/* * Copyright (C) 2004, 2006, 2009, 2010 Apple Inc. All rights reserved. * Copyright (C) 2007 Alp Toker * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. * Copyright (c) 2012, Code Aurora Forum. All rights reserved. * Copyright (C) 2011, 2012 Sony Ericsson Mobile Communications AB * Copyright (C) 2012 Sony Mobile Communications AB * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef HTMLCanvasElement_h #define HTMLCanvasElement_h #include "FloatRect.h" #include "HTMLElement.h" #include "IntSize.h" #if PLATFORM(CHROMIUM) || PLATFORM(QT) #define DefaultInterpolationQuality InterpolationMedium #elif USE(CG) #define DefaultInterpolationQuality InterpolationLow #else #define DefaultInterpolationQuality InterpolationDefault #endif namespace WebCore { class CanvasContextAttributes; class CanvasRenderingContext; class GraphicsContext; class HTMLCanvasElement; class Image; class ImageData; class ImageBuffer; class IntSize; class CanvasObserver { public: virtual ~CanvasObserver() { } virtual void canvasChanged(HTMLCanvasElement*, const FloatRect& changedRect) = 0; virtual void canvasResized(HTMLCanvasElement*) = 0; virtual void canvasDestroyed(HTMLCanvasElement*) = 0; }; class HTMLCanvasElement : public HTMLElement { public: static PassRefPtr create(Document*); static PassRefPtr create(const QualifiedName&, Document*); virtual ~HTMLCanvasElement(); void addObserver(CanvasObserver*); void removeObserver(CanvasObserver*); // Attributes and functions exposed to script int width() const { return size().width(); } int height() const { return size().height(); } const IntSize& size() const { return m_size; } void setWidth(int); void setHeight(int); void setSize(const IntSize& newSize) { if (newSize == size()) return; m_ignoreReset = true; setWidth(newSize.width()); setHeight(newSize.height()); m_ignoreReset = false; reset(); } CanvasRenderingContext* getContext(const String&, CanvasContextAttributes* attributes = 0); String toDataURL(const String& mimeType, const double* quality, ExceptionCode&); String toDataURL(const String& mimeType, ExceptionCode& ec) { return toDataURL(mimeType, 0, ec); } // Used for rendering void didDraw(const FloatRect&); void paint(GraphicsContext*, const IntRect&); GraphicsContext* drawingContext() const; CanvasRenderingContext* renderingContext() const { return m_context.get(); } ImageBuffer* buffer() const; Image* copiedImage() const; void clearCopiedImage(); PassRefPtr getImageData(); void makePresentationCopy(); void clearPresentationCopy(); IntRect convertLogicalToDevice(const FloatRect&) const; IntSize convertLogicalToDevice(const FloatSize&) const; IntSize convertToValidDeviceSize(float width, float height) const; SecurityOrigin* securityOrigin() const; void setOriginTainted() { m_originClean = false; } bool originClean() const { return m_originClean; } CSSStyleSelector* styleSelector(); AffineTransform baseTransform() const; #if ENABLE(WEBGL) bool is3D() const; #if PLATFORM(ANDROID) void documentDidBecomeActive(); void documentWillBecomeInactive(); void documentWasSuspended(); void documentWillResume(); #endif #endif void makeRenderingResultsAvailable(); #if PLATFORM(ANDROID) void clearDirtyRect() { m_dirtyRect = FloatRect(); } #endif private: HTMLCanvasElement(const QualifiedName&, Document*); virtual void parseMappedAttribute(Attribute*); virtual RenderObject* createRenderer(RenderArena*, RenderStyle*); void reset(); void createImageBuffer() const; void setSurfaceSize(const IntSize&); bool hasCreatedImageBuffer() const { return m_hasCreatedImageBuffer; } HashSet m_observers; IntSize m_size; OwnPtr m_context; bool m_rendererIsCanvas; bool m_ignoreReset; FloatRect m_dirtyRect; float m_pageScaleFactor; bool m_originClean; // m_createdImageBuffer means we tried to malloc the buffer. We didn't necessarily get it. mutable bool m_hasCreatedImageBuffer; mutable OwnPtr m_imageBuffer; mutable RefPtr m_presentedImage; mutable RefPtr m_copiedImage; // FIXME: This is temporary for platforms that have to copy the image buffer to render (and for CSSCanvasValue). }; } //namespace #endif