/* * Copyright (C) 2010 Google Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ #include "config.h" #include "WindowEventContext.h" #include "DOMWindow.h" #include "Document.h" #include "Event.h" #include "EventContext.h" #include "Node.h" namespace WebCore { WindowEventContext::WindowEventContext(Event* event, PassRefPtr node, const EventContext* topEventContext) { // We don't dispatch load events to the window. This quirk was originally // added because Mozilla doesn't propagate load events to the window object. if (event->type() == eventNames().loadEvent) return; Node* topLevelContainer = topEventContext ? topEventContext->node() : node.get(); if (!topLevelContainer->isDocumentNode()) return; m_window = static_cast(topLevelContainer)->domWindow(); m_target = topEventContext ? topEventContext->target() : node.get(); } bool WindowEventContext::handleLocalEvents(Event* event) { if (!m_window) return false; event->setTarget(target()); event->setCurrentTarget(window()); m_window->fireEventListeners(event); return true; } }