/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2004, 2005, 2006, 2007, 2009, 2010 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "ImageLoader.h" #include "CachedImage.h" #include "CachedResourceLoader.h" #include "Document.h" #include "Element.h" #include "HTMLNames.h" #include "HTMLObjectElement.h" #include "RenderImage.h" #if ENABLE(SVG) #include "RenderSVGImage.h" #endif #if ENABLE(VIDEO) #include "RenderVideo.h" #endif #if !ASSERT_DISABLED // ImageLoader objects are allocated as members of other objects, so generic pointer check would always fail. namespace WTF { template<> struct ValueCheck { typedef WebCore::ImageLoader* TraitType; static void checkConsistency(const WebCore::ImageLoader* p) { if (!p) return; ASSERT(p->element()); ValueCheck::checkConsistency(p->element()); } }; } #endif namespace WebCore { class ImageEventSender { WTF_MAKE_NONCOPYABLE(ImageEventSender); WTF_MAKE_FAST_ALLOCATED; public: ImageEventSender(const AtomicString& eventType); void dispatchEventSoon(ImageLoader*); void cancelEvent(ImageLoader*); void dispatchPendingEvents(); #if !ASSERT_DISABLED bool hasPendingEvents(ImageLoader* loader) { return m_dispatchSoonList.find(loader) != notFound; } #endif private: void timerFired(Timer*); AtomicString m_eventType; Timer m_timer; Vector m_dispatchSoonList; Vector m_dispatchingList; }; static ImageEventSender& beforeLoadEventSender() { DEFINE_STATIC_LOCAL(ImageEventSender, sender, (eventNames().beforeloadEvent)); return sender; } static ImageEventSender& loadEventSender() { DEFINE_STATIC_LOCAL(ImageEventSender, sender, (eventNames().loadEvent)); return sender; } ImageLoader::ImageLoader(Element* element) : m_element(element) , m_image(0) , m_firedBeforeLoad(true) , m_firedLoad(true) , m_imageComplete(true) , m_loadManually(false) { } ImageLoader::~ImageLoader() { if (m_image) m_image->removeClient(this); ASSERT(!m_firedBeforeLoad || !beforeLoadEventSender().hasPendingEvents(this)); if (!m_firedBeforeLoad) beforeLoadEventSender().cancelEvent(this); ASSERT(!m_firedLoad || !loadEventSender().hasPendingEvents(this)); if (!m_firedLoad) loadEventSender().cancelEvent(this); } void ImageLoader::setImage(CachedImage* newImage) { ASSERT(m_failedLoadURL.isEmpty()); CachedImage* oldImage = m_image.get(); if (newImage != oldImage) { m_image = newImage; if (!m_firedBeforeLoad) { beforeLoadEventSender().cancelEvent(this); m_firedBeforeLoad = true; } if (!m_firedLoad) { loadEventSender().cancelEvent(this); m_firedLoad = true; } m_imageComplete = true; if (newImage) newImage->addClient(this); if (oldImage) oldImage->removeClient(this); } if (RenderImageResource* imageResource = renderImageResource()) imageResource->resetAnimation(); } void ImageLoader::updateFromElement() { // If we're not making renderers for the page, then don't load images. We don't want to slow // down the raw HTML parsing case by loading images we don't intend to display. Document* document = m_element->document(); if (!document->renderer()) return; AtomicString attr = m_element->getAttribute(m_element->imageSourceAttributeName()); if (attr == m_failedLoadURL) return; // Do not load any image if the 'src' attribute is missing or if it is // an empty string referring to a local file. The latter condition is // a quirk that preserves old behavior that Dashboard widgets // need (). CachedImage* newImage = 0; if (!(attr.isNull() || (attr.isEmpty() && document->baseURI().isLocalFile()))) { if (m_loadManually) { bool autoLoadOtherImages = document->cachedResourceLoader()->autoLoadImages(); document->cachedResourceLoader()->setAutoLoadImages(false); newImage = new CachedImage(sourceURI(attr)); newImage->setLoading(true); newImage->setOwningCachedResourceLoader(document->cachedResourceLoader()); document->cachedResourceLoader()->m_documentResources.set(newImage->url(), newImage); document->cachedResourceLoader()->setAutoLoadImages(autoLoadOtherImages); } else newImage = document->cachedResourceLoader()->requestImage(sourceURI(attr)); // If we do not have an image here, it means that a cross-site // violation occurred. m_failedLoadURL = !newImage ? attr : AtomicString(); } CachedImage* oldImage = m_image.get(); if (newImage != oldImage) { if (!m_firedBeforeLoad) beforeLoadEventSender().cancelEvent(this); if (!m_firedLoad) loadEventSender().cancelEvent(this); m_image = newImage; m_firedBeforeLoad = !newImage; m_firedLoad = !newImage; m_imageComplete = !newImage; if (newImage) { newImage->addClient(this); if (!m_element->document()->hasListenerType(Document::BEFORELOAD_LISTENER)) dispatchPendingBeforeLoadEvent(); else beforeLoadEventSender().dispatchEventSoon(this); } if (oldImage) oldImage->removeClient(this); } if (RenderImageResource* imageResource = renderImageResource()) imageResource->resetAnimation(); } void ImageLoader::updateFromElementIgnoringPreviousError() { // Clear previous error. m_failedLoadURL = AtomicString(); updateFromElement(); } void ImageLoader::notifyFinished(CachedResource*) { ASSERT(m_failedLoadURL.isEmpty()); m_imageComplete = true; if (haveFiredBeforeLoadEvent()) updateRenderer(); if (m_firedLoad) return; loadEventSender().dispatchEventSoon(this); } RenderImageResource* ImageLoader::renderImageResource() { RenderObject* renderer = m_element->renderer(); if (!renderer) return 0; if (renderer->isImage()) return toRenderImage(renderer)->imageResource(); #if ENABLE(SVG) if (renderer->isSVGImage()) return toRenderSVGImage(renderer)->imageResource(); #endif #if ENABLE(VIDEO) if (renderer->isVideo()) return toRenderVideo(renderer)->imageResource(); #endif return 0; } void ImageLoader::updateRenderer() { RenderImageResource* imageResource = renderImageResource(); if (!imageResource) return; // Only update the renderer if it doesn't have an image or if what we have // is a complete image. This prevents flickering in the case where a dynamic // change is happening between two images. CachedImage* cachedImage = imageResource->cachedImage(); if (m_image != cachedImage && (m_imageComplete || !cachedImage)) imageResource->setCachedImage(m_image.get()); } void ImageLoader::dispatchPendingBeforeLoadEvent() { if (m_firedBeforeLoad) return; if (!m_image) return; if (!m_element->document()->attached()) return; m_firedBeforeLoad = true; if (m_element->dispatchBeforeLoadEvent(m_image->url())) { updateRenderer(); return; } if (m_image) { m_image->removeClient(this); m_image = 0; } loadEventSender().cancelEvent(this); if (m_element->hasTagName(HTMLNames::objectTag)) static_cast(m_element)->renderFallbackContent(); } void ImageLoader::dispatchPendingLoadEvent() { if (m_firedLoad) return; if (!m_image) return; if (!m_element->document()->attached()) return; m_firedLoad = true; dispatchLoadEvent(); } void ImageLoader::dispatchPendingBeforeLoadEvents() { beforeLoadEventSender().dispatchPendingEvents(); } void ImageLoader::dispatchPendingLoadEvents() { loadEventSender().dispatchPendingEvents(); } void ImageLoader::elementWillMoveToNewOwnerDocument() { setImage(0); } ImageEventSender::ImageEventSender(const AtomicString& eventType) : m_eventType(eventType) , m_timer(this, &ImageEventSender::timerFired) { } void ImageEventSender::dispatchEventSoon(ImageLoader* loader) { m_dispatchSoonList.append(loader); if (!m_timer.isActive()) m_timer.startOneShot(0); } void ImageEventSender::cancelEvent(ImageLoader* loader) { // Remove instances of this loader from both lists. // Use loops because we allow multiple instances to get into the lists. size_t size = m_dispatchSoonList.size(); for (size_t i = 0; i < size; ++i) { if (m_dispatchSoonList[i] == loader) m_dispatchSoonList[i] = 0; } size = m_dispatchingList.size(); for (size_t i = 0; i < size; ++i) { if (m_dispatchingList[i] == loader) m_dispatchingList[i] = 0; } if (m_dispatchSoonList.isEmpty()) m_timer.stop(); } void ImageEventSender::dispatchPendingEvents() { // Need to avoid re-entering this function; if new dispatches are // scheduled before the parent finishes processing the list, they // will set a timer and eventually be processed. if (!m_dispatchingList.isEmpty()) return; m_timer.stop(); m_dispatchSoonList.checkConsistency(); m_dispatchingList.swap(m_dispatchSoonList); size_t size = m_dispatchingList.size(); for (size_t i = 0; i < size; ++i) { if (ImageLoader* loader = m_dispatchingList[i]) { if (m_eventType == eventNames().beforeloadEvent) loader->dispatchPendingBeforeLoadEvent(); else loader->dispatchPendingLoadEvent(); } } m_dispatchingList.clear(); } void ImageEventSender::timerFired(Timer*) { dispatchPendingEvents(); } }