/* * Copyright (C) 2007, 2010 Apple Inc. All rights reserved. * Copyright (C) 2010 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(VIDEO) #include "HTMLAudioElement.h" #include "HTMLNames.h" namespace WebCore { using namespace HTMLNames; HTMLAudioElement::HTMLAudioElement(const QualifiedName& tagName, Document* document) : HTMLMediaElement(tagName, document) { ASSERT(hasTagName(audioTag)); } PassRefPtr HTMLAudioElement::create(const QualifiedName& tagName, Document* document) { return adoptRef(new HTMLAudioElement(tagName, document)); } PassRefPtr HTMLAudioElement::createForJSConstructor(Document* document, const String& src) { RefPtr audio = adoptRef(new HTMLAudioElement(audioTag, document)); audio->setPreload("auto"); if (!src.isNull()) { audio->setSrc(src); audio->scheduleLoad(); } return audio.release(); } } #endif