/* * Copyright (C) 2009, 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(WORKERS) #include "WorkerContextExecutionProxy.h" #include "DedicatedWorkerContext.h" #include "Event.h" #include "ScriptCallStack.h" #include "SharedWorker.h" #include "SharedWorkerContext.h" #include "V8Binding.h" #include "V8DOMMap.h" #include "V8DedicatedWorkerContext.h" #include "V8Proxy.h" #include "V8SharedWorkerContext.h" #include "Worker.h" #include "WorkerContext.h" #include "WorkerScriptController.h" #include "WrapperTypeInfo.h" #include namespace WebCore { static void reportFatalErrorInV8(const char* location, const char* message) { // FIXME: We temporarily deal with V8 internal error situations such as out-of-memory by crashing the worker. CRASH(); } static void v8MessageHandler(v8::Handle message, v8::Handle data) { static bool isReportingException = false; // Exceptions that occur in error handler should be ignored since in that case // WorkerContext::reportException will send the exception to the worker object. if (isReportingException) return; isReportingException = true; // During the frame teardown, there may not be a valid context. if (ScriptExecutionContext* context = getScriptExecutionContext()) { String errorMessage = toWebCoreString(message->Get()); int lineNumber = message->GetLineNumber(); String sourceURL = toWebCoreString(message->GetScriptResourceName()); context->reportException(errorMessage, lineNumber, sourceURL, 0); } isReportingException = false; } WorkerContextExecutionProxy::WorkerContextExecutionProxy(WorkerContext* workerContext) : m_workerContext(workerContext) , m_recursion(0) { initV8IfNeeded(); } WorkerContextExecutionProxy::~WorkerContextExecutionProxy() { dispose(); } void WorkerContextExecutionProxy::dispose() { // Detach all events from their JS wrappers. for (size_t eventIndex = 0; eventIndex < m_events.size(); ++eventIndex) { Event* event = m_events[eventIndex]; if (forgetV8EventObject(event)) event->deref(); } m_events.clear(); // Dispose the context. if (!m_context.IsEmpty()) { m_context.Dispose(); m_context.Clear(); } } void WorkerContextExecutionProxy::initV8IfNeeded() { static bool v8Initialized = false; if (v8Initialized) return; // Tell V8 not to call the default OOM handler, binding code will handle it. v8::V8::IgnoreOutOfMemoryException(); v8::V8::SetFatalErrorHandler(reportFatalErrorInV8); v8::ResourceConstraints resource_constraints; uint32_t here; resource_constraints.set_stack_limit(&here - kWorkerMaxStackSize / sizeof(uint32_t*)); v8::SetResourceConstraints(&resource_constraints); v8Initialized = true; } bool WorkerContextExecutionProxy::initContextIfNeeded() { // Bail out if the context has already been initialized. if (!m_context.IsEmpty()) return true; // Setup the security handlers and message listener. This only has // to be done once. static bool isV8Initialized = false; if (!isV8Initialized) v8::V8::AddMessageListener(&v8MessageHandler); // Create a new environment v8::Persistent globalTemplate; m_context = v8::Context::New(0, globalTemplate); if (m_context.IsEmpty()) return false; // Starting from now, use local context only. v8::Local context = v8::Local::New(m_context); v8::Context::Scope scope(context); // Set DebugId for the new context. context->SetData(v8::String::New("worker")); // Create a new JS object and use it as the prototype for the shadow global object. WrapperTypeInfo* contextType = &V8DedicatedWorkerContext::info; #if ENABLE(SHARED_WORKERS) if (!m_workerContext->isDedicatedWorkerContext()) contextType = &V8SharedWorkerContext::info; #endif v8::Handle workerContextConstructor = V8DOMWrapper::getConstructorForContext(contextType, context); v8::Local jsWorkerContext = SafeAllocation::newInstance(workerContextConstructor); // Bail out if allocation failed. if (jsWorkerContext.IsEmpty()) { dispose(); return false; } // Wrap the object. V8DOMWrapper::setDOMWrapper(jsWorkerContext, contextType, m_workerContext); V8DOMWrapper::setJSWrapperForDOMObject(m_workerContext, v8::Persistent::New(jsWorkerContext)); m_workerContext->ref(); // Insert the object instance as the prototype of the shadow object. v8::Handle globalObject = v8::Handle::Cast(m_context->Global()->GetPrototype()); globalObject->SetPrototype(jsWorkerContext); return true; } bool WorkerContextExecutionProxy::forgetV8EventObject(Event* event) { if (getDOMObjectMap().contains(event)) { getDOMObjectMap().forget(event); return true; } return false; } ScriptValue WorkerContextExecutionProxy::evaluate(const String& script, const String& fileName, const TextPosition0& scriptStartPosition, WorkerContextExecutionState* state) { v8::HandleScope hs; if (!initContextIfNeeded()) return ScriptValue(); v8::Context::Scope scope(m_context); v8::TryCatch exceptionCatcher; v8::Local scriptString = v8ExternalString(script); v8::Handle compiledScript = V8Proxy::compileScript(scriptString, fileName, scriptStartPosition); v8::Local result = runScript(compiledScript); if (!exceptionCatcher.CanContinue()) { m_workerContext->script()->forbidExecution(); return ScriptValue(); } if (exceptionCatcher.HasCaught()) { v8::Local message = exceptionCatcher.Message(); state->hadException = true; state->errorMessage = toWebCoreString(message->Get()); state->lineNumber = message->GetLineNumber(); state->sourceURL = toWebCoreString(message->GetScriptResourceName()); if (m_workerContext->sanitizeScriptError(state->errorMessage, state->lineNumber, state->sourceURL)) state->exception = V8Proxy::throwError(V8Proxy::GeneralError, state->errorMessage.utf8().data()); else state->exception = ScriptValue(exceptionCatcher.Exception()); exceptionCatcher.Reset(); } else state->hadException = false; if (result.IsEmpty() || result->IsUndefined()) return ScriptValue(); return ScriptValue(result); } v8::Local WorkerContextExecutionProxy::runScript(v8::Handle script) { if (script.IsEmpty()) return v8::Local(); // Compute the source string and prevent against infinite recursion. if (m_recursion >= kMaxRecursionDepth) { v8::Local code = v8ExternalString("throw RangeError('Recursion too deep')"); script = V8Proxy::compileScript(code, "", TextPosition0::minimumPosition()); } if (V8Proxy::handleOutOfMemory()) ASSERT(script.IsEmpty()); if (script.IsEmpty()) return v8::Local(); // Run the script and keep track of the current recursion depth. v8::Local result; { m_recursion++; result = script->Run(); m_recursion--; } // Handle V8 internal error situation (Out-of-memory). if (result.IsEmpty()) return v8::Local(); return result; } void WorkerContextExecutionProxy::trackEvent(Event* event) { m_events.append(event); } } // namespace WebCore #endif // ENABLE(WORKERS)