/* * Copyright (C) 2007, 2008, 2009, 2010 Apple Inc. All rights reserved. * Copyright (C) 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef MediaControls_h #define MediaControls_h #if ENABLE(VIDEO) #include "Timer.h" #include namespace WebCore { class HTMLElement; class HTMLInputElement; class HTMLMediaElement; class Event; class MediaControlMuteButtonElement; class MediaControlPlayButtonElement; class MediaControlSeekButtonElement; class MediaControlShadowRootElement; class MediaControlRewindButtonElement; class MediaControlReturnToRealtimeButtonElement; class MediaControlToggleClosedCaptionsButtonElement; class MediaControlTimelineElement; class MediaControlVolumeSliderElement; class MediaControlFullscreenButtonElement; class MediaControlTimeDisplayElement; class MediaControlStatusDisplayElement; class MediaControlTimelineContainerElement; class MediaControlVolumeSliderContainerElement; class MediaControlElement; class MediaPlayer; class RenderBox; class RenderMedia; class MediaControls { public: MediaControls(HTMLMediaElement*); void destroy(); void update(); void updateStyle(); void forwardEvent(Event*); void updateTimeDisplay(); void updateTimeDisplayVisibility(); // FIXME: This is temporary to allow RenderMedia::layout tweak the position of controls. // Once shadow DOM refactoring is complete, the tweaking will be in MediaControlsShadowRoot and this accessor will no longer be necessary. RenderBox* renderBox(); #if PLATFORM(ANDROID) void updateLastTouch(); #endif private: void createControlsShadowRoot(); void destroyControlsShadowRoot(); void createPanel(); void createMuteButton(); void createPlayButton(); void createSeekBackButton(); void createSeekForwardButton(); void createRewindButton(); void createReturnToRealtimeButton(); void createToggleClosedCaptionsButton(); void createStatusDisplay(); void createTimelineContainer(); void createTimeline(); void createVolumeSliderContainer(); void createVolumeSlider(); void createVolumeSliderMuteButton(); void createCurrentTimeDisplay(); void createTimeRemainingDisplay(); void createFullscreenButton(); void timeUpdateTimerFired(Timer*); void updateControlVisibility(); void changeOpacity(HTMLElement*, float opacity); void opacityAnimationTimerFired(Timer*); void updateVolumeSliderContainer(bool visible); private: RefPtr m_controlsShadowRoot; RefPtr m_panel; RefPtr m_muteButton; RefPtr m_playButton; RefPtr m_seekBackButton; RefPtr m_seekForwardButton; RefPtr m_rewindButton; RefPtr m_returnToRealtimeButton; RefPtr m_toggleClosedCaptionsButton; RefPtr m_timeline; RefPtr m_volumeSlider; RefPtr m_volumeSliderMuteButton; RefPtr m_fullscreenButton; RefPtr m_timelineContainer; RefPtr m_volumeSliderContainer; RefPtr m_currentTimeDisplay; RefPtr m_timeRemainingDisplay; RefPtr m_statusDisplay; HTMLMediaElement* m_mediaElement; Timer m_timeUpdateTimer; Timer m_opacityAnimationTimer; double m_opacityAnimationStartTime; double m_opacityAnimationDuration; float m_opacityAnimationFrom; float m_opacityAnimationTo; bool m_mouseOver; #if PLATFORM(ANDROID) double m_lastTouch; #endif }; } #endif #endif