/* Copyright (C) 1998 Lars Knoll (knoll@mpi-hd.mpg.de) Copyright (C) 2001 Dirk Mueller Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. This class provides all functionality needed for loading images, style sheets and html pages from the web. It has a memory cache for these objects. */ #ifndef CachedResourceClient_h #define CachedResourceClient_h #include #include namespace WebCore { class CachedCSSStyleSheet; class CachedFont; class CachedResource; class CachedImage; class Image; class IntRect; class KURL; /** * @internal * * a client who wants to load stylesheets, images or scripts from the web has to * inherit from this class and overload one of the 3 functions * */ class CachedResourceClient { WTF_MAKE_FAST_ALLOCATED; public: virtual ~CachedResourceClient() { } // Called whenever a frame of an image changes, either because we got more data from the network or // because we are animating. If not null, the IntRect is the changed rect of the image. virtual void imageChanged(CachedImage*, const IntRect* = 0) { }; // Called to find out if this client wants to actually display the image. Used to tell when we // can halt animation. Content nodes that hold image refs for example would not render the image, // but RenderImages would (assuming they have visibility: visible and their render tree isn't hidden // e.g., in the b/f cache or in a background tab). virtual bool willRenderImage(CachedImage*) { return false; } virtual void setCSSStyleSheet(const String& /* href */, const KURL& /* baseURL */, const String& /* charset */, const CachedCSSStyleSheet*) { } virtual void setXSLStyleSheet(const String& /* href */, const KURL& /* baseURL */, const String& /* sheet */) { } virtual void fontLoaded(CachedFont*) {}; virtual void notifyFinished(CachedResource*) { } }; } #endif