(RenderObject*) const; RenderObject* renderParentObject() const; void ariaSelectedRows(AccessibilityChildrenVector&); bool elementAttributeValue(const QualifiedName&) const; void setElementAttributeValue(const QualifiedName&, bool); String accessibilityDescriptionForElements(Vector &elements) const; void elementsFromAttribute(Vector& elements, const QualifiedName&) const; String ariaAccessibilityDescription() const; virtual ESpeak speakProperty() const; virtual const AtomicString& ariaLiveRegionStatus() const; virtual const AtomicString& ariaLiveRegionRelevant() const; virtual bool ariaLiveRegionAtomic() const; virtual bool ariaLiveRegionBusy() const; bool inheritsPresentationalRole() const; void setNeedsToUpdateChildren() const { m_childrenDirty = true; } mutable AccessibilityRole m_roleForMSAA; }; inline AccessibilityRenderObject* toAccessibilityRenderObject(AccessibilityObject* object) { ASSERT(!object || object->isAccessibilityRenderObject()); return static_cast(object); } inline const AccessibilityRenderObject* toAccessibilityRenderObject(const AccessibilityObject* object) { ASSERT(!object || object->isAccessibilityRenderObject()); return static_cast(object); } // This will catch anyone doing an unnecessary cast. void toAccessibilityRenderObject(const AccessibilityRenderObject*); } // namespace WebCore #endif // AccessibilityRenderObject_h