/* * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "IconLoader.h" #include "Document.h" #include "Frame.h" #include "FrameLoader.h" #include "FrameLoaderClient.h" #include "IconDatabase.h" #include "Logging.h" #include "ResourceHandle.h" #include "ResourceLoadScheduler.h" #include "ResourceResponse.h" #include "ResourceRequest.h" #include "SharedBuffer.h" #include "SubresourceLoader.h" #include #include using namespace std; namespace WebCore { IconLoader::IconLoader(Frame* frame) : m_frame(frame) , m_loadIsInProgress(false) { } PassOwnPtr IconLoader::create(Frame* frame) { return adoptPtr(new IconLoader(frame)); } IconLoader::~IconLoader() { } void IconLoader::startLoading() { if (m_resourceLoader) return; // Set flag so we can detect the case where the load completes before // SubresourceLoader::create returns. m_loadIsInProgress = true; ResourceRequest resourceRequest(m_frame->loader()->iconURL()); resourceRequest.setPriority(ResourceLoadPriorityLow); RefPtr loader = resourceLoadScheduler()->scheduleSubresourceLoad(m_frame, this, resourceRequest); if (!loader) LOG_ERROR("Failed to start load for icon at url %s", m_frame->loader()->iconURL().string().ascii().data()); // Store the handle so we can cancel the load if stopLoading is called later. // But only do it if the load hasn't already completed. if (m_loadIsInProgress) m_resourceLoader = loader.release(); } void IconLoader::stopLoading() { clearLoadingState(); } void IconLoader::didReceiveResponse(SubresourceLoader* resourceLoader, const ResourceResponse& response) { // If we got a status code indicating an invalid response, then lets // ignore the data and not try to decode the error page as an icon. int status = response.httpStatusCode(); LOG(IconDatabase, "IconLoader::didReceiveResponse() - Loader %p, response %i", resourceLoader, status); if (status && (status < 200 || status > 299)) { ResourceHandle* handle = resourceLoader->handle(); finishLoading(handle ? handle->firstRequest().url() : KURL(), 0); } } void IconLoader::didReceiveData(SubresourceLoader* unusedLoader, const char*, int unusedSize) { #if LOG_DISABLED UNUSED_PARAM(unusedLoader); UNUSED_PARAM(unusedSize); #endif LOG(IconDatabase, "IconLoader::didReceiveData() - Loader %p, number of bytes %i", unusedLoader, unusedSize); } void IconLoader::didFail(SubresourceLoader* resourceLoader, const ResourceError&) { LOG(IconDatabase, "IconLoader::didFail() - Loader %p", resourceLoader); // Until is resolved and we can properly cancel SubresourceLoaders when they get an error response, // we need to be prepared to receive this call even after we've "finished loading" once. // After it is resolved, we can restore an assertion that the load is in progress if ::didFail() is called if (m_loadIsInProgress) { ASSERT(resourceLoader == m_resourceLoader); ResourceHandle* handle = resourceLoader->handle(); finishLoading(handle ? handle->firstRequest().url() : KURL(), 0); } } void IconLoader::didReceiveAuthenticationChallenge(SubresourceLoader*, const AuthenticationChallenge&) { // We don't ever want to prompt for authentication just for a site icon, so // implement this method to cancel the resource load m_resourceLoader->cancel(); } void IconLoader::didFinishLoading(SubresourceLoader* resourceLoader) { LOG(IconDatabase, "IconLoader::didFinishLoading() - Loader %p", resourceLoader); // Until is resolved and we can properly cancel SubresourceLoaders when they get an error response, // we need to be prepared to receive this call even after we've "finished loading" once. // After it is resolved, we can restore an assertion that the load is in progress if ::didFail() is called if (m_loadIsInProgress) { ASSERT(resourceLoader == m_resourceLoader); ResourceHandle* handle = resourceLoader->handle(); finishLoading(handle ? handle->firstRequest().url() : KURL(), m_resourceLoader->resourceData()); } } void IconLoader::finishLoading(const KURL& iconURL, PassRefPtr data) { // When an icon load results in a 404 we commit it to the database here and clear the loading state. // But the SubresourceLoader continues pulling in data in the background for the 404 page if the server sends one. // Once that data finishes loading or if the load is cancelled while that data is being read, finishLoading ends up being called a second time. // We need to change SubresourceLoader to have a mode where it will stop itself after receiving a 404 so this won't happen - // in the meantime, we'll only commit this data to the IconDatabase if it's the first time ::finishLoading() is called // tracks that enhancement if (!iconURL.isEmpty() && m_loadIsInProgress) { LOG(IconDatabase, "IconLoader::finishLoading() - Committing iconURL %s to database", iconURL.string().ascii().data()); m_frame->loader()->commitIconURLToIconDatabase(iconURL); // Setting the icon data only after committing to the database ensures that the data is // kept in memory (so it does not have to be read from the database asynchronously), since // there is a page URL referencing it. iconDatabase()->setIconDataForIconURL(data, iconURL.string()); m_frame->loader()->client()->dispatchDidReceiveIcon(); } clearLoadingState(); } void IconLoader::clearLoadingState() { m_resourceLoader = 0; m_loadIsInProgress = false; } }