/* * Copyright (C) 2006, 2007 Apple Inc. All rights reserved. * Copyright (C) 2008 Nuanti Ltd. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "FocusController.h" #include "AXObjectCache.h" #include "Chrome.h" #include "Document.h" #include "Editor.h" #include "EditorClient.h" #include "Element.h" #include "Event.h" #include "EventHandler.h" #include "EventNames.h" #include "ExceptionCode.h" #include "Frame.h" #include "FrameTree.h" #include "FrameView.h" #include "HTMLAreaElement.h" #include "HTMLImageElement.h" #include "HTMLNames.h" #include "HitTestResult.h" #include "KeyboardEvent.h" #include "Page.h" #include "Range.h" #include "RenderLayer.h" #include "RenderObject.h" #include "RenderWidget.h" #include "ScrollAnimator.h" #include "SelectionController.h" #include "Settings.h" #include "SpatialNavigation.h" #include "Widget.h" #include "htmlediting.h" // For firstPositionInOrBeforeNode namespace WebCore { using namespace HTMLNames; using namespace std; static inline void dispatchEventsOnWindowAndFocusedNode(Document* document, bool focused) { // If we have a focused node we should dispatch blur on it before we blur the window. // If we have a focused node we should dispatch focus on it after we focus the window. // https://bugs.webkit.org/show_bug.cgi?id=27105 // Do not fire events while modal dialogs are up. See https://bugs.webkit.org/show_bug.cgi?id=33962 if (Page* page = document->page()) { if (page->defersLoading()) return; } if (!focused && document->focusedNode()) document->focusedNode()->dispatchBlurEvent(); document->dispatchWindowEvent(Event::create(focused ? eventNames().focusEvent : eventNames().blurEvent, false, false)); if (focused && document->focusedNode()) document->focusedNode()->dispatchFocusEvent(); } FocusController::FocusController(Page* page) : m_page(page) , m_isActive(false) , m_isFocused(false) , m_isChangingFocusedFrame(false) { } void FocusController::setFocusedFrame(PassRefPtr frame) { ASSERT(!frame || frame->page() == m_page); if (m_focusedFrame == frame || m_isChangingFocusedFrame) return; m_isChangingFocusedFrame = true; RefPtr oldFrame = m_focusedFrame; RefPtr newFrame = frame; m_focusedFrame = newFrame; // Now that the frame is updated, fire events and update the selection focused states of both frames. if (oldFrame && oldFrame->view()) { oldFrame->selection()->setFocused(false); oldFrame->document()->dispatchWindowEvent(Event::create(eventNames().blurEvent, false, false)); } if (newFrame && newFrame->view() && isFocused()) { newFrame->selection()->setFocused(true); newFrame->document()->dispatchWindowEvent(Event::create(eventNames().focusEvent, false, false)); } m_page->chrome()->focusedFrameChanged(newFrame.get()); m_isChangingFocusedFrame = false; } Frame* FocusController::focusedOrMainFrame() const { if (Frame* frame = focusedFrame()) return frame; return m_page->mainFrame(); } void FocusController::setFocused(bool focused) { if (isFocused() == focused) return; m_isFocused = focused; if (!m_isFocused) focusedOrMainFrame()->eventHandler()->stopAutoscrollTimer(); if (!m_focusedFrame) setFocusedFrame(m_page->mainFrame()); if (m_focusedFrame->view()) { m_focusedFrame->selection()->setFocused(focused); dispatchEventsOnWindowAndFocusedNode(m_focusedFrame->document(), focused); } } static Node* deepFocusableNode(FocusDirection direction, Node* node, KeyboardEvent* event) { // The node we found might be a HTMLFrameOwnerElement, so descend down the frame tree until we find either: // 1) a focusable node, or // 2) the deepest-nested HTMLFrameOwnerElement while (node && node->isFrameOwnerElement()) { HTMLFrameOwnerElement* owner = static_cast(node); if (!owner->contentFrame()) break; Document* document = owner->contentFrame()->document(); node = (direction == FocusDirectionForward) ? document->nextFocusableNode(0, event) : document->previousFocusableNode(0, event); if (!node) { node = owner; break; } } return node; } bool FocusController::setInitialFocus(FocusDirection direction, KeyboardEvent* event) { bool didAdvanceFocus = advanceFocus(direction, event, true); // If focus is being set initially, accessibility needs to be informed that system focus has moved // into the web area again, even if focus did not change within WebCore. PostNotification is called instead // of handleFocusedUIElementChanged, because this will send the notification even if the element is the same. if (AXObjectCache::accessibilityEnabled()) focusedOrMainFrame()->document()->axObjectCache()->postNotification(focusedOrMainFrame()->document()->renderer(), AXObjectCache::AXFocusedUIElementChanged, true); return didAdvanceFocus; } bool FocusController::advanceFocus(FocusDirection direction, KeyboardEvent* event, bool initialFocus) { switch (direction) { case FocusDirectionForward: case FocusDirectionBackward: return advanceFocusInDocumentOrder(direction, event, initialFocus); case FocusDirectionLeft: case FocusDirectionRight: case FocusDirectionUp: case FocusDirectionDown: return advanceFocusDirectionally(direction, event); default: ASSERT_NOT_REACHED(); } return false; } bool FocusController::advanceFocusInDocumentOrder(FocusDirection direction, KeyboardEvent* event, bool initialFocus) { Frame* frame = focusedOrMainFrame(); ASSERT(frame); Document* document = frame->document(); Node* currentNode = document->focusedNode(); // FIXME: Not quite correct when it comes to focus transitions leaving/entering the WebView itself bool caretBrowsing = focusedOrMainFrame()->settings()->caretBrowsingEnabled(); if (caretBrowsing && !currentNode) currentNode = frame->selection()->start().deprecatedNode(); document->updateLayoutIgnorePendingStylesheets(); Node* node = (direction == FocusDirectionForward) ? document->nextFocusableNode(currentNode, event) : document->previousFocusableNode(currentNode, event); // If there's no focusable node to advance to, move up the frame tree until we find one. while (!node && frame) { Frame* parentFrame = frame->tree()->parent(); if (!parentFrame) break; Document* parentDocument = parentFrame->document(); HTMLFrameOwnerElement* owner = frame->ownerElement(); if (!owner) break; node = (direction == FocusDirectionForward) ? parentDocument->nextFocusableNode(owner, event) : parentDocument->previousFocusableNode(owner, event); frame = parentFrame; } node = deepFocusableNode(direction, node, event); if (!node) { // We didn't find a node to focus, so we should try to pass focus to Chrome. if (!initialFocus && m_page->chrome()->canTakeFocus(direction)) { document->setFocusedNode(0); setFocusedFrame(0); m_page->chrome()->takeFocus(direction); return true; } // Chrome doesn't want focus, so we should wrap focus. Document* d = m_page->mainFrame()->document(); node = (direction == FocusDirectionForward) ? d->nextFocusableNode(0, event) : d->previousFocusableNode(0, event); node = deepFocusableNode(direction, node, event); if (!node) return false; } ASSERT(node); if (node == document->focusedNode()) // Focus wrapped around to the same node. return true; if (!node->isElementNode()) // FIXME: May need a way to focus a document here. return false; if (node->isFrameOwnerElement()) { // We focus frames rather than frame owners. // FIXME: We should not focus frames that have no scrollbars, as focusing them isn't useful to the user. HTMLFrameOwnerElement* owner = static_cast(node); if (!owner->contentFrame()) return false; document->setFocusedNode(0); setFocusedFrame(owner->contentFrame()); return true; } // FIXME: It would be nice to just be able to call setFocusedNode(node) here, but we can't do // that because some elements (e.g. HTMLInputElement and HTMLTextAreaElement) do extra work in // their focus() methods. Document* newDocument = node->document(); if (newDocument != document) // Focus is going away from this document, so clear the focused node. document->setFocusedNode(0); if (newDocument) setFocusedFrame(newDocument->frame()); if (caretBrowsing) { Position position = firstPositionInOrBeforeNode(node); VisibleSelection newSelection(position, position, DOWNSTREAM); if (frame->selection()->shouldChangeSelection(newSelection)) frame->selection()->setSelection(newSelection); } static_cast(node)->focus(false); return true; } static bool relinquishesEditingFocus(Node *node) { ASSERT(node); ASSERT(node->rendererIsEditable()); Node* root = node->rootEditableElement(); Frame* frame = node->document()->frame(); if (!frame || !root) return false; return frame->editor()->shouldEndEditing(rangeOfContents(root).get()); } static void clearSelectionIfNeeded(Frame* oldFocusedFrame, Frame* newFocusedFrame, Node* newFocusedNode) { if (!oldFocusedFrame || !newFocusedFrame) return; if (oldFocusedFrame->document() != newFocusedFrame->document()) return; SelectionController* s = oldFocusedFrame->selection(); if (s->isNone()) return; bool caretBrowsing = oldFocusedFrame->settings()->caretBrowsingEnabled(); if (caretBrowsing) return; Node* selectionStartNode = s->selection().start().deprecatedNode(); if (selectionStartNode == newFocusedNode || selectionStartNode->isDescendantOf(newFocusedNode) || selectionStartNode->shadowAncestorNode() == newFocusedNode) return; if (Node* mousePressNode = newFocusedFrame->eventHandler()->mousePressNode()) { if (mousePressNode->renderer() && !mousePressNode->canStartSelection()) { // Don't clear the selection for contentEditable elements, but do clear it for input and textarea. See bug 38696. Node * root = s->rootEditableElement(); if (!root) return; if (Node* shadowAncestorNode = root->shadowAncestorNode()) { if (!shadowAncestorNode->hasTagName(inputTag) && !shadowAncestorNode->hasTagName(textareaTag)) return; } } } s->clear(); } bool FocusController::setFocusedNode(Node* node, PassRefPtr newFocusedFrame) { RefPtr oldFocusedFrame = focusedFrame(); RefPtr oldDocument = oldFocusedFrame ? oldFocusedFrame->document() : 0; Node* oldFocusedNode = oldDocument ? oldDocument->focusedNode() : 0; if (oldFocusedNode == node) return true; // FIXME: Might want to disable this check for caretBrowsing if (oldFocusedNode && oldFocusedNode->rootEditableElement() == oldFocusedNode && !relinquishesEditingFocus(oldFocusedNode)) return false; m_page->editorClient()->willSetInputMethodState(); clearSelectionIfNeeded(oldFocusedFrame.get(), newFocusedFrame.get(), node); if (!node) { if (oldDocument) oldDocument->setFocusedNode(0); m_page->editorClient()->setInputMethodState(false); return true; } RefPtr newDocument = node->document(); if (newDocument && newDocument->focusedNode() == node) { m_page->editorClient()->setInputMethodState(node->shouldUseInputMethod()); return true; } if (oldDocument && oldDocument != newDocument) oldDocument->setFocusedNode(0); setFocusedFrame(newFocusedFrame); // Setting the focused node can result in losing our last reft to node when JS event handlers fire. RefPtr protect = node; if (newDocument) { bool successfullyFocused = newDocument->setFocusedNode(node); if (!successfullyFocused) return false; } if (newDocument->focusedNode() == node) m_page->editorClient()->setInputMethodState(node->shouldUseInputMethod()); return true; } void FocusController::setActive(bool active) { if (m_isActive == active) return; m_isActive = active; if (FrameView* view = m_page->mainFrame()->view()) { if (!view->platformWidget()) { view->updateLayoutAndStyleIfNeededRecursive(); view->updateControlTints(); } if (const HashSet* scrollableAreas = m_page->scrollableAreaSet()) { HashSet::const_iterator end = scrollableAreas->end(); for (HashSet::const_iterator it = scrollableAreas->begin(); it != end; ++it) { if (!active) (*it)->scrollAnimator()->contentAreaDidHide(); else (*it)->scrollAnimator()->contentAreaDidShow(); } } } focusedOrMainFrame()->selection()->pageActivationChanged(); if (m_focusedFrame && isFocused()) dispatchEventsOnWindowAndFocusedNode(m_focusedFrame->document(), active); } static void updateFocusCandidateIfNeeded(FocusDirection direction, const FocusCandidate& current, FocusCandidate& candidate, FocusCandidate& closest) { ASSERT(candidate.visibleNode->isElementNode()); ASSERT(candidate.visibleNode->renderer()); // Ignore iframes that don't have a src attribute if (frameOwnerElement(candidate) && (!frameOwnerElement(candidate)->contentFrame() || candidate.rect.isEmpty())) return; // Ignore off screen child nodes of containers that do not scroll (overflow:hidden) if (candidate.isOffscreen && !canBeScrolledIntoView(direction, candidate)) return; distanceDataForNode(direction, current, candidate); if (candidate.distance == maxDistance()) return; if (candidate.isOffscreenAfterScrolling && candidate.alignment < Full) return; if (closest.isNull()) { closest = candidate; return; } IntRect intersectionRect = intersection(candidate.rect, closest.rect); if (!intersectionRect.isEmpty() && !areElementsOnSameLine(closest, candidate)) { // If 2 nodes are intersecting, do hit test to find which node in on top. int x = intersectionRect.x() + intersectionRect.width() / 2; int y = intersectionRect.y() + intersectionRect.height() / 2; HitTestResult result = candidate.visibleNode->document()->page()->mainFrame()->eventHandler()->hitTestResultAtPoint(IntPoint(x, y), false, true); if (candidate.visibleNode->contains(result.innerNode())) { closest = candidate; return; } if (closest.visibleNode->contains(result.innerNode())) return; } if (candidate.alignment == closest.alignment) { if (candidate.distance < closest.distance) closest = candidate; return; } if (candidate.alignment > closest.alignment) closest = candidate; } void FocusController::findFocusCandidateInContainer(Node* container, const IntRect& startingRect, FocusDirection direction, KeyboardEvent* event, FocusCandidate& closest) { ASSERT(container); Node* focusedNode = (focusedFrame() && focusedFrame()->document()) ? focusedFrame()->document()->focusedNode() : 0; Node* node = container->firstChild(); FocusCandidate current; current.rect = startingRect; current.focusableNode = focusedNode; current.visibleNode = focusedNode; for (; node; node = (node->isFrameOwnerElement() || canScrollInDirection(node, direction)) ? node->traverseNextSibling(container) : node->traverseNextNode(container)) { if (node == focusedNode) continue; if (!node->isElementNode()) continue; if (!node->isKeyboardFocusable(event) && !node->isFrameOwnerElement() && !canScrollInDirection(node, direction)) continue; FocusCandidate candidate = FocusCandidate(node, direction); if (candidate.isNull()) continue; candidate.enclosingScrollableBox = container; updateFocusCandidateIfNeeded(direction, current, candidate, closest); } } bool FocusController::advanceFocusDirectionallyInContainer(Node* container, const IntRect& startingRect, FocusDirection direction, KeyboardEvent* event) { if (!container || !container->document()) return false; IntRect newStartingRect = startingRect; if (startingRect.isEmpty()) newStartingRect = virtualRectForDirection(direction, nodeRectInAbsoluteCoordinates(container)); // Find the closest node within current container in the direction of the navigation. FocusCandidate focusCandidate; findFocusCandidateInContainer(container, newStartingRect, direction, event, focusCandidate); if (focusCandidate.isNull()) { // Nothing to focus, scroll if possible. // NOTE: If no scrolling is performed (i.e. scrollInDirection returns false), the // spatial navigation algorithm will skip this container. return scrollInDirection(container, direction); } if (HTMLFrameOwnerElement* frameElement = frameOwnerElement(focusCandidate)) { // If we have an iframe without the src attribute, it will not have a contentFrame(). // We ASSERT here to make sure that // updateFocusCandidateIfNeeded() will never consider such an iframe as a candidate. ASSERT(frameElement->contentFrame()); if (focusCandidate.isOffscreenAfterScrolling) { scrollInDirection(focusCandidate.visibleNode->document(), direction); return true; } // Navigate into a new frame. IntRect rect; Node* focusedNode = focusedOrMainFrame()->document()->focusedNode(); if (focusedNode && !hasOffscreenRect(focusedNode)) rect = nodeRectInAbsoluteCoordinates(focusedNode, true /* ignore border */); frameElement->contentFrame()->document()->updateLayoutIgnorePendingStylesheets(); if (!advanceFocusDirectionallyInContainer(frameElement->contentFrame()->document(), rect, direction, event)) { // The new frame had nothing interesting, need to find another candidate. return advanceFocusDirectionallyInContainer(container, nodeRectInAbsoluteCoordinates(focusCandidate.visibleNode, true), direction, event); } return true; } if (canScrollInDirection(focusCandidate.visibleNode, direction)) { if (focusCandidate.isOffscreenAfterScrolling) { scrollInDirection(focusCandidate.visibleNode, direction); return true; } // Navigate into a new scrollable container. IntRect startingRect; Node* focusedNode = focusedOrMainFrame()->document()->focusedNode(); if (focusedNode && !hasOffscreenRect(focusedNode)) startingRect = nodeRectInAbsoluteCoordinates(focusedNode, true); return advanceFocusDirectionallyInContainer(focusCandidate.visibleNode, startingRect, direction, event); } if (focusCandidate.isOffscreenAfterScrolling) { Node* container = focusCandidate.enclosingScrollableBox; scrollInDirection(container, direction); return true; } // We found a new focus node, navigate to it. Element* element = toElement(focusCandidate.focusableNode); ASSERT(element); element->focus(false); return true; } bool FocusController::advanceFocusDirectionally(FocusDirection direction, KeyboardEvent* event) { Frame* curFrame = focusedOrMainFrame(); ASSERT(curFrame); Document* focusedDocument = curFrame->document(); if (!focusedDocument) return false; Node* focusedNode = focusedDocument->focusedNode(); Node* container = focusedDocument; if (container->isDocumentNode()) static_cast(container)->updateLayoutIgnorePendingStylesheets(); // Figure out the starting rect. IntRect startingRect; if (focusedNode) { if (!hasOffscreenRect(focusedNode)) { container = scrollableEnclosingBoxOrParentFrameForNodeInDirection(direction, focusedNode); startingRect = nodeRectInAbsoluteCoordinates(focusedNode, true /* ignore border */); } else if (focusedNode->hasTagName(areaTag)) { HTMLAreaElement* area = static_cast(focusedNode); container = scrollableEnclosingBoxOrParentFrameForNodeInDirection(direction, area->imageElement()); startingRect = virtualRectForAreaElementAndDirection(area, direction); } } bool consumed = false; do { consumed = advanceFocusDirectionallyInContainer(container, startingRect, direction, event); startingRect = nodeRectInAbsoluteCoordinates(container, true /* ignore border */); container = scrollableEnclosingBoxOrParentFrameForNodeInDirection(direction, container); if (container && container->isDocumentNode()) static_cast(container)->updateLayoutIgnorePendingStylesheets(); } while (!consumed && container); return consumed; } } // namespace WebCore