/* * Copyright (C) 2010 Google Inc. All rights reserved. * Copyright (C) 2011 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "RangeInputType.h" #include "HTMLInputElement.h" #include "HTMLNames.h" #include "HTMLParserIdioms.h" #include "KeyboardEvent.h" #include "MouseEvent.h" #include "PlatformMouseEvent.h" #include "RenderSlider.h" #include "ShadowRoot.h" #include "SliderThumbElement.h" #include "StepRange.h" #include #include #include #if PLATFORM(ANDROID) && ENABLE(TOUCH_EVENTS) #include "TouchEvent.h" #endif namespace WebCore { using namespace HTMLNames; using namespace std; static const double rangeDefaultMinimum = 0.0; static const double rangeDefaultMaximum = 100.0; static const double rangeDefaultStep = 1.0; static const double rangeStepScaleFactor = 1.0; PassOwnPtr RangeInputType::create(HTMLInputElement* element) { return adoptPtr(new RangeInputType(element)); } bool RangeInputType::isRangeControl() const { return true; } const AtomicString& RangeInputType::formControlType() const { return InputTypeNames::range(); } double RangeInputType::valueAsNumber() const { return parseToDouble(element()->value(), numeric_limits::quiet_NaN()); } void RangeInputType::setValueAsNumber(double newValue, ExceptionCode&) const { element()->setValue(serialize(newValue)); } bool RangeInputType::supportsRequired() const { return false; } bool RangeInputType::rangeUnderflow(const String& value) const { // Guaranteed by sanitization. ASSERT_UNUSED(value, parseToDouble(value, numeric_limits::quiet_NaN()) >= minimum()); return false; } bool RangeInputType::rangeOverflow(const String& value) const { // Guaranteed by sanitization. ASSERT_UNUSED(value, parseToDouble(value, numeric_limits::quiet_NaN()) <= maximum()); return false; } bool RangeInputType::supportsRangeLimitation() const { return true; } double RangeInputType::minimum() const { return parseToDouble(element()->fastGetAttribute(minAttr), rangeDefaultMinimum); } double RangeInputType::maximum() const { double max = parseToDouble(element()->fastGetAttribute(maxAttr), rangeDefaultMaximum); // A remedy for the inconsistent min/max values. // Sets the maximum to the default or the minimum value. double min = minimum(); if (max < min) max = std::max(min, rangeDefaultMaximum); return max; } bool RangeInputType::stepMismatch(const String&, double) const { // stepMismatch doesn't occur for type=range. RenderSlider guarantees the // value matches to step on user input, and sanitization takes care // of the general case. return false; } double RangeInputType::stepBase() const { return minimum(); } double RangeInputType::defaultStep() const { return rangeDefaultStep; } double RangeInputType::stepScaleFactor() const { return rangeStepScaleFactor; } void RangeInputType::handleMouseDownEvent(MouseEvent* event) { if (event->button() != LeftButton || event->target() != element()) return; if (SliderThumbElement* thumb = shadowSliderThumb()) thumb->dragFrom(event->absoluteLocation()); } void RangeInputType::handleKeydownEvent(KeyboardEvent* event) { if (element()->disabled() || element()->readOnly()) return; const String& key = event->keyIdentifier(); if (key != "Up" && key != "Right" && key != "Down" && key != "Left") return; ExceptionCode ec; if (equalIgnoringCase(element()->fastGetAttribute(stepAttr), "any")) { double min = minimum(); double max = maximum(); // FIXME: We can't use stepUp() for the step value "any". So, we increase // or decrease the value by 1/100 of the value range. Is it reasonable? double step = (max - min) / 100; double current = parseToDouble(element()->value(), numeric_limits::quiet_NaN()); ASSERT(isfinite(current)); // Stepping-up and -down for step="any" are special cases for type="range" from renderer for convenient. // No stepping normally for step="any". They cannot be handled by stepUp()/stepDown()/stepUpFromRenderer(). // So calculating values stepped-up or -down here. double newValue; if (key == "Up" || key == "Right") { newValue = current + step; if (newValue > max) newValue = max; } else { newValue = current - step; if (newValue < min) newValue = min; } if (newValue != current) { setValueAsNumber(newValue, ec); element()->dispatchFormControlChangeEvent(); } } else { int stepMagnification = (key == "Up" || key == "Right") ? 1 : -1; // Reasonable stepping-up/-down by stepUpFromRenderer() unless step="any" element()->stepUpFromRenderer(stepMagnification); } event->setDefaultHandled(); } #if PLATFORM(ANDROID) && ENABLE(TOUCH_EVENTS) void RangeInputType::handleTouchStartEvent(TouchEvent* touchEvent) { if (SliderThumbElement* thumb = shadowSliderThumb()) { if (touchEvent->touches() && touchEvent->touches()->item(0)) { IntPoint curPoint; curPoint.setX(touchEvent->touches()->item(0)->pageX()); curPoint.setY(touchEvent->touches()->item(0)->pageY()); thumb->dragFrom(curPoint); touchEvent->setDefaultHandled(); touchEvent->setDefaultPrevented(true); } } } #endif void RangeInputType::createShadowSubtree() { ExceptionCode ec = 0; element()->ensureShadowRoot()->appendChild(SliderThumbElement::create(element()->document()), ec); } RenderObject* RangeInputType::createRenderer(RenderArena* arena, RenderStyle*) const { return new (arena) RenderSlider(element()); } double RangeInputType::parseToDouble(const String& src, double defaultValue) const { double numberValue; if (!parseToDoubleForNumberType(src, &numberValue)) return defaultValue; ASSERT(isfinite(numberValue)); return numberValue; } String RangeInputType::serialize(double value) const { if (!isfinite(value)) return String(); return serializeForNumberType(value); } // FIXME: Could share this with BaseButtonInputType and BaseCheckableInputType if we had a common base class. void RangeInputType::accessKeyAction(bool sendToAnyElement) { InputType::accessKeyAction(sendToAnyElement); // Send mouse button events if the caller specified sendToAnyElement. // FIXME: The comment above is no good. It says what we do, but not why. element()->dispatchSimulatedClick(0, sendToAnyElement); } void RangeInputType::minOrMaxAttributeChanged() { InputType::minOrMaxAttributeChanged(); // Sanitize the value. element()->setValue(element()->value()); element()->setNeedsStyleRecalc(); } void RangeInputType::valueChanged() { shadowSliderThumb()->setPositionFromValue(); } String RangeInputType::fallbackValue() { return serializeForNumberType(StepRange(element()).defaultValue()); } String RangeInputType::sanitizeValue(const String& proposedValue) { // If the proposedValue is null than this is a reset scenario and we // want the range input's value attribute to take priority over the // calculated default (middle) value. if (proposedValue.isNull()) return proposedValue; return serializeForNumberType(StepRange(element()).clampValue(proposedValue)); } bool RangeInputType::shouldRespectListAttribute() { return true; } SliderThumbElement* RangeInputType::shadowSliderThumb() const { Node* shadow = element()->shadowRoot(); return shadow ? toSliderThumbElement(shadow->firstChild()) : 0; } } // namespace WebCore