/* * Copyright (C) 2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef V8DOMWrapper_h #define V8DOMWrapper_h #include "Event.h" #include "IsolatedWorld.h" #include "Node.h" #include "NodeFilter.h" #include "PlatformString.h" #include "V8CustomXPathNSResolver.h" #include "V8Event.h" #include "V8Utilities.h" #include "V8XPathNSResolver.h" #include "WrapperTypeInfo.h" #include "XPathNSResolver.h" #include namespace WebCore { class DOMWindow; class EventTarget; class Frame; class Node; class V8Proxy; class WorkerContext; enum ListenerLookupType { ListenerFindOnly, ListenerFindOrCreate, }; class V8DOMWrapper { public: #ifndef NDEBUG // Checks if a v8 value can be a DOM wrapper static bool maybeDOMWrapper(v8::Handle); #endif // Sets contents of a DOM wrapper. static void setDOMWrapper(v8::Handle object, WrapperTypeInfo* type, void* cptr) { ASSERT(object->InternalFieldCount() >= 2); object->SetPointerInInternalField(v8DOMWrapperObjectIndex, cptr); object->SetPointerInInternalField(v8DOMWrapperTypeIndex, type); } static v8::Handle lookupDOMWrapper(v8::Handle functionTemplate, v8::Handle object) { return object.IsEmpty() ? object : object->FindInstanceInPrototypeChain(functionTemplate); } static WrapperTypeInfo* domWrapperType(v8::Handle); static v8::Handle convertEventTargetToV8Object(PassRefPtr eventTarget) { return convertEventTargetToV8Object(eventTarget.get()); } static v8::Handle convertEventTargetToV8Object(EventTarget*); static PassRefPtr getEventListener(v8::Local value, bool isAttribute, ListenerLookupType lookup); #if ENABLE(XPATH) // XPath-related utilities static RefPtr getXPathNSResolver(v8::Handle value, V8Proxy* proxy = 0); #endif // Wrap JS node filter in C++. static PassRefPtr wrapNativeNodeFilter(v8::Handle); static v8::Local getConstructorForContext(WrapperTypeInfo*, v8::Handle); static v8::Local getConstructor(WrapperTypeInfo*, v8::Handle objectPrototype); static v8::Local getConstructor(WrapperTypeInfo*, DOMWindow*); #if ENABLE(WORKERS) static v8::Local getConstructor(WrapperTypeInfo*, WorkerContext*); #endif // Set JS wrapper of a DOM object, the caller in charge of increase ref. static void setJSWrapperForDOMObject(void*, v8::Persistent); static void setJSWrapperForActiveDOMObject(void*, v8::Persistent); static void setJSWrapperForDOMNode(Node*, v8::Persistent); static bool isValidDOMObject(v8::Handle); // Check whether a V8 value is a wrapper of type |classType|. static bool isWrapperOfType(v8::Handle, WrapperTypeInfo*); // Proper object lifetime support. // // Helper functions to make sure the child object stays alive // while the parent is alive. Using the name more than once // overwrites previous references making it possible to free // old children. static void setNamedHiddenReference(v8::Handle parent, const char* name, v8::Handle child); static void setNamedHiddenWindowReference(Frame*, const char*, v8::Handle); static v8::Local instantiateV8Object(V8Proxy* proxy, WrapperTypeInfo*, void* impl); static v8::Handle getWrapper(Node* node) { ASSERT(WTF::isMainThread()); if (LIKELY(!IsolatedWorld::count())) { v8::Persistent* wrapper = node->wrapper(); if (wrapper) return *wrapper; } return getWrapperSlow(node); } private: static v8::Handle getWrapperSlow(Node*); }; } #endif // V8DOMWrapper_h