/* * Copyright (C) 2010 Google, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "HTMLScriptRunner.h" #include "Attribute.h" #include "CachedScript.h" #include "CachedResourceLoader.h" #include "Element.h" #include "Event.h" #include "Frame.h" #include "HTMLInputStream.h" #include "HTMLNames.h" #include "HTMLScriptRunnerHost.h" #include "IgnoreDestructiveWriteCountIncrementer.h" #include "NestingLevelIncrementer.h" #include "NotImplemented.h" #include "ScriptElement.h" #include "ScriptSourceCode.h" namespace WebCore { using namespace HTMLNames; HTMLScriptRunner::HTMLScriptRunner(Document* document, HTMLScriptRunnerHost* host) : m_document(document) , m_host(host) , m_scriptNestingLevel(0) , m_hasScriptsWaitingForStylesheets(false) { ASSERT(m_host); } HTMLScriptRunner::~HTMLScriptRunner() { // FIXME: Should we be passed a "done loading/parsing" callback sooner than destruction? if (m_parsingBlockingScript.cachedScript() && m_parsingBlockingScript.watchingForLoad()) stopWatchingForLoad(m_parsingBlockingScript); while (!m_scriptsToExecuteAfterParsing.isEmpty()) { PendingScript pendingScript = m_scriptsToExecuteAfterParsing.takeFirst(); if (pendingScript.cachedScript() && pendingScript.watchingForLoad()) stopWatchingForLoad(pendingScript); } } void HTMLScriptRunner::detach() { m_document = 0; } static KURL documentURLForScriptExecution(Document* document) { if (!document || !document->frame()) return KURL(); // Use the URL of the currently active document for this frame. return document->frame()->document()->url(); } inline PassRefPtr createScriptLoadEvent() { return Event::create(eventNames().loadEvent, false, false); } inline PassRefPtr createScriptErrorEvent() { return Event::create(eventNames().errorEvent, true, false); } ScriptSourceCode HTMLScriptRunner::sourceFromPendingScript(const PendingScript& script, bool& errorOccurred) const { if (script.cachedScript()) { errorOccurred = script.cachedScript()->errorOccurred(); ASSERT(script.cachedScript()->isLoaded()); return ScriptSourceCode(script.cachedScript()); } errorOccurred = false; return ScriptSourceCode(script.element()->textContent(), documentURLForScriptExecution(m_document), script.startingPosition()); } bool HTMLScriptRunner::isPendingScriptReady(const PendingScript& script) { m_hasScriptsWaitingForStylesheets = !m_document->haveStylesheetsLoaded(); if (m_hasScriptsWaitingForStylesheets) return false; if (script.cachedScript() && !script.cachedScript()->isLoaded()) return false; return true; } void HTMLScriptRunner::executeParsingBlockingScript() { ASSERT(m_document); ASSERT(!m_scriptNestingLevel); ASSERT(m_document->haveStylesheetsLoaded()); ASSERT(isPendingScriptReady(m_parsingBlockingScript)); InsertionPointRecord insertionPointRecord(m_host->inputStream()); executePendingScriptAndDispatchEvent(m_parsingBlockingScript); } void HTMLScriptRunner::executePendingScriptAndDispatchEvent(PendingScript& pendingScript) { bool errorOccurred = false; ScriptSourceCode sourceCode = sourceFromPendingScript(pendingScript, errorOccurred); // Stop watching loads before executeScript to prevent recursion if the script reloads itself. if (pendingScript.cachedScript() && pendingScript.watchingForLoad()) stopWatchingForLoad(pendingScript); // Clear the pending script before possible rentrancy from executeScript() RefPtr element = pendingScript.releaseElementAndClear(); if (ScriptElement* scriptElement = toScriptElement(element.get())) { NestingLevelIncrementer nestingLevelIncrementer(m_scriptNestingLevel); IgnoreDestructiveWriteCountIncrementer ignoreDestructiveWriteCountIncrementer(m_document); if (errorOccurred) element->dispatchEvent(createScriptErrorEvent()); else { ASSERT(isExecutingScript()); scriptElement->executeScript(sourceCode); element->dispatchEvent(createScriptLoadEvent()); } } ASSERT(!m_scriptNestingLevel); } void HTMLScriptRunner::watchForLoad(PendingScript& pendingScript) { ASSERT(!pendingScript.watchingForLoad()); m_host->watchForLoad(pendingScript.cachedScript()); pendingScript.setWatchingForLoad(true); } void HTMLScriptRunner::stopWatchingForLoad(PendingScript& pendingScript) { ASSERT(pendingScript.watchingForLoad()); m_host->stopWatchingForLoad(pendingScript.cachedScript()); pendingScript.setWatchingForLoad(false); } // This function should match 10.2.5.11 "An end tag whose tag name is 'script'" // Script handling lives outside the tree builder to keep the each class simple. bool HTMLScriptRunner::execute(PassRefPtr scriptElement, const TextPosition1& scriptStartPosition) { ASSERT(scriptElement); // FIXME: If scripting is disabled, always just return true; // Try to execute the script given to us. runScript(scriptElement.get(), scriptStartPosition); if (haveParsingBlockingScript()) { if (m_scriptNestingLevel) return false; // Block the parser. Unwind to the outermost HTMLScriptRunner::execute before continuing parsing. if (!executeParsingBlockingScripts()) return false; // We still have a parsing blocking script, block the parser. } return true; // Scripts executed as expected, continue parsing. } bool HTMLScriptRunner::haveParsingBlockingScript() const { return !!m_parsingBlockingScript.element(); } bool HTMLScriptRunner::executeParsingBlockingScripts() { while (haveParsingBlockingScript()) { // We only really need to check once. if (!isPendingScriptReady(m_parsingBlockingScript)) return false; executeParsingBlockingScript(); } return true; } bool HTMLScriptRunner::executeScriptsWaitingForLoad(CachedResource* cachedScript) { ASSERT(!m_scriptNestingLevel); ASSERT(haveParsingBlockingScript()); ASSERT_UNUSED(cachedScript, m_parsingBlockingScript.cachedScript() == cachedScript); ASSERT(m_parsingBlockingScript.cachedScript()->isLoaded()); return executeParsingBlockingScripts(); } bool HTMLScriptRunner::executeScriptsWaitingForStylesheets() { ASSERT(m_document); // Callers should check hasScriptsWaitingForStylesheets() before calling // to prevent parser or script re-entry during parsing. ASSERT(hasScriptsWaitingForStylesheets()); ASSERT(!m_scriptNestingLevel); ASSERT(m_document->haveStylesheetsLoaded()); return executeParsingBlockingScripts(); } bool HTMLScriptRunner::executeScriptsWaitingForParsing() { while (!m_scriptsToExecuteAfterParsing.isEmpty()) { ASSERT(!m_scriptNestingLevel); ASSERT(!haveParsingBlockingScript()); ASSERT(m_scriptsToExecuteAfterParsing.first().cachedScript()); if (!m_scriptsToExecuteAfterParsing.first().cachedScript()->isLoaded()) { watchForLoad(m_scriptsToExecuteAfterParsing.first()); return false; } PendingScript first = m_scriptsToExecuteAfterParsing.takeFirst(); executePendingScriptAndDispatchEvent(first); if (!m_document) return false; } return true; } void HTMLScriptRunner::requestParsingBlockingScript(Element* element) { if (!requestPendingScript(m_parsingBlockingScript, element)) return; ASSERT(m_parsingBlockingScript.cachedScript()); // We only care about a load callback if cachedScript is not already // in the cache. Callers will attempt to run the m_parsingBlockingScript // if possible before returning control to the parser. if (!m_parsingBlockingScript.cachedScript()->isLoaded()) watchForLoad(m_parsingBlockingScript); } void HTMLScriptRunner::requestDeferredScript(Element* element) { PendingScript pendingScript; if (!requestPendingScript(pendingScript, element)) return; ASSERT(pendingScript.cachedScript()); m_scriptsToExecuteAfterParsing.append(pendingScript); } bool HTMLScriptRunner::requestPendingScript(PendingScript& pendingScript, Element* script) const { ASSERT(!pendingScript.element()); pendingScript.setElement(script); // This should correctly return 0 for empty or invalid srcValues. CachedScript* cachedScript = toScriptElement(script)->cachedScript().get(); if (!cachedScript) { notImplemented(); // Dispatch error event. return false; } pendingScript.setCachedScript(cachedScript); return true; } // This method is meant to match the HTML5 definition of "running a script" // http://www.whatwg.org/specs/web-apps/current-work/multipage/scripting-1.html#running-a-script void HTMLScriptRunner::runScript(Element* script, const TextPosition1& scriptStartPosition) { ASSERT(m_document); ASSERT(!haveParsingBlockingScript()); { InsertionPointRecord insertionPointRecord(m_host->inputStream()); NestingLevelIncrementer nestingLevelIncrementer(m_scriptNestingLevel); ScriptElement* scriptElement = toScriptElement(script); ASSERT(scriptElement); scriptElement->prepareScript(scriptStartPosition); if (!scriptElement->willBeParserExecuted()) return; if (scriptElement->willExecuteWhenDocumentFinishedParsing()) requestDeferredScript(script); else if (scriptElement->readyToBeParserExecuted()) { if (m_scriptNestingLevel == 1) { m_parsingBlockingScript.setElement(script); m_parsingBlockingScript.setStartingPosition(scriptStartPosition); } else { ScriptSourceCode sourceCode(script->textContent(), documentURLForScriptExecution(m_document), scriptStartPosition); scriptElement->executeScript(sourceCode); } } else requestParsingBlockingScript(script); } } }