/* * Copyright (C) 2008 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "AccessibilityTable.h" #include "AXObjectCache.h" #include "AccessibilityTableCell.h" #include "AccessibilityTableColumn.h" #include "AccessibilityTableHeaderContainer.h" #include "AccessibilityTableRow.h" #include "HTMLNames.h" #include "HTMLTableCaptionElement.h" #include "HTMLTableCellElement.h" #include "HTMLTableElement.h" #include "RenderObject.h" #include "RenderTable.h" #include "RenderTableCell.h" #include "RenderTableSection.h" namespace WebCore { using namespace HTMLNames; AccessibilityTable::AccessibilityTable(RenderObject* renderer) : AccessibilityRenderObject(renderer), m_headerContainer(0) { #if ACCESSIBILITY_TABLES m_isAccessibilityTable = isTableExposableThroughAccessibility(); #else m_isAccessibilityTable = false; #endif } AccessibilityTable::~AccessibilityTable() { } PassRefPtr AccessibilityTable::create(RenderObject* renderer) { return adoptRef(new AccessibilityTable(renderer)); } bool AccessibilityTable::hasARIARole() const { if (!m_renderer) return false; AccessibilityRole ariaRole = ariaRoleAttribute(); if (ariaRole != UnknownRole) return true; return false; } bool AccessibilityTable::isAccessibilityTable() const { if (!m_renderer) return false; return m_isAccessibilityTable; } bool AccessibilityTable::isDataTable() const { if (!m_renderer) return false; // Do not consider it a data table is it has an ARIA role. if (hasARIARole()) return false; // This employs a heuristic to determine if this table should appear. // Only "data" tables should be exposed as tables. // Unfortunately, there is no good way to determine the difference // between a "layout" table and a "data" table. RenderTable* table = toRenderTable(m_renderer); Node* tableNode = table->node(); if (!tableNode || !tableNode->hasTagName(tableTag)) return false; // if there is a caption element, summary, THEAD, or TFOOT section, it's most certainly a data table HTMLTableElement* tableElement = static_cast(tableNode); if (!tableElement->summary().isEmpty() || tableElement->tHead() || tableElement->tFoot() || tableElement->caption()) return true; // if someone used "rules" attribute than the table should appear if (!tableElement->rules().isEmpty()) return true; // go through the cell's and check for tell-tale signs of "data" table status // cells have borders, or use attributes like headers, abbr, scope or axis RenderTableSection* firstBody = table->firstBody(); if (!firstBody) return false; int numCols = firstBody->numColumns(); int numRows = firstBody->numRows(); // if there's only one cell, it's not a good AXTable candidate if (numRows == 1 && numCols == 1) return false; // store the background color of the table to check against cell's background colors RenderStyle* tableStyle = table->style(); if (!tableStyle) return false; Color tableBGColor = tableStyle->visitedDependentColor(CSSPropertyBackgroundColor); // check enough of the cells to find if the table matches our criteria // Criteria: // 1) must have at least one valid cell (and) // 2) at least half of cells have borders (or) // 3) at least half of cells have different bg colors than the table, and there is cell spacing unsigned validCellCount = 0; unsigned borderedCellCount = 0; unsigned backgroundDifferenceCellCount = 0; Color alternatingRowColors[5]; int alternatingRowColorCount = 0; int headersInFirstColumnCount = 0; for (int row = 0; row < numRows; ++row) { int headersInFirstRowCount = 0; for (int col = 0; col < numCols; ++col) { RenderTableCell* cell = firstBody->primaryCellAt(row, col); if (!cell) continue; Node* cellNode = cell->node(); if (!cellNode) continue; if (cell->width() < 1 || cell->height() < 1) continue; validCellCount++; HTMLTableCellElement* cellElement = static_cast(cellNode); bool isTHCell = cellElement->hasTagName(thTag); // If the first row is comprised of all tags, assume it is a data table. if (!row && isTHCell) headersInFirstRowCount++; // If the first column is comprised of all tags, assume it is a data table. if (!col && isTHCell) headersInFirstColumnCount++; // in this case, the developer explicitly assigned a "data" table attribute if (!cellElement->headers().isEmpty() || !cellElement->abbr().isEmpty() || !cellElement->axis().isEmpty() || !cellElement->scope().isEmpty()) return true; RenderStyle* renderStyle = cell->style(); if (!renderStyle) continue; // a cell needs to have matching bordered sides, before it can be considered a bordered cell. if ((cell->borderTop() > 0 && cell->borderBottom() > 0) || (cell->borderLeft() > 0 && cell->borderRight() > 0)) borderedCellCount++; // if the cell has a different color from the table and there is cell spacing, // then it is probably a data table cell (spacing and colors take the place of borders) Color cellColor = renderStyle->visitedDependentColor(CSSPropertyBackgroundColor); if (table->hBorderSpacing() > 0 && table->vBorderSpacing() > 0 && tableBGColor != cellColor && cellColor.alpha() != 1) backgroundDifferenceCellCount++; // if we've found 10 "good" cells, we don't need to keep searching if (borderedCellCount >= 10 || backgroundDifferenceCellCount >= 10) return true; // For the first 5 rows, cache the background color so we can check if this table has zebra-striped rows. if (row < 5 && row == alternatingRowColorCount) { RenderObject* renderRow = cell->parent(); if (!renderRow || !renderRow->isBoxModelObject() || !toRenderBoxModelObject(renderRow)->isTableRow()) continue; RenderStyle* rowRenderStyle = renderRow->style(); if (!rowRenderStyle) continue; Color rowColor = rowRenderStyle->visitedDependentColor(CSSPropertyBackgroundColor); alternatingRowColors[alternatingRowColorCount] = rowColor; alternatingRowColorCount++; } } if (!row && headersInFirstRowCount == numCols && numCols > 1) return true; } if (headersInFirstColumnCount == numRows && numRows > 1) return true; // if there is less than two valid cells, it's not a data table if (validCellCount <= 1) return false; // half of the cells had borders, it's a data table unsigned neededCellCount = validCellCount / 2; if (borderedCellCount >= neededCellCount) return true; // half had different background colors, it's a data table if (backgroundDifferenceCellCount >= neededCellCount) return true; // Check if there is an alternating row background color indicating a zebra striped style pattern. if (alternatingRowColorCount > 2) { Color firstColor = alternatingRowColors[0]; for (int k = 1; k < alternatingRowColorCount; k++) { // If an odd row was the same color as the first row, its not alternating. if (k % 2 == 1 && alternatingRowColors[k] == firstColor) return false; // If an even row is not the same as the first row, its not alternating. if (!(k % 2) && alternatingRowColors[k] != firstColor) return false; } return true; } return false; } bool AccessibilityTable::isTableExposableThroughAccessibility() const { // The following is a heuristic used to determine if a // should be exposed as an AXTable. The goal // is to only show "data" tables. if (!m_renderer) return false; // If the developer assigned an aria role to this, then we // shouldn't expose it as a table, unless, of course, the aria // role is a table. if (hasARIARole()) return false; // Gtk+ ATs expect all tables to be exposed as tables. #if PLATFORM(GTK) Node* tableNode = toRenderTable(m_renderer)->node(); return tableNode && tableNode->hasTagName(tableTag); #endif return isDataTable(); } void AccessibilityTable::clearChildren() { AccessibilityRenderObject::clearChildren(); m_rows.clear(); m_columns.clear(); } void AccessibilityTable::addChildren() { if (!isAccessibilityTable()) { AccessibilityRenderObject::addChildren(); return; } ASSERT(!m_haveChildren); m_haveChildren = true; if (!m_renderer || !m_renderer->isTable()) return; RenderTable* table = toRenderTable(m_renderer); AXObjectCache* axCache = m_renderer->document()->axObjectCache(); // go through all the available sections to pull out the rows // and add them as children RenderTableSection* tableSection = table->header(); if (!tableSection) tableSection = table->firstBody(); if (!tableSection) return; RenderTableSection* initialTableSection = tableSection; while (tableSection) { HashSet appendedRows; unsigned numRows = tableSection->numRows(); unsigned numCols = tableSection->numColumns(); for (unsigned rowIndex = 0; rowIndex < numRows; ++rowIndex) { for (unsigned colIndex = 0; colIndex < numCols; ++colIndex) { RenderTableCell* cell = tableSection->primaryCellAt(rowIndex, colIndex); if (!cell) continue; AccessibilityObject* rowObject = axCache->getOrCreate(cell->parent()); if (!rowObject->isTableRow()) continue; AccessibilityTableRow* row = static_cast(rowObject); // we need to check every cell for a new row, because cell spans // can cause us to mess rows if we just check the first column if (appendedRows.contains(row)) continue; row->setRowIndex((int)m_rows.size()); m_rows.append(row); if (!row->accessibilityIsIgnored()) m_children.append(row); #if PLATFORM(GTK) else m_children.append(row->children()); #endif appendedRows.add(row); } } tableSection = table->sectionBelow(tableSection, true); } // make the columns based on the number of columns in the first body unsigned length = initialTableSection->numColumns(); for (unsigned i = 0; i < length; ++i) { AccessibilityTableColumn* column = static_cast(axCache->getOrCreate(ColumnRole)); column->setColumnIndex((int)i); column->setParentTable(this); m_columns.append(column); if (!column->accessibilityIsIgnored()) m_children.append(column); } AccessibilityObject* headerContainerObject = headerContainer(); if (headerContainerObject && !headerContainerObject->accessibilityIsIgnored()) m_children.append(headerContainerObject); } AccessibilityObject* AccessibilityTable::headerContainer() { if (m_headerContainer) return m_headerContainer; m_headerContainer = static_cast(axObjectCache()->getOrCreate(TableHeaderContainerRole)); m_headerContainer->setParentTable(this); return m_headerContainer; } AccessibilityObject::AccessibilityChildrenVector& AccessibilityTable::columns() { updateChildrenIfNecessary(); return m_columns; } AccessibilityObject::AccessibilityChildrenVector& AccessibilityTable::rows() { updateChildrenIfNecessary(); return m_rows; } void AccessibilityTable::rowHeaders(AccessibilityChildrenVector& headers) { if (!m_renderer) return; updateChildrenIfNecessary(); unsigned rowCount = m_rows.size(); for (unsigned k = 0; k < rowCount; ++k) { AccessibilityObject* header = static_cast(m_rows[k].get())->headerObject(); if (!header) continue; headers.append(header); } } void AccessibilityTable::columnHeaders(AccessibilityChildrenVector& headers) { if (!m_renderer) return; updateChildrenIfNecessary(); unsigned colCount = m_columns.size(); for (unsigned k = 0; k < colCount; ++k) { AccessibilityObject* header = static_cast(m_columns[k].get())->headerObject(); if (!header) continue; headers.append(header); } } void AccessibilityTable::cells(AccessibilityObject::AccessibilityChildrenVector& cells) { if (!m_renderer) return; updateChildrenIfNecessary(); int numRows = m_rows.size(); for (int row = 0; row < numRows; ++row) { AccessibilityChildrenVector rowChildren = m_rows[row]->children(); cells.append(rowChildren); } } unsigned AccessibilityTable::columnCount() { updateChildrenIfNecessary(); return m_columns.size(); } unsigned AccessibilityTable::rowCount() { updateChildrenIfNecessary(); return m_rows.size(); } AccessibilityTableCell* AccessibilityTable::cellForColumnAndRow(unsigned column, unsigned row) { if (!m_renderer || !m_renderer->isTable()) return 0; updateChildrenIfNecessary(); RenderTable* table = toRenderTable(m_renderer); RenderTableSection* tableSection = table->header(); if (!tableSection) tableSection = table->firstBody(); RenderTableCell* cell = 0; unsigned rowCount = 0; unsigned rowOffset = 0; while (tableSection) { unsigned numRows = tableSection->numRows(); unsigned numCols = tableSection->numColumns(); rowCount += numRows; unsigned sectionSpecificRow = row - rowOffset; if (row < rowCount && column < numCols && sectionSpecificRow < numRows) { cell = tableSection->primaryCellAt(sectionSpecificRow, column); // we didn't find the cell, which means there's spanning happening // search backwards to find the spanning cell if (!cell) { // first try rows for (int testRow = sectionSpecificRow-1; testRow >= 0; --testRow) { cell = tableSection->primaryCellAt(testRow, column); // cell overlapped. use this one if (cell && ((cell->row() + (cell->rowSpan()-1)) >= (int)sectionSpecificRow)) break; cell = 0; } if (!cell) { // try cols for (int testCol = column-1; testCol >= 0; --testCol) { cell = tableSection->primaryCellAt(sectionSpecificRow, testCol); // cell overlapped. use this one if (cell && ((cell->col() + (cell->colSpan()-1)) >= (int)column)) break; cell = 0; } } } } if (cell) break; rowOffset += numRows; // we didn't find anything between the rows we should have if (row < rowCount) break; tableSection = table->sectionBelow(tableSection, true); } if (!cell) return 0; AccessibilityObject* cellObject = axObjectCache()->getOrCreate(cell); ASSERT(cellObject->isTableCell()); return static_cast(cellObject); } AccessibilityRole AccessibilityTable::roleValue() const { if (!isAccessibilityTable()) return AccessibilityRenderObject::roleValue(); return TableRole; } bool AccessibilityTable::accessibilityIsIgnored() const { AccessibilityObjectInclusion decision = accessibilityIsIgnoredBase(); if (decision == IncludeObject) return false; if (decision == IgnoreObject) return true; if (!isAccessibilityTable()) return AccessibilityRenderObject::accessibilityIsIgnored(); return false; } String AccessibilityTable::title() const { if (!isAccessibilityTable()) return AccessibilityRenderObject::title(); String title; if (!m_renderer) return title; // see if there is a caption Node* tableElement = m_renderer->node(); if (tableElement && tableElement->hasTagName(tableTag)) { HTMLTableCaptionElement* caption = static_cast(tableElement)->caption(); if (caption) title = caption->innerText(); } // try the standard if (title.isEmpty()) title = AccessibilityRenderObject::title(); return title; } } // namespace WebCore