/* * Copyright (C) 2006, 2007, 2009, 2010, 2011 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef EventHandler_h #define EventHandler_h #include "DragActions.h" #include "FocusDirection.h" #include "HitTestRequest.h" #include "PlatformMouseEvent.h" #include "ScrollTypes.h" #include "TextEventInputType.h" #include "Timer.h" #include #include #include #if PLATFORM(MAC) && !defined(__OBJC__) class NSView; #endif #if ENABLE(TOUCH_EVENTS) #include #endif namespace WebCore { class Clipboard; class Cursor; class Event; class EventTarget; class FloatPoint; class FloatQuad; class Frame; class HTMLFrameSetElement; class HitTestRequest; class HitTestResult; class KeyboardEvent; class MouseEventWithHitTestResults; class Node; class PlatformKeyboardEvent; class PlatformTouchEvent; class PlatformWheelEvent; class RenderLayer; class RenderObject; class RenderWidget; class SVGElementInstance; class Scrollbar; class TextEvent; class TouchEvent; class WheelEvent; class Widget; #if ENABLE(GESTURE_EVENTS) class PlatformGestureEvent; #endif #if ENABLE(GESTURE_RECOGNIZER) class PlatformGestureRecognizer; #endif #if ENABLE(DRAG_SUPPORT) extern const int LinkDragHysteresis; extern const int ImageDragHysteresis; extern const int TextDragHysteresis; extern const int GeneralDragHysteresis; #endif // ENABLE(DRAG_SUPPORT) enum HitTestScrollbars { ShouldHitTestScrollbars, DontHitTestScrollbars }; class EventHandler { WTF_MAKE_NONCOPYABLE(EventHandler); public: EventHandler(Frame*); ~EventHandler(); void clear(); #if ENABLE(DRAG_SUPPORT) void updateSelectionForMouseDrag(); #endif Node* mousePressNode() const; void setMousePressNode(PassRefPtr); void startPanScrolling(RenderObject*); bool panScrollInProgress() { return m_panScrollInProgress; } void setPanScrollInProgress(bool inProgress) { m_panScrollInProgress = inProgress; } void stopAutoscrollTimer(bool rendererIsBeingDestroyed = false); RenderObject* autoscrollRenderer() const; void updateAutoscrollRenderer(); void dispatchFakeMouseMoveEventSoon(); void dispatchFakeMouseMoveEventSoonInQuad(const FloatQuad&); HitTestResult hitTestResultAtPoint(const IntPoint&, bool allowShadowContent, bool ignoreClipping = false, HitTestScrollbars scrollbars = DontHitTestScrollbars, HitTestRequest::HitTestRequestType hitType = HitTestRequest::ReadOnly | HitTestRequest::Active, const IntSize& padding = IntSize()); bool mousePressed() const { return m_mousePressed; } void setMousePressed(bool pressed) { m_mousePressed = pressed; } void setCapturingMouseEventsNode(PassRefPtr); // A caller is responsible for resetting capturing node to 0. #if ENABLE(DRAG_SUPPORT) bool updateDragAndDrop(const PlatformMouseEvent&, Clipboard*); void cancelDragAndDrop(const PlatformMouseEvent&, Clipboard*); bool performDragAndDrop(const PlatformMouseEvent&, Clipboard*); #endif void scheduleHoverStateUpdate(); void setResizingFrameSet(HTMLFrameSetElement*); void resizeLayerDestroyed(); IntPoint currentMousePosition() const; void setIgnoreWheelEvents(bool); static Frame* subframeForTargetNode(Node*); static Frame* subframeForHitTestResult(const MouseEventWithHitTestResults&); bool scrollOverflow(ScrollDirection, ScrollGranularity, Node* startingNode = 0); bool logicalScrollOverflow(ScrollLogicalDirection, ScrollGranularity, Node* startingNode = 0); bool scrollRecursively(ScrollDirection, ScrollGranularity, Node* startingNode = 0); bool logicalScrollRecursively(ScrollLogicalDirection, ScrollGranularity, Node* startingNode = 0); #if ENABLE(DRAG_SUPPORT) bool shouldDragAutoNode(Node*, const IntPoint&) const; // -webkit-user-drag == auto #endif bool shouldTurnVerticalTicksIntoHorizontal(const HitTestResult&) const; bool tabsToLinks(KeyboardEvent*) const; bool tabsToAllFormControls(KeyboardEvent*) const; bool mouseDownMayStartSelect() const { return m_mouseDownMayStartSelect; } bool mouseMoved(const PlatformMouseEvent&); void lostMouseCapture(); bool handleMousePressEvent(const PlatformMouseEvent&); bool handleMouseMoveEvent(const PlatformMouseEvent&, HitTestResult* hoveredNode = 0); bool handleMouseReleaseEvent(const PlatformMouseEvent&); bool handleWheelEvent(PlatformWheelEvent&); void defaultWheelEventHandler(Node*, WheelEvent*); #if ENABLE(GESTURE_EVENTS) bool handleGestureEvent(const PlatformGestureEvent&); #endif #if ENABLE(CONTEXT_MENUS) bool sendContextMenuEvent(const PlatformMouseEvent&); bool sendContextMenuEventForKey(); #endif void setMouseDownMayStartAutoscroll() { m_mouseDownMayStartAutoscroll = true; } bool needsKeyboardEventDisambiguationQuirks() const; static unsigned accessKeyModifiers(); bool handleAccessKey(const PlatformKeyboardEvent&); bool keyEvent(const PlatformKeyboardEvent&); void defaultKeyboardEventHandler(KeyboardEvent*); bool handleTextInputEvent(const String& text, Event* underlyingEvent = 0, TextEventInputType = TextEventInputKeyboard); void defaultTextInputEventHandler(TextEvent*); #if ENABLE(DRAG_SUPPORT) bool eventMayStartDrag(const PlatformMouseEvent&) const; void dragSourceEndedAt(const PlatformMouseEvent&, DragOperation); #endif void focusDocumentView(); void capsLockStateMayHaveChanged(); void sendResizeEvent(); void sendScrollEvent(); #if PLATFORM(MAC) && defined(__OBJC__) PassRefPtr currentKeyboardEvent() const; void mouseDown(NSEvent *); void mouseDragged(NSEvent *); void mouseUp(NSEvent *); void mouseMoved(NSEvent *); bool keyEvent(NSEvent *); bool wheelEvent(NSEvent *); #if ENABLE(CONTEXT_MENUS) bool sendContextMenuEvent(NSEvent *); #endif bool eventMayStartDrag(NSEvent *); void sendFakeEventsAfterWidgetTracking(NSEvent *initiatingEvent); void setActivationEventNumber(int num) { m_activationEventNumber = num; } static NSEvent *currentNSEvent(); #endif #if ENABLE(TOUCH_EVENTS) bool handleTouchEvent(const PlatformTouchEvent&); #if PLATFORM(ANDROID) void setCapturingTouchEventsNode(PassRefPtr); #endif #endif static bool isKeyboardOptionTab(KeyboardEvent*); private: #if ENABLE(DRAG_SUPPORT) enum DragAndDropHandleType { UpdateDragAndDrop, CancelDragAndDrop, PerformDragAndDrop }; struct EventHandlerDragState { WTF_MAKE_NONCOPYABLE(EventHandlerDragState); WTF_MAKE_FAST_ALLOCATED; public: EventHandlerDragState() { } RefPtr m_dragSrc; // element that may be a drag source, for the current mouse gesture bool m_dragSrcIsLink; bool m_dragSrcIsImage; bool m_dragSrcInSelection; bool m_dragSrcMayBeDHTML; bool m_dragSrcMayBeUA; // Are DHTML and/or the UserAgent allowed to drag out? bool m_dragSrcIsDHTML; RefPtr m_dragClipboard; // used on only the source side of dragging }; static EventHandlerDragState& dragState(); static const double TextDragDelay; bool canHandleDragAndDropForTarget(DragAndDropHandleType, Node* target, const PlatformMouseEvent&, Clipboard*, bool* accepted = 0); PassRefPtr createDraggingClipboard() const; #endif // ENABLE(DRAG_SUPPORT) bool eventActivatedView(const PlatformMouseEvent&) const; void selectClosestWordFromMouseEvent(const MouseEventWithHitTestResults&); void selectClosestWordOrLinkFromMouseEvent(const MouseEventWithHitTestResults&); bool handleMouseDoubleClickEvent(const PlatformMouseEvent&); static Node* targetNode(const MouseEventWithHitTestResults&); static Node* targetNode(const HitTestResult&); bool handleMousePressEvent(const MouseEventWithHitTestResults&); bool handleMousePressEventSingleClick(const MouseEventWithHitTestResults&); bool handleMousePressEventDoubleClick(const MouseEventWithHitTestResults&); bool handleMousePressEventTripleClick(const MouseEventWithHitTestResults&); #if ENABLE(DRAG_SUPPORT) bool handleMouseDraggedEvent(const MouseEventWithHitTestResults&); #endif bool handleMouseReleaseEvent(const MouseEventWithHitTestResults&); void handleKeyboardSelectionMovement(KeyboardEvent*); Cursor selectCursor(const MouseEventWithHitTestResults&, Scrollbar*); #if ENABLE(PAN_SCROLLING) void updatePanScrollState(); #endif void hoverTimerFired(Timer*); static bool canMouseDownStartSelect(Node*); #if ENABLE(DRAG_SUPPORT) static bool canMouseDragExtendSelect(Node*); #endif void handleAutoscroll(RenderObject*); void startAutoscrollTimer(); void setAutoscrollRenderer(RenderObject*); void autoscrollTimerFired(Timer*); void fakeMouseMoveEventTimerFired(Timer*); void cancelFakeMouseMoveEvent(); void invalidateClick(); Node* nodeUnderMouse() const; void updateMouseEventTargetNode(Node*, const PlatformMouseEvent&, bool fireMouseOverOut); void fireMouseOverOut(bool fireMouseOver = true, bool fireMouseOut = true, bool updateLastNodeUnderMouse = true); MouseEventWithHitTestResults prepareMouseEvent(const HitTestRequest&, const PlatformMouseEvent&); bool dispatchMouseEvent(const AtomicString& eventType, Node* target, bool cancelable, int clickCount, const PlatformMouseEvent&, bool setUnder); #if ENABLE(DRAG_SUPPORT) bool dispatchDragEvent(const AtomicString& eventType, Node* target, const PlatformMouseEvent&, Clipboard*); void freeClipboard(); bool handleDrag(const MouseEventWithHitTestResults&); #endif bool handleMouseUp(const MouseEventWithHitTestResults&); #if ENABLE(DRAG_SUPPORT) void clearDragState(); bool dispatchDragSrcEvent(const AtomicString& eventType, const PlatformMouseEvent&); bool dragHysteresisExceeded(const FloatPoint&) const; bool dragHysteresisExceeded(const IntPoint&) const; #endif // ENABLE(DRAG_SUPPORT) bool passMousePressEventToSubframe(MouseEventWithHitTestResults&, Frame* subframe); bool passMouseMoveEventToSubframe(MouseEventWithHitTestResults&, Frame* subframe, HitTestResult* hoveredNode = 0); bool passMouseReleaseEventToSubframe(MouseEventWithHitTestResults&, Frame* subframe); bool passSubframeEventToSubframe(MouseEventWithHitTestResults&, Frame* subframe, HitTestResult* hoveredNode = 0); bool passMousePressEventToScrollbar(MouseEventWithHitTestResults&, Scrollbar*); bool passWidgetMouseDownEventToWidget(const MouseEventWithHitTestResults&); bool passWidgetMouseDownEventToWidget(RenderWidget*); bool passMouseDownEventToWidget(Widget*); bool passWheelEventToWidget(PlatformWheelEvent&, Widget*); void defaultSpaceEventHandler(KeyboardEvent*); void defaultBackspaceEventHandler(KeyboardEvent*); void defaultTabEventHandler(KeyboardEvent*); void defaultArrowEventHandler(FocusDirection, KeyboardEvent*); #if ENABLE(DRAG_SUPPORT) void allowDHTMLDrag(bool& flagDHTML, bool& flagUA) const; #endif // The following are called at the beginning of handleMouseUp and handleDrag. // If they return true it indicates that they have consumed the event. bool eventLoopHandleMouseUp(const MouseEventWithHitTestResults&); #if ENABLE(DRAG_SUPPORT) bool eventLoopHandleMouseDragged(const MouseEventWithHitTestResults&); #endif #if ENABLE(DRAG_SUPPORT) void updateSelectionForMouseDrag(const HitTestResult&); #endif void updateLastScrollbarUnderMouse(Scrollbar*, bool); void setFrameWasScrolledByUser(); FocusDirection focusDirectionForKey(const AtomicString&) const; bool capturesDragging() const { return m_capturesDragging; } #if PLATFORM(MAC) && defined(__OBJC__) NSView *mouseDownViewIfStillGood(); PlatformMouseEvent currentPlatformMouseEvent() const; #endif Frame* m_frame; bool m_mousePressed; bool m_capturesDragging; RefPtr m_mousePressNode; bool m_mouseDownMayStartSelect; #if ENABLE(DRAG_SUPPORT) bool m_mouseDownMayStartDrag; #endif bool m_mouseDownWasSingleClickInSelection; bool m_beganSelectingText; #if ENABLE(DRAG_SUPPORT) IntPoint m_dragStartPos; #endif IntPoint m_panScrollStartPos; bool m_panScrollInProgress; bool m_panScrollButtonPressed; bool m_springLoadedPanScrollInProgress; Timer m_hoverTimer; Timer m_autoscrollTimer; RenderObject* m_autoscrollRenderer; bool m_autoscrollInProgress; bool m_mouseDownMayStartAutoscroll; bool m_mouseDownWasInSubframe; Timer m_fakeMouseMoveEventTimer; #if ENABLE(SVG) bool m_svgPan; RefPtr m_instanceUnderMouse; RefPtr m_lastInstanceUnderMouse; #endif RenderLayer* m_resizeLayer; RefPtr m_capturingMouseEventsNode; bool m_eventHandlerWillResetCapturingMouseEventsNode; RefPtr m_nodeUnderMouse; RefPtr m_lastNodeUnderMouse; RefPtr m_lastMouseMoveEventSubframe; RefPtr m_lastScrollbarUnderMouse; int m_clickCount; RefPtr m_clickNode; #if ENABLE(DRAG_SUPPORT) RefPtr m_dragTarget; bool m_shouldOnlyFireDragOverEvent; #endif RefPtr m_frameSetBeingResized; IntSize m_offsetFromResizeCorner; // in the coords of m_resizeLayer IntPoint m_currentMousePosition; IntPoint m_mouseDownPos; // in our view's coords double m_mouseDownTimestamp; PlatformMouseEvent m_mouseDown; bool m_useLatchedWheelEventNode; RefPtr m_latchedWheelEventNode; bool m_widgetIsLatched; RefPtr m_previousWheelScrolledNode; #if PLATFORM(MAC) NSView *m_mouseDownView; bool m_sendingEventToSubview; int m_activationEventNumber; #endif #if ENABLE(TOUCH_EVENTS) typedef HashMap > TouchTargetMap; TouchTargetMap m_originatingTouchPointTargets; bool m_touchPressed; #if PLATFORM(ANDROID) RefPtr m_capturingTouchEventsNode; #endif #endif #if ENABLE(GESTURE_RECOGNIZER) OwnPtr m_gestureRecognizer; #endif }; } // namespace WebCore #endif // EventHandler_h