/* * Copyright (C) 2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "ScriptState.h" #include "Frame.h" #include "Node.h" #include "Page.h" #include "ScriptController.h" #include "V8HiddenPropertyName.h" #include #include namespace WebCore { ScriptState::ScriptState(v8::Handle context) : m_context(v8::Persistent::New(context)) { m_context.MakeWeak(this, &ScriptState::weakReferenceCallback); } ScriptState::~ScriptState() { m_context.Dispose(); m_context.Clear(); } ScriptState* ScriptState::forContext(v8::Local context) { v8::Context::Scope contextScope(context); v8::Local global = context->Global(); // Skip proxy object. The proxy object will survive page navigation while we need // an object whose lifetime consides with that of the inspected context. global = v8::Local::Cast(global->GetPrototype()); v8::Handle key = V8HiddenPropertyName::scriptState(); v8::Local val = global->GetHiddenValue(key); if (!val.IsEmpty() && val->IsExternal()) return static_cast(v8::External::Cast(*val)->Value()); ScriptState* state = new ScriptState(context); global->SetHiddenValue(key, v8::External::New(state)); return state; } ScriptState* ScriptState::current() { v8::HandleScope handleScope; v8::Local context = v8::Context::GetCurrent(); if (context.IsEmpty()) { ASSERT_NOT_REACHED(); return 0; } return ScriptState::forContext(context); } void ScriptState::weakReferenceCallback(v8::Persistent object, void* parameter) { ScriptState* scriptState = static_cast(parameter); delete scriptState; } ScriptState* mainWorldScriptState(Frame* frame) { v8::HandleScope handleScope; V8Proxy* proxy = frame->script()->proxy(); return ScriptState::forContext(proxy->mainWorldContext()); } ScriptState* scriptStateFromNode(DOMWrapperWorld*, Node* node) { // This should be never reached with V8 bindings (WebKit only uses it // for non-JS bindings) ASSERT_NOT_REACHED(); return 0; } ScriptState* scriptStateFromPage(DOMWrapperWorld*, Page* page) { // This should be only reached with V8 bindings from single process layout tests. return mainWorldScriptState(page->mainFrame()); } }