/* * Copyright (C) 2010 Google Inc. All rights reserved. * Copyright (C) 2011 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "BaseButtonInputType.h" #include "HTMLInputElement.h" #include "KeyboardEvent.h" #include "RenderButton.h" namespace WebCore { bool BaseButtonInputType::appendFormData(FormDataList&, bool) const { // Buttons except overridden types are never successful. return false; } void BaseButtonInputType::handleKeydownEvent(KeyboardEvent* event) { const String& key = event->keyIdentifier(); if (key == "U+0020") { element()->setActive(true, true); // No setDefaultHandled(), because IE dispatches a keypress in this case // and the caller will only dispatch a keypress if we don't call setDefaultHandled(). } } void BaseButtonInputType::handleKeypressEvent(KeyboardEvent* event) { int charCode = event->charCode(); if (charCode == '\r') { element()->dispatchSimulatedClick(event); event->setDefaultHandled(); return; } if (charCode == ' ') { // Prevent scrolling down the page. event->setDefaultHandled(); } } void BaseButtonInputType::handleKeyupEvent(KeyboardEvent* event) { const String& key = event->keyIdentifier(); if (key != "U+0020") return; // Simulate mouse click for spacebar for button types. dispatchSimulatedClickIfActive(event); } RenderObject* BaseButtonInputType::createRenderer(RenderArena* arena, RenderStyle*) const { return new (arena) RenderButton(element()); } // FIXME: Could share this with BaseCheckableInputType and RangeInputType if we had a common base class. void BaseButtonInputType::accessKeyAction(bool sendToAnyElement) { InputType::accessKeyAction(sendToAnyElement); // Send mouse button events if the caller specified sendToAnyElement. // FIXME: The comment above is no good. It says what we do, but not why. element()->dispatchSimulatedClick(0, sendToAnyElement); } bool BaseButtonInputType::storesValueSeparateFromAttribute() { return false; } } // namespace WebCore