/* * Copyright (C) 2009 Apple Inc. All rights reserved. * Copyright (C) 2011, 2012 Sony Ericsson Mobile Communications AB * Copyright (C) 2012 Sony Mobile Communications AB * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(WEBGL) #include "WebGLRenderingContext.h" #include "CachedImage.h" #include "CanvasPixelArray.h" #include "CheckedInt.h" #include "WebKitLoseContext.h" #include "Console.h" #include "DOMWindow.h" #include "Extensions3D.h" #include "FrameView.h" #include "HTMLCanvasElement.h" #include "HTMLImageElement.h" #include "HTMLVideoElement.h" #include "ImageBuffer.h" #include "ImageData.h" #include "IntSize.h" #include "NotImplemented.h" #include "OESStandardDerivatives.h" #include "OESTextureFloat.h" #include "OESVertexArrayObject.h" #include "RenderBox.h" #include "RenderLayer.h" #include "Settings.h" #include "Uint16Array.h" #include "Uint32Array.h" #include "WebGLActiveInfo.h" #include "WebGLBuffer.h" #include "WebGLContextAttributes.h" #include "WebGLContextEvent.h" #include "WebGLFramebuffer.h" #include "WebGLProgram.h" #include "WebGLRenderbuffer.h" #include "WebGLShader.h" #include "WebGLTexture.h" #include "WebGLUniformLocation.h" #include #include #include #include #if PLATFORM(QT) #undef emit #endif namespace WebCore { const double secondsBetweenRestoreAttempts = 1.0; namespace { Platform3DObject objectOrZero(WebGLObject* object) { return object ? object->object() : 0; } void clip1D(GC3Dint start, GC3Dsizei range, GC3Dsizei sourceRange, GC3Dint* clippedStart, GC3Dsizei* clippedRange) { ASSERT(clippedStart && clippedRange); if (start < 0) { range += start; start = 0; } GC3Dint end = start + range; if (end > sourceRange) range -= end - sourceRange; *clippedStart = start; *clippedRange = range; } // Returns false if no clipping is necessary, i.e., x, y, width, height stay the same. bool clip2D(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Dsizei sourceWidth, GC3Dsizei sourceHeight, GC3Dint* clippedX, GC3Dint* clippedY, GC3Dsizei* clippedWidth, GC3Dsizei*clippedHeight) { ASSERT(clippedX && clippedY && clippedWidth && clippedHeight); clip1D(x, width, sourceWidth, clippedX, clippedWidth); clip1D(y, height, sourceHeight, clippedY, clippedHeight); return (*clippedX != x || *clippedY != y || *clippedWidth != width || *clippedHeight != height); } // Return true if a character belongs to the ASCII subset as defined in // GLSL ES 1.0 spec section 3.1. bool validateCharacter(unsigned char c) { // Printing characters are valid except " $ ` @ \ ' DEL. if (c >= 32 && c <= 126 && c != '"' && c != '$' && c != '`' && c != '@' && c != '\\' && c != '\'') return true; // Horizontal tab, line feed, vertical tab, form feed, carriage return // are also valid. if (c >= 9 && c <= 13) return true; return false; } // Strips comments from shader text. This allows non-ASCII characters // to be used in comments without potentially breaking OpenGL // implementations not expecting characters outside the GLSL ES set. class StripComments { public: StripComments(const String& str) : m_parseState(BeginningOfLine) , m_sourceString(str) , m_length(str.length()) , m_position(0) { parse(); } String result() { return m_builder.toString(); } private: bool hasMoreCharacters() { return (m_position < m_length); } void parse() { while (hasMoreCharacters()) { process(current()); // process() might advance the position. if (hasMoreCharacters()) advance(); } } void process(UChar); bool peek(UChar& character) { if (m_position + 1 >= m_length) return false; character = m_sourceString[m_position + 1]; return true; } UChar current() { ASSERT(m_position < m_length); return m_sourceString[m_position]; } void advance() { ++m_position; } bool isNewline(UChar character) { // Don't attempt to canonicalize newline related characters. return (character == '\n' || character == '\r'); } void emit(UChar character) { m_builder.append(character); } enum ParseState { // Have not seen an ASCII non-whitespace character yet on // this line. Possible that we might see a preprocessor // directive. BeginningOfLine, // Have seen at least one ASCII non-whitespace character // on this line. MiddleOfLine, // Handling a preprocessor directive. Passes through all // characters up to the end of the line. Disables comment // processing. InPreprocessorDirective, // Handling a single-line comment. The comment text is // replaced with a single space. InSingleLineComment, // Handling a multi-line comment. Newlines are passed // through to preserve line numbers. InMultiLineComment }; ParseState m_parseState; String m_sourceString; unsigned m_length; unsigned m_position; StringBuilder m_builder; }; void StripComments::process(UChar c) { if (isNewline(c)) { // No matter what state we are in, pass through newlines // so we preserve line numbers. emit(c); if (m_parseState != InMultiLineComment) m_parseState = BeginningOfLine; return; } UChar temp = 0; switch (m_parseState) { case BeginningOfLine: if (WTF::isASCIISpace(c)) { emit(c); break; } if (c == '#') { m_parseState = InPreprocessorDirective; emit(c); break; } // Transition to normal state and re-handle character. m_parseState = MiddleOfLine; process(c); break; case MiddleOfLine: if (c == '/' && peek(temp)) { if (temp == '/') { m_parseState = InSingleLineComment; emit(' '); advance(); break; } if (temp == '*') { m_parseState = InMultiLineComment; // Emit the comment start in case the user has // an unclosed comment and we want to later // signal an error. emit('/'); emit('*'); advance(); break; } } emit(c); break; case InPreprocessorDirective: // No matter what the character is, just pass it // through. Do not parse comments in this state. This // might not be the right thing to do long term, but it // should handle the #error preprocessor directive. emit(c); break; case InSingleLineComment: // The newline code at the top of this function takes care // of resetting our state when we get out of the // single-line comment. Swallow all other characters. break; case InMultiLineComment: if (c == '*' && peek(temp) && temp == '/') { emit('*'); emit('/'); m_parseState = MiddleOfLine; advance(); break; } // Swallow all other characters. Unclear whether we may // want or need to just emit a space per character to try // to preserve column numbers for debugging purposes. break; } } } // namespace anonymous class WebGLStateRestorer { public: WebGLStateRestorer(WebGLRenderingContext* context, bool changed) : m_context(context) , m_changed(changed) { } ~WebGLStateRestorer() { m_context->cleanupAfterGraphicsCall(m_changed); } private: WebGLRenderingContext* m_context; bool m_changed; }; void WebGLRenderingContext::WebGLRenderingContextRestoreTimer::fired() { m_context->maybeRestoreContext(RealLostContext); } class WebGLRenderingContextLostCallback : public GraphicsContext3D::ContextLostCallback { public: WebGLRenderingContextLostCallback(WebGLRenderingContext* cb) : m_contextLostCallback(cb) {} virtual void onContextLost() { m_contextLostCallback->forceLostContext(WebGLRenderingContext::RealLostContext); } virtual ~WebGLRenderingContextLostCallback() {} private: WebGLRenderingContext* m_contextLostCallback; }; PassOwnPtr WebGLRenderingContext::create(HTMLCanvasElement* canvas, WebGLContextAttributes* attrs) { HostWindow* hostWindow = canvas->document()->view()->root()->hostWindow(); GraphicsContext3D::Attributes attributes = attrs ? attrs->attributes() : GraphicsContext3D::Attributes(); if (attributes.antialias) { Page* p = canvas->document()->page(); if (p && !p->settings()->openGLMultisamplingEnabled()) attributes.antialias = false; } #if PLATFORM(ANDROID) RefPtr context(GraphicsContext3D::create(canvas, attributes, 0)); #else RefPtr context(GraphicsContext3D::create(attributes, hostWindow)); #endif if (!context) { canvas->dispatchEvent(WebGLContextEvent::create(eventNames().webglcontextcreationerrorEvent, false, true, "Could not create a WebGL context.")); return 0; } return new WebGLRenderingContext(canvas, context, attributes); } WebGLRenderingContext::WebGLRenderingContext(HTMLCanvasElement* passedCanvas, PassRefPtr context, GraphicsContext3D::Attributes attributes) : CanvasRenderingContext(passedCanvas) , m_context(context) , m_restoreAllowed(false) , m_restoreTimer(this) , m_videoCache(4) , m_contextLost(false) , m_attributes(attributes) { ASSERT(m_context); setupFlags(); initializeNewContext(); } void WebGLRenderingContext::initializeNewContext() { ASSERT(!m_contextLost); m_needsUpdate = true; m_markedCanvasDirty = false; m_activeTextureUnit = 0; m_packAlignment = 4; m_unpackAlignment = 4; m_unpackFlipY = false; m_unpackPremultiplyAlpha = false; m_unpackColorspaceConversion = GraphicsContext3D::BROWSER_DEFAULT_WEBGL; m_boundArrayBuffer = 0; m_currentProgram = 0; m_framebufferBinding = 0; m_renderbufferBinding = 0; m_stencilMask = 0xFFFFFFFF; m_stencilMaskBack = 0xFFFFFFFF; m_stencilFuncRef = 0; m_stencilFuncRefBack = 0; m_stencilFuncMask = 0xFFFFFFFF; m_stencilFuncMaskBack = 0xFFFFFFFF; m_layerCleared = false; m_clearColor[0] = m_clearColor[1] = m_clearColor[2] = m_clearColor[3] = 0; m_scissorEnabled = false; m_clearDepth = 1; m_clearStencil = 0; m_colorMask[0] = m_colorMask[1] = m_colorMask[2] = m_colorMask[3] = true; GC3Dint numCombinedTextureImageUnits = 0; m_context->getIntegerv(GraphicsContext3D::MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numCombinedTextureImageUnits); m_textureUnits.clear(); m_textureUnits.resize(numCombinedTextureImageUnits); GC3Dint numVertexAttribs = 0; m_context->getIntegerv(GraphicsContext3D::MAX_VERTEX_ATTRIBS, &numVertexAttribs); m_maxVertexAttribs = numVertexAttribs; m_maxTextureSize = 0; m_context->getIntegerv(GraphicsContext3D::MAX_TEXTURE_SIZE, &m_maxTextureSize); m_maxTextureLevel = WebGLTexture::computeLevelCount(m_maxTextureSize, m_maxTextureSize); m_maxCubeMapTextureSize = 0; m_context->getIntegerv(GraphicsContext3D::MAX_CUBE_MAP_TEXTURE_SIZE, &m_maxCubeMapTextureSize); m_maxCubeMapTextureLevel = WebGLTexture::computeLevelCount(m_maxCubeMapTextureSize, m_maxCubeMapTextureSize); m_defaultVertexArrayObject = WebGLVertexArrayObjectOES::create(this, WebGLVertexArrayObjectOES::VaoTypeDefault); addObject(m_defaultVertexArrayObject.get()); m_boundVertexArrayObject = m_defaultVertexArrayObject; m_vertexAttribValue.resize(m_maxVertexAttribs); if (!isGLES2NPOTStrict()) createFallbackBlackTextures1x1(); if (!isGLES2Compliant()) initVertexAttrib0(); m_context->reshape(canvas()->width(), canvas()->height()); m_context->viewport(0, 0, canvas()->width(), canvas()->height()); m_context->setContextLostCallback(adoptPtr(new WebGLRenderingContextLostCallback(this))); } void WebGLRenderingContext::setupFlags() { ASSERT(m_context); m_isGLES2Compliant = m_context->isGLES2Compliant(); m_isErrorGeneratedOnOutOfBoundsAccesses = m_context->getExtensions()->isEnabled("GL_CHROMIUM_strict_attribs"); m_isResourceSafe = m_context->getExtensions()->isEnabled("GL_CHROMIUM_resource_safe"); if (m_isGLES2Compliant) { m_isGLES2NPOTStrict = !m_context->getExtensions()->isEnabled("GL_OES_texture_npot"); m_isDepthStencilSupported = m_context->getExtensions()->isEnabled("GL_OES_packed_depth_stencil"); } else { m_isGLES2NPOTStrict = !m_context->getExtensions()->isEnabled("GL_ARB_texture_non_power_of_two"); m_isDepthStencilSupported = m_context->getExtensions()->isEnabled("GL_EXT_packed_depth_stencil"); } } WebGLRenderingContext::~WebGLRenderingContext() { detachAndRemoveAllObjects(); m_context->setContextLostCallback(0); if (m_webkitLoseContext) m_webkitLoseContext->contextDestroyed(); } void WebGLRenderingContext::markContextChanged() { if (m_framebufferBinding) return; m_context->markContextChanged(); m_layerCleared = false; #if USE(ACCELERATED_COMPOSITING) RenderBox* renderBox = canvas()->renderBox(); if (renderBox && renderBox->hasLayer() && renderBox->layer()->hasAcceleratedCompositing()) renderBox->layer()->contentChanged(RenderLayer::CanvasChanged); else { #endif if (!m_markedCanvasDirty) canvas()->didDraw(FloatRect(0, 0, canvas()->width(), canvas()->height())); #if USE(ACCELERATED_COMPOSITING) } #endif m_markedCanvasDirty = true; } bool WebGLRenderingContext::clearIfComposited(GC3Dbitfield mask) { if (isContextLost()) return false; if (!m_context->layerComposited() || m_layerCleared || m_attributes.preserveDrawingBuffer || m_framebufferBinding) return false; RefPtr contextAttributes = getContextAttributes(); // Determine if it's possible to combine the clear the user asked for and this clear. bool combinedClear = mask && !m_scissorEnabled; m_context->disable(GraphicsContext3D::SCISSOR_TEST); if (combinedClear && (mask & GraphicsContext3D::COLOR_BUFFER_BIT)) m_context->clearColor(m_colorMask[0] ? m_clearColor[0] : 0, m_colorMask[1] ? m_clearColor[1] : 0, m_colorMask[2] ? m_clearColor[2] : 0, m_colorMask[3] ? m_clearColor[3] : 0); else m_context->clearColor(0, 0, 0, 0); m_context->colorMask(true, true, true, true); if (contextAttributes->depth() && (!combinedClear || !(mask & GraphicsContext3D::DEPTH_BUFFER_BIT))) m_context->clearDepth(1.0f); if (contextAttributes->stencil() && (!combinedClear || !(mask & GraphicsContext3D::STENCIL_BUFFER_BIT))) m_context->clearStencil(0); GC3Dbitfield clearMask = GraphicsContext3D::COLOR_BUFFER_BIT; if (contextAttributes->depth()) clearMask |= GraphicsContext3D::DEPTH_BUFFER_BIT; if (contextAttributes->stencil()) clearMask |= GraphicsContext3D::STENCIL_BUFFER_BIT; m_context->clear(clearMask); // Restore the state that the context set. if (m_scissorEnabled) m_context->enable(GraphicsContext3D::SCISSOR_TEST); m_context->clearColor(m_clearColor[0], m_clearColor[1], m_clearColor[2], m_clearColor[3]); m_context->colorMask(m_colorMask[0], m_colorMask[1], m_colorMask[2], m_colorMask[3]); m_context->clearDepth(m_clearDepth); m_context->clearStencil(m_clearStencil); m_layerCleared = true; return combinedClear; } void WebGLRenderingContext::markLayerComposited() { m_context->markLayerComposited(); } void WebGLRenderingContext::paintRenderingResultsToCanvas() { // Until the canvas is written to by the application, the clear that // happened after it was composited should be ignored by the compositor. if (m_context->layerComposited() && !m_attributes.preserveDrawingBuffer) { m_context->paintCompositedResultsToCanvas(this); canvas()->makePresentationCopy(); } else canvas()->clearPresentationCopy(); clearIfComposited(); if (!m_markedCanvasDirty && !m_layerCleared) return; canvas()->clearCopiedImage(); m_markedCanvasDirty = false; m_context->paintRenderingResultsToCanvas(this); } PassRefPtr WebGLRenderingContext::paintRenderingResultsToImageData() { clearIfComposited(); return m_context->paintRenderingResultsToImageData(); } bool WebGLRenderingContext::paintsIntoCanvasBuffer() const { return m_context->paintsIntoCanvasBuffer(); } #if PLATFORM(ANDROID) void WebGLRenderingContext::recreateSurface() { m_context->recreateSurface(); } void WebGLRenderingContext::releaseSurface() { m_context->releaseSurface(); } #endif void WebGLRenderingContext::reshape(int width, int height) { if (m_needsUpdate) { #if USE(ACCELERATED_COMPOSITING) RenderBox* renderBox = canvas()->renderBox(); if (renderBox && renderBox->hasLayer()) renderBox->layer()->contentChanged(RenderLayer::CanvasChanged); #endif m_needsUpdate = false; } // We don't have to mark the canvas as dirty, since the newly created image buffer will also start off // clear (and this matches what reshape will do). m_context->reshape(width, height); } GC3Dsizei WebGLRenderingContext::drawingBufferWidth() { if (isContextLost()) return 0; return m_context->getInternalFramebufferSize().width(); } GC3Dsizei WebGLRenderingContext::drawingBufferHeight() { if (isContextLost()) return 0; return m_context->getInternalFramebufferSize().height(); } unsigned int WebGLRenderingContext::sizeInBytes(GC3Denum type) { switch (type) { case GraphicsContext3D::BYTE: return sizeof(GC3Dbyte); case GraphicsContext3D::UNSIGNED_BYTE: return sizeof(GC3Dubyte); case GraphicsContext3D::SHORT: return sizeof(GC3Dshort); case GraphicsContext3D::UNSIGNED_SHORT: return sizeof(GC3Dushort); case GraphicsContext3D::INT: return sizeof(GC3Dint); case GraphicsContext3D::UNSIGNED_INT: return sizeof(GC3Duint); case GraphicsContext3D::FLOAT: return sizeof(GC3Dfloat); } ASSERT_NOT_REACHED(); return 0; } void WebGLRenderingContext::activeTexture(GC3Denum texture, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost()) return; if (texture - GraphicsContext3D::TEXTURE0 >= m_textureUnits.size()) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return; } m_activeTextureUnit = texture - GraphicsContext3D::TEXTURE0; m_context->activeTexture(texture); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::attachShader(WebGLProgram* program, WebGLShader* shader, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !validateWebGLObject(program) || !validateWebGLObject(shader)) return; if (!program->attachShader(shader)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->attachShader(objectOrZero(program), objectOrZero(shader)); shader->onAttached(); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::bindAttribLocation(WebGLProgram* program, GC3Duint index, const String& name, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !validateWebGLObject(program)) return; if (!validateLocationLength(name)) return; if (!validateString(name)) return; m_context->bindAttribLocation(objectOrZero(program), index, name); cleanupAfterGraphicsCall(false); } bool WebGLRenderingContext::checkObjectToBeBound(WebGLObject* object, bool& deleted) { deleted = false; if (isContextLost()) return false; if (object) { if (object->context() != this) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return false; } deleted = !object->object(); } return true; } void WebGLRenderingContext::bindBuffer(GC3Denum target, WebGLBuffer* buffer, ExceptionCode& ec) { UNUSED_PARAM(ec); bool deleted; if (!checkObjectToBeBound(buffer, deleted)) return; if (deleted) buffer = 0; if (buffer && buffer->getTarget() && buffer->getTarget() != target) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } if (target == GraphicsContext3D::ARRAY_BUFFER) m_boundArrayBuffer = buffer; else if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) m_boundVertexArrayObject->setElementArrayBuffer(buffer); else { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return; } m_context->bindBuffer(target, objectOrZero(buffer)); if (buffer) buffer->setTarget(target); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::bindFramebuffer(GC3Denum target, WebGLFramebuffer* buffer, ExceptionCode& ec) { UNUSED_PARAM(ec); bool deleted; if (!checkObjectToBeBound(buffer, deleted)) return; if (deleted) buffer = 0; if (target != GraphicsContext3D::FRAMEBUFFER) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return; } m_framebufferBinding = buffer; m_context->bindFramebuffer(target, objectOrZero(buffer)); if (buffer) buffer->setHasEverBeenBound(); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::bindRenderbuffer(GC3Denum target, WebGLRenderbuffer* renderBuffer, ExceptionCode& ec) { UNUSED_PARAM(ec); bool deleted; if (!checkObjectToBeBound(renderBuffer, deleted)) return; if (deleted) renderBuffer = 0; if (target != GraphicsContext3D::RENDERBUFFER) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return; } m_renderbufferBinding = renderBuffer; m_context->bindRenderbuffer(target, objectOrZero(renderBuffer)); if (renderBuffer) renderBuffer->setHasEverBeenBound(); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::bindTexture(GC3Denum target, WebGLTexture* texture, ExceptionCode& ec) { UNUSED_PARAM(ec); bool deleted; if (!checkObjectToBeBound(texture, deleted)) return; if (deleted) texture = 0; if (texture && texture->getTarget() && texture->getTarget() != target) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } GC3Dint maxLevel = 0; if (target == GraphicsContext3D::TEXTURE_2D) { m_textureUnits[m_activeTextureUnit].m_texture2DBinding = texture; maxLevel = m_maxTextureLevel; } else if (target == GraphicsContext3D::TEXTURE_CUBE_MAP) { m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding = texture; maxLevel = m_maxCubeMapTextureLevel; } else { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return; } m_context->bindTexture(target, objectOrZero(texture)); if (texture) texture->setTarget(target, maxLevel); // Note: previously we used to automatically set the TEXTURE_WRAP_R // repeat mode to CLAMP_TO_EDGE for cube map textures, because OpenGL // ES 2.0 doesn't expose this flag (a bug in the specification) and // otherwise the application has no control over the seams in this // dimension. However, it appears that supporting this properly on all // platforms is fairly involved (will require a HashMap from texture ID // in all ports), and we have not had any complaints, so the logic has // been removed. cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::blendColor(GC3Dfloat red, GC3Dfloat green, GC3Dfloat blue, GC3Dfloat alpha) { if (isContextLost()) return; m_context->blendColor(red, green, blue, alpha); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::blendEquation(GC3Denum mode) { if (isContextLost() || !validateBlendEquation(mode)) return; m_context->blendEquation(mode); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::blendEquationSeparate(GC3Denum modeRGB, GC3Denum modeAlpha) { if (isContextLost() || !validateBlendEquation(modeRGB) || !validateBlendEquation(modeAlpha)) return; m_context->blendEquationSeparate(modeRGB, modeAlpha); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::blendFunc(GC3Denum sfactor, GC3Denum dfactor) { if (isContextLost() || !validateBlendFuncFactors(sfactor, dfactor)) return; m_context->blendFunc(sfactor, dfactor); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::blendFuncSeparate(GC3Denum srcRGB, GC3Denum dstRGB, GC3Denum srcAlpha, GC3Denum dstAlpha) { if (isContextLost() || !validateBlendFuncFactors(srcRGB, dstRGB)) return; m_context->blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::bufferData(GC3Denum target, long long size, GC3Denum usage, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost()) return; WebGLBuffer* buffer = validateBufferDataParameters(target, usage); if (!buffer) return; if (size < 0) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } if (!isErrorGeneratedOnOutOfBoundsAccesses()) { if (!buffer->associateBufferData(static_cast(size))) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } } m_context->bufferData(target, static_cast(size), usage); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::bufferData(GC3Denum target, ArrayBuffer* data, GC3Denum usage, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost()) return; WebGLBuffer* buffer = validateBufferDataParameters(target, usage); if (!buffer) return; if (!data) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } if (!isErrorGeneratedOnOutOfBoundsAccesses()) { if (!buffer->associateBufferData(data)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } } // Some platforms incorrectly signal GL_OUT_OF_MEMORY if size == 0 if (data->byteLength() > 0) m_context->bufferData(target, data->byteLength(), data->data(), usage); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::bufferData(GC3Denum target, ArrayBufferView* data, GC3Denum usage, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost()) return; WebGLBuffer* buffer = validateBufferDataParameters(target, usage); if (!buffer) return; if (!data) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } if (!isErrorGeneratedOnOutOfBoundsAccesses()) { if (!buffer->associateBufferData(data)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } } // Some platforms incorrectly signal GL_OUT_OF_MEMORY if size == 0 if (data->byteLength() > 0) m_context->bufferData(target, data->byteLength(), data->baseAddress(), usage); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::bufferSubData(GC3Denum target, long long offset, ArrayBuffer* data, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost()) return; WebGLBuffer* buffer = validateBufferDataParameters(target, GraphicsContext3D::STATIC_DRAW); if (!buffer) return; if (offset < 0) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } if (!data) return; if (!isErrorGeneratedOnOutOfBoundsAccesses()) { if (!buffer->associateBufferSubData(static_cast(offset), data)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } } m_context->bufferSubData(target, static_cast(offset), data->byteLength(), data->data()); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::bufferSubData(GC3Denum target, long long offset, ArrayBufferView* data, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost()) return; WebGLBuffer* buffer = validateBufferDataParameters(target, GraphicsContext3D::STATIC_DRAW); if (!buffer) return; if (offset < 0) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } if (!data) return; if (!isErrorGeneratedOnOutOfBoundsAccesses()) { if (!buffer->associateBufferSubData(static_cast(offset), data)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } } m_context->bufferSubData(target, static_cast(offset), data->byteLength(), data->baseAddress()); cleanupAfterGraphicsCall(false); } GC3Denum WebGLRenderingContext::checkFramebufferStatus(GC3Denum target) { if (isContextLost()) return GraphicsContext3D::FRAMEBUFFER_UNSUPPORTED; if (target != GraphicsContext3D::FRAMEBUFFER) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return 0; } if (!m_framebufferBinding || !m_framebufferBinding->object()) return GraphicsContext3D::FRAMEBUFFER_COMPLETE; GC3Denum result = m_framebufferBinding->checkStatus(); if (result != GraphicsContext3D::FRAMEBUFFER_COMPLETE) return result; result = m_context->checkFramebufferStatus(target); cleanupAfterGraphicsCall(false); return result; } void WebGLRenderingContext::clear(GC3Dbitfield mask) { if (isContextLost()) return; if (mask & ~(GraphicsContext3D::COLOR_BUFFER_BIT | GraphicsContext3D::DEPTH_BUFFER_BIT | GraphicsContext3D::STENCIL_BUFFER_BIT)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } if (m_framebufferBinding && !m_framebufferBinding->onAccess(!isResourceSafe())) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION); return; } if (!clearIfComposited(mask)) m_context->clear(mask); cleanupAfterGraphicsCall(true); } void WebGLRenderingContext::clearColor(GC3Dfloat r, GC3Dfloat g, GC3Dfloat b, GC3Dfloat a) { if (isContextLost()) return; if (isnan(r)) r = 0; if (isnan(g)) g = 0; if (isnan(b)) b = 0; if (isnan(a)) a = 1; m_clearColor[0] = r; m_clearColor[1] = g; m_clearColor[2] = b; m_clearColor[3] = a; m_context->clearColor(r, g, b, a); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::clearDepth(GC3Dfloat depth) { if (isContextLost()) return; m_clearDepth = depth; m_context->clearDepth(depth); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::clearStencil(GC3Dint s) { if (isContextLost()) return; m_clearStencil = s; m_context->clearStencil(s); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::colorMask(GC3Dboolean red, GC3Dboolean green, GC3Dboolean blue, GC3Dboolean alpha) { if (isContextLost()) return; m_colorMask[0] = red; m_colorMask[1] = green; m_colorMask[2] = blue; m_colorMask[3] = alpha; m_context->colorMask(red, green, blue, alpha); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::compileShader(WebGLShader* shader, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !validateWebGLObject(shader)) return; m_context->compileShader(objectOrZero(shader)); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::compressedTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, ArrayBufferView* data) { if (isContextLost()) return; if (!validateTexFuncLevel(target, level)) return; // Currently, we have no support for compressed textures: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); } void WebGLRenderingContext::compressedTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, ArrayBufferView* data) { if (isContextLost()) return; if (!validateTexFuncLevel(target, level)) return; // Currently, we have no support for compressed textures: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); } void WebGLRenderingContext::copyTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Dint border) { if (isContextLost()) return; if (!validateTexFuncParameters(target, level, internalformat, width, height, border, internalformat, GraphicsContext3D::UNSIGNED_BYTE)) return; WebGLTexture* tex = validateTextureBinding(target, true); if (!tex) return; if (!isTexInternalFormatColorBufferCombinationValid(internalformat, getBoundFramebufferColorFormat())) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } if (!isGLES2NPOTStrict() && level && WebGLTexture::isNPOT(width, height)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } if (m_framebufferBinding && !m_framebufferBinding->onAccess(!isResourceSafe())) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION); return; } clearIfComposited(); if (isResourceSafe()) { if (width > 0 && height > 0) m_context->copyTexImage2D(target, level, internalformat, x, y, width, height, border); } else { GC3Dint clippedX, clippedY; GC3Dsizei clippedWidth, clippedHeight; if (clip2D(x, y, width, height, getBoundFramebufferWidth(), getBoundFramebufferHeight(), &clippedX, &clippedY, &clippedWidth, &clippedHeight)) { m_context->texImage2DResourceSafe(target, level, internalformat, width, height, border, internalformat, GraphicsContext3D::UNSIGNED_BYTE, m_unpackAlignment); if (clippedWidth > 0 && clippedHeight > 0) { m_context->copyTexSubImage2D(target, level, clippedX - x, clippedY - y, clippedX, clippedY, clippedWidth, clippedHeight); } } else { if (width > 0 && height > 0) m_context->copyTexImage2D(target, level, internalformat, x, y, width, height, border); } } // FIXME: if the framebuffer is not complete, none of the below should be executed. tex->setLevelInfo(target, level, internalformat, width, height, GraphicsContext3D::UNSIGNED_BYTE); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::copyTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height) { if (isContextLost()) return; if (!validateTexFuncLevel(target, level)) return; WebGLTexture* tex = validateTextureBinding(target, true); if (!tex) return; if (!validateSize(xoffset, yoffset) || !validateSize(width, height)) return; if (xoffset + width > tex->getWidth(target, level) || yoffset + height > tex->getHeight(target, level)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } if (!isTexInternalFormatColorBufferCombinationValid(tex->getInternalFormat(target, level), getBoundFramebufferColorFormat())) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } if (m_framebufferBinding && !m_framebufferBinding->onAccess(!isResourceSafe())) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION); return; } clearIfComposited(); if (isResourceSafe()) m_context->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); else { GC3Dint clippedX, clippedY; GC3Dsizei clippedWidth, clippedHeight; if (clip2D(x, y, width, height, getBoundFramebufferWidth(), getBoundFramebufferHeight(), &clippedX, &clippedY, &clippedWidth, &clippedHeight)) { GC3Denum format = tex->getInternalFormat(target, level); GC3Denum type = tex->getType(target, level); OwnArrayPtr zero; if (width && height) { unsigned int size; GC3Denum error = m_context->computeImageSizeInBytes(format, type, width, height, m_unpackAlignment, &size, 0); if (error != GraphicsContext3D::NO_ERROR) { m_context->synthesizeGLError(error); return; } zero = adoptArrayPtr(new unsigned char[size]); if (!zero) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } memset(zero.get(), 0, size); } m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, zero.get()); if (clippedWidth > 0 && clippedHeight > 0) { m_context->copyTexSubImage2D(target, level, xoffset + clippedX - x, yoffset + clippedY - y, clippedX, clippedY, clippedWidth, clippedHeight); } } else m_context->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); } cleanupAfterGraphicsCall(false); } PassRefPtr WebGLRenderingContext::createBuffer() { if (isContextLost()) return 0; RefPtr o = WebGLBuffer::create(this); addObject(o.get()); return o; } PassRefPtr WebGLRenderingContext::createFramebuffer() { if (isContextLost()) return 0; RefPtr o = WebGLFramebuffer::create(this); addObject(o.get()); return o; } PassRefPtr WebGLRenderingContext::createTexture() { if (isContextLost()) return 0; RefPtr o = WebGLTexture::create(this); addObject(o.get()); return o; } PassRefPtr WebGLRenderingContext::createProgram() { if (isContextLost()) return 0; RefPtr o = WebGLProgram::create(this); addObject(o.get()); return o; } PassRefPtr WebGLRenderingContext::createRenderbuffer() { if (isContextLost()) return 0; RefPtr o = WebGLRenderbuffer::create(this); addObject(o.get()); return o; } PassRefPtr WebGLRenderingContext::createShader(GC3Denum type, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost()) return 0; if (type != GraphicsContext3D::VERTEX_SHADER && type != GraphicsContext3D::FRAGMENT_SHADER) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return 0; } RefPtr o = WebGLShader::create(this, type); addObject(o.get()); return o; } void WebGLRenderingContext::cullFace(GC3Denum mode) { if (isContextLost()) return; m_context->cullFace(mode); cleanupAfterGraphicsCall(false); } bool WebGLRenderingContext::deleteObject(WebGLObject* object) { if (isContextLost() || !object) return false; if (object->context() != this) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return false; } if (object->object()) object->deleteObject(); return true; } void WebGLRenderingContext::deleteBuffer(WebGLBuffer* buffer) { if (!deleteObject(buffer)) return; if (m_boundArrayBuffer == buffer) m_boundArrayBuffer = 0; RefPtr elementArrayBuffer = m_boundVertexArrayObject->getElementArrayBuffer(); if (elementArrayBuffer == buffer) m_boundVertexArrayObject->setElementArrayBuffer(0); if (!isGLES2Compliant()) { WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(0); if (buffer == state.bufferBinding) { state.bufferBinding = m_vertexAttrib0Buffer; state.bytesPerElement = 0; state.size = 4; state.type = GraphicsContext3D::FLOAT; state.normalized = false; state.stride = 16; state.originalStride = 0; state.offset = 0; } } } void WebGLRenderingContext::deleteFramebuffer(WebGLFramebuffer* framebuffer) { if (!deleteObject(framebuffer)) return; if (framebuffer == m_framebufferBinding) { m_framebufferBinding = 0; // Have to call bindFramebuffer here to bind back to internal fbo. m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0); } } void WebGLRenderingContext::deleteProgram(WebGLProgram* program) { deleteObject(program); // We don't reset m_currentProgram to 0 here because the deletion of the // current program is delayed. } void WebGLRenderingContext::deleteRenderbuffer(WebGLRenderbuffer* renderbuffer) { if (!deleteObject(renderbuffer)) return; if (renderbuffer == m_renderbufferBinding) m_renderbufferBinding = 0; if (m_framebufferBinding) m_framebufferBinding->removeAttachmentFromBoundFramebuffer(renderbuffer); } void WebGLRenderingContext::deleteShader(WebGLShader* shader) { deleteObject(shader); } void WebGLRenderingContext::deleteTexture(WebGLTexture* texture) { if (!deleteObject(texture)) return; for (size_t i = 0; i < m_textureUnits.size(); ++i) { if (texture == m_textureUnits[i].m_texture2DBinding) m_textureUnits[i].m_texture2DBinding = 0; if (texture == m_textureUnits[i].m_textureCubeMapBinding) m_textureUnits[i].m_textureCubeMapBinding = 0; } if (m_framebufferBinding) m_framebufferBinding->removeAttachmentFromBoundFramebuffer(texture); } void WebGLRenderingContext::depthFunc(GC3Denum func) { if (isContextLost()) return; m_context->depthFunc(func); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::depthMask(GC3Dboolean flag) { if (isContextLost()) return; m_context->depthMask(flag); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::depthRange(GC3Dfloat zNear, GC3Dfloat zFar) { if (isContextLost()) return; if (zNear > zFar) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->depthRange(zNear, zFar); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::detachShader(WebGLProgram* program, WebGLShader* shader, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !validateWebGLObject(program) || !validateWebGLObject(shader)) return; if (!program->detachShader(shader)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->detachShader(objectOrZero(program), objectOrZero(shader)); shader->onDetached(); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::disable(GC3Denum cap) { if (isContextLost() || !validateCapability(cap)) return; if (cap == GraphicsContext3D::SCISSOR_TEST) m_scissorEnabled = false; m_context->disable(cap); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::disableVertexAttribArray(GC3Duint index, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost()) return; if (index >= m_maxVertexAttribs) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(index); state.enabled = false; if (index > 0 || isGLES2Compliant()) { m_context->disableVertexAttribArray(index); cleanupAfterGraphicsCall(false); } } bool WebGLRenderingContext::validateElementArraySize(GC3Dsizei count, GC3Denum type, GC3Dintptr offset) { RefPtr elementArrayBuffer = m_boundVertexArrayObject->getElementArrayBuffer(); if (!elementArrayBuffer) return false; if (offset < 0) return false; if (type == GraphicsContext3D::UNSIGNED_SHORT) { // For an unsigned short array, offset must be divisible by 2 for alignment reasons. if (offset % 2) return false; // Make uoffset an element offset. offset /= 2; GC3Dsizeiptr n = elementArrayBuffer->byteLength() / 2; if (offset > n || count > n - offset) return false; } else if (type == GraphicsContext3D::UNSIGNED_BYTE) { GC3Dsizeiptr n = elementArrayBuffer->byteLength(); if (offset > n || count > n - offset) return false; } return true; } bool WebGLRenderingContext::validateIndexArrayConservative(GC3Denum type, int& numElementsRequired) { // Performs conservative validation by caching a maximum index of // the given type per element array buffer. If all of the bound // array buffers have enough elements to satisfy that maximum // index, skips the expensive per-draw-call iteration in // validateIndexArrayPrecise. RefPtr elementArrayBuffer = m_boundVertexArrayObject->getElementArrayBuffer(); if (!elementArrayBuffer) return false; GC3Dsizeiptr numElements = elementArrayBuffer->byteLength(); // The case count==0 is already dealt with in drawElements before validateIndexArrayConservative. if (!numElements) return false; const ArrayBuffer* buffer = elementArrayBuffer->elementArrayBuffer(); ASSERT(buffer); int maxIndex = elementArrayBuffer->getCachedMaxIndex(type); if (maxIndex < 0) { // Compute the maximum index in the entire buffer for the given type of index. switch (type) { case GraphicsContext3D::UNSIGNED_BYTE: { const GC3Dubyte* p = static_cast(buffer->data()); for (GC3Dsizeiptr i = 0; i < numElements; i++) maxIndex = max(maxIndex, static_cast(p[i])); break; } case GraphicsContext3D::UNSIGNED_SHORT: { numElements /= sizeof(GC3Dushort); const GC3Dushort* p = static_cast(buffer->data()); for (GC3Dsizeiptr i = 0; i < numElements; i++) maxIndex = max(maxIndex, static_cast(p[i])); break; } default: return false; } elementArrayBuffer->setCachedMaxIndex(type, maxIndex); } if (maxIndex >= 0) { // The number of required elements is one more than the maximum // index that will be accessed. numElementsRequired = maxIndex + 1; return true; } return false; } bool WebGLRenderingContext::validateIndexArrayPrecise(GC3Dsizei count, GC3Denum type, GC3Dintptr offset, int& numElementsRequired) { ASSERT(count >= 0 && offset >= 0); int lastIndex = -1; RefPtr elementArrayBuffer = m_boundVertexArrayObject->getElementArrayBuffer(); if (!elementArrayBuffer) return false; if (!count) { numElementsRequired = 0; return true; } if (!elementArrayBuffer->elementArrayBuffer()) return false; unsigned long uoffset = offset; unsigned long n = count; if (type == GraphicsContext3D::UNSIGNED_SHORT) { // Make uoffset an element offset. uoffset /= sizeof(GC3Dushort); const GC3Dushort* p = static_cast(elementArrayBuffer->elementArrayBuffer()->data()) + uoffset; while (n-- > 0) { if (*p > lastIndex) lastIndex = *p; ++p; } } else if (type == GraphicsContext3D::UNSIGNED_BYTE) { const GC3Dubyte* p = static_cast(elementArrayBuffer->elementArrayBuffer()->data()) + uoffset; while (n-- > 0) { if (*p > lastIndex) lastIndex = *p; ++p; } } // Then set the last index in the index array and make sure it is valid. numElementsRequired = lastIndex + 1; return numElementsRequired > 0; } bool WebGLRenderingContext::validateRenderingState(int numElementsRequired) { if (!m_currentProgram) return false; // Look in each enabled vertex attrib and check if they've been bound to a buffer. for (unsigned i = 0; i < m_maxVertexAttribs; ++i) { const WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(i); if (state.enabled && (!state.bufferBinding || !state.bufferBinding->object())) return false; } if (numElementsRequired <= 0) return true; // Look in each consumed vertex attrib (by the current program) and find the smallest buffer size int smallestNumElements = INT_MAX; int numActiveAttribLocations = m_currentProgram->numActiveAttribLocations(); for (int i = 0; i < numActiveAttribLocations; ++i) { int loc = m_currentProgram->getActiveAttribLocation(i); if (loc >= 0 && loc < static_cast(m_maxVertexAttribs)) { const WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(loc); if (state.enabled) { // Avoid off-by-one errors in numElements computation. // For the last element, we will only touch the data for the // element and nothing beyond it. int bytesRemaining = static_cast(state.bufferBinding->byteLength() - state.offset); int numElements = 0; ASSERT(state.stride > 0); if (bytesRemaining >= state.bytesPerElement) numElements = 1 + (bytesRemaining - state.bytesPerElement) / state.stride; if (numElements < smallestNumElements) smallestNumElements = numElements; } } } if (smallestNumElements == INT_MAX) smallestNumElements = 0; return numElementsRequired <= smallestNumElements; } bool WebGLRenderingContext::validateWebGLObject(WebGLObject* object) { if (!object || !object->object()) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return false; } if (object->context() != this) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return false; } return true; } void WebGLRenderingContext::drawArrays(GC3Denum mode, GC3Dint first, GC3Dsizei count, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !validateDrawMode(mode)) return; if (!validateStencilSettings()) return; if (first < 0 || count < 0) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } if (!count) return; if (!isErrorGeneratedOnOutOfBoundsAccesses()) { // Ensure we have a valid rendering state CheckedInt checkedFirst(first); CheckedInt checkedCount(count); CheckedInt checkedSum = checkedFirst + checkedCount; if (!checkedSum.valid() || !validateRenderingState(checkedSum.value())) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } } else { if (!validateRenderingState(0)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } } if (m_framebufferBinding && !m_framebufferBinding->onAccess(!isResourceSafe())) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION); return; } clearIfComposited(); bool vertexAttrib0Simulated = false; if (!isGLES2Compliant()) vertexAttrib0Simulated = simulateVertexAttrib0(first + count - 1); if (!isGLES2NPOTStrict()) handleNPOTTextures(true); m_context->drawArrays(mode, first, count); if (!isGLES2Compliant() && vertexAttrib0Simulated) restoreStatesAfterVertexAttrib0Simulation(); if (!isGLES2NPOTStrict()) handleNPOTTextures(false); cleanupAfterGraphicsCall(true); } void WebGLRenderingContext::drawElements(GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !validateDrawMode(mode)) return; if (!validateStencilSettings()) return; switch (type) { case GraphicsContext3D::UNSIGNED_BYTE: case GraphicsContext3D::UNSIGNED_SHORT: break; default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return; } if (count < 0 || offset < 0) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } if (!count) return; if (!m_boundVertexArrayObject->getElementArrayBuffer()) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } int numElements = 0; if (!isErrorGeneratedOnOutOfBoundsAccesses()) { // Ensure we have a valid rendering state if (!validateElementArraySize(count, type, static_cast(offset))) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } if (!count) return; if (!validateIndexArrayConservative(type, numElements) || !validateRenderingState(numElements)) { if (!validateIndexArrayPrecise(count, type, static_cast(offset), numElements) || !validateRenderingState(numElements)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } } } else { if (!validateRenderingState(0)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } } if (m_framebufferBinding && !m_framebufferBinding->onAccess(!isResourceSafe())) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION); return; } clearIfComposited(); bool vertexAttrib0Simulated = false; if (!isGLES2Compliant()) { if (!numElements) validateIndexArrayPrecise(count, type, static_cast(offset), numElements); vertexAttrib0Simulated = simulateVertexAttrib0(numElements); } if (!isGLES2NPOTStrict()) handleNPOTTextures(true); m_context->drawElements(mode, count, type, static_cast(offset)); if (!isGLES2Compliant() && vertexAttrib0Simulated) restoreStatesAfterVertexAttrib0Simulation(); if (!isGLES2NPOTStrict()) handleNPOTTextures(false); cleanupAfterGraphicsCall(true); } void WebGLRenderingContext::enable(GC3Denum cap) { if (isContextLost() || !validateCapability(cap)) return; if (cap == GraphicsContext3D::SCISSOR_TEST) m_scissorEnabled = true; m_context->enable(cap); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::enableVertexAttribArray(GC3Duint index, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost()) return; if (index >= m_maxVertexAttribs) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(index); state.enabled = true; m_context->enableVertexAttribArray(index); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::finish() { if (isContextLost()) return; m_context->finish(); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::flush() { if (isContextLost()) return; m_context->flush(); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::framebufferRenderbuffer(GC3Denum target, GC3Denum attachment, GC3Denum renderbuffertarget, WebGLRenderbuffer* buffer, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !validateFramebufferFuncParameters(target, attachment)) return; if (renderbuffertarget != GraphicsContext3D::RENDERBUFFER) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return; } if (buffer && buffer->context() != this) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } // Don't allow the default framebuffer to be mutated; all current // implementations use an FBO internally in place of the default // FBO. if (!m_framebufferBinding || !m_framebufferBinding->object()) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } Platform3DObject bufferObject = objectOrZero(buffer); bool reattachDepth = false; bool reattachStencil = false; bool reattachDepthStencilDepth = false; bool reattachDepthStencilStencil = false; switch (attachment) { case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT: m_context->framebufferRenderbuffer(target, GraphicsContext3D::DEPTH_ATTACHMENT, renderbuffertarget, bufferObject); m_context->framebufferRenderbuffer(target, GraphicsContext3D::STENCIL_ATTACHMENT, renderbuffertarget, bufferObject); if (!bufferObject) { reattachDepth = true; reattachStencil = true; } break; case GraphicsContext3D::DEPTH_ATTACHMENT: m_context->framebufferRenderbuffer(target, attachment, renderbuffertarget, objectOrZero(buffer)); if (!bufferObject) reattachDepthStencilDepth = true; break; case GraphicsContext3D::STENCIL_ATTACHMENT: m_context->framebufferRenderbuffer(target, attachment, renderbuffertarget, objectOrZero(buffer)); if (!bufferObject) reattachDepthStencilStencil = true; break; default: m_context->framebufferRenderbuffer(target, attachment, renderbuffertarget, objectOrZero(buffer)); } m_framebufferBinding->setAttachmentForBoundFramebuffer(attachment, buffer); if (reattachDepth) { Platform3DObject object = objectOrZero(m_framebufferBinding->getAttachment(GraphicsContext3D::DEPTH_ATTACHMENT)); if (object) m_context->framebufferRenderbuffer(target, GraphicsContext3D::DEPTH_ATTACHMENT, renderbuffertarget, object); } if (reattachStencil) { Platform3DObject object = objectOrZero(m_framebufferBinding->getAttachment(GraphicsContext3D::STENCIL_ATTACHMENT)); if (object) m_context->framebufferRenderbuffer(target, GraphicsContext3D::STENCIL_ATTACHMENT, renderbuffertarget, object); } if (reattachDepthStencilDepth) { Platform3DObject object = objectOrZero(m_framebufferBinding->getAttachment(GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT)); if (object) m_context->framebufferRenderbuffer(target, GraphicsContext3D::DEPTH_ATTACHMENT, renderbuffertarget, object); } if (reattachDepthStencilStencil) { Platform3DObject object = objectOrZero(m_framebufferBinding->getAttachment(GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT)); if (object) m_context->framebufferRenderbuffer(target, GraphicsContext3D::STENCIL_ATTACHMENT, renderbuffertarget, object); } cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::framebufferTexture2D(GC3Denum target, GC3Denum attachment, GC3Denum textarget, WebGLTexture* texture, GC3Dint level, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !validateFramebufferFuncParameters(target, attachment)) return; if (level) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } if (texture && texture->context() != this) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } // Don't allow the default framebuffer to be mutated; all current // implementations use an FBO internally in place of the default // FBO. if (!m_framebufferBinding || !m_framebufferBinding->object()) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->framebufferTexture2D(target, attachment, textarget, objectOrZero(texture), level); m_framebufferBinding->setAttachmentForBoundFramebuffer(attachment, textarget, texture, level); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::frontFace(GC3Denum mode) { if (isContextLost()) return; m_context->frontFace(mode); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::generateMipmap(GC3Denum target) { if (isContextLost()) return; WebGLTexture* tex = validateTextureBinding(target, false); if (!tex) return; if (!tex->canGenerateMipmaps()) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } // generateMipmap won't work properly if minFilter is not NEAREST_MIPMAP_LINEAR // on Mac. Remove the hack once this driver bug is fixed. #if OS(DARWIN) bool needToResetMinFilter = false; if (tex->getMinFilter() != GraphicsContext3D::NEAREST_MIPMAP_LINEAR) { m_context->texParameteri(target, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::NEAREST_MIPMAP_LINEAR); needToResetMinFilter = true; } #endif m_context->generateMipmap(target); #if OS(DARWIN) if (needToResetMinFilter) m_context->texParameteri(target, GraphicsContext3D::TEXTURE_MIN_FILTER, tex->getMinFilter()); #endif tex->generateMipmapLevelInfo(); cleanupAfterGraphicsCall(false); } PassRefPtr WebGLRenderingContext::getActiveAttrib(WebGLProgram* program, GC3Duint index, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !validateWebGLObject(program)) return 0; ActiveInfo info; if (!m_context->getActiveAttrib(objectOrZero(program), index, info)) return 0; return WebGLActiveInfo::create(info.name, info.type, info.size); } PassRefPtr WebGLRenderingContext::getActiveUniform(WebGLProgram* program, GC3Duint index, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !validateWebGLObject(program)) return 0; ActiveInfo info; if (!m_context->getActiveUniform(objectOrZero(program), index, info)) return 0; if (!isGLES2Compliant()) if (info.size > 1 && !info.name.endsWith("[0]")) info.name.append("[0]"); return WebGLActiveInfo::create(info.name, info.type, info.size); } bool WebGLRenderingContext::getAttachedShaders(WebGLProgram* program, Vector& shaderObjects, ExceptionCode& ec) { UNUSED_PARAM(ec); shaderObjects.clear(); if (isContextLost() || !validateWebGLObject(program)) return false; GC3Dint numShaders = 0; m_context->getProgramiv(objectOrZero(program), GraphicsContext3D::ATTACHED_SHADERS, &numShaders); if (numShaders) { OwnArrayPtr shaders = adoptArrayPtr(new Platform3DObject[numShaders]); GC3Dsizei count = 0; m_context->getAttachedShaders(objectOrZero(program), numShaders, &count, shaders.get()); if (count != numShaders) return false; shaderObjects.resize(numShaders); for (GC3Dint ii = 0; ii < numShaders; ++ii) { WebGLShader* shader = findShader(shaders[ii]); if (!shader) { shaderObjects.clear(); return false; } shaderObjects[ii] = shader; } } return true; } GC3Dint WebGLRenderingContext::getAttribLocation(WebGLProgram* program, const String& name) { if (isContextLost()) return -1; if (!validateLocationLength(name)) return -1; if (!validateString(name)) return -1; return m_context->getAttribLocation(objectOrZero(program), name); } WebGLGetInfo WebGLRenderingContext::getBufferParameter(GC3Denum target, GC3Denum pname, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost()) return WebGLGetInfo(); if (target != GraphicsContext3D::ARRAY_BUFFER && target != GraphicsContext3D::ELEMENT_ARRAY_BUFFER) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return WebGLGetInfo(); } if (pname != GraphicsContext3D::BUFFER_SIZE && pname != GraphicsContext3D::BUFFER_USAGE) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return WebGLGetInfo(); } // Some platforms fail to raise INVALID_OPERATION if no array buffer is bound if (target == GraphicsContext3D::ARRAY_BUFFER && !m_boundArrayBuffer) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return WebGLGetInfo(); } WebGLStateRestorer(this, false); GC3Dint value = 0; m_context->getBufferParameteriv(target, pname, &value); if (pname == GraphicsContext3D::BUFFER_SIZE) return WebGLGetInfo(value); return WebGLGetInfo(static_cast(value)); } PassRefPtr WebGLRenderingContext::getContextAttributes() { if (isContextLost()) return 0; // We always need to return a new WebGLContextAttributes object to // prevent the user from mutating any cached version. return WebGLContextAttributes::create(m_context->getContextAttributes()); } GC3Denum WebGLRenderingContext::getError() { return m_context->getError(); } WebGLExtension* WebGLRenderingContext::getExtension(const String& name) { if (isContextLost()) return 0; if (equalIgnoringCase(name, "OES_standard_derivatives") && m_context->getExtensions()->supports("GL_OES_standard_derivatives")) { if (!m_oesStandardDerivatives) { m_context->getExtensions()->ensureEnabled("GL_OES_standard_derivatives"); m_oesStandardDerivatives = OESStandardDerivatives::create(); } return m_oesStandardDerivatives.get(); } if (equalIgnoringCase(name, "OES_texture_float") && m_context->getExtensions()->supports("GL_OES_texture_float")) { if (!m_oesTextureFloat) { m_context->getExtensions()->ensureEnabled("GL_OES_texture_float"); m_oesTextureFloat = OESTextureFloat::create(); } return m_oesTextureFloat.get(); } if (equalIgnoringCase(name, "OES_vertex_array_object") && m_context->getExtensions()->supports("GL_OES_vertex_array_object")) { if (!m_oesVertexArrayObject) { m_context->getExtensions()->ensureEnabled("GL_OES_vertex_array_object"); m_oesVertexArrayObject = OESVertexArrayObject::create(this); } return m_oesVertexArrayObject.get(); } if (equalIgnoringCase(name, "WEBKIT_lose_context")) { if (!m_webkitLoseContext) m_webkitLoseContext = WebKitLoseContext::create(this); return m_webkitLoseContext.get(); } return 0; } WebGLGetInfo WebGLRenderingContext::getFramebufferAttachmentParameter(GC3Denum target, GC3Denum attachment, GC3Denum pname, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !validateFramebufferFuncParameters(target, attachment)) return WebGLGetInfo(); switch (pname) { case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: break; default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return WebGLGetInfo(); } if (!m_framebufferBinding || !m_framebufferBinding->object()) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return WebGLGetInfo(); } WebGLObject* object = m_framebufferBinding->getAttachment(attachment); if (!object) { if (pname == GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) return WebGLGetInfo(static_cast(GraphicsContext3D::NONE)); // OpenGL ES 2.0 specifies INVALID_ENUM in this case, while desktop GL // specifies INVALID_OPERATION. m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return WebGLGetInfo(); } ASSERT(object->isTexture() || object->isRenderbuffer()); if (object->isTexture()) { switch (pname) { case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: return WebGLGetInfo(static_cast(GraphicsContext3D::TEXTURE)); case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: return WebGLGetInfo(PassRefPtr(reinterpret_cast(object))); case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: { WebGLStateRestorer(this, false); GC3Dint value = 0; m_context->getFramebufferAttachmentParameteriv(target, attachment, pname, &value); return WebGLGetInfo(value); } default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return WebGLGetInfo(); } } else { switch (pname) { case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: return WebGLGetInfo(static_cast(GraphicsContext3D::RENDERBUFFER)); case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: return WebGLGetInfo(PassRefPtr(reinterpret_cast(object))); default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return WebGLGetInfo(); } } } WebGLGetInfo WebGLRenderingContext::getParameter(GC3Denum pname, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost()) return WebGLGetInfo(); WebGLStateRestorer(this, false); switch (pname) { case GraphicsContext3D::ACTIVE_TEXTURE: return getUnsignedIntParameter(pname); case GraphicsContext3D::ALIASED_LINE_WIDTH_RANGE: return getWebGLFloatArrayParameter(pname); case GraphicsContext3D::ALIASED_POINT_SIZE_RANGE: return getWebGLFloatArrayParameter(pname); case GraphicsContext3D::ALPHA_BITS: return getIntParameter(pname); case GraphicsContext3D::ARRAY_BUFFER_BINDING: return WebGLGetInfo(PassRefPtr(m_boundArrayBuffer)); case GraphicsContext3D::BLEND: return getBooleanParameter(pname); case GraphicsContext3D::BLEND_COLOR: return getWebGLFloatArrayParameter(pname); case GraphicsContext3D::BLEND_DST_ALPHA: return getUnsignedIntParameter(pname); case GraphicsContext3D::BLEND_DST_RGB: return getUnsignedIntParameter(pname); case GraphicsContext3D::BLEND_EQUATION_ALPHA: return getUnsignedIntParameter(pname); case GraphicsContext3D::BLEND_EQUATION_RGB: return getUnsignedIntParameter(pname); case GraphicsContext3D::BLEND_SRC_ALPHA: return getUnsignedIntParameter(pname); case GraphicsContext3D::BLEND_SRC_RGB: return getUnsignedIntParameter(pname); case GraphicsContext3D::BLUE_BITS: return getIntParameter(pname); case GraphicsContext3D::COLOR_CLEAR_VALUE: return getWebGLFloatArrayParameter(pname); case GraphicsContext3D::COLOR_WRITEMASK: return getBooleanArrayParameter(pname); case GraphicsContext3D::COMPRESSED_TEXTURE_FORMATS: // Currently, we have no support for compressed textures: return WebGLGetInfo(Uint32Array::create(0, 0)); case GraphicsContext3D::CULL_FACE: return getBooleanParameter(pname); case GraphicsContext3D::CULL_FACE_MODE: return getUnsignedIntParameter(pname); case GraphicsContext3D::CURRENT_PROGRAM: return WebGLGetInfo(PassRefPtr(m_currentProgram)); case GraphicsContext3D::DEPTH_BITS: return getIntParameter(pname); case GraphicsContext3D::DEPTH_CLEAR_VALUE: return getFloatParameter(pname); case GraphicsContext3D::DEPTH_FUNC: return getUnsignedIntParameter(pname); case GraphicsContext3D::DEPTH_RANGE: return getWebGLFloatArrayParameter(pname); case GraphicsContext3D::DEPTH_TEST: return getBooleanParameter(pname); case GraphicsContext3D::DEPTH_WRITEMASK: return getBooleanParameter(pname); case GraphicsContext3D::DITHER: return getBooleanParameter(pname); case GraphicsContext3D::ELEMENT_ARRAY_BUFFER_BINDING: return WebGLGetInfo(PassRefPtr(m_boundVertexArrayObject->getElementArrayBuffer())); case GraphicsContext3D::FRAMEBUFFER_BINDING: return WebGLGetInfo(PassRefPtr(m_framebufferBinding)); case GraphicsContext3D::FRONT_FACE: return getUnsignedIntParameter(pname); case GraphicsContext3D::GENERATE_MIPMAP_HINT: return getUnsignedIntParameter(pname); case GraphicsContext3D::GREEN_BITS: return getIntParameter(pname); case GraphicsContext3D::LINE_WIDTH: return getFloatParameter(pname); case GraphicsContext3D::MAX_COMBINED_TEXTURE_IMAGE_UNITS: return getIntParameter(pname); case GraphicsContext3D::MAX_CUBE_MAP_TEXTURE_SIZE: return getIntParameter(pname); case GraphicsContext3D::MAX_FRAGMENT_UNIFORM_VECTORS: return getIntParameter(pname); case GraphicsContext3D::MAX_RENDERBUFFER_SIZE: return getIntParameter(pname); case GraphicsContext3D::MAX_TEXTURE_IMAGE_UNITS: return getIntParameter(pname); case GraphicsContext3D::MAX_TEXTURE_SIZE: return getIntParameter(pname); case GraphicsContext3D::MAX_VARYING_VECTORS: return getIntParameter(pname); case GraphicsContext3D::MAX_VERTEX_ATTRIBS: return getIntParameter(pname); case GraphicsContext3D::MAX_VERTEX_TEXTURE_IMAGE_UNITS: return getIntParameter(pname); case GraphicsContext3D::MAX_VERTEX_UNIFORM_VECTORS: return getIntParameter(pname); case GraphicsContext3D::MAX_VIEWPORT_DIMS: return getWebGLIntArrayParameter(pname); case GraphicsContext3D::NUM_COMPRESSED_TEXTURE_FORMATS: // WebGL 1.0 specifies that there are no compressed texture formats. return WebGLGetInfo(static_cast(0)); case GraphicsContext3D::NUM_SHADER_BINARY_FORMATS: // FIXME: should we always return 0 for this? return getIntParameter(pname); case GraphicsContext3D::PACK_ALIGNMENT: return getIntParameter(pname); case GraphicsContext3D::POLYGON_OFFSET_FACTOR: return getFloatParameter(pname); case GraphicsContext3D::POLYGON_OFFSET_FILL: return getBooleanParameter(pname); case GraphicsContext3D::POLYGON_OFFSET_UNITS: return getFloatParameter(pname); case GraphicsContext3D::RED_BITS: return getIntParameter(pname); case GraphicsContext3D::RENDERBUFFER_BINDING: return WebGLGetInfo(PassRefPtr(m_renderbufferBinding)); case GraphicsContext3D::RENDERER: return WebGLGetInfo(m_context->getString(GraphicsContext3D::RENDERER)); case GraphicsContext3D::SAMPLE_BUFFERS: return getIntParameter(pname); case GraphicsContext3D::SAMPLE_COVERAGE_INVERT: return getBooleanParameter(pname); case GraphicsContext3D::SAMPLE_COVERAGE_VALUE: return getFloatParameter(pname); case GraphicsContext3D::SAMPLES: return getIntParameter(pname); case GraphicsContext3D::SCISSOR_BOX: return getWebGLIntArrayParameter(pname); case GraphicsContext3D::SCISSOR_TEST: return getBooleanParameter(pname); case GraphicsContext3D::SHADING_LANGUAGE_VERSION: return WebGLGetInfo("WebGL GLSL ES 1.0 (" + m_context->getString(GraphicsContext3D::SHADING_LANGUAGE_VERSION) + ")"); case GraphicsContext3D::STENCIL_BACK_FAIL: return getUnsignedIntParameter(pname); case GraphicsContext3D::STENCIL_BACK_FUNC: return getUnsignedIntParameter(pname); case GraphicsContext3D::STENCIL_BACK_PASS_DEPTH_FAIL: return getUnsignedIntParameter(pname); case GraphicsContext3D::STENCIL_BACK_PASS_DEPTH_PASS: return getUnsignedIntParameter(pname); case GraphicsContext3D::STENCIL_BACK_REF: return getIntParameter(pname); case GraphicsContext3D::STENCIL_BACK_VALUE_MASK: return getUnsignedIntParameter(pname); case GraphicsContext3D::STENCIL_BACK_WRITEMASK: return getUnsignedIntParameter(pname); case GraphicsContext3D::STENCIL_BITS: return getIntParameter(pname); case GraphicsContext3D::STENCIL_CLEAR_VALUE: return getIntParameter(pname); case GraphicsContext3D::STENCIL_FAIL: return getUnsignedIntParameter(pname); case GraphicsContext3D::STENCIL_FUNC: return getUnsignedIntParameter(pname); case GraphicsContext3D::STENCIL_PASS_DEPTH_FAIL: return getUnsignedIntParameter(pname); case GraphicsContext3D::STENCIL_PASS_DEPTH_PASS: return getUnsignedIntParameter(pname); case GraphicsContext3D::STENCIL_REF: return getIntParameter(pname); case GraphicsContext3D::STENCIL_TEST: return getBooleanParameter(pname); case GraphicsContext3D::STENCIL_VALUE_MASK: return getUnsignedIntParameter(pname); case GraphicsContext3D::STENCIL_WRITEMASK: return getUnsignedIntParameter(pname); case GraphicsContext3D::SUBPIXEL_BITS: return getIntParameter(pname); case GraphicsContext3D::TEXTURE_BINDING_2D: return WebGLGetInfo(PassRefPtr(m_textureUnits[m_activeTextureUnit].m_texture2DBinding)); case GraphicsContext3D::TEXTURE_BINDING_CUBE_MAP: return WebGLGetInfo(PassRefPtr(m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding)); case GraphicsContext3D::UNPACK_ALIGNMENT: return getIntParameter(pname); case GraphicsContext3D::UNPACK_FLIP_Y_WEBGL: return WebGLGetInfo(m_unpackFlipY); case GraphicsContext3D::UNPACK_PREMULTIPLY_ALPHA_WEBGL: return WebGLGetInfo(m_unpackPremultiplyAlpha); case GraphicsContext3D::UNPACK_COLORSPACE_CONVERSION_WEBGL: return WebGLGetInfo(m_unpackColorspaceConversion); case GraphicsContext3D::VENDOR: return WebGLGetInfo("Webkit (" + m_context->getString(GraphicsContext3D::VENDOR) + ")"); case GraphicsContext3D::VERSION: return WebGLGetInfo("WebGL 1.0 (" + m_context->getString(GraphicsContext3D::VERSION) + ")"); case GraphicsContext3D::VIEWPORT: return getWebGLIntArrayParameter(pname); case Extensions3D::FRAGMENT_SHADER_DERIVATIVE_HINT_OES: // OES_standard_derivatives if (m_oesStandardDerivatives) return getUnsignedIntParameter(Extensions3D::FRAGMENT_SHADER_DERIVATIVE_HINT_OES); m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return WebGLGetInfo(); case Extensions3D::VERTEX_ARRAY_BINDING_OES: // OES_vertex_array_object if (m_oesVertexArrayObject) { if (!m_boundVertexArrayObject->isDefaultObject()) return WebGLGetInfo(PassRefPtr(m_boundVertexArrayObject)); return WebGLGetInfo(); } m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return WebGLGetInfo(); default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return WebGLGetInfo(); } } WebGLGetInfo WebGLRenderingContext::getProgramParameter(WebGLProgram* program, GC3Denum pname, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !validateWebGLObject(program)) return WebGLGetInfo(); WebGLStateRestorer(this, false); GC3Dint value = 0; switch (pname) { case GraphicsContext3D::DELETE_STATUS: return WebGLGetInfo(program->isDeleted()); case GraphicsContext3D::VALIDATE_STATUS: m_context->getProgramiv(objectOrZero(program), pname, &value); return WebGLGetInfo(static_cast(value)); case GraphicsContext3D::LINK_STATUS: return WebGLGetInfo(program->getLinkStatus()); case GraphicsContext3D::ATTACHED_SHADERS: case GraphicsContext3D::ACTIVE_ATTRIBUTES: case GraphicsContext3D::ACTIVE_UNIFORMS: m_context->getProgramiv(objectOrZero(program), pname, &value); return WebGLGetInfo(value); default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return WebGLGetInfo(); } } String WebGLRenderingContext::getProgramInfoLog(WebGLProgram* program, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost()) return String(); if (!validateWebGLObject(program)) return ""; WebGLStateRestorer(this, false); return m_context->getProgramInfoLog(objectOrZero(program)); } WebGLGetInfo WebGLRenderingContext::getRenderbufferParameter(GC3Denum target, GC3Denum pname, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost()) return WebGLGetInfo(); if (target != GraphicsContext3D::RENDERBUFFER) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return WebGLGetInfo(); } if (!m_renderbufferBinding || !m_renderbufferBinding->object()) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return WebGLGetInfo(); } if (m_renderbufferBinding->getInternalFormat() == GraphicsContext3D::DEPTH_STENCIL && !m_renderbufferBinding->isValid()) { ASSERT(!isDepthStencilSupported()); int value = 0; switch (pname) { case GraphicsContext3D::RENDERBUFFER_WIDTH: value = m_renderbufferBinding->getWidth(); break; case GraphicsContext3D::RENDERBUFFER_HEIGHT: value = m_renderbufferBinding->getHeight(); break; case GraphicsContext3D::RENDERBUFFER_RED_SIZE: case GraphicsContext3D::RENDERBUFFER_GREEN_SIZE: case GraphicsContext3D::RENDERBUFFER_BLUE_SIZE: case GraphicsContext3D::RENDERBUFFER_ALPHA_SIZE: value = 0; break; case GraphicsContext3D::RENDERBUFFER_DEPTH_SIZE: value = 24; break; case GraphicsContext3D::RENDERBUFFER_STENCIL_SIZE: value = 8; break; case GraphicsContext3D::RENDERBUFFER_INTERNAL_FORMAT: return WebGLGetInfo(m_renderbufferBinding->getInternalFormat()); default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return WebGLGetInfo(); } return WebGLGetInfo(value); } WebGLStateRestorer(this, false); GC3Dint value = 0; switch (pname) { case GraphicsContext3D::RENDERBUFFER_WIDTH: case GraphicsContext3D::RENDERBUFFER_HEIGHT: case GraphicsContext3D::RENDERBUFFER_RED_SIZE: case GraphicsContext3D::RENDERBUFFER_GREEN_SIZE: case GraphicsContext3D::RENDERBUFFER_BLUE_SIZE: case GraphicsContext3D::RENDERBUFFER_ALPHA_SIZE: case GraphicsContext3D::RENDERBUFFER_DEPTH_SIZE: case GraphicsContext3D::RENDERBUFFER_STENCIL_SIZE: m_context->getRenderbufferParameteriv(target, pname, &value); return WebGLGetInfo(value); case GraphicsContext3D::RENDERBUFFER_INTERNAL_FORMAT: return WebGLGetInfo(m_renderbufferBinding->getInternalFormat()); default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return WebGLGetInfo(); } } WebGLGetInfo WebGLRenderingContext::getShaderParameter(WebGLShader* shader, GC3Denum pname, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !validateWebGLObject(shader)) return WebGLGetInfo(); WebGLStateRestorer(this, false); GC3Dint value = 0; switch (pname) { case GraphicsContext3D::DELETE_STATUS: return WebGLGetInfo(shader->isDeleted()); case GraphicsContext3D::COMPILE_STATUS: m_context->getShaderiv(objectOrZero(shader), pname, &value); return WebGLGetInfo(static_cast(value)); case GraphicsContext3D::SHADER_TYPE: m_context->getShaderiv(objectOrZero(shader), pname, &value); return WebGLGetInfo(static_cast(value)); default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return WebGLGetInfo(); } } String WebGLRenderingContext::getShaderInfoLog(WebGLShader* shader, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost()) return String(); if (!validateWebGLObject(shader)) return ""; WebGLStateRestorer(this, false); return m_context->getShaderInfoLog(objectOrZero(shader)); } String WebGLRenderingContext::getShaderSource(WebGLShader* shader, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost()) return String(); if (!validateWebGLObject(shader)) return ""; return shader->getSource(); } Vector WebGLRenderingContext::getSupportedExtensions() { Vector result; if (m_context->getExtensions()->supports("GL_OES_texture_float")) result.append("OES_texture_float"); if (m_context->getExtensions()->supports("GL_OES_standard_derivatives")) result.append("OES_standard_derivatives"); if (m_context->getExtensions()->supports("GL_OES_vertex_array_object")) result.append("OES_vertex_array_object"); result.append("WEBKIT_lose_context"); return result; } WebGLGetInfo WebGLRenderingContext::getTexParameter(GC3Denum target, GC3Denum pname, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost()) return WebGLGetInfo(); WebGLTexture* tex = validateTextureBinding(target, false); if (!tex) return WebGLGetInfo(); WebGLStateRestorer(this, false); GC3Dint value = 0; switch (pname) { case GraphicsContext3D::TEXTURE_MAG_FILTER: case GraphicsContext3D::TEXTURE_MIN_FILTER: case GraphicsContext3D::TEXTURE_WRAP_S: case GraphicsContext3D::TEXTURE_WRAP_T: m_context->getTexParameteriv(target, pname, &value); return WebGLGetInfo(static_cast(value)); default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return WebGLGetInfo(); } } WebGLGetInfo WebGLRenderingContext::getUniform(WebGLProgram* program, const WebGLUniformLocation* uniformLocation, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !validateWebGLObject(program)) return WebGLGetInfo(); if (!uniformLocation || uniformLocation->program() != program) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return WebGLGetInfo(); } GC3Dint location = uniformLocation->location(); WebGLStateRestorer(this, false); // FIXME: make this more efficient using WebGLUniformLocation and caching types in it GC3Dint activeUniforms = 0; m_context->getProgramiv(objectOrZero(program), GraphicsContext3D::ACTIVE_UNIFORMS, &activeUniforms); for (GC3Dint i = 0; i < activeUniforms; i++) { ActiveInfo info; if (!m_context->getActiveUniform(objectOrZero(program), i, info)) return WebGLGetInfo(); // Strip "[0]" from the name if it's an array. if (info.size > 1) info.name = info.name.left(info.name.length() - 3); // If it's an array, we need to iterate through each element, appending "[index]" to the name. for (GC3Dint index = 0; index < info.size; ++index) { String name = info.name; if (info.size > 1 && index >= 1) { name.append('['); name.append(String::number(index)); name.append(']'); } // Now need to look this up by name again to find its location GC3Dint loc = m_context->getUniformLocation(objectOrZero(program), name); if (loc == location) { // Found it. Use the type in the ActiveInfo to determine the return type. GC3Denum baseType; unsigned int length; switch (info.type) { case GraphicsContext3D::BOOL: baseType = GraphicsContext3D::BOOL; length = 1; break; case GraphicsContext3D::BOOL_VEC2: baseType = GraphicsContext3D::BOOL; length = 2; break; case GraphicsContext3D::BOOL_VEC3: baseType = GraphicsContext3D::BOOL; length = 3; break; case GraphicsContext3D::BOOL_VEC4: baseType = GraphicsContext3D::BOOL; length = 4; break; case GraphicsContext3D::INT: baseType = GraphicsContext3D::INT; length = 1; break; case GraphicsContext3D::INT_VEC2: baseType = GraphicsContext3D::INT; length = 2; break; case GraphicsContext3D::INT_VEC3: baseType = GraphicsContext3D::INT; length = 3; break; case GraphicsContext3D::INT_VEC4: baseType = GraphicsContext3D::INT; length = 4; break; case GraphicsContext3D::FLOAT: baseType = GraphicsContext3D::FLOAT; length = 1; break; case GraphicsContext3D::FLOAT_VEC2: baseType = GraphicsContext3D::FLOAT; length = 2; break; case GraphicsContext3D::FLOAT_VEC3: baseType = GraphicsContext3D::FLOAT; length = 3; break; case GraphicsContext3D::FLOAT_VEC4: baseType = GraphicsContext3D::FLOAT; length = 4; break; case GraphicsContext3D::FLOAT_MAT2: baseType = GraphicsContext3D::FLOAT; length = 4; break; case GraphicsContext3D::FLOAT_MAT3: baseType = GraphicsContext3D::FLOAT; length = 9; break; case GraphicsContext3D::FLOAT_MAT4: baseType = GraphicsContext3D::FLOAT; length = 16; break; case GraphicsContext3D::SAMPLER_2D: case GraphicsContext3D::SAMPLER_CUBE: baseType = GraphicsContext3D::INT; length = 1; break; default: // Can't handle this type m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return WebGLGetInfo(); } switch (baseType) { case GraphicsContext3D::FLOAT: { GC3Dfloat value[16] = {0}; m_context->getUniformfv(objectOrZero(program), location, value); if (length == 1) return WebGLGetInfo(value[0]); return WebGLGetInfo(Float32Array::create(value, length)); } case GraphicsContext3D::INT: { GC3Dint value[4] = {0}; m_context->getUniformiv(objectOrZero(program), location, value); if (length == 1) return WebGLGetInfo(value[0]); return WebGLGetInfo(Int32Array::create(value, length)); } case GraphicsContext3D::BOOL: { GC3Dint value[4] = {0}; m_context->getUniformiv(objectOrZero(program), location, value); if (length > 1) { bool boolValue[16] = {0}; for (unsigned j = 0; j < length; j++) boolValue[j] = static_cast(value[j]); return WebGLGetInfo(boolValue, length); } return WebGLGetInfo(static_cast(value[0])); } default: notImplemented(); } } } } // If we get here, something went wrong in our unfortunately complex logic above m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return WebGLGetInfo(); } PassRefPtr WebGLRenderingContext::getUniformLocation(WebGLProgram* program, const String& name, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !validateWebGLObject(program)) return 0; if (!validateLocationLength(name)) return 0; if (!validateString(name)) return 0; WebGLStateRestorer(this, false); GC3Dint uniformLocation = m_context->getUniformLocation(objectOrZero(program), name); if (uniformLocation == -1) return 0; return WebGLUniformLocation::create(program, uniformLocation); } WebGLGetInfo WebGLRenderingContext::getVertexAttrib(GC3Duint index, GC3Denum pname, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost()) return WebGLGetInfo(); WebGLStateRestorer(this, false); if (index >= m_maxVertexAttribs) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return WebGLGetInfo(); } const WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(index); switch (pname) { case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: if ((!isGLES2Compliant() && !index && m_boundVertexArrayObject->getVertexAttribState(0).bufferBinding == m_vertexAttrib0Buffer) || !state.bufferBinding || !state.bufferBinding->object()) return WebGLGetInfo(); return WebGLGetInfo(PassRefPtr(state.bufferBinding)); case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_ENABLED: return WebGLGetInfo(state.enabled); case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_NORMALIZED: return WebGLGetInfo(state.normalized); case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_SIZE: return WebGLGetInfo(state.size); case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_STRIDE: return WebGLGetInfo(state.originalStride); case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_TYPE: return WebGLGetInfo(state.type); case GraphicsContext3D::CURRENT_VERTEX_ATTRIB: return WebGLGetInfo(Float32Array::create(m_vertexAttribValue[index].value, 4)); default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return WebGLGetInfo(); } } long long WebGLRenderingContext::getVertexAttribOffset(GC3Duint index, GC3Denum pname) { if (isContextLost()) return 0; GC3Dsizeiptr result = m_context->getVertexAttribOffset(index, pname); cleanupAfterGraphicsCall(false); return static_cast(result); } void WebGLRenderingContext::hint(GC3Denum target, GC3Denum mode) { if (isContextLost()) return; bool isValid = false; switch (target) { case GraphicsContext3D::GENERATE_MIPMAP_HINT: isValid = true; break; case Extensions3D::FRAGMENT_SHADER_DERIVATIVE_HINT_OES: // OES_standard_derivatives if (m_oesStandardDerivatives) isValid = true; break; } if (!isValid) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return; } m_context->hint(target, mode); cleanupAfterGraphicsCall(false); } GC3Dboolean WebGLRenderingContext::isBuffer(WebGLBuffer* buffer) { if (!buffer || isContextLost()) return 0; if (!buffer->hasEverBeenBound()) return 0; return m_context->isBuffer(buffer->object()); } bool WebGLRenderingContext::isContextLost() { return m_contextLost; } GC3Dboolean WebGLRenderingContext::isEnabled(GC3Denum cap) { if (!validateCapability(cap) || isContextLost()) return 0; return m_context->isEnabled(cap); } GC3Dboolean WebGLRenderingContext::isFramebuffer(WebGLFramebuffer* framebuffer) { if (!framebuffer || isContextLost()) return 0; if (!framebuffer->hasEverBeenBound()) return 0; return m_context->isFramebuffer(framebuffer->object()); } GC3Dboolean WebGLRenderingContext::isProgram(WebGLProgram* program) { if (!program || isContextLost()) return 0; return m_context->isProgram(program->object()); } GC3Dboolean WebGLRenderingContext::isRenderbuffer(WebGLRenderbuffer* renderbuffer) { if (!renderbuffer || isContextLost()) return 0; if (!renderbuffer->hasEverBeenBound()) return 0; return m_context->isRenderbuffer(renderbuffer->object()); } GC3Dboolean WebGLRenderingContext::isShader(WebGLShader* shader) { if (!shader || isContextLost()) return 0; return m_context->isShader(shader->object()); } GC3Dboolean WebGLRenderingContext::isTexture(WebGLTexture* texture) { if (!texture || isContextLost()) return 0; if (!texture->hasEverBeenBound()) return 0; return m_context->isTexture(texture->object()); } void WebGLRenderingContext::lineWidth(GC3Dfloat width) { if (isContextLost()) return; m_context->lineWidth(width); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::linkProgram(WebGLProgram* program, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !validateWebGLObject(program)) return; if (!isGLES2Compliant()) { if (!program->getAttachedShader(GraphicsContext3D::VERTEX_SHADER) || !program->getAttachedShader(GraphicsContext3D::FRAGMENT_SHADER)) { program->setLinkStatus(false); return; } } m_context->linkProgram(objectOrZero(program)); program->increaseLinkCount(); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::pixelStorei(GC3Denum pname, GC3Dint param) { if (isContextLost()) return; switch (pname) { case GraphicsContext3D::UNPACK_FLIP_Y_WEBGL: m_unpackFlipY = param; break; case GraphicsContext3D::UNPACK_PREMULTIPLY_ALPHA_WEBGL: m_unpackPremultiplyAlpha = param; break; case GraphicsContext3D::UNPACK_COLORSPACE_CONVERSION_WEBGL: if (param == GraphicsContext3D::BROWSER_DEFAULT_WEBGL || param == GraphicsContext3D::NONE) m_unpackColorspaceConversion = static_cast(param); else { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } break; case GraphicsContext3D::PACK_ALIGNMENT: case GraphicsContext3D::UNPACK_ALIGNMENT: if (param == 1 || param == 2 || param == 4 || param == 8) { if (pname == GraphicsContext3D::PACK_ALIGNMENT) m_packAlignment = param; else // GraphicsContext3D::UNPACK_ALIGNMENT: m_unpackAlignment = param; m_context->pixelStorei(pname, param); cleanupAfterGraphicsCall(false); } else { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } break; default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return; } } void WebGLRenderingContext::polygonOffset(GC3Dfloat factor, GC3Dfloat units) { if (isContextLost()) return; m_context->polygonOffset(factor, units); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::readPixels(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, ArrayBufferView* pixels, ExceptionCode&) { if (isContextLost()) return; // Due to WebGL's same-origin restrictions, it is not possible to // taint the origin using the WebGL API. ASSERT(canvas()->originClean()); // Validate input parameters. if (!pixels) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } switch (format) { case GraphicsContext3D::ALPHA: case GraphicsContext3D::RGB: case GraphicsContext3D::RGBA: break; default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return; } switch (type) { case GraphicsContext3D::UNSIGNED_BYTE: case GraphicsContext3D::UNSIGNED_SHORT_5_6_5: case GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4: case GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1: break; default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return; } if (format != GraphicsContext3D::RGBA || type != GraphicsContext3D::UNSIGNED_BYTE) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } // Validate array type against pixel type. if (!pixels->isUnsignedByteArray()) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } if (m_framebufferBinding && !m_framebufferBinding->onAccess(!isResourceSafe())) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION); return; } // Calculate array size, taking into consideration of PACK_ALIGNMENT. unsigned int totalBytesRequired; unsigned int padding; GC3Denum error = m_context->computeImageSizeInBytes(format, type, width, height, m_packAlignment, &totalBytesRequired, &padding); if (error != GraphicsContext3D::NO_ERROR) { m_context->synthesizeGLError(error); return; } if (pixels->byteLength() < totalBytesRequired) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } clearIfComposited(); void* data = pixels->baseAddress(); // WebGL requires that areas lying outside the frame buffer should be filled with 0. // Most OpenGL platforms do not support this directly. GC3Dint clippedX, clippedY; GC3Dsizei clippedWidth, clippedHeight; if (clip2D(x, y, width, height, getBoundFramebufferWidth(), getBoundFramebufferHeight(), &clippedX, &clippedY, &clippedWidth, &clippedHeight)) { unsigned int padding = 0; m_context->computeImageSizeInBytes(format, type, clippedWidth, clippedHeight, m_packAlignment, &totalBytesRequired, &padding); char *tmp = (char *)fastMalloc(totalBytesRequired); // Some platforms incorrectly signal GL_INVALID_VALUE if width == 0 || height == 0 if (clippedWidth > 0 && clippedHeight > 0) m_context->readPixels(clippedX, clippedY, clippedWidth, clippedHeight, format, type, tmp); unsigned int bytesPerComponent, componentsPerPixel; m_context->computeFormatAndTypeParameters(format, type, &componentsPerPixel, &bytesPerComponent); int clippedRowBytes = bytesPerComponent * componentsPerPixel * clippedWidth; int clippedStride = clippedRowBytes + padding; int rowBytes = bytesPerComponent * componentsPerPixel * width; int stride = rowBytes + padding; char *src = tmp; char *dst = (char *)data; int xdelta = (clippedX - x) * bytesPerComponent * componentsPerPixel; for (int r = y; r < y + height; r++) { if (r < y + height - 1) memset(dst, 0, stride); else memset(dst, 0, rowBytes); if (r >= clippedY && r < clippedY + clippedHeight) { memcpy(dst + xdelta, src, clippedRowBytes); src += clippedStride; } dst += stride; } fastFree(tmp); } else { // Some platforms incorrectly signal GL_INVALID_VALUE if width == 0 || height == 0 if (width > 0 && height > 0) m_context->readPixels(x, y, width, height, format, type, data); } #if OS(DARWIN) // FIXME: remove this section when GL driver bug on Mac is fixed, i.e., // when alpha is off, readPixels should set alpha to 255 instead of 0. if (!m_context->getContextAttributes().alpha) { unsigned char* pixels = reinterpret_cast(data); for (GC3Dsizei iy = 0; iy < height; ++iy) { for (GC3Dsizei ix = 0; ix < width; ++ix) { pixels[3] = 255; pixels += 4; } pixels += padding; } } #endif cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::releaseShaderCompiler() { if (isContextLost()) return; m_context->releaseShaderCompiler(); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::renderbufferStorage(GC3Denum target, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height) { if (isContextLost()) return; if (target != GraphicsContext3D::RENDERBUFFER) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return; } if (!m_renderbufferBinding || !m_renderbufferBinding->object()) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } if (!validateSize(width, height)) return; switch (internalformat) { case GraphicsContext3D::DEPTH_COMPONENT16: case GraphicsContext3D::RGBA4: case GraphicsContext3D::RGB5_A1: case GraphicsContext3D::RGB565: case GraphicsContext3D::STENCIL_INDEX8: m_context->renderbufferStorage(target, internalformat, width, height); m_renderbufferBinding->setInternalFormat(internalformat); m_renderbufferBinding->setIsValid(true); m_renderbufferBinding->setSize(width, height); cleanupAfterGraphicsCall(false); break; case GraphicsContext3D::DEPTH_STENCIL: if (isDepthStencilSupported()) { m_context->renderbufferStorage(target, Extensions3D::DEPTH24_STENCIL8, width, height); cleanupAfterGraphicsCall(false); } m_renderbufferBinding->setSize(width, height); m_renderbufferBinding->setIsValid(isDepthStencilSupported()); m_renderbufferBinding->setInternalFormat(internalformat); break; default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); } } void WebGLRenderingContext::sampleCoverage(GC3Dfloat value, GC3Dboolean invert) { if (isContextLost()) return; m_context->sampleCoverage(value, invert); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::scissor(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height) { if (isContextLost()) return; if (!validateSize(width, height)) return; m_context->scissor(x, y, width, height); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::shaderSource(WebGLShader* shader, const String& string, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !validateWebGLObject(shader)) return; String stringWithoutComments = StripComments(string).result(); if (!validateString(stringWithoutComments)) return; shader->setSource(string); m_context->shaderSource(objectOrZero(shader), stringWithoutComments); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::stencilFunc(GC3Denum func, GC3Dint ref, GC3Duint mask) { if (isContextLost()) return; if (!validateStencilFunc(func)) return; m_stencilFuncRef = ref; m_stencilFuncRefBack = ref; m_stencilFuncMask = mask; m_stencilFuncMaskBack = mask; m_context->stencilFunc(func, ref, mask); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::stencilFuncSeparate(GC3Denum face, GC3Denum func, GC3Dint ref, GC3Duint mask) { if (isContextLost()) return; if (!validateStencilFunc(func)) return; switch (face) { case GraphicsContext3D::FRONT_AND_BACK: m_stencilFuncRef = ref; m_stencilFuncRefBack = ref; m_stencilFuncMask = mask; m_stencilFuncMaskBack = mask; break; case GraphicsContext3D::FRONT: m_stencilFuncRef = ref; m_stencilFuncMask = mask; break; case GraphicsContext3D::BACK: m_stencilFuncRefBack = ref; m_stencilFuncMaskBack = mask; break; default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return; } m_context->stencilFuncSeparate(face, func, ref, mask); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::stencilMask(GC3Duint mask) { if (isContextLost()) return; m_stencilMask = mask; m_stencilMaskBack = mask; m_context->stencilMask(mask); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::stencilMaskSeparate(GC3Denum face, GC3Duint mask) { if (isContextLost()) return; switch (face) { case GraphicsContext3D::FRONT_AND_BACK: m_stencilMask = mask; m_stencilMaskBack = mask; break; case GraphicsContext3D::FRONT: m_stencilMask = mask; break; case GraphicsContext3D::BACK: m_stencilMaskBack = mask; break; default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return; } m_context->stencilMaskSeparate(face, mask); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::stencilOp(GC3Denum fail, GC3Denum zfail, GC3Denum zpass) { if (isContextLost()) return; m_context->stencilOp(fail, zfail, zpass); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::stencilOpSeparate(GC3Denum face, GC3Denum fail, GC3Denum zfail, GC3Denum zpass) { if (isContextLost()) return; m_context->stencilOpSeparate(face, fail, zfail, zpass); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::texImage2DBase(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, void* pixels, ExceptionCode& ec) { // FIXME: For now we ignore any errors returned ec = 0; if (!validateTexFuncParameters(target, level, internalformat, width, height, border, format, type)) return; WebGLTexture* tex = validateTextureBinding(target, true); if (!tex) return; if (!isGLES2NPOTStrict()) { if (level && WebGLTexture::isNPOT(width, height)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } } if (!pixels && !isResourceSafe()) { bool succeed = m_context->texImage2DResourceSafe(target, level, internalformat, width, height, border, format, type, m_unpackAlignment); if (!succeed) return; } else { m_context->texImage2D(target, level, internalformat, width, height, border, format, type, pixels); } tex->setLevelInfo(target, level, internalformat, width, height, type); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::texImage2DImpl(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Denum format, GC3Denum type, Image* image, bool flipY, bool premultiplyAlpha, ExceptionCode& ec) { ec = 0; Vector data; if (!m_context->extractImageData(image, format, type, flipY, premultiplyAlpha, m_unpackColorspaceConversion == GraphicsContext3D::NONE, data)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } if (m_unpackAlignment != 1) m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1); texImage2DBase(target, level, internalformat, image->width(), image->height(), 0, format, type, data.data(), ec); if (m_unpackAlignment != 1) m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment); } void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, ArrayBufferView* pixels, ExceptionCode& ec) { if (isContextLost() || !validateTexFuncData(width, height, format, type, pixels)) return; void* data = pixels ? pixels->baseAddress() : 0; Vector tempData; bool changeUnpackAlignment = false; if (data && (m_unpackFlipY || m_unpackPremultiplyAlpha)) { if (!m_context->extractTextureData(width, height, format, type, m_unpackAlignment, m_unpackFlipY, m_unpackPremultiplyAlpha, data, tempData)) return; data = tempData.data(); changeUnpackAlignment = true; } if (changeUnpackAlignment) m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1); texImage2DBase(target, level, internalformat, width, height, border, format, type, data, ec); if (changeUnpackAlignment) m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment); } void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Denum format, GC3Denum type, ImageData* pixels, ExceptionCode& ec) { ec = 0; if (isContextLost()) return; Vector data; if (!m_context->extractImageData(pixels, format, type, m_unpackFlipY, m_unpackPremultiplyAlpha, data)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } if (m_unpackAlignment != 1) m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1); texImage2DBase(target, level, internalformat, pixels->width(), pixels->height(), 0, format, type, data.data(), ec); if (m_unpackAlignment != 1) m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment); } void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Denum format, GC3Denum type, HTMLImageElement* image, ExceptionCode& ec) { ec = 0; if (isContextLost()) return; if (!validateHTMLImageElement(image)) return; if (wouldTaintOrigin(image)) { ec = SECURITY_ERR; return; } texImage2DImpl(target, level, internalformat, format, type, image->cachedImage()->image(), m_unpackFlipY, m_unpackPremultiplyAlpha, ec); } void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Denum format, GC3Denum type, HTMLCanvasElement* canvas, ExceptionCode& ec) { ec = 0; if (isContextLost()) return; if (!canvas || !canvas->buffer()) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } if (wouldTaintOrigin(canvas)) { ec = SECURITY_ERR; return; } RefPtr imageData = canvas->getImageData(); if (imageData) texImage2D(target, level, internalformat, format, type, imageData.get(), ec); else texImage2DImpl(target, level, internalformat, format, type, canvas->copiedImage(), m_unpackFlipY, m_unpackPremultiplyAlpha, ec); } #if ENABLE(VIDEO) PassRefPtr WebGLRenderingContext::videoFrameToImage(HTMLVideoElement* video, ExceptionCode& ec) { if (!video || !video->videoWidth() || !video->videoHeight()) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return 0; } IntSize size(video->videoWidth(), video->videoHeight()); ImageBuffer* buf = m_videoCache.imageBuffer(size); if (!buf) { m_context->synthesizeGLError(GraphicsContext3D::OUT_OF_MEMORY); return 0; } if (wouldTaintOrigin(video)) { ec = SECURITY_ERR; return 0; } IntRect destRect(0, 0, size.width(), size.height()); // FIXME: Turn this into a GPU-GPU texture copy instead of CPU readback. video->paintCurrentFrameInContext(buf->context(), destRect); return buf->copyImage(); } void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Denum format, GC3Denum type, HTMLVideoElement* video, ExceptionCode& ec) { ec = 0; if (isContextLost()) return; RefPtr image = videoFrameToImage(video, ec); if (!image) return; texImage2DImpl(target, level, internalformat, format, type, image.get(), m_unpackFlipY, m_unpackPremultiplyAlpha, ec); } #endif void WebGLRenderingContext::texParameter(GC3Denum target, GC3Denum pname, GC3Dfloat paramf, GC3Dint parami, bool isFloat) { if (isContextLost()) return; WebGLTexture* tex = validateTextureBinding(target, false); if (!tex) return; switch (pname) { case GraphicsContext3D::TEXTURE_MIN_FILTER: case GraphicsContext3D::TEXTURE_MAG_FILTER: break; case GraphicsContext3D::TEXTURE_WRAP_S: case GraphicsContext3D::TEXTURE_WRAP_T: if ((isFloat && paramf != GraphicsContext3D::CLAMP_TO_EDGE && paramf != GraphicsContext3D::MIRRORED_REPEAT && paramf != GraphicsContext3D::REPEAT) || (!isFloat && parami != GraphicsContext3D::CLAMP_TO_EDGE && parami != GraphicsContext3D::MIRRORED_REPEAT && parami != GraphicsContext3D::REPEAT)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return; } break; default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return; } if (isFloat) { tex->setParameterf(pname, paramf); m_context->texParameterf(target, pname, paramf); } else { tex->setParameteri(pname, parami); m_context->texParameteri(target, pname, parami); } cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::texParameterf(GC3Denum target, GC3Denum pname, GC3Dfloat param) { texParameter(target, pname, param, 0, true); } void WebGLRenderingContext::texParameteri(GC3Denum target, GC3Denum pname, GC3Dint param) { texParameter(target, pname, 0, param, false); } void WebGLRenderingContext::texSubImage2DBase(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, void* pixels, ExceptionCode& ec) { // FIXME: For now we ignore any errors returned ec = 0; if (isContextLost()) return; if (!validateTexFuncParameters(target, level, format, width, height, 0, format, type)) return; if (!validateSize(xoffset, yoffset)) return; WebGLTexture* tex = validateTextureBinding(target, true); if (!tex) return; if (xoffset + width > tex->getWidth(target, level) || yoffset + height > tex->getHeight(target, level)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } if (tex->getInternalFormat(target, level) != format || tex->getType(target, level) != type) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::texSubImage2DImpl(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Denum format, GC3Denum type, Image* image, bool flipY, bool premultiplyAlpha, ExceptionCode& ec) { ec = 0; if (isContextLost()) return; Vector data; if (!m_context->extractImageData(image, format, type, flipY, premultiplyAlpha, m_unpackColorspaceConversion == GraphicsContext3D::NONE, data)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } texSubImage2DBase(target, level, xoffset, yoffset, image->width(), image->height(), format, type, data.data(), ec); } void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, ArrayBufferView* pixels, ExceptionCode& ec) { if (isContextLost() || !validateTexFuncData(width, height, format, type, pixels)) return; void* data = pixels ? pixels->baseAddress() : 0; Vector tempData; bool changeUnpackAlignment = false; if (data && (m_unpackFlipY || m_unpackPremultiplyAlpha)) { if (!m_context->extractTextureData(width, height, format, type, m_unpackAlignment, m_unpackFlipY, m_unpackPremultiplyAlpha, data, tempData)) return; data = tempData.data(); changeUnpackAlignment = true; } if (changeUnpackAlignment) m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1); texSubImage2DBase(target, level, xoffset, yoffset, width, height, format, type, data, ec); if (changeUnpackAlignment) m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment); } void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Denum format, GC3Denum type, ImageData* pixels, ExceptionCode& ec) { ec = 0; if (isContextLost()) return; Vector data; if (!m_context->extractImageData(pixels, format, type, m_unpackFlipY, m_unpackPremultiplyAlpha, data)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } texSubImage2DBase(target, level, xoffset, yoffset, pixels->width(), pixels->height(), format, type, data.data(), ec); } void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Denum format, GC3Denum type, HTMLImageElement* image, ExceptionCode& ec) { ec = 0; if (isContextLost()) return; if (!validateHTMLImageElement(image)) return; if (wouldTaintOrigin(image)) { ec = SECURITY_ERR; return; } texSubImage2DImpl(target, level, xoffset, yoffset, format, type, image->cachedImage()->image(), m_unpackFlipY, m_unpackPremultiplyAlpha, ec); } void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Denum format, GC3Denum type, HTMLCanvasElement* canvas, ExceptionCode& ec) { ec = 0; if (isContextLost()) return; if (!canvas || !canvas->buffer()) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } if (wouldTaintOrigin(canvas)) { ec = SECURITY_ERR; return; } RefPtr imageData = canvas->getImageData(); if (imageData) texSubImage2D(target, level, xoffset, yoffset, format, type, imageData.get(), ec); else texSubImage2DImpl(target, level, xoffset, yoffset, format, type, canvas->copiedImage(), m_unpackFlipY, m_unpackPremultiplyAlpha, ec); } #if ENABLE(VIDEO) void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Denum format, GC3Denum type, HTMLVideoElement* video, ExceptionCode& ec) { ec = 0; if (isContextLost()) return; RefPtr image = videoFrameToImage(video, ec); if (!image) return; texSubImage2DImpl(target, level, xoffset, yoffset, format, type, image.get(), m_unpackFlipY, m_unpackPremultiplyAlpha, ec); } #endif void WebGLRenderingContext::uniform1f(const WebGLUniformLocation* location, GC3Dfloat x, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !location) return; if (location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->uniform1f(location->location(), x); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform1fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !validateUniformParameters(location, v, 1)) return; m_context->uniform1fv(location->location(), v->data(), v->length()); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform1fv(const WebGLUniformLocation* location, GC3Dfloat* v, GC3Dsizei size, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !validateUniformParameters(location, v, size, 1)) return; m_context->uniform1fv(location->location(), v, size); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform1i(const WebGLUniformLocation* location, GC3Dint x, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !location) return; if (location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->uniform1i(location->location(), x); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform1iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !validateUniformParameters(location, v, 1)) return; m_context->uniform1iv(location->location(), v->data(), v->length()); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform1iv(const WebGLUniformLocation* location, GC3Dint* v, GC3Dsizei size, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !validateUniformParameters(location, v, size, 1)) return; m_context->uniform1iv(location->location(), v, size); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform2f(const WebGLUniformLocation* location, GC3Dfloat x, GC3Dfloat y, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !location) return; if (location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->uniform2f(location->location(), x, y); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform2fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !validateUniformParameters(location, v, 2)) return; m_context->uniform2fv(location->location(), v->data(), v->length() / 2); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform2fv(const WebGLUniformLocation* location, GC3Dfloat* v, GC3Dsizei size, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !validateUniformParameters(location, v, size, 2)) return; m_context->uniform2fv(location->location(), v, size / 2); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform2i(const WebGLUniformLocation* location, GC3Dint x, GC3Dint y, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !location) return; if (location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->uniform2i(location->location(), x, y); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform2iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !validateUniformParameters(location, v, 2)) return; m_context->uniform2iv(location->location(), v->data(), v->length() / 2); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform2iv(const WebGLUniformLocation* location, GC3Dint* v, GC3Dsizei size, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !validateUniformParameters(location, v, size, 2)) return; m_context->uniform2iv(location->location(), v, size / 2); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform3f(const WebGLUniformLocation* location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !location) return; if (location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->uniform3f(location->location(), x, y, z); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform3fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !validateUniformParameters(location, v, 3)) return; m_context->uniform3fv(location->location(), v->data(), v->length() / 3); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform3fv(const WebGLUniformLocation* location, GC3Dfloat* v, GC3Dsizei size, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !validateUniformParameters(location, v, size, 3)) return; m_context->uniform3fv(location->location(), v, size / 3); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform3i(const WebGLUniformLocation* location, GC3Dint x, GC3Dint y, GC3Dint z, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !location) return; if (location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->uniform3i(location->location(), x, y, z); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform3iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !validateUniformParameters(location, v, 3)) return; m_context->uniform3iv(location->location(), v->data(), v->length() / 3); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform3iv(const WebGLUniformLocation* location, GC3Dint* v, GC3Dsizei size, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !validateUniformParameters(location, v, size, 3)) return; m_context->uniform3iv(location->location(), v, size / 3); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform4f(const WebGLUniformLocation* location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, GC3Dfloat w, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !location) return; if (location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->uniform4f(location->location(), x, y, z, w); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform4fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !validateUniformParameters(location, v, 4)) return; m_context->uniform4fv(location->location(), v->data(), v->length() / 4); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform4fv(const WebGLUniformLocation* location, GC3Dfloat* v, GC3Dsizei size, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !validateUniformParameters(location, v, size, 4)) return; m_context->uniform4fv(location->location(), v, size / 4); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform4i(const WebGLUniformLocation* location, GC3Dint x, GC3Dint y, GC3Dint z, GC3Dint w, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !location) return; if (location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->uniform4i(location->location(), x, y, z, w); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform4iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !validateUniformParameters(location, v, 4)) return; m_context->uniform4iv(location->location(), v->data(), v->length() / 4); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform4iv(const WebGLUniformLocation* location, GC3Dint* v, GC3Dsizei size, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !validateUniformParameters(location, v, size, 4)) return; m_context->uniform4iv(location->location(), v, size / 4); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniformMatrix2fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !validateUniformMatrixParameters(location, transpose, v, 4)) return; m_context->uniformMatrix2fv(location->location(), transpose, v->data(), v->length() / 4); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniformMatrix2fv(const WebGLUniformLocation* location, GC3Dboolean transpose, GC3Dfloat* v, GC3Dsizei size, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !validateUniformMatrixParameters(location, transpose, v, size, 4)) return; m_context->uniformMatrix2fv(location->location(), transpose, v, size / 4); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniformMatrix3fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !validateUniformMatrixParameters(location, transpose, v, 9)) return; m_context->uniformMatrix3fv(location->location(), transpose, v->data(), v->length() / 9); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniformMatrix3fv(const WebGLUniformLocation* location, GC3Dboolean transpose, GC3Dfloat* v, GC3Dsizei size, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !validateUniformMatrixParameters(location, transpose, v, size, 9)) return; m_context->uniformMatrix3fv(location->location(), transpose, v, size / 9); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniformMatrix4fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !validateUniformMatrixParameters(location, transpose, v, 16)) return; m_context->uniformMatrix4fv(location->location(), transpose, v->data(), v->length() / 16); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniformMatrix4fv(const WebGLUniformLocation* location, GC3Dboolean transpose, GC3Dfloat* v, GC3Dsizei size, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !validateUniformMatrixParameters(location, transpose, v, size, 16)) return; m_context->uniformMatrix4fv(location->location(), transpose, v, size / 16); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::useProgram(WebGLProgram* program, ExceptionCode& ec) { UNUSED_PARAM(ec); bool deleted; if (!checkObjectToBeBound(program, deleted)) return; if (deleted) program = 0; if (program && !program->getLinkStatus()) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); cleanupAfterGraphicsCall(false); return; } if (m_currentProgram != program) { if (m_currentProgram) m_currentProgram->onDetached(); m_currentProgram = program; m_context->useProgram(objectOrZero(program)); if (program) program->onAttached(); } cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::validateProgram(WebGLProgram* program, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost() || !validateWebGLObject(program)) return; m_context->validateProgram(objectOrZero(program)); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::vertexAttrib1f(GC3Duint index, GC3Dfloat v0) { vertexAttribfImpl(index, 1, v0, 0.0f, 0.0f, 1.0f); } void WebGLRenderingContext::vertexAttrib1fv(GC3Duint index, Float32Array* v) { vertexAttribfvImpl(index, v, 1); } void WebGLRenderingContext::vertexAttrib1fv(GC3Duint index, GC3Dfloat* v, GC3Dsizei size) { vertexAttribfvImpl(index, v, size, 1); } void WebGLRenderingContext::vertexAttrib2f(GC3Duint index, GC3Dfloat v0, GC3Dfloat v1) { vertexAttribfImpl(index, 2, v0, v1, 0.0f, 1.0f); } void WebGLRenderingContext::vertexAttrib2fv(GC3Duint index, Float32Array* v) { vertexAttribfvImpl(index, v, 2); } void WebGLRenderingContext::vertexAttrib2fv(GC3Duint index, GC3Dfloat* v, GC3Dsizei size) { vertexAttribfvImpl(index, v, size, 2); } void WebGLRenderingContext::vertexAttrib3f(GC3Duint index, GC3Dfloat v0, GC3Dfloat v1, GC3Dfloat v2) { vertexAttribfImpl(index, 3, v0, v1, v2, 1.0f); } void WebGLRenderingContext::vertexAttrib3fv(GC3Duint index, Float32Array* v) { vertexAttribfvImpl(index, v, 3); } void WebGLRenderingContext::vertexAttrib3fv(GC3Duint index, GC3Dfloat* v, GC3Dsizei size) { vertexAttribfvImpl(index, v, size, 3); } void WebGLRenderingContext::vertexAttrib4f(GC3Duint index, GC3Dfloat v0, GC3Dfloat v1, GC3Dfloat v2, GC3Dfloat v3) { vertexAttribfImpl(index, 4, v0, v1, v2, v3); } void WebGLRenderingContext::vertexAttrib4fv(GC3Duint index, Float32Array* v) { vertexAttribfvImpl(index, v, 4); } void WebGLRenderingContext::vertexAttrib4fv(GC3Duint index, GC3Dfloat* v, GC3Dsizei size) { vertexAttribfvImpl(index, v, size, 4); } void WebGLRenderingContext::vertexAttribPointer(GC3Duint index, GC3Dint size, GC3Denum type, GC3Dboolean normalized, GC3Dsizei stride, long long offset, ExceptionCode& ec) { UNUSED_PARAM(ec); if (isContextLost()) return; switch (type) { case GraphicsContext3D::BYTE: case GraphicsContext3D::UNSIGNED_BYTE: case GraphicsContext3D::SHORT: case GraphicsContext3D::UNSIGNED_SHORT: case GraphicsContext3D::FLOAT: break; default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return; } if (index >= m_maxVertexAttribs) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } if (size < 1 || size > 4 || stride < 0 || stride > 255 || offset < 0) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } if (!m_boundArrayBuffer) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } // Determine the number of elements the bound buffer can hold, given the offset, size, type and stride unsigned int typeSize = sizeInBytes(type); if (!typeSize) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return; } if ((stride % typeSize) || (static_cast(offset) % typeSize)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } GC3Dsizei bytesPerElement = size * typeSize; GC3Dsizei validatedStride = stride ? stride : bytesPerElement; WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(index); state.bufferBinding = m_boundArrayBuffer; state.bytesPerElement = bytesPerElement; state.size = size; state.type = type; state.normalized = normalized; state.stride = validatedStride; state.originalStride = stride; state.offset = static_cast(offset); m_context->vertexAttribPointer(index, size, type, normalized, stride, static_cast(offset)); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::viewport(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height) { if (isContextLost()) return; if (isnan(x)) x = 0; if (isnan(y)) y = 0; if (isnan(width)) width = 100; if (isnan(height)) height = 100; if (!validateSize(width, height)) return; m_context->viewport(x, y, width, height); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::forceLostContext(WebGLRenderingContext::LostContextMode mode) { if (isContextLost()) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } loseContext(); if (mode == RealLostContext) m_restoreTimer.startOneShot(0); } void WebGLRenderingContext::forceRestoreContext() { if (!isContextLost()) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } maybeRestoreContext(SyntheticLostContext); } void WebGLRenderingContext::loseContext() { m_contextLost = true; detachAndRemoveAllObjects(); // There is no direct way to clear errors from a GL implementation and // looping until getError() becomes NO_ERROR might cause an infinite loop if // the driver or context implementation had a bug. So, loop a reasonably // large number of times to clear any existing errors. for (int i = 0; i < 100; ++i) { if (m_context->getError() == GraphicsContext3D::NO_ERROR) break; } m_context->synthesizeGLError(GraphicsContext3D::CONTEXT_LOST_WEBGL); RefPtr event = WebGLContextEvent::create(eventNames().webglcontextlostEvent, false, true, ""); canvas()->dispatchEvent(event); m_restoreAllowed = event->defaultPrevented(); } void WebGLRenderingContext::maybeRestoreContext(WebGLRenderingContext::LostContextMode mode) { if (!m_contextLost) { ASSERT(mode == SyntheticLostContext); m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } // The rendering context is not restored unless the default // behavior of the webglcontextlost event was prevented earlier. if (!m_restoreAllowed) { if (mode == SyntheticLostContext) m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } int contextLostReason = m_context->getExtensions()->getGraphicsResetStatusARB(); switch (contextLostReason) { case GraphicsContext3D::NO_ERROR: // The GraphicsContext3D implementation might not fully // support GL_ARB_robustness semantics yet. Alternatively, the // WebGL WEBKIT_lose_context extension might have been used to // force a lost context. break; case Extensions3D::GUILTY_CONTEXT_RESET_ARB: // The rendering context is not restored if this context was // guilty of causing the graphics reset. printWarningToConsole("WARNING: WebGL content on the page caused the graphics card to reset; not restoring the context"); return; case Extensions3D::INNOCENT_CONTEXT_RESET_ARB: // Always allow the context to be restored. break; case Extensions3D::UNKNOWN_CONTEXT_RESET_ARB: // Warn. Ideally, prompt the user telling them that WebGL // content on the page might have caused the graphics card to // reset and ask them whether they want to continue running // the content. Only if they say "yes" should we start // attempting to restore the context. printWarningToConsole("WARNING: WebGL content on the page might have caused the graphics card to reset"); break; } #if PLATFORM(ANDROID) RefPtr context(GraphicsContext3D::create(canvas(), m_attributes, 0)); #else RefPtr context(GraphicsContext3D::create(m_attributes, canvas()->document()->view()->root()->hostWindow())); #endif if (!context) { if (mode == RealLostContext) m_restoreTimer.startOneShot(secondsBetweenRestoreAttempts); else // This likely shouldn't happen but is the best way to report it to the WebGL app. m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context = context; m_contextLost = false; initializeNewContext(); canvas()->dispatchEvent(WebGLContextEvent::create(eventNames().webglcontextrestoredEvent, false, true, "")); } void WebGLRenderingContext::removeObject(WebGLObject* object) { m_canvasObjects.remove(object); } void WebGLRenderingContext::addObject(WebGLObject* object) { ASSERT(!isContextLost()); removeObject(object); m_canvasObjects.add(object); } void WebGLRenderingContext::detachAndRemoveAllObjects() { HashSet >::iterator pend = m_canvasObjects.end(); for (HashSet >::iterator it = m_canvasObjects.begin(); it != pend; ++it) (*it)->detachContext(); m_canvasObjects.clear(); } WebGLTexture* WebGLRenderingContext::findTexture(Platform3DObject obj) { if (!obj) return 0; HashSet >::iterator pend = m_canvasObjects.end(); for (HashSet >::iterator it = m_canvasObjects.begin(); it != pend; ++it) { if ((*it)->isTexture() && (*it)->object() == obj) return reinterpret_cast((*it).get()); } return 0; } WebGLRenderbuffer* WebGLRenderingContext::findRenderbuffer(Platform3DObject obj) { if (!obj) return 0; HashSet >::iterator pend = m_canvasObjects.end(); for (HashSet >::iterator it = m_canvasObjects.begin(); it != pend; ++it) { if ((*it)->isRenderbuffer() && (*it)->object() == obj) return reinterpret_cast((*it).get()); } return 0; } WebGLBuffer* WebGLRenderingContext::findBuffer(Platform3DObject obj) { if (!obj) return 0; HashSet >::iterator pend = m_canvasObjects.end(); for (HashSet >::iterator it = m_canvasObjects.begin(); it != pend; ++it) { if ((*it)->isBuffer() && (*it)->object() == obj) return reinterpret_cast((*it).get()); } return 0; } WebGLShader* WebGLRenderingContext::findShader(Platform3DObject obj) { if (!obj) return 0; HashSet >::iterator pend = m_canvasObjects.end(); for (HashSet >::iterator it = m_canvasObjects.begin(); it != pend; ++it) { if ((*it)->isShader() && (*it)->object() == obj) return reinterpret_cast((*it).get()); } return 0; } WebGLGetInfo WebGLRenderingContext::getBooleanParameter(GC3Denum pname) { GC3Dboolean value = 0; m_context->getBooleanv(pname, &value); return WebGLGetInfo(static_cast(value)); } WebGLGetInfo WebGLRenderingContext::getBooleanArrayParameter(GC3Denum pname) { if (pname != GraphicsContext3D::COLOR_WRITEMASK) { notImplemented(); return WebGLGetInfo(0, 0); } GC3Dboolean value[4] = {0}; m_context->getBooleanv(pname, value); bool boolValue[4]; for (int ii = 0; ii < 4; ++ii) boolValue[ii] = static_cast(value[ii]); return WebGLGetInfo(boolValue, 4); } WebGLGetInfo WebGLRenderingContext::getFloatParameter(GC3Denum pname) { GC3Dfloat value = 0; m_context->getFloatv(pname, &value); return WebGLGetInfo(value); } WebGLGetInfo WebGLRenderingContext::getIntParameter(GC3Denum pname) { GC3Dint value = 0; m_context->getIntegerv(pname, &value); return WebGLGetInfo(value); } WebGLGetInfo WebGLRenderingContext::getUnsignedIntParameter(GC3Denum pname) { GC3Dint value = 0; m_context->getIntegerv(pname, &value); return WebGLGetInfo(static_cast(value)); } WebGLGetInfo WebGLRenderingContext::getWebGLFloatArrayParameter(GC3Denum pname) { GC3Dfloat value[4] = {0}; m_context->getFloatv(pname, value); unsigned length = 0; switch (pname) { case GraphicsContext3D::ALIASED_POINT_SIZE_RANGE: case GraphicsContext3D::ALIASED_LINE_WIDTH_RANGE: case GraphicsContext3D::DEPTH_RANGE: length = 2; break; case GraphicsContext3D::BLEND_COLOR: case GraphicsContext3D::COLOR_CLEAR_VALUE: length = 4; break; default: notImplemented(); } return WebGLGetInfo(Float32Array::create(value, length)); } WebGLGetInfo WebGLRenderingContext::getWebGLIntArrayParameter(GC3Denum pname) { GC3Dint value[4] = {0}; m_context->getIntegerv(pname, value); unsigned length = 0; switch (pname) { case GraphicsContext3D::MAX_VIEWPORT_DIMS: length = 2; break; case GraphicsContext3D::SCISSOR_BOX: case GraphicsContext3D::VIEWPORT: length = 4; break; default: notImplemented(); } return WebGLGetInfo(Int32Array::create(value, length)); } void WebGLRenderingContext::handleNPOTTextures(bool prepareToDraw) { bool resetActiveUnit = false; for (unsigned ii = 0; ii < m_textureUnits.size(); ++ii) { if ((m_textureUnits[ii].m_texture2DBinding && m_textureUnits[ii].m_texture2DBinding->needToUseBlackTexture()) || (m_textureUnits[ii].m_textureCubeMapBinding && m_textureUnits[ii].m_textureCubeMapBinding->needToUseBlackTexture())) { if (ii != m_activeTextureUnit) { m_context->activeTexture(ii); resetActiveUnit = true; } else if (resetActiveUnit) { m_context->activeTexture(ii); resetActiveUnit = false; } WebGLTexture* tex2D; WebGLTexture* texCubeMap; if (prepareToDraw) { tex2D = m_blackTexture2D.get(); texCubeMap = m_blackTextureCubeMap.get(); } else { tex2D = m_textureUnits[ii].m_texture2DBinding.get(); texCubeMap = m_textureUnits[ii].m_textureCubeMapBinding.get(); } if (m_textureUnits[ii].m_texture2DBinding && m_textureUnits[ii].m_texture2DBinding->needToUseBlackTexture()) m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, objectOrZero(tex2D)); if (m_textureUnits[ii].m_textureCubeMapBinding && m_textureUnits[ii].m_textureCubeMapBinding->needToUseBlackTexture()) m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, objectOrZero(texCubeMap)); } } if (resetActiveUnit) m_context->activeTexture(m_activeTextureUnit); } void WebGLRenderingContext::createFallbackBlackTextures1x1() { unsigned char black[] = {0, 0, 0, 255}; m_blackTexture2D = createTexture(); m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_blackTexture2D->object()); m_context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::RGBA, 1, 1, 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0); m_blackTextureCubeMap = createTexture(); m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, m_blackTextureCubeMap->object()); m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X, 0, GraphicsContext3D::RGBA, 1, 1, 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GraphicsContext3D::RGBA, 1, 1, 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GraphicsContext3D::RGBA, 1, 1, 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GraphicsContext3D::RGBA, 1, 1, 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GraphicsContext3D::RGBA, 1, 1, 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GraphicsContext3D::RGBA, 1, 1, 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, 0); } bool WebGLRenderingContext::isTexInternalFormatColorBufferCombinationValid(GC3Denum texInternalFormat, GC3Denum colorBufferFormat) { switch (colorBufferFormat) { case GraphicsContext3D::ALPHA: if (texInternalFormat == GraphicsContext3D::ALPHA) return true; break; case GraphicsContext3D::RGB: if (texInternalFormat == GraphicsContext3D::LUMINANCE || texInternalFormat == GraphicsContext3D::RGB) return true; break; case GraphicsContext3D::RGBA: return true; } return false; } GC3Denum WebGLRenderingContext::getBoundFramebufferColorFormat() { if (m_framebufferBinding && m_framebufferBinding->object()) return m_framebufferBinding->getColorBufferFormat(); if (m_attributes.alpha) return GraphicsContext3D::RGBA; return GraphicsContext3D::RGB; } int WebGLRenderingContext::getBoundFramebufferWidth() { if (m_framebufferBinding && m_framebufferBinding->object()) return m_framebufferBinding->getWidth(); return m_context->getInternalFramebufferSize().width(); } int WebGLRenderingContext::getBoundFramebufferHeight() { if (m_framebufferBinding && m_framebufferBinding->object()) return m_framebufferBinding->getHeight(); return m_context->getInternalFramebufferSize().height(); } WebGLTexture* WebGLRenderingContext::validateTextureBinding(GC3Denum target, bool useSixEnumsForCubeMap) { WebGLTexture* tex = 0; switch (target) { case GraphicsContext3D::TEXTURE_2D: tex = m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get(); break; case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X: case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X: case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y: case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y: case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z: case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z: if (!useSixEnumsForCubeMap) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return 0; } tex = m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding.get(); break; case GraphicsContext3D::TEXTURE_CUBE_MAP: if (useSixEnumsForCubeMap) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return 0; } tex = m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding.get(); break; default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return 0; } if (!tex) m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return tex; } bool WebGLRenderingContext::validateLocationLength(const String& string) { const unsigned maxWebGLLocationLength = 256; if (string.length() > maxWebGLLocationLength) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return false; } return true; } bool WebGLRenderingContext::validateSize(GC3Dint x, GC3Dint y) { if (x < 0 || y < 0) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return false; } return true; } bool WebGLRenderingContext::validateString(const String& string) { for (size_t i = 0; i < string.length(); ++i) { if (!validateCharacter(string[i])) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return false; } } return true; } bool WebGLRenderingContext::validateTexFuncFormatAndType(GC3Denum format, GC3Denum type) { switch (format) { case GraphicsContext3D::ALPHA: case GraphicsContext3D::LUMINANCE: case GraphicsContext3D::LUMINANCE_ALPHA: case GraphicsContext3D::RGB: case GraphicsContext3D::RGBA: break; default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return false; } switch (type) { case GraphicsContext3D::UNSIGNED_BYTE: case GraphicsContext3D::UNSIGNED_SHORT_5_6_5: case GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4: case GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1: break; case GraphicsContext3D::FLOAT: if (m_oesTextureFloat) break; m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return false; default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return false; } // Verify that the combination of format and type is supported. switch (format) { case GraphicsContext3D::ALPHA: case GraphicsContext3D::LUMINANCE: case GraphicsContext3D::LUMINANCE_ALPHA: if (type != GraphicsContext3D::UNSIGNED_BYTE && type != GraphicsContext3D::FLOAT) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return false; } break; case GraphicsContext3D::RGB: if (type != GraphicsContext3D::UNSIGNED_BYTE && type != GraphicsContext3D::UNSIGNED_SHORT_5_6_5 && type != GraphicsContext3D::FLOAT) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return false; } break; case GraphicsContext3D::RGBA: if (type != GraphicsContext3D::UNSIGNED_BYTE && type != GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4 && type != GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1 && type != GraphicsContext3D::FLOAT) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return false; } break; default: ASSERT_NOT_REACHED(); } return true; } bool WebGLRenderingContext::validateTexFuncLevel(GC3Denum target, GC3Dint level) { if (level < 0) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return false; } switch (target) { case GraphicsContext3D::TEXTURE_2D: if (level > m_maxTextureLevel) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return false; } break; case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X: case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X: case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y: case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y: case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z: case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z: if (level > m_maxCubeMapTextureLevel) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return false; } break; } // This function only checks if level is legal, so we return true and don't // generate INVALID_ENUM if target is illegal. return true; } bool WebGLRenderingContext::validateTexFuncParameters(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type) { // We absolutely have to validate the format and type combination. // The texImage2D entry points taking HTMLImage, etc. will produce // temporary data based on this combination, so it must be legal. if (!validateTexFuncFormatAndType(format, type) || !validateTexFuncLevel(target, level)) return false; if (width < 0 || height < 0) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return false; } switch (target) { case GraphicsContext3D::TEXTURE_2D: if (width > m_maxTextureSize || height > m_maxTextureSize) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return false; } break; case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X: case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X: case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y: case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y: case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z: case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z: if (width != height || width > m_maxCubeMapTextureSize) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return false; } break; default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return false; } if (format != internalformat) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return false; } if (border) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return false; } return true; } bool WebGLRenderingContext::validateTexFuncData(GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, ArrayBufferView* pixels) { if (!pixels) return true; if (!validateTexFuncFormatAndType(format, type)) return false; switch (type) { case GraphicsContext3D::UNSIGNED_BYTE: if (!pixels->isUnsignedByteArray()) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return false; } break; case GraphicsContext3D::UNSIGNED_SHORT_5_6_5: case GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4: case GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1: if (!pixels->isUnsignedShortArray()) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return false; } break; case GraphicsContext3D::FLOAT: // OES_texture_float if (!pixels->isFloatArray()) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return false; } break; default: ASSERT_NOT_REACHED(); } unsigned int totalBytesRequired; GC3Denum error = m_context->computeImageSizeInBytes(format, type, width, height, m_unpackAlignment, &totalBytesRequired, 0); if (error != GraphicsContext3D::NO_ERROR) { m_context->synthesizeGLError(error); return false; } if (pixels->byteLength() < totalBytesRequired) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return false; } return true; } bool WebGLRenderingContext::validateDrawMode(GC3Denum mode) { switch (mode) { case GraphicsContext3D::POINTS: case GraphicsContext3D::LINE_STRIP: case GraphicsContext3D::LINE_LOOP: case GraphicsContext3D::LINES: case GraphicsContext3D::TRIANGLE_STRIP: case GraphicsContext3D::TRIANGLE_FAN: case GraphicsContext3D::TRIANGLES: return true; default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return false; } } bool WebGLRenderingContext::validateStencilSettings() { if (m_stencilMask != m_stencilMaskBack || m_stencilFuncRef != m_stencilFuncRefBack || m_stencilFuncMask != m_stencilFuncMaskBack) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return false; } return true; } bool WebGLRenderingContext::validateStencilFunc(GC3Denum func) { switch (func) { case GraphicsContext3D::NEVER: case GraphicsContext3D::LESS: case GraphicsContext3D::LEQUAL: case GraphicsContext3D::GREATER: case GraphicsContext3D::GEQUAL: case GraphicsContext3D::EQUAL: case GraphicsContext3D::NOTEQUAL: case GraphicsContext3D::ALWAYS: return true; default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return false; } } void WebGLRenderingContext::printWarningToConsole(const String& message) { canvas()->document()->frame()->domWindow()->console()->addMessage(HTMLMessageSource, LogMessageType, WarningMessageLevel, message, 0, canvas()->document()->url().string()); } bool WebGLRenderingContext::validateFramebufferFuncParameters(GC3Denum target, GC3Denum attachment) { if (target != GraphicsContext3D::FRAMEBUFFER) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return false; } switch (attachment) { case GraphicsContext3D::COLOR_ATTACHMENT0: case GraphicsContext3D::DEPTH_ATTACHMENT: case GraphicsContext3D::STENCIL_ATTACHMENT: case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT: break; default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return false; } return true; } bool WebGLRenderingContext::validateBlendEquation(GC3Denum mode) { switch (mode) { case GraphicsContext3D::FUNC_ADD: case GraphicsContext3D::FUNC_SUBTRACT: case GraphicsContext3D::FUNC_REVERSE_SUBTRACT: return true; default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return false; } } bool WebGLRenderingContext::validateBlendFuncFactors(GC3Denum src, GC3Denum dst) { if (((src == GraphicsContext3D::CONSTANT_COLOR || src == GraphicsContext3D::ONE_MINUS_CONSTANT_COLOR) && (dst == GraphicsContext3D::CONSTANT_ALPHA || dst == GraphicsContext3D::ONE_MINUS_CONSTANT_ALPHA)) || ((dst == GraphicsContext3D::CONSTANT_COLOR || dst == GraphicsContext3D::ONE_MINUS_CONSTANT_COLOR) && (src == GraphicsContext3D::CONSTANT_ALPHA || src == GraphicsContext3D::ONE_MINUS_CONSTANT_ALPHA))) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return false; } return true; } bool WebGLRenderingContext::validateCapability(GC3Denum cap) { switch (cap) { case GraphicsContext3D::BLEND: case GraphicsContext3D::CULL_FACE: case GraphicsContext3D::DEPTH_TEST: case GraphicsContext3D::DITHER: case GraphicsContext3D::POLYGON_OFFSET_FILL: case GraphicsContext3D::SAMPLE_ALPHA_TO_COVERAGE: case GraphicsContext3D::SAMPLE_COVERAGE: case GraphicsContext3D::SCISSOR_TEST: case GraphicsContext3D::STENCIL_TEST: return true; default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return false; } } bool WebGLRenderingContext::validateUniformParameters(const WebGLUniformLocation* location, Float32Array* v, GC3Dsizei requiredMinSize) { if (!v) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return false; } return validateUniformMatrixParameters(location, false, v->data(), v->length(), requiredMinSize); } bool WebGLRenderingContext::validateUniformParameters(const WebGLUniformLocation* location, Int32Array* v, GC3Dsizei requiredMinSize) { if (!v) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return false; } return validateUniformMatrixParameters(location, false, v->data(), v->length(), requiredMinSize); } bool WebGLRenderingContext::validateUniformParameters(const WebGLUniformLocation* location, void* v, GC3Dsizei size, GC3Dsizei requiredMinSize) { return validateUniformMatrixParameters(location, false, v, size, requiredMinSize); } bool WebGLRenderingContext::validateUniformMatrixParameters(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v, GC3Dsizei requiredMinSize) { if (!v) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return false; } return validateUniformMatrixParameters(location, transpose, v->data(), v->length(), requiredMinSize); } bool WebGLRenderingContext::validateUniformMatrixParameters(const WebGLUniformLocation* location, GC3Dboolean transpose, void* v, GC3Dsizei size, GC3Dsizei requiredMinSize) { if (!location) return false; if (location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return false; } if (!v) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return false; } if (transpose) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return false; } if (size < requiredMinSize || (size % requiredMinSize)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return false; } return true; } WebGLBuffer* WebGLRenderingContext::validateBufferDataParameters(GC3Denum target, GC3Denum usage) { WebGLBuffer* buffer = 0; switch (target) { case GraphicsContext3D::ELEMENT_ARRAY_BUFFER: buffer = m_boundVertexArrayObject->getElementArrayBuffer().get(); break; case GraphicsContext3D::ARRAY_BUFFER: buffer = m_boundArrayBuffer.get(); break; default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return 0; } if (!buffer) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return 0; } switch (usage) { case GraphicsContext3D::STREAM_DRAW: case GraphicsContext3D::STATIC_DRAW: case GraphicsContext3D::DYNAMIC_DRAW: return buffer; } m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return 0; } bool WebGLRenderingContext::validateHTMLImageElement(HTMLImageElement* image) { if (!image || !image->cachedImage()) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return false; } const KURL& url = image->cachedImage()->response().url(); if (url.isNull() || url.isEmpty() || !url.isValid()) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return false; } return true; } void WebGLRenderingContext::vertexAttribfImpl(GC3Duint index, GC3Dsizei expectedSize, GC3Dfloat v0, GC3Dfloat v1, GC3Dfloat v2, GC3Dfloat v3) { if (isContextLost()) return; if (index >= m_maxVertexAttribs) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } // In GL, we skip setting vertexAttrib0 values. if (index || isGLES2Compliant()) { switch (expectedSize) { case 1: m_context->vertexAttrib1f(index, v0); break; case 2: m_context->vertexAttrib2f(index, v0, v1); break; case 3: m_context->vertexAttrib3f(index, v0, v1, v2); break; case 4: m_context->vertexAttrib4f(index, v0, v1, v2, v3); break; } cleanupAfterGraphicsCall(false); } VertexAttribValue& attribValue = m_vertexAttribValue[index]; attribValue.value[0] = v0; attribValue.value[1] = v1; attribValue.value[2] = v2; attribValue.value[3] = v3; } void WebGLRenderingContext::vertexAttribfvImpl(GC3Duint index, Float32Array* v, GC3Dsizei expectedSize) { if (isContextLost()) return; if (!v) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } vertexAttribfvImpl(index, v->data(), v->length(), expectedSize); } void WebGLRenderingContext::vertexAttribfvImpl(GC3Duint index, GC3Dfloat* v, GC3Dsizei size, GC3Dsizei expectedSize) { if (isContextLost()) return; if (!v) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } if (size < expectedSize) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } if (index >= m_maxVertexAttribs) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } // In GL, we skip setting vertexAttrib0 values. if (index || isGLES2Compliant()) { switch (expectedSize) { case 1: m_context->vertexAttrib1fv(index, v); break; case 2: m_context->vertexAttrib2fv(index, v); break; case 3: m_context->vertexAttrib3fv(index, v); break; case 4: m_context->vertexAttrib4fv(index, v); break; } cleanupAfterGraphicsCall(false); } VertexAttribValue& attribValue = m_vertexAttribValue[index]; attribValue.initValue(); for (int ii = 0; ii < expectedSize; ++ii) attribValue.value[ii] = v[ii]; } void WebGLRenderingContext::initVertexAttrib0() { WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(0); m_vertexAttrib0Buffer = createBuffer(); m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, m_vertexAttrib0Buffer->object()); m_context->bufferData(GraphicsContext3D::ARRAY_BUFFER, 0, GraphicsContext3D::DYNAMIC_DRAW); m_context->vertexAttribPointer(0, 4, GraphicsContext3D::FLOAT, false, 0, 0); state.bufferBinding = m_vertexAttrib0Buffer; m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, 0); m_context->enableVertexAttribArray(0); m_vertexAttrib0BufferSize = 0; m_vertexAttrib0BufferValue[0] = 0.0f; m_vertexAttrib0BufferValue[1] = 0.0f; m_vertexAttrib0BufferValue[2] = 0.0f; m_vertexAttrib0BufferValue[3] = 1.0f; m_forceAttrib0BufferRefill = false; m_vertexAttrib0UsedBefore = false; } bool WebGLRenderingContext::simulateVertexAttrib0(GC3Dsizei numVertex) { const WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(0); const VertexAttribValue& attribValue = m_vertexAttribValue[0]; if (!m_currentProgram) return false; bool usingVertexAttrib0 = m_currentProgram->isUsingVertexAttrib0(); if (usingVertexAttrib0) m_vertexAttrib0UsedBefore = true; if (state.enabled && usingVertexAttrib0) return false; if (!usingVertexAttrib0 && !m_vertexAttrib0UsedBefore) return false; m_vertexAttrib0UsedBefore = true; m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, m_vertexAttrib0Buffer->object()); GC3Dsizeiptr bufferDataSize = (numVertex + 1) * 4 * sizeof(GC3Dfloat); if (bufferDataSize > m_vertexAttrib0BufferSize) { m_context->bufferData(GraphicsContext3D::ARRAY_BUFFER, bufferDataSize, 0, GraphicsContext3D::DYNAMIC_DRAW); m_vertexAttrib0BufferSize = bufferDataSize; m_forceAttrib0BufferRefill = true; } if (usingVertexAttrib0 && (m_forceAttrib0BufferRefill || attribValue.value[0] != m_vertexAttrib0BufferValue[0] || attribValue.value[1] != m_vertexAttrib0BufferValue[1] || attribValue.value[2] != m_vertexAttrib0BufferValue[2] || attribValue.value[3] != m_vertexAttrib0BufferValue[3])) { OwnArrayPtr bufferData = adoptArrayPtr(new GC3Dfloat[(numVertex + 1) * 4]); for (GC3Dsizei ii = 0; ii < numVertex + 1; ++ii) { bufferData[ii * 4] = attribValue.value[0]; bufferData[ii * 4 + 1] = attribValue.value[1]; bufferData[ii * 4 + 2] = attribValue.value[2]; bufferData[ii * 4 + 3] = attribValue.value[3]; } m_vertexAttrib0BufferValue[0] = attribValue.value[0]; m_vertexAttrib0BufferValue[1] = attribValue.value[1]; m_vertexAttrib0BufferValue[2] = attribValue.value[2]; m_vertexAttrib0BufferValue[3] = attribValue.value[3]; m_forceAttrib0BufferRefill = false; m_context->bufferSubData(GraphicsContext3D::ARRAY_BUFFER, 0, bufferDataSize, bufferData.get()); } m_context->vertexAttribPointer(0, 4, GraphicsContext3D::FLOAT, 0, 0, 0); return true; } void WebGLRenderingContext::restoreStatesAfterVertexAttrib0Simulation() { const WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(0); if (state.bufferBinding != m_vertexAttrib0Buffer) { m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, objectOrZero(state.bufferBinding.get())); m_context->vertexAttribPointer(0, state.size, state.type, state.normalized, state.originalStride, state.offset); } m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, objectOrZero(m_boundArrayBuffer.get())); } int WebGLRenderingContext::getNumberOfExtensions() { return (m_oesVertexArrayObject ? 1 : 0) + (m_oesStandardDerivatives ? 1 : 0) + (m_webkitLoseContext ? 1 : 0) + (m_oesTextureFloat ? 1 : 0); } WebGLExtension* WebGLRenderingContext::getExtensionNumber(int i) { if (m_oesVertexArrayObject) { if (!i) return m_oesVertexArrayObject.get(); --i; } if (m_oesStandardDerivatives) { if (!i) return m_oesStandardDerivatives.get(); --i; } if (m_webkitLoseContext) { if (!i) return m_webkitLoseContext.get(); --i; } if (m_oesTextureFloat) { if (!i) return m_oesTextureFloat.get(); --i; } // Similar tests for other extensions would go here. return 0; } WebGLRenderingContext::LRUImageBufferCache::LRUImageBufferCache(int capacity) : m_buffers(adoptArrayPtr(new OwnPtr[capacity])) , m_capacity(capacity) { } ImageBuffer* WebGLRenderingContext::LRUImageBufferCache::imageBuffer(const IntSize& size) { int i; for (i = 0; i < m_capacity; ++i) { ImageBuffer* buf = m_buffers[i].get(); if (!buf) break; if (buf->size() != size) continue; bubbleToFront(i); return buf; } OwnPtr temp = ImageBuffer::create(size); if (!temp) return 0; i = std::min(m_capacity - 1, i); m_buffers[i] = temp.release(); ImageBuffer* buf = m_buffers[i].get(); bubbleToFront(i); return buf; } void WebGLRenderingContext::LRUImageBufferCache::bubbleToFront(int idx) { for (int i = idx; i > 0; --i) m_buffers[i].swap(m_buffers[i-1]); } } // namespace WebCore #endif // ENABLE(WEBGL)