/* * Copyright (C) 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(INSPECTOR) && ENABLE(WORKERS) #include "WorkerInspectorController.h" #include "InjectedScriptHost.h" #include "InjectedScriptManager.h" #include "InspectorBackendDispatcher.h" #include "InspectorClient.h" #include "InspectorFrontend.h" #include "InspectorFrontendChannel.h" #include "InspectorRuntimeAgent.h" #include "InspectorState.h" #include "InstrumentingAgents.h" #include "WorkerDebuggerAgent.h" #include namespace WebCore { namespace { class WorkerRuntimeAgent : public InspectorRuntimeAgent { public: WorkerRuntimeAgent(InjectedScriptManager* injectedScriptManager, WorkerContext* workerContext) : InspectorRuntimeAgent(injectedScriptManager) , m_workerContext(workerContext) { } virtual ~WorkerRuntimeAgent() { } private: virtual ScriptState* getDefaultInspectedState() { return scriptStateFromWorkerContext(m_workerContext); } WorkerContext* m_workerContext; }; } WorkerInspectorController::WorkerInspectorController(WorkerContext* workerContext) : m_workerContext(workerContext) , m_state(new InspectorState(0)) , m_instrumentingAgents(new InstrumentingAgents()) , m_injectedScriptManager(InjectedScriptManager::createForWorker()) #if ENABLE(JAVASCRIPT_DEBUGGER) , m_debuggerAgent(WorkerDebuggerAgent::create(m_instrumentingAgents.get(), m_state.get(), workerContext, m_injectedScriptManager.get())) #endif , m_runtimeAgent(adoptPtr(new WorkerRuntimeAgent(m_injectedScriptManager.get(), workerContext))) { m_injectedScriptManager->injectedScriptHost()->init(0 , 0 #if ENABLE(DATABASE) , 0 #endif #if ENABLE(DOM_STORAGE) , 0 #endif #if ENABLE(JAVASCRIPT_DEBUGGER) , m_debuggerAgent.get() #endif ); } WorkerInspectorController::~WorkerInspectorController() { } void WorkerInspectorController::connectFrontend(InspectorFrontendChannel* channel) { ASSERT(!m_frontend); m_state->unmute(); m_frontend = new InspectorFrontend(channel); m_backendDispatcher = new InspectorBackendDispatcher( channel, #if ENABLE(OFFLINE_WEB_APPLICATIONS) 0, // InspectorApplicationCacheAgent #endif #if ENABLE(JAVASCRIPT_DEBUGGER) 0, // InspectorBrowserDebuggerAgent #endif 0, // InspectorCSSAgent 0, // InspectorConsoleAgent 0, // InspectorDOMAgent #if ENABLE(DOM_STORAGE) 0, // InspectorDOMStorageAgent #endif #if ENABLE(DATABASE) 0, // InspectorDatabaseAgent #endif #if ENABLE(JAVASCRIPT_DEBUGGER) m_debuggerAgent.get(), #endif 0, // InspectorResourceAgent 0, // InspectorPageAgent #if ENABLE(JAVASCRIPT_DEBUGGER) 0, // InspectorProfilerAgent #endif m_runtimeAgent.get(), 0 // InspectorTimelineAgent ); m_injectedScriptManager->injectedScriptHost()->setFrontend(m_frontend.get()); #if ENABLE(JAVASCRIPT_DEBUGGER) m_debuggerAgent->setFrontend(m_frontend.get()); #endif } void WorkerInspectorController::disconnectFrontend() { if (!m_frontend) return; m_backendDispatcher.clear(); // Destroying agents would change the state, but we don't want that. // Pre-disconnect state will be used to restore inspector agents. m_state->mute(); #if ENABLE(JAVASCRIPT_DEBUGGER) m_debuggerAgent->clearFrontend(); #endif m_injectedScriptManager->injectedScriptHost()->clearFrontend(); m_frontend.clear(); } void WorkerInspectorController::dispatchMessageFromFrontend(const String& message) { if (m_backendDispatcher) m_backendDispatcher->dispatch(message); } } #endif