/* * Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved. * Copyright (C) 2010 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(MATHML) #include "MathMLMathElement.h" #include "RenderMathMLMath.h" namespace WebCore { inline MathMLMathElement::MathMLMathElement(const QualifiedName& tagName, Document* document) : MathMLInlineContainerElement(tagName, document) { } PassRefPtr MathMLMathElement::create(const QualifiedName& tagName, Document* document) { return adoptRef(new MathMLMathElement(tagName, document)); } void MathMLMathElement::insertedIntoDocument() { // There are sibling rules in the MathML default style. document()->setUsesSiblingRules(true); MathMLInlineContainerElement::insertedIntoDocument(); } RenderObject* MathMLMathElement::createRenderer(RenderArena* arena, RenderStyle*) { return new (arena) RenderMathMLMath(this); } } #endif // ENABLE(MATHML)