/* * Copyright (C) 1999 Harri Porten (porten@kde.org) * Copyright (C) 2001 Peter Kelly (pmk@post.com) * Copyright (C) 2008 Apple Inc. All rights reserved. * Copyright (C) 2008 Eric Seidel * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef ScriptController_h #define ScriptController_h #include "JSDOMWindowShell.h" #include "ScriptControllerBase.h" #include "ScriptInstance.h" #include #include #include #if PLATFORM(MAC) #include #ifdef __OBJC__ @class WebScriptObject; #else class WebScriptObject; #endif #endif struct NPObject; namespace JSC { class JSGlobalObject; namespace Bindings { class RootObject; } } namespace WebCore { class Event; class EventListener; class HTMLPlugInElement; class Frame; class Node; class ScriptSourceCode; class ScriptValue; class Widget; typedef HashMap > RootObjectMap; class ScriptController { friend class ScriptCachedFrameData; typedef WTF::HashMap< RefPtr, JSC::Strong > ShellMap; public: ScriptController(Frame*); ~ScriptController(); static PassRefPtr createWorld(); JSDOMWindowShell* createWindowShell(DOMWrapperWorld*); void destroyWindowShell(DOMWrapperWorld*); JSDOMWindowShell* windowShell(DOMWrapperWorld* world) { ShellMap::iterator iter = m_windowShells.find(world); return (iter != m_windowShells.end()) ? iter->second.get() : initScript(world); } JSDOMWindowShell* existingWindowShell(DOMWrapperWorld* world) const { ShellMap::const_iterator iter = m_windowShells.find(world); return (iter != m_windowShells.end()) ? iter->second.get() : 0; } JSDOMWindow* globalObject(DOMWrapperWorld* world) { return windowShell(world)->window(); } static void getAllWorlds(Vector&); ScriptValue executeScript(const ScriptSourceCode&); ScriptValue executeScript(const String& script, bool forceUserGesture = false); ScriptValue executeScriptInWorld(DOMWrapperWorld*, const String& script, bool forceUserGesture = false); // Returns true if argument is a JavaScript URL. bool executeIfJavaScriptURL(const KURL&, ShouldReplaceDocumentIfJavaScriptURL shouldReplaceDocumentIfJavaScriptURL = ReplaceDocumentIfJavaScriptURL); // This function must be called from the main thread. It is safe to call it repeatedly. // Darwin is an exception to this rule: it is OK to call this function from any thread, even reentrantly. static void initializeThreading(); ScriptValue evaluate(const ScriptSourceCode&); ScriptValue evaluateInWorld(const ScriptSourceCode&, DOMWrapperWorld*); int eventHandlerLineNumber() const; void setProcessingTimerCallback(bool b) { m_processingTimerCallback = b; } static bool processingUserGesture(); bool anyPageIsProcessingUserGesture() const; static bool canAccessFromCurrentOrigin(Frame*); bool canExecuteScripts(ReasonForCallingCanExecuteScripts); // Debugger can be 0 to detach any existing Debugger. void attachDebugger(JSC::Debugger*); // Attaches/detaches in all worlds/window shells. void attachDebugger(JSDOMWindowShell*, JSC::Debugger*); void setPaused(bool b) { m_paused = b; } bool isPaused() const { return m_paused; } void setAllowPopupsFromPlugin(bool allowPopupsFromPlugin) { m_allowPopupsFromPlugin = allowPopupsFromPlugin; } bool allowPopupsFromPlugin() const { return m_allowPopupsFromPlugin; } const String* sourceURL() const { return m_sourceURL; } // 0 if we are not evaluating any script void clearWindowShell(bool goingIntoPageCache = false); void updateDocument(); void namedItemAdded(HTMLDocument*, const AtomicString&) { } void namedItemRemoved(HTMLDocument*, const AtomicString&) { } // Notifies the ScriptController that the securityOrigin of the current // document was modified. For example, this method is called when // document.domain is set. This method is *not* called when a new document // is attached to a frame because updateDocument() is called instead. void updateSecurityOrigin(); void clearScriptObjects(); void cleanupScriptObjectsForPlugin(void*); void updatePlatformScriptObjects(); PassScriptInstance createScriptInstanceForWidget(Widget*); JSC::Bindings::RootObject* bindingRootObject(); JSC::Bindings::RootObject* cacheableBindingRootObject(); PassRefPtr createRootObject(void* nativeHandle); #if ENABLE(INSPECTOR) static void setCaptureCallStackForUncaughtExceptions(bool); #endif #if PLATFORM(MAC) #if ENABLE(JAVA_BRIDGE) static void initJavaJSBindings(); #endif WebScriptObject* windowScriptObject(); #endif JSC::JSObject* jsObjectForPluginElement(HTMLPlugInElement*); #if ENABLE(NETSCAPE_PLUGIN_API) NPObject* createScriptObjectForPluginElement(HTMLPlugInElement*); NPObject* windowScriptNPObject(); #endif private: JSDOMWindowShell* initScript(DOMWrapperWorld* world); void disconnectPlatformScriptObjects(); bool isJavaScriptAnchorNavigation() const; ShellMap m_windowShells; Frame* m_frame; const String* m_sourceURL; bool m_inExecuteScript; bool m_processingTimerCallback; bool m_paused; bool m_allowPopupsFromPlugin; // The root object used for objects bound outside the context of a plugin, such // as NPAPI plugins. The plugins using these objects prevent a page from being cached so they // are safe to invalidate() when WebKit navigates away from the page that contains them. RefPtr m_bindingRootObject; // Unlike m_bindingRootObject these objects are used in pages that are cached, so they are not invalidate()'d. // This ensures they are still available when the page is restored. RefPtr m_cacheableBindingRootObject; RootObjectMap m_rootObjects; #if ENABLE(NETSCAPE_PLUGIN_API) NPObject* m_windowScriptNPObject; #endif #if PLATFORM(MAC) RetainPtr m_windowScriptObject; #endif }; } // namespace WebCore #endif // ScriptController_h