/* * Copyright (C) 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef WebGLObject_h #define WebGLObject_h #include "GraphicsContext3D.h" #include #include namespace WebCore { class WebGLRenderingContext; class WebGLObject : public RefCounted { public: virtual ~WebGLObject(); Platform3DObject object() const { return m_object; } // deleteObject may not always delete the OpenGL resource. For programs and // shaders, deletion is delayed until they are no longer attached. // FIXME: revisit this when resource sharing between contexts are implemented. void deleteObject(); void detachContext(); WebGLRenderingContext* context() const { return m_context; } virtual bool isBuffer() const { return false; } virtual bool isFramebuffer() const { return false; } virtual bool isProgram() const { return false; } virtual bool isRenderbuffer() const { return false; } virtual bool isShader() const { return false; } virtual bool isTexture() const { return false; } void onAttached() { ++m_attachmentCount; } void onDetached() { if (m_attachmentCount) --m_attachmentCount; if (m_deleted) deleteObject(); } // This indicates whether the client side issue a delete call already, not // whether the OpenGL resource is deleted. // object()==0 indicates the OpenGL resource is deleted. bool isDeleted() { return m_deleted; } protected: WebGLObject(WebGLRenderingContext*); // setObject should be only called once right after creating a WebGLObject. void setObject(Platform3DObject); // deleteObjectImpl should be only called once to delete the OpenGL resource. virtual void deleteObjectImpl(Platform3DObject) = 0; private: Platform3DObject m_object; WebGLRenderingContext* m_context; unsigned m_attachmentCount; bool m_deleted; }; } // namespace WebCore #endif // WebGLObject_h