/* * Copyright (C) 2009, 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "ScriptState.h" #include "Frame.h" #include "JSDOMWindowBase.h" #include "JSWorkerContext.h" #include "Node.h" #include "Page.h" #include "WorkerContext.h" #include "WorkerScriptController.h" #include #include namespace WebCore { ScriptStateProtectedPtr::~ScriptStateProtectedPtr() { } ScriptStateProtectedPtr::ScriptStateProtectedPtr(ScriptState* scriptState) : m_globalObject(scriptState->globalData(), scriptState->lexicalGlobalObject()) { } ScriptState* ScriptStateProtectedPtr::get() const { if (m_globalObject) return const_cast(m_globalObject.get())->globalExec(); return 0; } ScriptState* mainWorldScriptState(Frame* frame) { JSDOMWindowShell* shell = frame->script()->windowShell(mainThreadNormalWorld()); return shell->window()->globalExec(); } ScriptState* scriptStateFromNode(DOMWrapperWorld* world, Node* node) { if (!node) return 0; Document* document = node->document(); if (!document) return 0; Frame* frame = document->frame(); if (!frame) return 0; if (!frame->script()->canExecuteScripts(NotAboutToExecuteScript)) return 0; return frame->script()->globalObject(world)->globalExec(); } ScriptState* scriptStateFromPage(DOMWrapperWorld* world, Page* page) { return page->mainFrame()->script()->globalObject(world)->globalExec(); } #if ENABLE(WORKERS) ScriptState* scriptStateFromWorkerContext(WorkerContext* workerContext) { return workerContext->script()->workerContextWrapper()->globalExec(); } #endif }