/* * Copyright (C) 2006, 2007, 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef CanvasRenderingContext2D_h #define CanvasRenderingContext2D_h #include "AffineTransform.h" #include "CanvasRenderingContext.h" #include "Color.h" #include "FloatSize.h" #include "Font.h" #include "GraphicsTypes.h" #include "Path.h" #include "PlatformString.h" #include #if USE(CG) #include #endif #if USE(ACCELERATED_COMPOSITING) #include "GraphicsLayer.h" #endif namespace WebCore { class CanvasGradient; class CanvasPattern; class CanvasStyle; class FloatRect; class GraphicsContext; class HTMLCanvasElement; class HTMLImageElement; class HTMLVideoElement; class ImageData; class TextMetrics; #if ENABLE(ACCELERATED_2D_CANVAS) class DrawingBuffer; class SharedGraphicsContext3D; #endif typedef int ExceptionCode; class CanvasRenderingContext2D : public CanvasRenderingContext { public: CanvasRenderingContext2D(HTMLCanvasElement*, bool usesCSSCompatibilityParseMode, bool usesDashboardCompatibilityMode); virtual ~CanvasRenderingContext2D(); virtual bool is2d() const { return true; } virtual bool isAccelerated() const; virtual bool paintsIntoCanvasBuffer() const; CanvasStyle* strokeStyle() const; void setStrokeStyle(PassRefPtr); CanvasStyle* fillStyle() const; void setFillStyle(PassRefPtr); float lineWidth() const; void setLineWidth(float); String lineCap() const; void setLineCap(const String&); String lineJoin() const; void setLineJoin(const String&); float miterLimit() const; void setMiterLimit(float); float shadowOffsetX() const; void setShadowOffsetX(float); float shadowOffsetY() const; void setShadowOffsetY(float); float shadowBlur() const; void setShadowBlur(float); String shadowColor() const; void setShadowColor(const String&); float globalAlpha() const; void setGlobalAlpha(float); String globalCompositeOperation() const; void setGlobalCompositeOperation(const String&); void save(); void restore(); void setAllAttributesToDefault(); void scale(float sx, float sy); void rotate(float angleInRadians); void translate(float tx, float ty); void transform(float m11, float m12, float m21, float m22, float dx, float dy); void setTransform(float m11, float m12, float m21, float m22, float dx, float dy); void setStrokeColor(const String& color); void setStrokeColor(float grayLevel); void setStrokeColor(const String& color, float alpha); void setStrokeColor(float grayLevel, float alpha); void setStrokeColor(float r, float g, float b, float a); void setStrokeColor(float c, float m, float y, float k, float a); void setFillColor(const String& color); void setFillColor(float grayLevel); void setFillColor(const String& color, float alpha); void setFillColor(float grayLevel, float alpha); void setFillColor(float r, float g, float b, float a); void setFillColor(float c, float m, float y, float k, float a); void beginPath(); void closePath(); void moveTo(float x, float y); void lineTo(float x, float y); void quadraticCurveTo(float cpx, float cpy, float x, float y); void bezierCurveTo(float cp1x, float cp1y, float cp2x, float cp2y, float x, float y); void arcTo(float x0, float y0, float x1, float y1, float radius, ExceptionCode&); void arc(float x, float y, float r, float sa, float ea, bool clockwise, ExceptionCode&); void rect(float x, float y, float width, float height); void fill(); void stroke(); void clip(); bool isPointInPath(const float x, const float y); void clearRect(float x, float y, float width, float height); void fillRect(float x, float y, float width, float height); void strokeRect(float x, float y, float width, float height); void strokeRect(float x, float y, float width, float height, float lineWidth); void setShadow(float width, float height, float blur); void setShadow(float width, float height, float blur, const String& color); void setShadow(float width, float height, float blur, float grayLevel); void setShadow(float width, float height, float blur, const String& color, float alpha); void setShadow(float width, float height, float blur, float grayLevel, float alpha); void setShadow(float width, float height, float blur, float r, float g, float b, float a); void setShadow(float width, float height, float blur, float c, float m, float y, float k, float a); void clearShadow(); void drawImage(HTMLImageElement*, float x, float y, ExceptionCode&); void drawImage(HTMLImageElement*, float x, float y, float width, float height, ExceptionCode&); void drawImage(HTMLImageElement*, float sx, float sy, float sw, float sh, float dx, float dy, float dw, float dh, ExceptionCode&); void drawImage(HTMLImageElement*, const FloatRect& srcRect, const FloatRect& dstRect, ExceptionCode&); void drawImage(HTMLCanvasElement*, float x, float y, ExceptionCode&); void drawImage(HTMLCanvasElement*, float x, float y, float width, float height, ExceptionCode&); void drawImage(HTMLCanvasElement*, float sx, float sy, float sw, float sh, float dx, float dy, float dw, float dh, ExceptionCode&); void drawImage(HTMLCanvasElement*, const FloatRect& srcRect, const FloatRect& dstRect, ExceptionCode&); void drawImage(HTMLImageElement*, const FloatRect& srcRect, const FloatRect& dstRect, const CompositeOperator&, ExceptionCode&); #if ENABLE(VIDEO) void drawImage(HTMLVideoElement*, float x, float y, ExceptionCode&); void drawImage(HTMLVideoElement*, float x, float y, float width, float height, ExceptionCode&); void drawImage(HTMLVideoElement*, float sx, float sy, float sw, float sh, float dx, float dy, float dw, float dh, ExceptionCode&); void drawImage(HTMLVideoElement*, const FloatRect& srcRect, const FloatRect& dstRect, ExceptionCode&); #endif void drawImageFromRect(HTMLImageElement*, float sx, float sy, float sw, float sh, float dx, float dy, float dw, float dh, const String& compositeOperation); void setAlpha(float); void setCompositeOperation(const String&); PassRefPtr createLinearGradient(float x0, float y0, float x1, float y1, ExceptionCode&); PassRefPtr createRadialGradient(float x0, float y0, float r0, float x1, float y1, float r1, ExceptionCode&); PassRefPtr createPattern(HTMLImageElement*, const String& repetitionType, ExceptionCode&); PassRefPtr createPattern(HTMLCanvasElement*, const String& repetitionType, ExceptionCode&); PassRefPtr createImageData(PassRefPtr, ExceptionCode&) const; PassRefPtr createImageData(float width, float height, ExceptionCode&) const; PassRefPtr getImageData(float sx, float sy, float sw, float sh, ExceptionCode&) const; void putImageData(ImageData*, float dx, float dy, ExceptionCode&); void putImageData(ImageData*, float dx, float dy, float dirtyX, float dirtyY, float dirtyWidth, float dirtyHeight, ExceptionCode&); void reset(); String font() const; void setFont(const String&); String textAlign() const; void setTextAlign(const String&); String textBaseline() const; void setTextBaseline(const String&); void fillText(const String& text, float x, float y); void fillText(const String& text, float x, float y, float maxWidth); void strokeText(const String& text, float x, float y); void strokeText(const String& text, float x, float y, float maxWidth); PassRefPtr measureText(const String& text); LineCap getLineCap() const { return state().m_lineCap; } LineJoin getLineJoin() const { return state().m_lineJoin; } virtual void paintRenderingResultsToCanvas(); #if ENABLE(ACCELERATED_2D_CANVAS) && USE(ACCELERATED_COMPOSITING) virtual PlatformLayer* platformLayer() const; #endif private: struct State : FontSelectorClient { State(); virtual ~State(); State(const State&); State& operator=(const State&); virtual void fontsNeedUpdate(FontSelector*); String m_unparsedStrokeColor; String m_unparsedFillColor; RefPtr m_strokeStyle; RefPtr m_fillStyle; float m_lineWidth; LineCap m_lineCap; LineJoin m_lineJoin; float m_miterLimit; FloatSize m_shadowOffset; float m_shadowBlur; RGBA32 m_shadowColor; float m_globalAlpha; CompositeOperator m_globalComposite; AffineTransform m_transform; bool m_invertibleCTM; // Text state. TextAlign m_textAlign; TextBaseline m_textBaseline; String m_unparsedFont; Font m_font; bool m_realizedFont; }; Path m_path; State& state() { return m_stateStack.last(); } const State& state() const { return m_stateStack.last(); } void applyShadow(); enum CanvasDidDrawOption { CanvasDidDrawApplyNone = 0, CanvasDidDrawApplyTransform = 1, CanvasDidDrawApplyShadow = 1 << 1, CanvasDidDrawApplyClip = 1 << 2, CanvasDidDrawApplyAll = 0xffffffff }; void didDraw(const FloatRect&, unsigned options = CanvasDidDrawApplyAll); GraphicsContext* drawingContext() const; void applyStrokePattern(); void applyFillPattern(); void drawTextInternal(const String& text, float x, float y, bool fill, float maxWidth = 0, bool useMaxWidth = false); const Font& accessFont(); #if ENABLE(DASHBOARD_SUPPORT) void clearPathForDashboardBackwardCompatibilityMode(); #endif void prepareGradientForDashboard(CanvasGradient* gradient) const; Vector m_stateStack; bool m_usesCSSCompatibilityParseMode; #if ENABLE(DASHBOARD_SUPPORT) bool m_usesDashboardCompatibilityMode; #endif #if ENABLE(ACCELERATED_2D_CANVAS) RefPtr m_drawingBuffer; RefPtr m_context3D; #endif }; } // namespace WebCore #endif