/* * Copyright (C) 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(WEBGL) #include "WebGLBuffer.h" #include "ArrayBufferView.h" #include "CheckedInt.h" #include "WebGLRenderingContext.h" namespace WebCore { PassRefPtr WebGLBuffer::create(WebGLRenderingContext* ctx) { return adoptRef(new WebGLBuffer(ctx)); } WebGLBuffer::WebGLBuffer(WebGLRenderingContext* ctx) : WebGLObject(ctx) , m_target(0) , m_byteLength(0) , m_nextAvailableCacheEntry(0) { setObject(context()->graphicsContext3D()->createBuffer()); clearCachedMaxIndices(); } void WebGLBuffer::deleteObjectImpl(Platform3DObject object) { context()->graphicsContext3D()->deleteBuffer(object); } bool WebGLBuffer::associateBufferDataImpl(ArrayBuffer* array, GC3Dintptr byteOffset, GC3Dsizeiptr byteLength) { if (byteLength < 0 || byteOffset < 0) return false; if (array && byteLength) { CheckedInt checkedOffset(byteOffset); CheckedInt checkedLength(byteLength); CheckedInt checkedMax = checkedOffset + checkedLength; if (!checkedMax.valid() || checkedMax.value() > static_cast(array->byteLength())) return false; } switch (m_target) { case GraphicsContext3D::ELEMENT_ARRAY_BUFFER: m_byteLength = byteLength; clearCachedMaxIndices(); if (byteLength) { m_elementArrayBuffer = ArrayBuffer::create(byteLength, 1); if (!m_elementArrayBuffer) { m_byteLength = 0; return false; } if (array) { // We must always clone the incoming data because client-side // modifications without calling bufferData or bufferSubData // must never be able to change the validation results. memcpy(static_cast(m_elementArrayBuffer->data()), static_cast(array->data()) + byteOffset, byteLength); } } else m_elementArrayBuffer = 0; return true; case GraphicsContext3D::ARRAY_BUFFER: m_byteLength = byteLength; return true; default: return false; } } bool WebGLBuffer::associateBufferData(GC3Dsizeiptr size) { if (size < 0) return false; return associateBufferDataImpl(0, 0, size); } bool WebGLBuffer::associateBufferData(ArrayBuffer* array) { if (!array) return false; return associateBufferDataImpl(array, 0, array->byteLength()); } bool WebGLBuffer::associateBufferData(ArrayBufferView* array) { if (!array) return false; return associateBufferDataImpl(array->buffer().get(), array->byteOffset(), array->byteLength()); } bool WebGLBuffer::associateBufferSubDataImpl(GC3Dintptr offset, ArrayBuffer* array, GC3Dintptr arrayByteOffset, GC3Dsizeiptr byteLength) { if (!array || offset < 0 || arrayByteOffset < 0 || byteLength < 0) return false; if (byteLength) { CheckedInt checkedBufferOffset(offset); CheckedInt checkedArrayOffset(arrayByteOffset); CheckedInt checkedLength(byteLength); CheckedInt checkedArrayMax = checkedArrayOffset + checkedLength; CheckedInt checkedBufferMax = checkedBufferOffset + checkedLength; if (!checkedArrayMax.valid() || checkedArrayMax.value() > static_cast(array->byteLength()) || !checkedBufferMax.valid() || checkedBufferMax.value() > m_byteLength) return false; } switch (m_target) { case GraphicsContext3D::ELEMENT_ARRAY_BUFFER: clearCachedMaxIndices(); if (byteLength) { if (!m_elementArrayBuffer) return false; memcpy(static_cast(m_elementArrayBuffer->data()) + offset, static_cast(array->data()) + arrayByteOffset, byteLength); } return true; case GraphicsContext3D::ARRAY_BUFFER: return true; default: return false; } } bool WebGLBuffer::associateBufferSubData(GC3Dintptr offset, ArrayBuffer* array) { if (!array) return false; return associateBufferSubDataImpl(offset, array, 0, array->byteLength()); } bool WebGLBuffer::associateBufferSubData(GC3Dintptr offset, ArrayBufferView* array) { if (!array) return false; return associateBufferSubDataImpl(offset, array->buffer().get(), array->byteOffset(), array->byteLength()); } GC3Dsizeiptr WebGLBuffer::byteLength() const { return m_byteLength; } int WebGLBuffer::getCachedMaxIndex(GC3Denum type) { for (size_t i = 0; i < WTF_ARRAY_LENGTH(m_maxIndexCache); ++i) if (m_maxIndexCache[i].type == type) return m_maxIndexCache[i].maxIndex; return -1; } void WebGLBuffer::setCachedMaxIndex(GC3Denum type, int value) { size_t numEntries = WTF_ARRAY_LENGTH(m_maxIndexCache); for (size_t i = 0; i < numEntries; ++i) if (m_maxIndexCache[i].type == type) { m_maxIndexCache[i].maxIndex = value; return; } m_maxIndexCache[m_nextAvailableCacheEntry].type = type; m_maxIndexCache[m_nextAvailableCacheEntry].maxIndex = value; m_nextAvailableCacheEntry = (m_nextAvailableCacheEntry + 1) % numEntries; } void WebGLBuffer::setTarget(GC3Denum target) { // In WebGL, a buffer is bound to one target in its lifetime if (m_target) return; if (target == GraphicsContext3D::ARRAY_BUFFER || target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) m_target = target; } void WebGLBuffer::clearCachedMaxIndices() { memset(m_maxIndexCache, 0, sizeof(m_maxIndexCache)); } } #endif // ENABLE(WEBGL)