/* * Copyright (C) 2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "V8HTMLAllCollection.h" #include "HTMLAllCollection.h" #include "V8Binding.h" #include "V8NamedNodesCollection.h" #include "V8Node.h" #include "V8NodeList.h" #include "V8Proxy.h" namespace WebCore { static v8::Handle getNamedItems(HTMLAllCollection* collection, AtomicString name) { Vector > namedItems; collection->namedItems(name, namedItems); if (!namedItems.size()) return v8::Handle(); if (namedItems.size() == 1) return toV8(namedItems.at(0).release()); return toV8(V8NamedNodesCollection::create(namedItems)); } static v8::Handle getItem(HTMLAllCollection* collection, v8::Handle argument) { v8::Local index = argument->ToArrayIndex(); if (index.IsEmpty()) { v8::Handle result = getNamedItems(collection, toWebCoreString(argument->ToString())); if (result.IsEmpty()) return v8::Undefined(); return result; } RefPtr result = collection->item(index->Uint32Value()); return toV8(result.release()); } v8::Handle V8HTMLAllCollection::namedPropertyGetter(v8::Local name, const v8::AccessorInfo& info) { INC_STATS("DOM.HTMLAllCollection.NamedPropertyGetter"); // Search the prototype chain first. v8::Handle value = info.Holder()->GetRealNamedPropertyInPrototypeChain(name); if (!value.IsEmpty()) return value; // Search local callback properties next to find IDL defined // properties. if (info.Holder()->HasRealNamedCallbackProperty(name)) return v8::Handle(); // Finally, search the DOM structure. HTMLAllCollection* imp = V8HTMLAllCollection::toNative(info.Holder()); return getNamedItems(imp, v8StringToAtomicWebCoreString(name)); } v8::Handle V8HTMLAllCollection::itemCallback(const v8::Arguments& args) { INC_STATS("DOM.HTMLAllCollection.item()"); HTMLAllCollection* imp = V8HTMLAllCollection::toNative(args.Holder()); return getItem(imp, args[0]); } v8::Handle V8HTMLAllCollection::namedItemCallback(const v8::Arguments& args) { INC_STATS("DOM.HTMLAllCollection.namedItem()"); HTMLAllCollection* imp = V8HTMLAllCollection::toNative(args.Holder()); v8::Handle result = getNamedItems(imp, toWebCoreString(args[0])); if (result.IsEmpty()) return v8::Undefined(); return result; } v8::Handle V8HTMLAllCollection::callAsFunctionCallback(const v8::Arguments& args) { INC_STATS("DOM.HTMLAllCollection.callAsFunction()"); if (args.Length() < 1) return v8::Undefined(); HTMLAllCollection* imp = V8HTMLAllCollection::toNative(args.Holder()); if (args.Length() == 1) return getItem(imp, args[0]); // If there is a second argument it is the index of the item we want. String name = toWebCoreString(args[0]); v8::Local index = args[1]->ToArrayIndex(); if (index.IsEmpty()) return v8::Undefined(); unsigned current = index->Uint32Value(); Node* node = imp->namedItem(name); while (node) { if (!current) return toV8(node); node = imp->nextNamedItem(name); current--; } return v8::Undefined(); } } // namespace WebCore