/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2001 Dirk Mueller (mueller@kde.org) * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights reserved. * Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies) * Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) * Copyright (C) 2011 Google Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef EventDispatcher_h #define EventDispatcher_h #include #include namespace WebCore { class Event; class EventContext; class EventTarget; class FrameView; class Node; class PlatformKeyboardEvent; class PlatformMouseEvent; class PlatformWheelEvent; enum EventDispatchBehavior { RetargetEvent, StayInsideShadowDOM }; class EventDispatcher { public: static bool dispatchEvent(Node*, PassRefPtr); static void dispatchScopedEvent(Node*, PassRefPtr); static bool dispatchMouseEvent(Node*, const PlatformMouseEvent&, const AtomicString& eventType, int clickCount = 0, Node* relatedTarget = 0); static void dispatchSimulatedClick(Node*, PassRefPtr underlyingEvent, bool sendMouseEvents, bool showPressedLook); static void dispatchWheelEvent(Node*, PlatformWheelEvent&); bool dispatchEvent(PassRefPtr); private: EventDispatcher(Node*); EventDispatchBehavior determineDispatchBehavior(Event*); void getEventAncestors(EventTarget* originalTarget, EventDispatchBehavior); const EventContext* topEventContext(); bool ancestorsInitialized() const; bool dispatchMouseEvent(const AtomicString& eventType, int button, int detail, int pageX, int pageY, int screenX, int screenY, bool ctrlKey, bool altKey, bool shiftKey, bool metaKey, bool isSimulated, Node* relatedTargetArg, PassRefPtr underlyingEvent); Vector m_ancestors; RefPtr m_node; RefPtr m_originalTarget; RefPtr m_view; }; } #endif