/* * Copyright (C) 2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef V8IsolatedContext_h #define V8IsolatedContext_h #include "IsolatedWorld.h" #include "ScriptSourceCode.h" // for WebCore::ScriptSourceCode #include "V8DOMWindow.h" #include "V8Proxy.h" #include "V8Utilities.h" #include namespace WebCore { class V8Proxy; // V8IsolatedContext // // V8IsolatedContext represents a isolated execution environment for // JavaScript. Each isolated world executes in parallel with the main // JavaScript world. An isolated world has access to the same DOM data // structures as the main world but none of the JavaScript pointers. // // It is an error to ever share a JavaScript pointer between two isolated // worlds or between an isolated world and the main world. Because // isolated worlds have access to the DOM, they need their own DOM wrappers // to avoid having pointers to the main world's DOM wrappers (which are // JavaScript objects). class V8IsolatedContext { public: // Creates an isolated world. To destroy it, call destroy(). // This will delete the isolated world when the context it owns is GC'd. V8IsolatedContext(V8Proxy* proxy, int extensionGroup); ~V8IsolatedContext(); // Call this to destroy the isolated world. It will be deleted sometime // after this call, once all script references to the world's context // have been dropped. void destroy(); // Returns the isolated world associated with // v8::Context::GetEntered(). Because worlds are isolated, the entire // JavaScript call stack should be from the same isolated world. // Returns 0 if the entered context is from the main world. // // FIXME: Consider edge cases with DOM mutation events that might // violate this invariant. // static V8IsolatedContext* getEntered() { // This is a temporary performance optimization. Essentially, // GetHiddenValue is too slow for this code path. We need to get the // V8 team to add a real property to v8::Context for isolated worlds. // Until then, we optimize the common case of not having any isolated // worlds at all. if (!IsolatedWorld::count()) return 0; if (!v8::Context::InContext()) return 0; return reinterpret_cast(getGlobalObject(v8::Context::GetEntered())->GetPointerFromInternalField(V8DOMWindow::enteredIsolatedWorldIndex)); } v8::Handle context() { return m_context->get(); } PassRefPtr > sharedContext() { return m_context; } IsolatedWorld* world() const { return m_world.get(); } private: static v8::Handle getGlobalObject(v8::Handle context) { return v8::Handle::Cast(context->Global()->GetPrototype()); } // Called by the garbage collector when our JavaScript context is about // to be destroyed. static void contextWeakReferenceCallback(v8::Persistent object, void* isolatedContext); // The underlying v8::Context. This object is keep on the heap as // long as |m_context| has not been garbage collected. RefPtr > m_context; RefPtr m_world; }; } // namespace WebCore #endif // V8IsolatedContext_h