/* * Copyright (C) 2007-2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "V8InjectedScriptHost.h" #include "DOMWindow.h" #include "Database.h" #include "Frame.h" #include "InjectedScript.h" #include "InjectedScriptHost.h" #include "InspectorValues.h" #include "Node.h" #include "Page.h" #include "ScriptDebugServer.h" #include "ScriptValue.h" #include "V8Binding.h" #include "V8BindingState.h" #include "V8DOMWindow.h" #include "V8Database.h" #include "V8HiddenPropertyName.h" #include "V8JavaScriptCallFrame.h" #include "V8Node.h" #include "V8Proxy.h" #include "V8Storage.h" #include namespace WebCore { Node* InjectedScriptHost::scriptValueAsNode(ScriptValue value) { if (!value.isObject() || value.isNull()) return 0; return V8Node::toNative(v8::Handle::Cast(value.v8Value())); } ScriptValue InjectedScriptHost::nodeAsScriptValue(ScriptState* state, Node* node) { v8::HandleScope scope; v8::Local context = state->context(); v8::Context::Scope contextScope(context); return ScriptValue(toV8(node)); } static void WeakReferenceCallback(v8::Persistent object, void* parameter) { InjectedScriptHost* nativeObject = static_cast(parameter); nativeObject->deref(); object.Dispose(); } static v8::Local createInjectedScriptHostV8Wrapper(InjectedScriptHost* host) { v8::Local function = V8InjectedScriptHost::GetTemplate()->GetFunction(); if (function.IsEmpty()) { // Return if allocation failed. return v8::Local(); } v8::Local instance = SafeAllocation::newInstance(function); if (instance.IsEmpty()) { // Avoid setting the wrapper if allocation failed. return v8::Local(); } V8DOMWrapper::setDOMWrapper(instance, &V8InjectedScriptHost::info, host); // Create a weak reference to the v8 wrapper of InspectorBackend to deref // InspectorBackend when the wrapper is garbage collected. host->ref(); v8::Persistent weakHandle = v8::Persistent::New(instance); weakHandle.MakeWeak(host, &WeakReferenceCallback); return instance; } ScriptObject InjectedScriptHost::createInjectedScript(const String& scriptSource, ScriptState* inspectedScriptState, long id) { v8::HandleScope scope; v8::Local inspectedContext = inspectedScriptState->context(); v8::Context::Scope contextScope(inspectedContext); // Call custom code to create InjectedScripHost wrapper specific for the context // instead of calling toV8() that would create the // wrapper in the current context. // FIXME: make it possible to use generic bindings factory for InjectedScriptHost. v8::Local scriptHostWrapper = createInjectedScriptHostV8Wrapper(this); if (scriptHostWrapper.IsEmpty()) return ScriptObject(); v8::Local windowGlobal = inspectedContext->Global(); // Inject javascript into the context. The compiled script is supposed to evaluate into // a single anonymous function(it's anonymous to avoid cluttering the global object with // inspector's stuff) the function is called a few lines below with InjectedScriptHost wrapper, // injected script id and explicit reference to the inspected global object. The function is expected // to create and configure InjectedScript instance that is going to be used by the inspector. v8::Local script = v8::Script::Compile(v8String(scriptSource)); v8::Local v = script->Run(); ASSERT(!v.IsEmpty()); ASSERT(v->IsFunction()); v8::Handle args[] = { scriptHostWrapper, windowGlobal, v8::Number::New(id), }; v8::Local injectedScriptValue = v8::Function::Cast(*v)->Call(windowGlobal, 3, args); v8::Local injectedScript(v8::Object::Cast(*injectedScriptValue)); return ScriptObject(inspectedScriptState, injectedScript); } void InjectedScriptHost::discardInjectedScript(ScriptState* inspectedScriptState) { v8::HandleScope handleScope; v8::Local context = inspectedScriptState->context(); v8::Context::Scope contextScope(context); v8::Local global = context->Global(); // Skip proxy object. The proxy object will survive page navigation while we need // an object whose lifetime consides with that of the inspected context. global = v8::Local::Cast(global->GetPrototype()); v8::Handle key = V8HiddenPropertyName::devtoolsInjectedScript(); global->DeleteHiddenValue(key); } v8::Handle V8InjectedScriptHost::inspectedNodeCallback(const v8::Arguments& args) { INC_STATS("InjectedScriptHost.inspectedNode()"); if (args.Length() < 1) return v8::Undefined(); InjectedScriptHost* host = V8InjectedScriptHost::toNative(args.Holder()); Node* node = host->inspectedNode(args[0]->ToInt32()->Value()); if (!node) return v8::Undefined(); return toV8(node); } v8::Handle V8InjectedScriptHost::internalConstructorNameCallback(const v8::Arguments& args) { INC_STATS("InjectedScriptHost.internalConstructorName()"); if (args.Length() < 1) return v8::Undefined(); if (!args[0]->IsObject()) return v8::Undefined(); return args[0]->ToObject()->GetConstructorName(); } v8::Handle V8InjectedScriptHost::inspectCallback(const v8::Arguments& args) { INC_STATS("InjectedScriptHost.inspect()"); if (args.Length() < 2) return v8::Undefined(); InjectedScriptHost* host = V8InjectedScriptHost::toNative(args.Holder()); ScriptValue objectId(args[0]); ScriptValue hints(args[1]); host->inspectImpl(objectId.toInspectorValue(ScriptState::current()), hints.toInspectorValue(ScriptState::current())); return v8::Undefined(); } v8::Handle V8InjectedScriptHost::currentCallFrameCallback(const v8::Arguments& args) { #if ENABLE(JAVASCRIPT_DEBUGGER) INC_STATS("InjectedScriptHost.currentCallFrame()"); return toV8(ScriptDebugServer::shared().currentCallFrame()); #else UNUSED_PARAM(args); return v8::Undefined(); #endif } v8::Handle V8InjectedScriptHost::databaseIdCallback(const v8::Arguments& args) { INC_STATS("InjectedScriptHost.databaseId()"); if (args.Length() < 1) return v8::Undefined(); #if ENABLE(DATABASE) InjectedScriptHost* host = V8InjectedScriptHost::toNative(args.Holder()); Database* database = V8Database::toNative(v8::Handle::Cast(args[0])); if (database) return v8::Number::New(host->databaseIdImpl(database)); #endif return v8::Undefined(); } v8::Handle V8InjectedScriptHost::storageIdCallback(const v8::Arguments& args) { if (args.Length() < 1) return v8::Undefined(); #if ENABLE(DOM_STORAGE) INC_STATS("InjectedScriptHost.storageId()"); InjectedScriptHost* host = V8InjectedScriptHost::toNative(args.Holder()); Storage* storage = V8Storage::toNative(v8::Handle::Cast(args[0])); if (storage) return v8::Number::New(host->storageIdImpl(storage)); #endif return v8::Undefined(); } InjectedScript InjectedScriptHost::injectedScriptFor(ScriptState* inspectedScriptState) { v8::HandleScope handleScope; v8::Local context = inspectedScriptState->context(); v8::Context::Scope contextScope(context); v8::Local global = context->Global(); // Skip proxy object. The proxy object will survive page navigation while we need // an object whose lifetime consides with that of the inspected context. global = v8::Local::Cast(global->GetPrototype()); v8::Handle key = V8HiddenPropertyName::devtoolsInjectedScript(); v8::Local val = global->GetHiddenValue(key); if (!val.IsEmpty() && val->IsObject()) return InjectedScript(ScriptObject(inspectedScriptState, v8::Local::Cast(val))); if (!canAccessInspectedWindow(inspectedScriptState)) return InjectedScript(); pair injectedScript = injectScript(injectedScriptSource(), inspectedScriptState); InjectedScript result(injectedScript.second); m_idToInjectedScript.set(injectedScript.first, result); global->SetHiddenValue(key, injectedScript.second.v8Object()); return result; } bool InjectedScriptHost::canAccessInspectedWindow(ScriptState* scriptState) { v8::HandleScope handleScope; v8::Local context = scriptState->context(); v8::Local global = context->Global(); if (global.IsEmpty()) return false; v8::Handle holder = V8DOMWrapper::lookupDOMWrapper(V8DOMWindow::GetTemplate(), global); if (holder.IsEmpty()) return false; Frame* frame = V8DOMWindow::toNative(holder)->frame(); v8::Context::Scope contextScope(context); return V8BindingSecurity::canAccessFrame(V8BindingState::Only(), frame, false); } } // namespace WebCore