/*
* Copyright (C) 2006, 2007 Apple Inc. All rights reserved.
* Copyright (C) 2008 Nuanti Ltd.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "FocusController.h"
#include "AXObjectCache.h"
#include "Chrome.h"
#include "Document.h"
#include "Editor.h"
#include "EditorClient.h"
#include "Element.h"
#include "Event.h"
#include "EventHandler.h"
#include "EventNames.h"
#include "ExceptionCode.h"
#include "Frame.h"
#include "FrameTree.h"
#include "FrameView.h"
#include "HTMLAreaElement.h"
#include "HTMLImageElement.h"
#include "HTMLNames.h"
#include "HitTestResult.h"
#include "KeyboardEvent.h"
#include "Page.h"
#include "Range.h"
#include "RenderLayer.h"
#include "RenderObject.h"
#include "RenderWidget.h"
#include "ScrollAnimator.h"
#include "SelectionController.h"
#include "Settings.h"
#include "SpatialNavigation.h"
#include "Widget.h"
#include "htmlediting.h" // For firstPositionInOrBeforeNode
namespace WebCore {
using namespace HTMLNames;
using namespace std;
static inline void dispatchEventsOnWindowAndFocusedNode(Document* document, bool focused)
{
// If we have a focused node we should dispatch blur on it before we blur the window.
// If we have a focused node we should dispatch focus on it after we focus the window.
// https://bugs.webkit.org/show_bug.cgi?id=27105
// Do not fire events while modal dialogs are up. See https://bugs.webkit.org/show_bug.cgi?id=33962
if (Page* page = document->page()) {
if (page->defersLoading())
return;
}
if (!focused && document->focusedNode())
document->focusedNode()->dispatchBlurEvent();
document->dispatchWindowEvent(Event::create(focused ? eventNames().focusEvent : eventNames().blurEvent, false, false));
if (focused && document->focusedNode())
document->focusedNode()->dispatchFocusEvent();
}
FocusController::FocusController(Page* page)
: m_page(page)
, m_isActive(false)
, m_isFocused(false)
, m_isChangingFocusedFrame(false)
{
}
void FocusController::setFocusedFrame(PassRefPtr frame)
{
ASSERT(!frame || frame->page() == m_page);
if (m_focusedFrame == frame || m_isChangingFocusedFrame)
return;
m_isChangingFocusedFrame = true;
RefPtr oldFrame = m_focusedFrame;
RefPtr newFrame = frame;
m_focusedFrame = newFrame;
// Now that the frame is updated, fire events and update the selection focused states of both frames.
if (oldFrame && oldFrame->view()) {
oldFrame->selection()->setFocused(false);
oldFrame->document()->dispatchWindowEvent(Event::create(eventNames().blurEvent, false, false));
}
if (newFrame && newFrame->view() && isFocused()) {
newFrame->selection()->setFocused(true);
newFrame->document()->dispatchWindowEvent(Event::create(eventNames().focusEvent, false, false));
}
m_page->chrome()->focusedFrameChanged(newFrame.get());
m_isChangingFocusedFrame = false;
}
Frame* FocusController::focusedOrMainFrame() const
{
if (Frame* frame = focusedFrame())
return frame;
return m_page->mainFrame();
}
void FocusController::setFocused(bool focused)
{
if (isFocused() == focused)
return;
m_isFocused = focused;
if (!m_isFocused)
focusedOrMainFrame()->eventHandler()->stopAutoscrollTimer();
if (!m_focusedFrame)
setFocusedFrame(m_page->mainFrame());
if (m_focusedFrame->view()) {
m_focusedFrame->selection()->setFocused(focused);
dispatchEventsOnWindowAndFocusedNode(m_focusedFrame->document(), focused);
}
}
static Node* deepFocusableNode(FocusDirection direction, Node* node, KeyboardEvent* event)
{
// The node we found might be a HTMLFrameOwnerElement, so descend down the frame tree until we find either:
// 1) a focusable node, or
// 2) the deepest-nested HTMLFrameOwnerElement
while (node && node->isFrameOwnerElement()) {
HTMLFrameOwnerElement* owner = static_cast(node);
if (!owner->contentFrame())
break;
Document* document = owner->contentFrame()->document();
node = (direction == FocusDirectionForward)
? document->nextFocusableNode(0, event)
: document->previousFocusableNode(0, event);
if (!node) {
node = owner;
break;
}
}
return node;
}
bool FocusController::setInitialFocus(FocusDirection direction, KeyboardEvent* event)
{
bool didAdvanceFocus = advanceFocus(direction, event, true);
// If focus is being set initially, accessibility needs to be informed that system focus has moved
// into the web area again, even if focus did not change within WebCore. PostNotification is called instead
// of handleFocusedUIElementChanged, because this will send the notification even if the element is the same.
if (AXObjectCache::accessibilityEnabled())
focusedOrMainFrame()->document()->axObjectCache()->postNotification(focusedOrMainFrame()->document()->renderer(), AXObjectCache::AXFocusedUIElementChanged, true);
return didAdvanceFocus;
}
bool FocusController::advanceFocus(FocusDirection direction, KeyboardEvent* event, bool initialFocus)
{
switch (direction) {
case FocusDirectionForward:
case FocusDirectionBackward:
return advanceFocusInDocumentOrder(direction, event, initialFocus);
case FocusDirectionLeft:
case FocusDirectionRight:
case FocusDirectionUp:
case FocusDirectionDown:
return advanceFocusDirectionally(direction, event);
default:
ASSERT_NOT_REACHED();
}
return false;
}
bool FocusController::advanceFocusInDocumentOrder(FocusDirection direction, KeyboardEvent* event, bool initialFocus)
{
Frame* frame = focusedOrMainFrame();
ASSERT(frame);
Document* document = frame->document();
Node* currentNode = document->focusedNode();
// FIXME: Not quite correct when it comes to focus transitions leaving/entering the WebView itself
bool caretBrowsing = focusedOrMainFrame()->settings()->caretBrowsingEnabled();
if (caretBrowsing && !currentNode)
currentNode = frame->selection()->start().deprecatedNode();
document->updateLayoutIgnorePendingStylesheets();
Node* node = (direction == FocusDirectionForward)
? document->nextFocusableNode(currentNode, event)
: document->previousFocusableNode(currentNode, event);
// If there's no focusable node to advance to, move up the frame tree until we find one.
while (!node && frame) {
Frame* parentFrame = frame->tree()->parent();
if (!parentFrame)
break;
Document* parentDocument = parentFrame->document();
HTMLFrameOwnerElement* owner = frame->ownerElement();
if (!owner)
break;
node = (direction == FocusDirectionForward)
? parentDocument->nextFocusableNode(owner, event)
: parentDocument->previousFocusableNode(owner, event);
frame = parentFrame;
}
node = deepFocusableNode(direction, node, event);
if (!node) {
// We didn't find a node to focus, so we should try to pass focus to Chrome.
if (!initialFocus && m_page->chrome()->canTakeFocus(direction)) {
document->setFocusedNode(0);
setFocusedFrame(0);
m_page->chrome()->takeFocus(direction);
return true;
}
// Chrome doesn't want focus, so we should wrap focus.
Document* d = m_page->mainFrame()->document();
node = (direction == FocusDirectionForward)
? d->nextFocusableNode(0, event)
: d->previousFocusableNode(0, event);
node = deepFocusableNode(direction, node, event);
if (!node)
return false;
}
ASSERT(node);
if (node == document->focusedNode())
// Focus wrapped around to the same node.
return true;
if (!node->isElementNode())
// FIXME: May need a way to focus a document here.
return false;
if (node->isFrameOwnerElement()) {
// We focus frames rather than frame owners.
// FIXME: We should not focus frames that have no scrollbars, as focusing them isn't useful to the user.
HTMLFrameOwnerElement* owner = static_cast(node);
if (!owner->contentFrame())
return false;
document->setFocusedNode(0);
setFocusedFrame(owner->contentFrame());
return true;
}
// FIXME: It would be nice to just be able to call setFocusedNode(node) here, but we can't do
// that because some elements (e.g. HTMLInputElement and HTMLTextAreaElement) do extra work in
// their focus() methods.
Document* newDocument = node->document();
if (newDocument != document)
// Focus is going away from this document, so clear the focused node.
document->setFocusedNode(0);
if (newDocument)
setFocusedFrame(newDocument->frame());
if (caretBrowsing) {
Position position = firstPositionInOrBeforeNode(node);
VisibleSelection newSelection(position, position, DOWNSTREAM);
if (frame->selection()->shouldChangeSelection(newSelection))
frame->selection()->setSelection(newSelection);
}
static_cast(node)->focus(false);
return true;
}
static bool relinquishesEditingFocus(Node *node)
{
ASSERT(node);
ASSERT(node->rendererIsEditable());
Node* root = node->rootEditableElement();
Frame* frame = node->document()->frame();
if (!frame || !root)
return false;
return frame->editor()->shouldEndEditing(rangeOfContents(root).get());
}
static void clearSelectionIfNeeded(Frame* oldFocusedFrame, Frame* newFocusedFrame, Node* newFocusedNode)
{
if (!oldFocusedFrame || !newFocusedFrame)
return;
if (oldFocusedFrame->document() != newFocusedFrame->document())
return;
SelectionController* s = oldFocusedFrame->selection();
if (s->isNone())
return;
bool caretBrowsing = oldFocusedFrame->settings()->caretBrowsingEnabled();
if (caretBrowsing)
return;
Node* selectionStartNode = s->selection().start().deprecatedNode();
if (selectionStartNode == newFocusedNode || selectionStartNode->isDescendantOf(newFocusedNode) || selectionStartNode->shadowAncestorNode() == newFocusedNode)
return;
if (Node* mousePressNode = newFocusedFrame->eventHandler()->mousePressNode()) {
if (mousePressNode->renderer() && !mousePressNode->canStartSelection()) {
// Don't clear the selection for contentEditable elements, but do clear it for input and textarea. See bug 38696.
Node * root = s->rootEditableElement();
if (!root)
return;
if (Node* shadowAncestorNode = root->shadowAncestorNode()) {
if (!shadowAncestorNode->hasTagName(inputTag) && !shadowAncestorNode->hasTagName(textareaTag))
return;
}
}
}
s->clear();
}
bool FocusController::setFocusedNode(Node* node, PassRefPtr newFocusedFrame)
{
RefPtr oldFocusedFrame = focusedFrame();
RefPtr oldDocument = oldFocusedFrame ? oldFocusedFrame->document() : 0;
Node* oldFocusedNode = oldDocument ? oldDocument->focusedNode() : 0;
if (oldFocusedNode == node)
return true;
// FIXME: Might want to disable this check for caretBrowsing
if (oldFocusedNode && oldFocusedNode->rootEditableElement() == oldFocusedNode && !relinquishesEditingFocus(oldFocusedNode))
return false;
m_page->editorClient()->willSetInputMethodState();
clearSelectionIfNeeded(oldFocusedFrame.get(), newFocusedFrame.get(), node);
if (!node) {
if (oldDocument)
oldDocument->setFocusedNode(0);
m_page->editorClient()->setInputMethodState(false);
return true;
}
RefPtr newDocument = node->document();
if (newDocument && newDocument->focusedNode() == node) {
m_page->editorClient()->setInputMethodState(node->shouldUseInputMethod());
return true;
}
if (oldDocument && oldDocument != newDocument)
oldDocument->setFocusedNode(0);
setFocusedFrame(newFocusedFrame);
// Setting the focused node can result in losing our last reft to node when JS event handlers fire.
RefPtr protect = node;
if (newDocument) {
bool successfullyFocused = newDocument->setFocusedNode(node);
if (!successfullyFocused)
return false;
}
if (newDocument->focusedNode() == node)
m_page->editorClient()->setInputMethodState(node->shouldUseInputMethod());
return true;
}
void FocusController::setActive(bool active)
{
if (m_isActive == active)
return;
m_isActive = active;
if (FrameView* view = m_page->mainFrame()->view()) {
if (!view->platformWidget()) {
view->updateLayoutAndStyleIfNeededRecursive();
view->updateControlTints();
}
if (const HashSet* scrollableAreas = m_page->scrollableAreaSet()) {
HashSet::const_iterator end = scrollableAreas->end();
for (HashSet::const_iterator it = scrollableAreas->begin(); it != end; ++it) {
if (!active)
(*it)->scrollAnimator()->contentAreaDidHide();
else
(*it)->scrollAnimator()->contentAreaDidShow();
}
}
}
focusedOrMainFrame()->selection()->pageActivationChanged();
if (m_focusedFrame && isFocused())
dispatchEventsOnWindowAndFocusedNode(m_focusedFrame->document(), active);
}
static void updateFocusCandidateIfNeeded(FocusDirection direction, const FocusCandidate& current, FocusCandidate& candidate, FocusCandidate& closest)
{
ASSERT(candidate.visibleNode->isElementNode());
ASSERT(candidate.visibleNode->renderer());
// Ignore iframes that don't have a src attribute
if (frameOwnerElement(candidate) && (!frameOwnerElement(candidate)->contentFrame() || candidate.rect.isEmpty()))
return;
// Ignore off screen child nodes of containers that do not scroll (overflow:hidden)
if (candidate.isOffscreen && !canBeScrolledIntoView(direction, candidate))
return;
distanceDataForNode(direction, current, candidate);
if (candidate.distance == maxDistance())
return;
if (candidate.isOffscreenAfterScrolling && candidate.alignment < Full)
return;
if (closest.isNull()) {
closest = candidate;
return;
}
IntRect intersectionRect = intersection(candidate.rect, closest.rect);
if (!intersectionRect.isEmpty() && !areElementsOnSameLine(closest, candidate)) {
// If 2 nodes are intersecting, do hit test to find which node in on top.
int x = intersectionRect.x() + intersectionRect.width() / 2;
int y = intersectionRect.y() + intersectionRect.height() / 2;
HitTestResult result = candidate.visibleNode->document()->page()->mainFrame()->eventHandler()->hitTestResultAtPoint(IntPoint(x, y), false, true);
if (candidate.visibleNode->contains(result.innerNode())) {
closest = candidate;
return;
}
if (closest.visibleNode->contains(result.innerNode()))
return;
}
if (candidate.alignment == closest.alignment) {
if (candidate.distance < closest.distance)
closest = candidate;
return;
}
if (candidate.alignment > closest.alignment)
closest = candidate;
}
void FocusController::findFocusCandidateInContainer(Node* container, const IntRect& startingRect, FocusDirection direction, KeyboardEvent* event, FocusCandidate& closest)
{
ASSERT(container);
Node* focusedNode = (focusedFrame() && focusedFrame()->document()) ? focusedFrame()->document()->focusedNode() : 0;
Node* node = container->firstChild();
FocusCandidate current;
current.rect = startingRect;
current.focusableNode = focusedNode;
current.visibleNode = focusedNode;
for (; node; node = (node->isFrameOwnerElement() || canScrollInDirection(node, direction)) ? node->traverseNextSibling(container) : node->traverseNextNode(container)) {
if (node == focusedNode)
continue;
if (!node->isElementNode())
continue;
if (!node->isKeyboardFocusable(event) && !node->isFrameOwnerElement() && !canScrollInDirection(node, direction))
continue;
FocusCandidate candidate = FocusCandidate(node, direction);
if (candidate.isNull())
continue;
candidate.enclosingScrollableBox = container;
updateFocusCandidateIfNeeded(direction, current, candidate, closest);
}
}
bool FocusController::advanceFocusDirectionallyInContainer(Node* container, const IntRect& startingRect, FocusDirection direction, KeyboardEvent* event)
{
if (!container || !container->document())
return false;
IntRect newStartingRect = startingRect;
if (startingRect.isEmpty())
newStartingRect = virtualRectForDirection(direction, nodeRectInAbsoluteCoordinates(container));
// Find the closest node within current container in the direction of the navigation.
FocusCandidate focusCandidate;
findFocusCandidateInContainer(container, newStartingRect, direction, event, focusCandidate);
if (focusCandidate.isNull()) {
// Nothing to focus, scroll if possible.
// NOTE: If no scrolling is performed (i.e. scrollInDirection returns false), the
// spatial navigation algorithm will skip this container.
return scrollInDirection(container, direction);
}
if (HTMLFrameOwnerElement* frameElement = frameOwnerElement(focusCandidate)) {
// If we have an iframe without the src attribute, it will not have a contentFrame().
// We ASSERT here to make sure that
// updateFocusCandidateIfNeeded() will never consider such an iframe as a candidate.
ASSERT(frameElement->contentFrame());
if (focusCandidate.isOffscreenAfterScrolling) {
scrollInDirection(focusCandidate.visibleNode->document(), direction);
return true;
}
// Navigate into a new frame.
IntRect rect;
Node* focusedNode = focusedOrMainFrame()->document()->focusedNode();
if (focusedNode && !hasOffscreenRect(focusedNode))
rect = nodeRectInAbsoluteCoordinates(focusedNode, true /* ignore border */);
frameElement->contentFrame()->document()->updateLayoutIgnorePendingStylesheets();
if (!advanceFocusDirectionallyInContainer(frameElement->contentFrame()->document(), rect, direction, event)) {
// The new frame had nothing interesting, need to find another candidate.
return advanceFocusDirectionallyInContainer(container, nodeRectInAbsoluteCoordinates(focusCandidate.visibleNode, true), direction, event);
}
return true;
}
if (canScrollInDirection(focusCandidate.visibleNode, direction)) {
if (focusCandidate.isOffscreenAfterScrolling) {
scrollInDirection(focusCandidate.visibleNode, direction);
return true;
}
// Navigate into a new scrollable container.
IntRect startingRect;
Node* focusedNode = focusedOrMainFrame()->document()->focusedNode();
if (focusedNode && !hasOffscreenRect(focusedNode))
startingRect = nodeRectInAbsoluteCoordinates(focusedNode, true);
return advanceFocusDirectionallyInContainer(focusCandidate.visibleNode, startingRect, direction, event);
}
if (focusCandidate.isOffscreenAfterScrolling) {
Node* container = focusCandidate.enclosingScrollableBox;
scrollInDirection(container, direction);
return true;
}
// We found a new focus node, navigate to it.
Element* element = toElement(focusCandidate.focusableNode);
ASSERT(element);
element->focus(false);
return true;
}
bool FocusController::advanceFocusDirectionally(FocusDirection direction, KeyboardEvent* event)
{
Frame* curFrame = focusedOrMainFrame();
ASSERT(curFrame);
Document* focusedDocument = curFrame->document();
if (!focusedDocument)
return false;
Node* focusedNode = focusedDocument->focusedNode();
Node* container = focusedDocument;
if (container->isDocumentNode())
static_cast(container)->updateLayoutIgnorePendingStylesheets();
// Figure out the starting rect.
IntRect startingRect;
if (focusedNode) {
if (!hasOffscreenRect(focusedNode)) {
container = scrollableEnclosingBoxOrParentFrameForNodeInDirection(direction, focusedNode);
startingRect = nodeRectInAbsoluteCoordinates(focusedNode, true /* ignore border */);
} else if (focusedNode->hasTagName(areaTag)) {
HTMLAreaElement* area = static_cast(focusedNode);
container = scrollableEnclosingBoxOrParentFrameForNodeInDirection(direction, area->imageElement());
startingRect = virtualRectForAreaElementAndDirection(area, direction);
}
}
bool consumed = false;
do {
consumed = advanceFocusDirectionallyInContainer(container, startingRect, direction, event);
startingRect = nodeRectInAbsoluteCoordinates(container, true /* ignore border */);
container = scrollableEnclosingBoxOrParentFrameForNodeInDirection(direction, container);
if (container && container->isDocumentNode())
static_cast(container)->updateLayoutIgnorePendingStylesheets();
} while (!consumed && container);
return consumed;
}
} // namespace WebCore