/* * Copyright (C) 1998, 1999 Torben Weis * 1999 Lars Knoll * 1999 Antti Koivisto * 2000 Dirk Mueller * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved. * (C) 2006 Graham Dennis (graham.dennis@gmail.com) * (C) 2006 Alexey Proskuryakov (ap@nypop.com) * Copyright (C) 2009 Google Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "FrameView.h" #include "AXObjectCache.h" #include "CSSStyleSelector.h" #include "CachedResourceLoader.h" #include "Chrome.h" #include "ChromeClient.h" #include "DocumentMarkerController.h" #include "EventHandler.h" #include "FloatRect.h" #include "FocusController.h" #include "Frame.h" #include "FrameActionScheduler.h" #include "FrameLoader.h" #include "FrameLoaderClient.h" #include "FrameTree.h" #include "GraphicsContext.h" #include "HTMLDocument.h" #include "HTMLFrameElement.h" #include "HTMLFrameSetElement.h" #include "HTMLNames.h" #include "HTMLPlugInImageElement.h" #include "InspectorInstrumentation.h" #include "OverflowEvent.h" #include "RenderEmbeddedObject.h" #include "RenderFullScreen.h" #include "RenderLayer.h" #include "RenderPart.h" #include "RenderScrollbar.h" #include "RenderScrollbarPart.h" #include "RenderTheme.h" #include "RenderView.h" #include "ScrollAnimator.h" #include "Settings.h" #include "TextResourceDecoder.h" #include #if USE(ACCELERATED_COMPOSITING) #include "RenderLayerCompositor.h" #endif #if ENABLE(SVG) #include "SVGDocument.h" #include "SVGLocatable.h" #include "SVGNames.h" #include "SVGPreserveAspectRatio.h" #include "SVGSVGElement.h" #include "SVGViewElement.h" #include "SVGViewSpec.h" #endif #if ENABLE(TILED_BACKING_STORE) #include "TiledBackingStore.h" #endif #if PLATFORM(ANDROID) #include "WebCoreFrameBridge.h" #endif namespace WebCore { using namespace HTMLNames; double FrameView::sCurrentPaintTimeStamp = 0.0; // REPAINT_THROTTLING now chooses default values for throttling parameters. // Should be removed when applications start using runtime configuration. #if ENABLE(REPAINT_THROTTLING) // Normal delay double FrameView::s_deferredRepaintDelay = 0.025; // Negative value would mean that first few repaints happen without a delay double FrameView::s_initialDeferredRepaintDelayDuringLoading = 0; // The delay grows on each repaint to this maximum value double FrameView::s_maxDeferredRepaintDelayDuringLoading = 2.5; // On each repaint the delay increses by this amount double FrameView::s_deferredRepaintDelayIncrementDuringLoading = 0.5; #else // FIXME: Repaint throttling could be good to have on all platform. // The balance between CPU use and repaint frequency will need some tuning for desktop. // More hooks may be needed to reset the delay on things like GIF and CSS animations. double FrameView::s_deferredRepaintDelay = 0; double FrameView::s_initialDeferredRepaintDelayDuringLoading = 0; double FrameView::s_maxDeferredRepaintDelayDuringLoading = 0; double FrameView::s_deferredRepaintDelayIncrementDuringLoading = 0; #endif // The maximum number of updateWidgets iterations that should be done before returning. static const unsigned maxUpdateWidgetsIterations = 2; FrameView::FrameView(Frame* frame) : m_frame(frame) , m_canHaveScrollbars(true) , m_slowRepaintObjectCount(0) , m_fixedObjectCount(0) , m_layoutTimer(this, &FrameView::layoutTimerFired) , m_layoutRoot(0) , m_hasPendingPostLayoutTasks(false) , m_inSynchronousPostLayout(false) , m_postLayoutTasksTimer(this, &FrameView::postLayoutTimerFired) , m_isTransparent(false) , m_baseBackgroundColor(Color::white) , m_mediaType("screen") , m_actionScheduler(new FrameActionScheduler()) , m_overflowStatusDirty(true) , m_viewportRenderer(0) , m_wasScrolledByUser(false) , m_inProgrammaticScroll(false) , m_deferredRepaintTimer(this, &FrameView::deferredRepaintTimerFired) , m_shouldUpdateWhileOffscreen(true) , m_deferSetNeedsLayouts(0) , m_setNeedsLayoutWasDeferred(false) , m_scrollCorner(0) #if ENABLE(ANDROID_OVERFLOW_SCROLL) , m_hasOverflowScroll(false) #endif { init(); if (m_frame) { if (Page* page = m_frame->page()) { m_page = page; m_page->addScrollableArea(this); if (m_frame == m_page->mainFrame()) { ScrollableArea::setVerticalScrollElasticity(ScrollElasticityAllowed); ScrollableArea::setHorizontalScrollElasticity(ScrollElasticityAllowed); } } } } PassRefPtr FrameView::create(Frame* frame) { RefPtr view = adoptRef(new FrameView(frame)); view->show(); return view.release(); } PassRefPtr FrameView::create(Frame* frame, const IntSize& initialSize) { RefPtr view = adoptRef(new FrameView(frame)); view->Widget::setFrameRect(IntRect(view->pos(), initialSize)); view->setInitialBoundsSize(initialSize); view->show(); return view.release(); } FrameView::~FrameView() { if (m_hasPendingPostLayoutTasks) { m_postLayoutTasksTimer.stop(); m_actionScheduler->clear(); } if (AXObjectCache::accessibilityEnabled() && axObjectCache()) axObjectCache()->remove(this); resetScrollbars(); // Custom scrollbars should already be destroyed at this point ASSERT(!horizontalScrollbar() || !horizontalScrollbar()->isCustomScrollbar()); ASSERT(!verticalScrollbar() || !verticalScrollbar()->isCustomScrollbar()); setHasHorizontalScrollbar(false); // Remove native scrollbars now before we lose the connection to the HostWindow. setHasVerticalScrollbar(false); ASSERT(!m_scrollCorner); ASSERT(m_actionScheduler->isEmpty()); if (m_page) m_page->removeScrollableArea(this); if (m_frame) { ASSERT(m_frame->view() != this || !m_frame->contentRenderer()); RenderPart* renderer = m_frame->ownerRenderer(); if (renderer && renderer->widget() == this) renderer->setWidget(0); } } void FrameView::reset() { m_useSlowRepaints = false; m_isOverlapped = false; m_contentIsOpaque = false; m_borderX = 30; m_borderY = 30; m_layoutTimer.stop(); m_layoutRoot = 0; m_delayedLayout = false; m_doFullRepaint = true; m_layoutSchedulingEnabled = true; m_inLayout = false; m_inSynchronousPostLayout = false; m_hasPendingPostLayoutTasks = false; m_layoutCount = 0; m_nestedLayoutCount = 0; m_postLayoutTasksTimer.stop(); m_firstLayout = true; m_firstLayoutCallbackPending = false; m_wasScrolledByUser = false; m_lastLayoutSize = IntSize(); m_lastZoomFactor = 1.0f; m_deferringRepaints = 0; m_repaintCount = 0; m_repaintRects.clear(); m_deferredRepaintDelay = s_initialDeferredRepaintDelayDuringLoading; m_deferredRepaintTimer.stop(); m_lastPaintTime = 0; m_paintBehavior = PaintBehaviorNormal; m_isPainting = false; m_isVisuallyNonEmpty = false; m_firstVisuallyNonEmptyLayoutCallbackPending = true; m_maintainScrollPositionAnchor = 0; } bool FrameView::isFrameView() const { return true; } void FrameView::clearFrame() { m_frame = 0; } void FrameView::resetScrollbars() { // Reset the document's scrollbars back to our defaults before we yield the floor. m_firstLayout = true; setScrollbarsSuppressed(true); if (m_canHaveScrollbars) setScrollbarModes(ScrollbarAuto, ScrollbarAuto); else setScrollbarModes(ScrollbarAlwaysOff, ScrollbarAlwaysOff); setScrollbarsSuppressed(false); } void FrameView::resetScrollbarsAndClearContentsSize() { // Since the contents size is being cleared, the scroll position will lost as a consequence. // Cache the scroll position so it can be restored by the page cache if necessary. cacheCurrentScrollPosition(); resetScrollbars(); setScrollbarsSuppressed(true); setContentsSize(IntSize()); setScrollbarsSuppressed(false); } void FrameView::init() { reset(); m_margins = IntSize(-1, -1); // undefined m_size = IntSize(); // Propagate the marginwidth/height and scrolling modes to the view. Element* ownerElement = m_frame ? m_frame->ownerElement() : 0; if (ownerElement && (ownerElement->hasTagName(frameTag) || ownerElement->hasTagName(iframeTag))) { HTMLFrameElement* frameElt = static_cast(ownerElement); if (frameElt->scrollingMode() == ScrollbarAlwaysOff) setCanHaveScrollbars(false); int marginWidth = frameElt->marginWidth(); int marginHeight = frameElt->marginHeight(); if (marginWidth != -1) setMarginWidth(marginWidth); if (marginHeight != -1) setMarginHeight(marginHeight); } } void FrameView::detachCustomScrollbars() { if (!m_frame) return; Scrollbar* horizontalBar = horizontalScrollbar(); if (horizontalBar && horizontalBar->isCustomScrollbar()) setHasHorizontalScrollbar(false); Scrollbar* verticalBar = verticalScrollbar(); if (verticalBar && verticalBar->isCustomScrollbar()) setHasVerticalScrollbar(false); if (m_scrollCorner) { m_scrollCorner->destroy(); m_scrollCorner = 0; } } void FrameView::clear() { setCanBlitOnScroll(true); reset(); if (m_frame) { if (RenderPart* renderer = m_frame->ownerRenderer()) renderer->viewCleared(); } setScrollbarsSuppressed(true); } bool FrameView::didFirstLayout() const { return !m_firstLayout; } void FrameView::invalidateRect(const IntRect& rect) { if (!parent()) { if (hostWindow()) hostWindow()->invalidateContentsAndWindow(rect, false /*immediate*/); return; } if (!m_frame) return; RenderPart* renderer = m_frame->ownerRenderer(); if (!renderer) return; IntRect repaintRect = rect; repaintRect.move(renderer->borderLeft() + renderer->paddingLeft(), renderer->borderTop() + renderer->paddingTop()); renderer->repaintRectangle(repaintRect); } void FrameView::setFrameRect(const IntRect& newRect) { IntRect oldRect = frameRect(); if (newRect == oldRect) return; ScrollView::setFrameRect(newRect); #if USE(ACCELERATED_COMPOSITING) if (RenderView* root = m_frame->contentRenderer()) { if (root->usesCompositing()) root->compositor()->frameViewDidChangeSize(); } #endif } #if ENABLE(REQUEST_ANIMATION_FRAME) void FrameView::scheduleAnimation() { if (hostWindow()) hostWindow()->scheduleAnimation(); } #endif void FrameView::setMarginWidth(int w) { // make it update the rendering area when set m_margins.setWidth(w); } void FrameView::setMarginHeight(int h) { // make it update the rendering area when set m_margins.setHeight(h); } bool FrameView::avoidScrollbarCreation() const { ASSERT(m_frame); // with frame flattening no subframe can have scrollbars // but we also cannot turn scrollbars of as we determine // our flattening policy using that. if (!m_frame->ownerElement()) return false; if (!m_frame->settings() || m_frame->settings()->frameFlatteningEnabled()) return true; return false; } void FrameView::setCanHaveScrollbars(bool canHaveScrollbars) { m_canHaveScrollbars = canHaveScrollbars; ScrollView::setCanHaveScrollbars(canHaveScrollbars); } void FrameView::updateCanHaveScrollbars() { ScrollbarMode hMode; ScrollbarMode vMode; scrollbarModes(hMode, vMode); if (hMode == ScrollbarAlwaysOff && vMode == ScrollbarAlwaysOff) setCanHaveScrollbars(false); else setCanHaveScrollbars(true); } PassRefPtr FrameView::createScrollbar(ScrollbarOrientation orientation) { // FIXME: We need to update the scrollbar dynamically as documents change (or as doc elements and bodies get discovered that have custom styles). Document* doc = m_frame->document(); // Try the element first as a scrollbar source. Element* body = doc ? doc->body() : 0; if (body && body->renderer() && body->renderer()->style()->hasPseudoStyle(SCROLLBAR)) return RenderScrollbar::createCustomScrollbar(this, orientation, body->renderer()->enclosingBox()); // If the didn't have a custom style, then the root element might. Element* docElement = doc ? doc->documentElement() : 0; if (docElement && docElement->renderer() && docElement->renderer()->style()->hasPseudoStyle(SCROLLBAR)) return RenderScrollbar::createCustomScrollbar(this, orientation, docElement->renderBox()); // If we have an owning iframe/frame element, then it can set the custom scrollbar also. RenderPart* frameRenderer = m_frame->ownerRenderer(); if (frameRenderer && frameRenderer->style()->hasPseudoStyle(SCROLLBAR)) return RenderScrollbar::createCustomScrollbar(this, orientation, 0, m_frame.get()); // Nobody set a custom style, so we just use a native scrollbar. return ScrollView::createScrollbar(orientation); } void FrameView::setContentsSize(const IntSize& size) { if (size == contentsSize()) return; m_deferSetNeedsLayouts++; ScrollView::setContentsSize(size); scrollAnimator()->contentsResized(); Page* page = frame() ? frame()->page() : 0; if (!page) return; page->chrome()->contentsSizeChanged(frame(), size); //notify only m_deferSetNeedsLayouts--; if (!m_deferSetNeedsLayouts) m_setNeedsLayoutWasDeferred = false; // FIXME: Find a way to make the deferred layout actually happen. } void FrameView::adjustViewSize() { ASSERT(m_frame->view() == this); RenderView* root = m_frame->contentRenderer(); if (!root) return; IntSize size = IntSize(root->docWidth(), root->docHeight()); ScrollView::setScrollOrigin(IntPoint(-root->docLeft(), -root->docTop()), !m_frame->document()->printing(), size == contentsSize()); setContentsSize(size); } void FrameView::applyOverflowToViewport(RenderObject* o, ScrollbarMode& hMode, ScrollbarMode& vMode) { // Handle the overflow:hidden/scroll case for the body/html elements. WinIE treats // overflow:hidden and overflow:scroll on as applying to the document's // scrollbars. The CSS2.1 draft states that HTML UAs should use the or element and XML/XHTML UAs should // use the root element. switch (o->style()->overflowX()) { case OHIDDEN: hMode = ScrollbarAlwaysOff; break; case OSCROLL: hMode = ScrollbarAlwaysOn; break; case OAUTO: hMode = ScrollbarAuto; break; default: // Don't set it at all. ; } switch (o->style()->overflowY()) { case OHIDDEN: vMode = ScrollbarAlwaysOff; break; case OSCROLL: vMode = ScrollbarAlwaysOn; break; case OAUTO: vMode = ScrollbarAuto; break; default: // Don't set it at all. ; } m_viewportRenderer = o; } void FrameView::calculateScrollbarModesForLayout(ScrollbarMode& hMode, ScrollbarMode& vMode) { m_viewportRenderer = 0; const HTMLFrameOwnerElement* owner = m_frame->ownerElement(); if (owner && (owner->scrollingMode() == ScrollbarAlwaysOff)) { hMode = ScrollbarAlwaysOff; vMode = ScrollbarAlwaysOff; return; } if (m_canHaveScrollbars) { hMode = ScrollbarAuto; vMode = ScrollbarAuto; } else { hMode = ScrollbarAlwaysOff; vMode = ScrollbarAlwaysOff; } if (!m_layoutRoot) { Document* document = m_frame->document(); Node* documentElement = document->documentElement(); RenderObject* rootRenderer = documentElement ? documentElement->renderer() : 0; Node* body = document->body(); if (body && body->renderer()) { if (body->hasTagName(framesetTag) && m_frame->settings() && !m_frame->settings()->frameFlatteningEnabled()) { vMode = ScrollbarAlwaysOff; hMode = ScrollbarAlwaysOff; } else if (body->hasTagName(bodyTag)) { // It's sufficient to just check the X overflow, // since it's illegal to have visible in only one direction. RenderObject* o = rootRenderer->style()->overflowX() == OVISIBLE && document->documentElement()->hasTagName(htmlTag) ? body->renderer() : rootRenderer; applyOverflowToViewport(o, hMode, vMode); } } else if (rootRenderer) { #if ENABLE(SVG) if (!documentElement->isSVGElement()) applyOverflowToViewport(rootRenderer, hMode, vMode); #else applyOverflowToViewport(rootRenderer, hMode, vMode); #endif } } } #if ENABLE(FULLSCREEN_API) && USE(ACCELERATED_COMPOSITING) static bool isDocumentRunningFullScreenAnimation(Document* document) { return document->webkitIsFullScreen() && document->fullScreenRenderer() && document->fullScreenRenderer()->isAnimating(); } #endif #if USE(ACCELERATED_COMPOSITING) void FrameView::updateCompositingLayers() { RenderView* view = m_frame->contentRenderer(); if (!view) return; // This call will make sure the cached hasAcceleratedCompositing is updated from the pref view->compositor()->cacheAcceleratedCompositingFlags(); view->compositor()->updateCompositingLayers(CompositingUpdateAfterLayoutOrStyleChange); #if ENABLE(FULLSCREEN_API) Document* document = m_frame->document(); if (isDocumentRunningFullScreenAnimation(document)) view->compositor()->updateCompositingLayers(CompositingUpdateAfterLayoutOrStyleChange, document->fullScreenRenderer()->layer()); #endif } GraphicsLayer* FrameView::layerForHorizontalScrollbar() const { RenderView* view = m_frame->contentRenderer(); if (!view) return 0; return view->compositor()->layerForHorizontalScrollbar(); } GraphicsLayer* FrameView::layerForVerticalScrollbar() const { RenderView* view = m_frame->contentRenderer(); if (!view) return 0; return view->compositor()->layerForVerticalScrollbar(); } GraphicsLayer* FrameView::layerForScrollCorner() const { RenderView* view = m_frame->contentRenderer(); if (!view) return 0; return view->compositor()->layerForScrollCorner(); } bool FrameView::syncCompositingStateForThisFrame() { ASSERT(m_frame->view() == this); RenderView* view = m_frame->contentRenderer(); if (!view) return true; // We don't want to keep trying to update layers if we have no renderer. // If we sync compositing layers when a layout is pending, we may cause painting of compositing // layer content to occur before layout has happened, which will cause paintContents() to bail. if (needsLayout()) return false; if (GraphicsLayer* graphicsLayer = view->compositor()->layerForHorizontalScrollbar()) graphicsLayer->syncCompositingStateForThisLayerOnly(); if (GraphicsLayer* graphicsLayer = view->compositor()->layerForVerticalScrollbar()) graphicsLayer->syncCompositingStateForThisLayerOnly(); if (GraphicsLayer* graphicsLayer = view->compositor()->layerForScrollCorner()) graphicsLayer->syncCompositingStateForThisLayerOnly(); view->compositor()->flushPendingLayerChanges(); #if ENABLE(FULLSCREEN_API) // The fullScreenRenderer's graphicsLayer has been re-parented, and the above recursive syncCompositingState // call will not cause the subtree under it to repaint. Explicitly call the syncCompositingState on // the fullScreenRenderer's graphicsLayer here: Document* document = m_frame->document(); if (isDocumentRunningFullScreenAnimation(document)) { #if PLATFORM(ANDROID) // We don't create an extra layer for the full screen video. if (!document->fullScreenRenderer()->layer() || !document->fullScreenRenderer()->layer()->backing()) return true; #endif RenderLayerBacking* backing = document->fullScreenRenderer()->layer()->backing(); if (GraphicsLayer* fullScreenLayer = backing->graphicsLayer()) fullScreenLayer->syncCompositingState(); } #endif return true; } void FrameView::setNeedsOneShotDrawingSynchronization() { Page* page = frame() ? frame()->page() : 0; if (page) page->chrome()->client()->setNeedsOneShotDrawingSynchronization(); } #endif // USE(ACCELERATED_COMPOSITING) bool FrameView::hasCompositedContent() const { #if USE(ACCELERATED_COMPOSITING) if (RenderView* view = m_frame->contentRenderer()) return view->compositor()->inCompositingMode(); #endif return false; } bool FrameView::hasCompositedContentIncludingDescendants() const { #if USE(ACCELERATED_COMPOSITING) for (Frame* frame = m_frame.get(); frame; frame = frame->tree()->traverseNext(m_frame.get())) { RenderView* renderView = frame->contentRenderer(); RenderLayerCompositor* compositor = renderView ? renderView->compositor() : 0; if (compositor) { if (compositor->inCompositingMode()) return true; if (!RenderLayerCompositor::allowsIndependentlyCompositedFrames(this)) break; } } #endif return false; } bool FrameView::hasCompositingAncestor() const { #if USE(ACCELERATED_COMPOSITING) for (Frame* frame = m_frame->tree()->parent(); frame; frame = frame->tree()->parent()) { if (FrameView* view = frame->view()) { if (view->hasCompositedContent()) return true; } } #endif return false; } // Sometimes (for plug-ins) we need to eagerly go into compositing mode. void FrameView::enterCompositingMode() { #if USE(ACCELERATED_COMPOSITING) if (RenderView* view = m_frame->contentRenderer()) { view->compositor()->enableCompositingMode(); if (!needsLayout()) view->compositor()->scheduleCompositingLayerUpdate(); } #endif } bool FrameView::isEnclosedInCompositingLayer() const { #if USE(ACCELERATED_COMPOSITING) RenderObject* frameOwnerRenderer = m_frame->ownerRenderer(); if (frameOwnerRenderer && frameOwnerRenderer->containerForRepaint()) return true; if (FrameView* parentView = parentFrameView()) return parentView->isEnclosedInCompositingLayer(); #endif return false; } bool FrameView::syncCompositingStateIncludingSubframes() { #if USE(ACCELERATED_COMPOSITING) bool allFramesSynced = syncCompositingStateForThisFrame(); for (Frame* child = m_frame->tree()->firstChild(); child; child = child->tree()->traverseNext(m_frame.get())) { bool synced = child->view()->syncCompositingStateForThisFrame(); allFramesSynced &= synced; } return allFramesSynced; #else // USE(ACCELERATED_COMPOSITING) return true; #endif } bool FrameView::isSoftwareRenderable() const { #if USE(ACCELERATED_COMPOSITING) RenderView* view = m_frame->contentRenderer(); if (!view) return true; return !view->compositor()->has3DContent(); #else return true; #endif } void FrameView::didMoveOnscreen() { RenderView* view = m_frame->contentRenderer(); if (view) view->didMoveOnscreen(); scrollAnimator()->contentAreaDidShow(); } void FrameView::willMoveOffscreen() { RenderView* view = m_frame->contentRenderer(); if (view) view->willMoveOffscreen(); scrollAnimator()->contentAreaDidHide(); } RenderObject* FrameView::layoutRoot(bool onlyDuringLayout) const { return onlyDuringLayout && layoutPending() ? 0 : m_layoutRoot; } void FrameView::layout(bool allowSubtree) { if (m_inLayout) return; bool inSubframeLayoutWithFrameFlattening = parent() && m_frame->settings() && m_frame->settings()->frameFlatteningEnabled(); if (inSubframeLayoutWithFrameFlattening) { if (parent()->isFrameView()) { FrameView* parentView = static_cast(parent()); if (!parentView->m_nestedLayoutCount) { while (parentView->parent() && parentView->parent()->isFrameView()) parentView = static_cast(parentView->parent()); parentView->layout(allowSubtree); return; } } } m_layoutTimer.stop(); m_delayedLayout = false; m_setNeedsLayoutWasDeferred = false; // Protect the view from being deleted during layout (in recalcStyle) RefPtr protector(this); if (!m_frame) { // FIXME: Do we need to set m_size.width here? // FIXME: Should we set m_size.height here too? m_size.setWidth(layoutWidth()); return; } // we shouldn't enter layout() while painting ASSERT(!isPainting()); if (isPainting()) return; InspectorInstrumentationCookie cookie = InspectorInstrumentation::willLayout(m_frame.get()); if (!allowSubtree && m_layoutRoot) { m_layoutRoot->markContainingBlocksForLayout(false); m_layoutRoot = 0; } ASSERT(m_frame->view() == this); Document* document = m_frame->document(); m_layoutSchedulingEnabled = false; if (!m_nestedLayoutCount && !m_inSynchronousPostLayout && m_hasPendingPostLayoutTasks && !inSubframeLayoutWithFrameFlattening) { // This is a new top-level layout. If there are any remaining tasks from the previous // layout, finish them now. m_inSynchronousPostLayout = true; m_postLayoutTasksTimer.stop(); performPostLayoutTasks(); m_inSynchronousPostLayout = false; } // Viewport-dependent media queries may cause us to need completely different style information. // Check that here. if (document->styleSelector()->affectedByViewportChange()) document->styleSelectorChanged(RecalcStyleImmediately); // Always ensure our style info is up-to-date. This can happen in situations where // the layout beats any sort of style recalc update that needs to occur. document->updateStyleIfNeeded(); bool subtree = m_layoutRoot; // If there is only one ref to this view left, then its going to be destroyed as soon as we exit, // so there's no point to continuing to layout if (protector->hasOneRef()) return; RenderObject* root = subtree ? m_layoutRoot : document->renderer(); if (!root) { // FIXME: Do we need to set m_size here? m_layoutSchedulingEnabled = true; return; } m_nestedLayoutCount++; if (!m_layoutRoot) { Document* document = m_frame->document(); Node* documentElement = document->documentElement(); RenderObject* rootRenderer = documentElement ? documentElement->renderer() : 0; Node* body = document->body(); if (body && body->renderer()) { if (body->hasTagName(framesetTag) && m_frame->settings() && !m_frame->settings()->frameFlatteningEnabled()) { body->renderer()->setChildNeedsLayout(true); } else if (body->hasTagName(bodyTag)) { if (!m_firstLayout && m_size.height() != layoutHeight() && body->renderer()->enclosingBox()->stretchesToViewport()) body->renderer()->setChildNeedsLayout(true); } } else if (rootRenderer) { #if ENABLE(SVG) if (documentElement->isSVGElement()) { if (!m_firstLayout && (m_size.width() != layoutWidth() || m_size.height() != layoutHeight())) rootRenderer->setChildNeedsLayout(true); } #endif } #ifdef INSTRUMENT_LAYOUT_SCHEDULING if (m_firstLayout && !m_frame->ownerElement()) printf("Elapsed time before first layout: %d\n", document->elapsedTime()); #endif } ScrollbarMode hMode; ScrollbarMode vMode; calculateScrollbarModesForLayout(hMode, vMode); m_doFullRepaint = !subtree && (m_firstLayout || toRenderView(root)->printing()); if (!subtree) { // Now set our scrollbar state for the layout. ScrollbarMode currentHMode = horizontalScrollbarMode(); ScrollbarMode currentVMode = verticalScrollbarMode(); if (m_firstLayout || (hMode != currentHMode || vMode != currentVMode)) { if (m_firstLayout) { setScrollbarsSuppressed(true); m_firstLayout = false; m_firstLayoutCallbackPending = true; m_lastLayoutSize = IntSize(width(), height()); m_lastZoomFactor = root->style()->zoom(); // Set the initial vMode to AlwaysOn if we're auto. if (vMode == ScrollbarAuto) setVerticalScrollbarMode(ScrollbarAlwaysOn); // This causes a vertical scrollbar to appear. // Set the initial hMode to AlwaysOff if we're auto. if (hMode == ScrollbarAuto) setHorizontalScrollbarMode(ScrollbarAlwaysOff); // This causes a horizontal scrollbar to disappear. setScrollbarModes(hMode, vMode); setScrollbarsSuppressed(false, true); } else setScrollbarModes(hMode, vMode); } IntSize oldSize = m_size; m_size = IntSize(layoutWidth(), layoutHeight()); if (oldSize != m_size) { m_doFullRepaint = true; if (!m_firstLayout) { RenderBox* rootRenderer = document->documentElement() ? document->documentElement()->renderBox() : 0; RenderBox* bodyRenderer = rootRenderer && document->body() ? document->body()->renderBox() : 0; if (bodyRenderer && bodyRenderer->stretchesToViewport()) bodyRenderer->setChildNeedsLayout(true); else if (rootRenderer && rootRenderer->stretchesToViewport()) rootRenderer->setChildNeedsLayout(true); } } } RenderLayer* layer = root->enclosingLayer(); m_actionScheduler->pause(); bool disableLayoutState = false; if (subtree) { RenderView* view = root->view(); disableLayoutState = view->shouldDisableLayoutStateForSubtree(root); view->pushLayoutState(root); if (disableLayoutState) view->disableLayoutState(); } m_inLayout = true; beginDeferredRepaints(); root->layout(); endDeferredRepaints(); m_inLayout = false; if (subtree) { RenderView* view = root->view(); view->popLayoutState(root); if (disableLayoutState) view->enableLayoutState(); } m_layoutRoot = 0; m_layoutSchedulingEnabled = true; if (!subtree && !toRenderView(root)->printing()) adjustViewSize(); // Now update the positions of all layers. beginDeferredRepaints(); IntPoint cachedOffset; if (m_doFullRepaint) root->view()->repaint(); // FIXME: This isn't really right, since the RenderView doesn't fully encompass the visibleContentRect(). It just happens // to work out most of the time, since first layouts and printing don't have you scrolled anywhere. layer->updateLayerPositions((m_doFullRepaint ? 0 : RenderLayer::CheckForRepaint) | RenderLayer::IsCompositingUpdateRoot | RenderLayer::UpdateCompositingLayers, subtree ? 0 : &cachedOffset); endDeferredRepaints(); #if USE(ACCELERATED_COMPOSITING) updateCompositingLayers(); #endif m_layoutCount++; #if PLATFORM(MAC) || PLATFORM(CHROMIUM) if (AXObjectCache::accessibilityEnabled()) root->document()->axObjectCache()->postNotification(root, AXObjectCache::AXLayoutComplete, true); #endif #if ENABLE(DASHBOARD_SUPPORT) updateDashboardRegions(); #endif ASSERT(!root->needsLayout()); updateCanBlitOnScrollRecursively(); if (document->hasListenerType(Document::OVERFLOWCHANGED_LISTENER)) updateOverflowStatus(layoutWidth() < contentsWidth(), layoutHeight() < contentsHeight()); if (!m_hasPendingPostLayoutTasks) { if (!m_inSynchronousPostLayout && !inSubframeLayoutWithFrameFlattening) { m_inSynchronousPostLayout = true; // Calls resumeScheduledEvents() performPostLayoutTasks(); m_inSynchronousPostLayout = false; } if (!m_hasPendingPostLayoutTasks && (needsLayout() || m_inSynchronousPostLayout || inSubframeLayoutWithFrameFlattening)) { // If we need layout or are already in a synchronous call to postLayoutTasks(), // defer widget updates and event dispatch until after we return. postLayoutTasks() // can make us need to update again, and we can get stuck in a nasty cycle unless // we call it through the timer here. m_hasPendingPostLayoutTasks = true; m_postLayoutTasksTimer.startOneShot(0); if (needsLayout()) { m_actionScheduler->pause(); layout(); } } } else { m_actionScheduler->resume(); } InspectorInstrumentation::didLayout(cookie); m_nestedLayoutCount--; #if ENABLE(ANDROID_OVERFLOW_SCROLL) // Reset to false each time we layout in case the overflow status changed. bool hasOverflowScroll = false; RenderObject* ownerRenderer = m_frame->ownerRenderer(); if (ownerRenderer && ownerRenderer->isRenderIFrame()) { RenderLayer* layer = ownerRenderer->enclosingLayer(); if (layer) { // Some sites use tiny iframes for loading so don't composite those. if (canHaveScrollbars() && layoutWidth() > 1 && layoutHeight() > 1) hasOverflowScroll = layoutWidth() < contentsWidth() || layoutHeight() < contentsHeight(); } } if (RenderView* view = m_frame->contentRenderer()) { if (hasOverflowScroll != m_hasOverflowScroll) { if (hasOverflowScroll) enterCompositingMode(); else // We are leaving overflow mode so we need to update the layer // tree in case that is the reason we were composited. view->compositor()->scheduleCompositingLayerUpdate(); } } m_hasOverflowScroll = hasOverflowScroll; #endif } void FrameView::addWidgetToUpdate(RenderEmbeddedObject* object) { if (!m_widgetUpdateSet) m_widgetUpdateSet.set(new RenderEmbeddedObjectSet); m_widgetUpdateSet->add(object); } void FrameView::removeWidgetToUpdate(RenderEmbeddedObject* object) { if (!m_widgetUpdateSet) return; m_widgetUpdateSet->remove(object); } void FrameView::setMediaType(const String& mediaType) { m_mediaType = mediaType; } String FrameView::mediaType() const { // See if we have an override type. String overrideType = m_frame->loader()->client()->overrideMediaType(); if (!overrideType.isNull()) return overrideType; return m_mediaType; } void FrameView::adjustMediaTypeForPrinting(bool printing) { if (printing) { if (m_mediaTypeWhenNotPrinting.isNull()) m_mediaTypeWhenNotPrinting = mediaType(); setMediaType("print"); } else { if (!m_mediaTypeWhenNotPrinting.isNull()) setMediaType(m_mediaTypeWhenNotPrinting); m_mediaTypeWhenNotPrinting = String(); } } bool FrameView::useSlowRepaints() const { if (m_useSlowRepaints || m_slowRepaintObjectCount > 0 || (platformWidget() && m_fixedObjectCount > 0) || m_isOverlapped || !m_contentIsOpaque) return true; if (FrameView* parentView = parentFrameView()) return parentView->useSlowRepaints(); return false; } bool FrameView::useSlowRepaintsIfNotOverlapped() const { if (m_useSlowRepaints || m_slowRepaintObjectCount > 0 || (platformWidget() && m_fixedObjectCount > 0) || !m_contentIsOpaque) return true; if (FrameView* parentView = parentFrameView()) return parentView->useSlowRepaintsIfNotOverlapped(); return false; } void FrameView::updateCanBlitOnScrollRecursively() { for (Frame* frame = m_frame.get(); frame; frame = frame->tree()->traverseNext(m_frame.get())) { if (FrameView* view = frame->view()) view->setCanBlitOnScroll(!view->useSlowRepaints()); } } void FrameView::setUseSlowRepaints() { m_useSlowRepaints = true; updateCanBlitOnScrollRecursively(); } void FrameView::addSlowRepaintObject() { if (!m_slowRepaintObjectCount) updateCanBlitOnScrollRecursively(); m_slowRepaintObjectCount++; } void FrameView::removeSlowRepaintObject() { ASSERT(m_slowRepaintObjectCount > 0); m_slowRepaintObjectCount--; if (!m_slowRepaintObjectCount) updateCanBlitOnScrollRecursively(); } void FrameView::addFixedObject() { if (!m_fixedObjectCount && platformWidget()) updateCanBlitOnScrollRecursively(); ++m_fixedObjectCount; } void FrameView::removeFixedObject() { ASSERT(m_fixedObjectCount > 0); --m_fixedObjectCount; if (!m_fixedObjectCount) updateCanBlitOnScrollRecursively(); } #if PLATFORM(ANDROID) // When the screen size change, fixed positioned element should be updated. void FrameView::updatePositionedObjects() { RenderBlock::PositionedObjectsListHashSet* positionedObjects = 0; if (RenderView* root = m_frame->contentRenderer()) positionedObjects = root->positionedObjects(); if (!positionedObjects || positionedObjects->isEmpty()) return; RenderBlock::PositionedObjectsListHashSet::const_iterator end = positionedObjects->end(); for (RenderBlock::PositionedObjectsListHashSet::const_iterator it = positionedObjects->begin(); it != end; ++it) { RenderBox* renderBox = *it; if (renderBox->style()->position() != FixedPosition) continue; renderBox->computeLogicalWidth(); renderBox->computeLogicalHeight(); } } #endif int FrameView::scrollXForFixedPosition() const { int visibleContentWidth = visibleContentRect().width(); int maxX = contentsWidth() - visibleContentWidth; if (maxX == 0) return 0; int x = scrollX(); if (x < 0) x = 0; else if (x > maxX) x = maxX; if (!m_frame) return x; float pageScaleFactor = m_frame->pageScaleFactor(); // When the page is scaled, the scaled "viewport" with respect to which fixed object are positioned // doesn't move as fast as the content view, so that when the content is scrolled all the way to the // end, the bottom of the scaled "viewport" touches the bottom of the real viewport. float dragFactor = (contentsWidth() - visibleContentWidth * pageScaleFactor) / maxX; return x * dragFactor / pageScaleFactor; } int FrameView::scrollYForFixedPosition() const { int visibleContentHeight = visibleContentRect().height(); int maxY = contentsHeight() - visibleContentHeight; if (maxY == 0) return 0; int y = scrollY(); if (y < 0) y = 0; else if (y > maxY) y = maxY; if (!m_frame) return y; float pageScaleFactor = m_frame->pageScaleFactor(); float dragFactor = (contentsHeight() - visibleContentHeight * pageScaleFactor) / maxY; return y * dragFactor / pageScaleFactor; } IntSize FrameView::scrollOffsetForFixedPosition() const { return IntSize(scrollXForFixedPosition(), scrollYForFixedPosition()); } IntPoint FrameView::currentMousePosition() const { return m_frame ? m_frame->eventHandler()->currentMousePosition() : IntPoint(); } bool FrameView::scrollContentsFastPath(const IntSize& scrollDelta, const IntRect& rectToScroll, const IntRect& clipRect) { const size_t fixedObjectThreshold = 5; RenderBlock::PositionedObjectsListHashSet* positionedObjects = 0; if (RenderView* root = m_frame->contentRenderer()) positionedObjects = root->positionedObjects(); if (!positionedObjects || positionedObjects->isEmpty()) { hostWindow()->scroll(scrollDelta, rectToScroll, clipRect); return true; } // Get the rects of the fixed objects visible in the rectToScroll Vector subRectToUpdate; bool updateInvalidatedSubRect = true; RenderBlock::PositionedObjectsListHashSet::const_iterator end = positionedObjects->end(); for (RenderBlock::PositionedObjectsListHashSet::const_iterator it = positionedObjects->begin(); it != end; ++it) { RenderBox* renderBox = *it; if (renderBox->style()->position() != FixedPosition) continue; IntRect updateRect = renderBox->layer()->repaintRectIncludingDescendants(); updateRect = contentsToWindow(updateRect); if (clipsRepaints()) updateRect.intersect(rectToScroll); if (!updateRect.isEmpty()) { if (subRectToUpdate.size() >= fixedObjectThreshold) { updateInvalidatedSubRect = false; break; } subRectToUpdate.append(updateRect); } } // Scroll the view if (updateInvalidatedSubRect) { // 1) scroll hostWindow()->scroll(scrollDelta, rectToScroll, clipRect); // 2) update the area of fixed objects that has been invalidated size_t fixObjectsCount = subRectToUpdate.size(); for (size_t i = 0; i < fixObjectsCount; ++i) { IntRect updateRect = subRectToUpdate[i]; IntRect scrolledRect = updateRect; scrolledRect.move(scrollDelta); updateRect.unite(scrolledRect); if (clipsRepaints()) updateRect.intersect(rectToScroll); hostWindow()->invalidateContentsAndWindow(updateRect, false); } return true; } // the number of fixed objects exceed the threshold, we cannot use the fast path return false; } void FrameView::scrollContentsSlowPath(const IntRect& updateRect) { #if USE(ACCELERATED_COMPOSITING) if (RenderPart* frameRenderer = m_frame->ownerRenderer()) { if (frameRenderer->containerForRepaint()) { IntRect rect(frameRenderer->borderLeft() + frameRenderer->paddingLeft(), frameRenderer->borderTop() + frameRenderer->paddingTop(), visibleWidth(), visibleHeight()); frameRenderer->repaintRectangle(rect); return; } } #endif ScrollView::scrollContentsSlowPath(updateRect); } // Note that this gets called at painting time. void FrameView::setIsOverlapped(bool isOverlapped) { if (isOverlapped == m_isOverlapped) return; m_isOverlapped = isOverlapped; updateCanBlitOnScrollRecursively(); #if USE(ACCELERATED_COMPOSITING) if (hasCompositedContentIncludingDescendants()) { // Overlap can affect compositing tests, so if it changes, we need to trigger // a layer update in the parent document. if (Frame* parentFrame = m_frame->tree()->parent()) { if (RenderView* parentView = parentFrame->contentRenderer()) { RenderLayerCompositor* compositor = parentView->compositor(); compositor->setCompositingLayersNeedRebuild(); compositor->scheduleCompositingLayerUpdate(); } } if (RenderLayerCompositor::allowsIndependentlyCompositedFrames(this)) { // We also need to trigger reevaluation for this and all descendant frames, // since a frame uses compositing if any ancestor is compositing. for (Frame* frame = m_frame.get(); frame; frame = frame->tree()->traverseNext(m_frame.get())) { if (RenderView* view = frame->contentRenderer()) { RenderLayerCompositor* compositor = view->compositor(); compositor->setCompositingLayersNeedRebuild(); compositor->scheduleCompositingLayerUpdate(); } } } } #endif } bool FrameView::isOverlappedIncludingAncestors() const { if (isOverlapped()) return true; if (FrameView* parentView = parentFrameView()) { if (parentView->isOverlapped()) return true; } return false; } void FrameView::setContentIsOpaque(bool contentIsOpaque) { if (contentIsOpaque == m_contentIsOpaque) return; m_contentIsOpaque = contentIsOpaque; updateCanBlitOnScrollRecursively(); } void FrameView::restoreScrollbar() { setScrollbarsSuppressed(false); } bool FrameView::scrollToFragment(const KURL& url) { // If our URL has no ref, then we have no place we need to jump to. // OTOH If CSS target was set previously, we want to set it to 0, recalc // and possibly repaint because :target pseudo class may have been // set (see bug 11321). if (!url.hasFragmentIdentifier() && !m_frame->document()->cssTarget()) return false; String fragmentIdentifier = url.fragmentIdentifier(); if (scrollToAnchor(fragmentIdentifier)) return true; // Try again after decoding the ref, based on the document's encoding. if (TextResourceDecoder* decoder = m_frame->document()->decoder()) return scrollToAnchor(decodeURLEscapeSequences(fragmentIdentifier, decoder->encoding())); return false; } bool FrameView::scrollToAnchor(const String& name) { ASSERT(m_frame->document()); if (!m_frame->document()->haveStylesheetsLoaded()) { m_frame->document()->setGotoAnchorNeededAfterStylesheetsLoad(true); return false; } m_frame->document()->setGotoAnchorNeededAfterStylesheetsLoad(false); Element* anchorNode = m_frame->document()->findAnchor(name); #if ENABLE(SVG) if (m_frame->document()->isSVGDocument()) { if (name.startsWith("xpointer(")) { // We need to parse the xpointer reference here } else if (name.startsWith("svgView(")) { RefPtr svg = static_cast(m_frame->document())->rootElement(); if (!svg->currentView()->parseViewSpec(name)) return false; svg->setUseCurrentView(true); } else { if (anchorNode && anchorNode->hasTagName(SVGNames::viewTag)) { RefPtr viewElement = anchorNode->hasTagName(SVGNames::viewTag) ? static_cast(anchorNode) : 0; if (viewElement.get()) { SVGElement* element = SVGLocatable::nearestViewportElement(viewElement.get()); if (element->hasTagName(SVGNames::svgTag)) { RefPtr svg = static_cast(element); svg->inheritViewAttributes(viewElement.get()); } } } } // FIXME: need to decide which to focus on, and zoom to that one // FIXME: need to actually "highlight" the viewTarget(s) } #endif m_frame->document()->setCSSTarget(anchorNode); // Setting to null will clear the current target. // Implement the rule that "" and "top" both mean top of page as in other browsers. if (!anchorNode && !(name.isEmpty() || equalIgnoringCase(name, "top"))) return false; maintainScrollPositionAtAnchor(anchorNode ? static_cast(anchorNode) : m_frame->document()); return true; } void FrameView::maintainScrollPositionAtAnchor(Node* anchorNode) { m_maintainScrollPositionAnchor = anchorNode; if (!m_maintainScrollPositionAnchor) return; // We need to update the layout before scrolling, otherwise we could // really mess things up if an anchor scroll comes at a bad moment. m_frame->document()->updateStyleIfNeeded(); // Only do a layout if changes have occurred that make it necessary. if (m_frame->contentRenderer() && m_frame->contentRenderer()->needsLayout()) layout(); else scrollToAnchor(); } void FrameView::setScrollPosition(const IntPoint& scrollPoint) { bool wasInProgrammaticScroll = m_inProgrammaticScroll; m_inProgrammaticScroll = true; m_maintainScrollPositionAnchor = 0; ScrollView::setScrollPosition(scrollPoint); m_inProgrammaticScroll = wasInProgrammaticScroll; } void FrameView::scrollPositionChangedViaPlatformWidget() { repaintFixedElementsAfterScrolling(); scrollPositionChanged(); } void FrameView::scrollPositionChanged() { frame()->eventHandler()->sendScrollEvent(); #if USE(ACCELERATED_COMPOSITING) if (RenderView* root = m_frame->contentRenderer()) { if (root->usesCompositing()) root->compositor()->frameViewDidScroll(scrollPosition()); } #endif } void FrameView::repaintFixedElementsAfterScrolling() { // For fixed position elements, update widget positions and compositing layers after scrolling, // but only if we're not inside of layout. if (!m_nestedLayoutCount && hasFixedObjects()) { if (RenderView* root = m_frame->contentRenderer()) { root->updateWidgetPositions(); root->layer()->updateRepaintRectsAfterScroll(); #if USE(ACCELERATED_COMPOSITING) root->compositor()->updateCompositingLayers(CompositingUpdateOnScroll); #endif } } } HostWindow* FrameView::hostWindow() const { Page* page = frame() ? frame()->page() : 0; if (!page) return 0; return page->chrome(); } const unsigned cRepaintRectUnionThreshold = 25; void FrameView::repaintContentRectangle(const IntRect& r, bool immediate) { ASSERT(!m_frame->ownerElement()); double delay = m_deferringRepaints ? 0 : adjustedDeferredRepaintDelay(); if ((m_deferringRepaints || m_deferredRepaintTimer.isActive() || delay) && !immediate) { IntRect paintRect = r; if (clipsRepaints() && !paintsEntireContents()) paintRect.intersect(visibleContentRect()); #ifdef ANDROID_CAPTURE_OFFSCREEN_PAINTS if (r != paintRect) ScrollView::platformOffscreenContentRectangle(visibleContentRect(), r); #endif if (paintRect.isEmpty()) return; if (m_repaintCount == cRepaintRectUnionThreshold) { IntRect unionedRect; for (unsigned i = 0; i < cRepaintRectUnionThreshold; ++i) unionedRect.unite(m_repaintRects[i]); m_repaintRects.clear(); m_repaintRects.append(unionedRect); } if (m_repaintCount < cRepaintRectUnionThreshold) m_repaintRects.append(paintRect); else m_repaintRects[0].unite(paintRect); m_repaintCount++; if (!m_deferringRepaints && !m_deferredRepaintTimer.isActive()) m_deferredRepaintTimer.startOneShot(delay); return; } if (!shouldUpdate(immediate)) return; #if ENABLE(TILED_BACKING_STORE) if (frame()->tiledBackingStore()) { frame()->tiledBackingStore()->invalidate(r); return; } #endif ScrollView::repaintContentRectangle(r, immediate); } void FrameView::contentsResized() { scrollAnimator()->contentsResized(); setNeedsLayout(); } void FrameView::visibleContentsResized() { // We check to make sure the view is attached to a frame() as this method can // be triggered before the view is attached by Frame::createView(...) setting // various values such as setScrollBarModes(...) for example. An ASSERT is // triggered when a view is layout before being attached to a frame(). if (!frame()->view()) return; if (needsLayout()) layout(); #if USE(ACCELERATED_COMPOSITING) if (RenderView* root = m_frame->contentRenderer()) { if (root->usesCompositing()) root->compositor()->frameViewDidChangeSize(); } #endif } void FrameView::beginDeferredRepaints() { Page* page = m_frame->page(); if (page->mainFrame() != m_frame) return page->mainFrame()->view()->beginDeferredRepaints(); m_deferringRepaints++; } void FrameView::endDeferredRepaints() { Page* page = m_frame->page(); if (page->mainFrame() != m_frame) return page->mainFrame()->view()->endDeferredRepaints(); ASSERT(m_deferringRepaints > 0); if (--m_deferringRepaints) return; if (m_deferredRepaintTimer.isActive()) return; if (double delay = adjustedDeferredRepaintDelay()) { m_deferredRepaintTimer.startOneShot(delay); return; } doDeferredRepaints(); } void FrameView::checkStopDelayingDeferredRepaints() { if (!m_deferredRepaintTimer.isActive()) return; Document* document = m_frame->document(); if (document && (document->parsing() || document->cachedResourceLoader()->requestCount())) return; m_deferredRepaintTimer.stop(); doDeferredRepaints(); } void FrameView::doDeferredRepaints() { ASSERT(!m_deferringRepaints); if (!shouldUpdate()) { m_repaintRects.clear(); m_repaintCount = 0; return; } unsigned size = m_repaintRects.size(); for (unsigned i = 0; i < size; i++) { #if ENABLE(TILED_BACKING_STORE) if (frame()->tiledBackingStore()) { frame()->tiledBackingStore()->invalidate(m_repaintRects[i]); continue; } #endif ScrollView::repaintContentRectangle(m_repaintRects[i], false); } m_repaintRects.clear(); m_repaintCount = 0; updateDeferredRepaintDelay(); } void FrameView::updateDeferredRepaintDelay() { Document* document = m_frame->document(); if (!document || (!document->parsing() && !document->cachedResourceLoader()->requestCount())) { m_deferredRepaintDelay = s_deferredRepaintDelay; return; } if (m_deferredRepaintDelay < s_maxDeferredRepaintDelayDuringLoading) { m_deferredRepaintDelay += s_deferredRepaintDelayIncrementDuringLoading; if (m_deferredRepaintDelay > s_maxDeferredRepaintDelayDuringLoading) m_deferredRepaintDelay = s_maxDeferredRepaintDelayDuringLoading; } } void FrameView::resetDeferredRepaintDelay() { m_deferredRepaintDelay = 0; if (m_deferredRepaintTimer.isActive()) { m_deferredRepaintTimer.stop(); if (!m_deferringRepaints) doDeferredRepaints(); } } double FrameView::adjustedDeferredRepaintDelay() const { ASSERT(!m_deferringRepaints); if (!m_deferredRepaintDelay) return 0; double timeSinceLastPaint = currentTime() - m_lastPaintTime; return max(0., m_deferredRepaintDelay - timeSinceLastPaint); } void FrameView::deferredRepaintTimerFired(Timer*) { doDeferredRepaints(); } void FrameView::layoutTimerFired(Timer*) { #ifdef INSTRUMENT_LAYOUT_SCHEDULING if (!m_frame->document()->ownerElement()) printf("Layout timer fired at %d\n", m_frame->document()->elapsedTime()); #endif layout(); } void FrameView::scheduleRelayout() { // FIXME: We should assert the page is not in the page cache, but that is causing // too many false assertions. See . ASSERT(m_frame->view() == this); if (m_layoutRoot) { m_layoutRoot->markContainingBlocksForLayout(false); m_layoutRoot = 0; } if (!m_layoutSchedulingEnabled) return; if (!needsLayout()) return; if (!m_frame->document()->shouldScheduleLayout()) return; // When frame flattening is enabled, the contents of the frame affects layout of the parent frames. // Also invalidate parent frame starting from the owner element of this frame. if (m_frame->settings() && m_frame->settings()->frameFlatteningEnabled() && m_frame->ownerRenderer()) { if (m_frame->ownerElement()->hasTagName(iframeTag) || m_frame->ownerElement()->hasTagName(frameTag)) m_frame->ownerRenderer()->setNeedsLayout(true, true); } #ifdef ANDROID_FLATTEN_FRAMESET if (m_frame->ownerRenderer() && m_frame->ownerElement()->hasTagName(frameTag)) m_frame->ownerRenderer()->setNeedsLayoutAndPrefWidthsRecalc(); #endif int delay = m_frame->document()->minimumLayoutDelay(); if (m_layoutTimer.isActive() && m_delayedLayout && !delay) unscheduleRelayout(); if (m_layoutTimer.isActive()) return; m_delayedLayout = delay != 0; #ifdef INSTRUMENT_LAYOUT_SCHEDULING if (!m_frame->document()->ownerElement()) printf("Scheduling layout for %d\n", delay); #endif m_layoutTimer.startOneShot(delay * 0.001); } static bool isObjectAncestorContainerOf(RenderObject* ancestor, RenderObject* descendant) { for (RenderObject* r = descendant; r; r = r->container()) { if (r == ancestor) return true; } return false; } void FrameView::scheduleRelayoutOfSubtree(RenderObject* relayoutRoot) { ASSERT(m_frame->view() == this); if (m_frame->contentRenderer() && m_frame->contentRenderer()->needsLayout()) { if (relayoutRoot) relayoutRoot->markContainingBlocksForLayout(false); return; } if (layoutPending() || !m_layoutSchedulingEnabled) { if (m_layoutRoot != relayoutRoot) { if (isObjectAncestorContainerOf(m_layoutRoot, relayoutRoot)) { // Keep the current root relayoutRoot->markContainingBlocksForLayout(false, m_layoutRoot); ASSERT(!m_layoutRoot->container() || !m_layoutRoot->container()->needsLayout()); } else if (m_layoutRoot && isObjectAncestorContainerOf(relayoutRoot, m_layoutRoot)) { // Re-root at relayoutRoot m_layoutRoot->markContainingBlocksForLayout(false, relayoutRoot); m_layoutRoot = relayoutRoot; ASSERT(!m_layoutRoot->container() || !m_layoutRoot->container()->needsLayout()); } else { // Just do a full relayout if (m_layoutRoot) m_layoutRoot->markContainingBlocksForLayout(false); m_layoutRoot = 0; relayoutRoot->markContainingBlocksForLayout(false); } } } else if (m_layoutSchedulingEnabled) { int delay = m_frame->document()->minimumLayoutDelay(); m_layoutRoot = relayoutRoot; ASSERT(!m_layoutRoot->container() || !m_layoutRoot->container()->needsLayout()); m_delayedLayout = delay != 0; m_layoutTimer.startOneShot(delay * 0.001); } } bool FrameView::layoutPending() const { return m_layoutTimer.isActive(); } bool FrameView::needsLayout() const { // This can return true in cases where the document does not have a body yet. // Document::shouldScheduleLayout takes care of preventing us from scheduling // layout in that case. if (!m_frame) return false; RenderView* root = m_frame->contentRenderer(); return layoutPending() || (root && root->needsLayout()) || m_layoutRoot || (m_deferSetNeedsLayouts && m_setNeedsLayoutWasDeferred); } void FrameView::setNeedsLayout() { if (m_deferSetNeedsLayouts) { m_setNeedsLayoutWasDeferred = true; return; } RenderView* root = m_frame->contentRenderer(); if (root) root->setNeedsLayout(true); } void FrameView::unscheduleRelayout() { m_postLayoutTasksTimer.stop(); if (!m_layoutTimer.isActive()) return; #ifdef INSTRUMENT_LAYOUT_SCHEDULING if (!m_frame->document()->ownerElement()) printf("Layout timer unscheduled at %d\n", m_frame->document()->elapsedTime()); #endif m_layoutTimer.stop(); m_delayedLayout = false; } #if ENABLE(REQUEST_ANIMATION_FRAME) void FrameView::serviceScriptedAnimations(DOMTimeStamp time) { for (Frame* frame = m_frame.get(); frame; frame = frame->tree()->traverseNext()) frame->document()->serviceScriptedAnimations(time); } #endif bool FrameView::isTransparent() const { return m_isTransparent; } void FrameView::setTransparent(bool isTransparent) { m_isTransparent = isTransparent; } Color FrameView::baseBackgroundColor() const { return m_baseBackgroundColor; } void FrameView::setBaseBackgroundColor(const Color& backgroundColor) { if (!backgroundColor.isValid()) m_baseBackgroundColor = Color::white; else m_baseBackgroundColor = backgroundColor; } void FrameView::updateBackgroundRecursively(const Color& backgroundColor, bool transparent) { for (Frame* frame = m_frame.get(); frame; frame = frame->tree()->traverseNext(m_frame.get())) { if (FrameView* view = frame->view()) { view->setTransparent(transparent); view->setBaseBackgroundColor(backgroundColor); } } } bool FrameView::shouldUpdateWhileOffscreen() const { return m_shouldUpdateWhileOffscreen; } void FrameView::setShouldUpdateWhileOffscreen(bool shouldUpdateWhileOffscreen) { m_shouldUpdateWhileOffscreen = shouldUpdateWhileOffscreen; } bool FrameView::shouldUpdate(bool immediateRequested) const { if (!immediateRequested && isOffscreen() && !shouldUpdateWhileOffscreen()) return false; return true; } void FrameView::scheduleEvent(PassRefPtr event, PassRefPtr eventTarget) { m_actionScheduler->scheduleEvent(event, eventTarget); } void FrameView::pauseScheduledEvents() { m_actionScheduler->pause(); } void FrameView::resumeScheduledEvents() { m_actionScheduler->resume(); } void FrameView::scrollToAnchor() { RefPtr anchorNode = m_maintainScrollPositionAnchor; if (!anchorNode) return; if (!anchorNode->renderer()) return; IntRect rect; if (anchorNode != m_frame->document()) rect = anchorNode->getRect(); // Scroll nested layers and frames to reveal the anchor. // Align to the top and to the closest side (this matches other browsers). anchorNode->renderer()->enclosingLayer()->scrollRectToVisible(rect, true, ScrollAlignment::alignToEdgeIfNeeded, ScrollAlignment::alignTopAlways); if (AXObjectCache::accessibilityEnabled()) m_frame->document()->axObjectCache()->handleScrolledToAnchor(anchorNode.get()); // scrollRectToVisible can call into setScrollPosition(), which resets m_maintainScrollPositionAnchor. m_maintainScrollPositionAnchor = anchorNode; } void FrameView::updateWidget(RenderEmbeddedObject* object) { ASSERT(!object->node() || object->node()->isElementNode()); Element* ownerElement = static_cast(object->node()); // The object may have already been destroyed (thus node cleared), // but FrameView holds a manual ref, so it won't have been deleted. ASSERT(m_widgetUpdateSet->contains(object)); if (!ownerElement) return; // No need to update if it's already crashed or known to be missing. if (object->pluginCrashedOrWasMissing()) return; // FIXME: This could turn into a real virtual dispatch if we defined // updateWidget(bool) on HTMLElement. if (ownerElement->hasTagName(objectTag) || ownerElement->hasTagName(embedTag)) static_cast(ownerElement)->updateWidget(CreateAnyWidgetType); // FIXME: It is not clear that Media elements need or want this updateWidget() call. #if ENABLE(PLUGIN_PROXY_FOR_VIDEO) else if (ownerElement->hasTagName(videoTag) || ownerElement->hasTagName(audioTag)) static_cast(ownerElement)->updateWidget(CreateAnyWidgetType); #endif else ASSERT_NOT_REACHED(); // Caution: it's possible the object was destroyed again, since loading a // plugin may run any arbitrary javascript. object->updateWidgetPosition(); } bool FrameView::updateWidgets() { if (m_nestedLayoutCount > 1 || !m_widgetUpdateSet || m_widgetUpdateSet->isEmpty()) return true; size_t size = m_widgetUpdateSet->size(); Vector objects; objects.reserveCapacity(size); RenderEmbeddedObjectSet::const_iterator end = m_widgetUpdateSet->end(); for (RenderEmbeddedObjectSet::const_iterator it = m_widgetUpdateSet->begin(); it != end; ++it) { objects.uncheckedAppend(*it); (*it)->ref(); } for (size_t i = 0; i < size; ++i) { RenderEmbeddedObject* object = objects[i]; updateWidget(object); m_widgetUpdateSet->remove(object); } RenderArena* arena = m_frame->document()->renderArena(); for (size_t i = 0; i < size; ++i) objects[i]->deref(arena); return m_widgetUpdateSet->isEmpty(); } void FrameView::flushAnyPendingPostLayoutTasks() { if (!m_hasPendingPostLayoutTasks) return; m_postLayoutTasksTimer.stop(); performPostLayoutTasks(); } void FrameView::performPostLayoutTasks() { m_hasPendingPostLayoutTasks = false; m_frame->selection()->setCaretRectNeedsUpdate(); m_frame->selection()->updateAppearance(); if (m_nestedLayoutCount <= 1) { if (m_firstLayoutCallbackPending) { m_firstLayoutCallbackPending = false; m_frame->loader()->didFirstLayout(); } if (m_isVisuallyNonEmpty && m_firstVisuallyNonEmptyLayoutCallbackPending) { m_firstVisuallyNonEmptyLayoutCallbackPending = false; m_frame->loader()->didFirstVisuallyNonEmptyLayout(); } } RenderView* root = m_frame->contentRenderer(); root->updateWidgetPositions(); for (unsigned i = 0; i < maxUpdateWidgetsIterations; i++) { if (updateWidgets()) break; } scrollToAnchor(); m_actionScheduler->resume(); if (!root->printing()) { IntSize currentSize = IntSize(width(), height()); float currentZoomFactor = root->style()->zoom(); bool resized = !m_firstLayout && (currentSize != m_lastLayoutSize || currentZoomFactor != m_lastZoomFactor); m_lastLayoutSize = currentSize; m_lastZoomFactor = currentZoomFactor; if (resized) m_frame->eventHandler()->sendResizeEvent(); } } void FrameView::postLayoutTimerFired(Timer*) { performPostLayoutTasks(); } void FrameView::updateOverflowStatus(bool horizontalOverflow, bool verticalOverflow) { if (!m_viewportRenderer) return; if (m_overflowStatusDirty) { m_horizontalOverflow = horizontalOverflow; m_verticalOverflow = verticalOverflow; m_overflowStatusDirty = false; return; } bool horizontalOverflowChanged = (m_horizontalOverflow != horizontalOverflow); bool verticalOverflowChanged = (m_verticalOverflow != verticalOverflow); if (horizontalOverflowChanged || verticalOverflowChanged) { m_horizontalOverflow = horizontalOverflow; m_verticalOverflow = verticalOverflow; m_actionScheduler->scheduleEvent(OverflowEvent::create(horizontalOverflowChanged, horizontalOverflow, verticalOverflowChanged, verticalOverflow), m_viewportRenderer->node()); } } IntRect FrameView::windowClipRect(bool clipToContents) const { ASSERT(m_frame->view() == this); if (paintsEntireContents()) return IntRect(IntPoint(0, 0), contentsSize()); // Set our clip rect to be our contents. IntRect clipRect = contentsToWindow(visibleContentRect(!clipToContents)); if (!m_frame || !m_frame->ownerElement()) return clipRect; // Take our owner element and get the clip rect from the enclosing layer. Element* elt = m_frame->ownerElement(); RenderLayer* layer = elt->renderer()->enclosingLayer(); // FIXME: layer should never be null, but sometimes seems to be anyway. if (!layer) return clipRect; FrameView* parentView = elt->document()->view(); clipRect.intersect(parentView->windowClipRectForLayer(layer, true)); return clipRect; } IntRect FrameView::windowClipRectForLayer(const RenderLayer* layer, bool clipToLayerContents) const { // If we have no layer, just return our window clip rect. if (!layer) return windowClipRect(); // Apply the clip from the layer. IntRect clipRect; if (clipToLayerContents) clipRect = layer->childrenClipRect(); else clipRect = layer->selfClipRect(); clipRect = contentsToWindow(clipRect); return intersection(clipRect, windowClipRect()); } bool FrameView::isActive() const { Page* page = frame()->page(); return page && page->focusController()->isActive(); } void FrameView::scrollTo(const IntSize& newOffset) { IntSize offset = scrollOffset(); ScrollView::scrollTo(newOffset); if (offset != scrollOffset()) scrollPositionChanged(); frame()->loader()->client()->didChangeScrollOffset(); } void FrameView::invalidateScrollbarRect(Scrollbar* scrollbar, const IntRect& rect) { // Add in our offset within the FrameView. IntRect dirtyRect = rect; dirtyRect.move(scrollbar->x(), scrollbar->y()); invalidateRect(dirtyRect); } void FrameView::getTickmarks(Vector& tickmarks) const { tickmarks = frame()->document()->markers()->renderedRectsForMarkers(DocumentMarker::TextMatch); } IntRect FrameView::windowResizerRect() const { Page* page = frame() ? frame()->page() : 0; if (!page) return IntRect(); return page->chrome()->windowResizerRect(); } void FrameView::didCompleteRubberBand(const IntSize& initialOverhang) const { Page* page = m_frame->page(); if (page->mainFrame() != m_frame) return; return page->chrome()->client()->didCompleteRubberBandForMainFrame(initialOverhang); } void FrameView::scrollbarStyleChanged() { Page* page = m_frame->page(); ASSERT(page); if (!page) return; page->setNeedsRecalcStyleInAllFrames(); } bool FrameView::shouldSuspendScrollAnimations() const { return m_frame->loader()->state() != FrameStateComplete; } void FrameView::notifyPageThatContentAreaWillPaint() const { Page* page = m_frame->page(); const HashSet* scrollableAreas = page->scrollableAreaSet(); if (!scrollableAreas) return; HashSet::const_iterator end = scrollableAreas->end(); for (HashSet::const_iterator it = scrollableAreas->begin(); it != end; ++it) (*it)->scrollAnimator()->contentAreaWillPaint(); } #if ENABLE(DASHBOARD_SUPPORT) void FrameView::updateDashboardRegions() { Document* document = m_frame->document(); if (!document->hasDashboardRegions()) return; Vector newRegions; document->renderBox()->collectDashboardRegions(newRegions); if (newRegions == document->dashboardRegions()) return; document->setDashboardRegions(newRegions); Page* page = m_frame->page(); if (!page) return; page->chrome()->client()->dashboardRegionsChanged(); } #endif void FrameView::updateScrollCorner() { RenderObject* renderer = 0; RefPtr cornerStyle; if (!scrollCornerRect().isEmpty()) { // Try the element first as a scroll corner source. Document* doc = m_frame->document(); Element* body = doc ? doc->body() : 0; if (body && body->renderer()) { renderer = body->renderer(); cornerStyle = renderer->getUncachedPseudoStyle(SCROLLBAR_CORNER, renderer->style()); } if (!cornerStyle) { // If the didn't have a custom style, then the root element might. Element* docElement = doc ? doc->documentElement() : 0; if (docElement && docElement->renderer()) { renderer = docElement->renderer(); cornerStyle = renderer->getUncachedPseudoStyle(SCROLLBAR_CORNER, renderer->style()); } } if (!cornerStyle) { // If we have an owning iframe/frame element, then it can set the custom scrollbar also. if (RenderPart* renderer = m_frame->ownerRenderer()) cornerStyle = renderer->getUncachedPseudoStyle(SCROLLBAR_CORNER, renderer->style()); } } if (cornerStyle) { if (!m_scrollCorner) m_scrollCorner = new (renderer->renderArena()) RenderScrollbarPart(renderer->document()); m_scrollCorner->setStyle(cornerStyle.release()); invalidateScrollCorner(); } else if (m_scrollCorner) { m_scrollCorner->destroy(); m_scrollCorner = 0; } ScrollView::updateScrollCorner(); } void FrameView::paintScrollCorner(GraphicsContext* context, const IntRect& cornerRect) { if (context->updatingControlTints()) { updateScrollCorner(); return; } if (m_scrollCorner) { m_scrollCorner->paintIntoRect(context, cornerRect.x(), cornerRect.y(), cornerRect); return; } ScrollView::paintScrollCorner(context, cornerRect); } bool FrameView::hasCustomScrollbars() const { const HashSet >* viewChildren = children(); HashSet >::const_iterator end = viewChildren->end(); for (HashSet >::const_iterator current = viewChildren->begin(); current != end; ++current) { Widget* widget = current->get(); if (widget->isFrameView()) { if (static_cast(widget)->hasCustomScrollbars()) return true; } else if (widget->isScrollbar()) { Scrollbar* scrollbar = static_cast(widget); if (scrollbar->isCustomScrollbar()) return true; } } return false; } FrameView* FrameView::parentFrameView() const { if (Widget* parentView = parent()) { if (parentView->isFrameView()) return static_cast(parentView); } return 0; } void FrameView::updateControlTints() { // This is called when control tints are changed from aqua/graphite to clear and vice versa. // We do a "fake" paint, and when the theme gets a paint call, it can then do an invalidate. // This is only done if the theme supports control tinting. It's up to the theme and platform // to define when controls get the tint and to call this function when that changes. // Optimize the common case where we bring a window to the front while it's still empty. if (!m_frame || m_frame->document()->url().isEmpty()) return; if ((m_frame->contentRenderer() && m_frame->contentRenderer()->theme()->supportsControlTints()) || hasCustomScrollbars()) { if (needsLayout()) layout(); PlatformGraphicsContext* const noContext = 0; GraphicsContext context(noContext); context.setUpdatingControlTints(true); if (platformWidget()) paintContents(&context, visibleContentRect()); else paint(&context, frameRect()); } } bool FrameView::wasScrolledByUser() const { return m_wasScrolledByUser; } void FrameView::setWasScrolledByUser(bool wasScrolledByUser) { if (m_inProgrammaticScroll) return; m_maintainScrollPositionAnchor = 0; m_wasScrolledByUser = wasScrolledByUser; } void FrameView::paintContents(GraphicsContext* p, const IntRect& rect) { if (!frame()) return; InspectorInstrumentationCookie cookie = InspectorInstrumentation::willPaint(m_frame.get(), rect); Document* document = m_frame->document(); #ifndef NDEBUG bool fillWithRed; if (document->printing()) fillWithRed = false; // Printing, don't fill with red (can't remember why). else if (m_frame->ownerElement()) fillWithRed = false; // Subframe, don't fill with red. else if (isTransparent()) fillWithRed = false; // Transparent, don't fill with red. else if (m_paintBehavior & PaintBehaviorSelectionOnly) fillWithRed = false; // Selections are transparent, don't fill with red. else if (m_nodeToDraw) fillWithRed = false; // Element images are transparent, don't fill with red. else fillWithRed = true; if (fillWithRed) p->fillRect(rect, Color(0xFF, 0, 0), ColorSpaceDeviceRGB); #endif bool isTopLevelPainter = !sCurrentPaintTimeStamp; if (isTopLevelPainter) sCurrentPaintTimeStamp = currentTime(); RenderView* contentRenderer = frame()->contentRenderer(); if (!contentRenderer) { LOG_ERROR("called FrameView::paint with nil renderer"); return; } ASSERT(!needsLayout()); if (needsLayout()) return; #if USE(ACCELERATED_COMPOSITING) if (!p->paintingDisabled()) syncCompositingStateForThisFrame(); #endif PaintBehavior oldPaintBehavior = m_paintBehavior; if (FrameView* parentView = parentFrameView()) { if (parentView->paintBehavior() & PaintBehaviorFlattenCompositingLayers) m_paintBehavior |= PaintBehaviorFlattenCompositingLayers; } if (m_paintBehavior == PaintBehaviorNormal) document->markers()->invalidateRenderedRectsForMarkersInRect(rect); if (document->printing()) m_paintBehavior |= PaintBehaviorFlattenCompositingLayers; bool flatteningPaint = m_paintBehavior & PaintBehaviorFlattenCompositingLayers; bool isRootFrame = !m_frame->ownerElement(); if (flatteningPaint && isRootFrame) notifyWidgetsInAllFrames(WillPaintFlattened); ASSERT(!m_isPainting); m_isPainting = true; // m_nodeToDraw is used to draw only one element (and its descendants) RenderObject* eltRenderer = m_nodeToDraw ? m_nodeToDraw->renderer() : 0; RenderLayer* rootLayer = contentRenderer->layer(); rootLayer->paint(p, rect, m_paintBehavior, eltRenderer); if (rootLayer->containsDirtyOverlayScrollbars()) rootLayer->paintOverlayScrollbars(p, rect, m_paintBehavior, eltRenderer); m_isPainting = false; if (flatteningPaint && isRootFrame) notifyWidgetsInAllFrames(DidPaintFlattened); m_paintBehavior = oldPaintBehavior; m_lastPaintTime = currentTime(); #if ENABLE(DASHBOARD_SUPPORT) // Regions may have changed as a result of the visibility/z-index of element changing. if (document->dashboardRegionsDirty()) updateDashboardRegions(); #endif if (isTopLevelPainter) sCurrentPaintTimeStamp = 0; InspectorInstrumentation::didPaint(cookie); } void FrameView::setPaintBehavior(PaintBehavior behavior) { m_paintBehavior = behavior; } PaintBehavior FrameView::paintBehavior() const { return m_paintBehavior; } bool FrameView::isPainting() const { return m_isPainting; } void FrameView::setNodeToDraw(Node* node) { m_nodeToDraw = node; } void FrameView::paintOverhangAreas(GraphicsContext* context, const IntRect& horizontalOverhangArea, const IntRect& verticalOverhangArea, const IntRect& dirtyRect) { if (context->paintingDisabled()) return; if (m_frame->document()->printing()) return; Page* page = m_frame->page(); if (page->mainFrame() == m_frame) { if (page->chrome()->client()->paintCustomOverhangArea(context, horizontalOverhangArea, verticalOverhangArea, dirtyRect)) return; } return ScrollView::paintOverhangAreas(context, horizontalOverhangArea, verticalOverhangArea, dirtyRect); } void FrameView::updateLayoutAndStyleIfNeededRecursive() { // We have to crawl our entire tree looking for any FrameViews that need // layout and make sure they are up to date. // Mac actually tests for intersection with the dirty region and tries not to // update layout for frames that are outside the dirty region. Not only does this seem // pointless (since those frames will have set a zero timer to layout anyway), but // it is also incorrect, since if two frames overlap, the first could be excluded from the dirty // region but then become included later by the second frame adding rects to the dirty region // when it lays out. m_frame->document()->updateStyleIfNeeded(); if (needsLayout()) layout(); const HashSet >* viewChildren = children(); HashSet >::const_iterator end = viewChildren->end(); for (HashSet >::const_iterator current = viewChildren->begin(); current != end; ++current) { Widget* widget = (*current).get(); if (widget->isFrameView()) static_cast(widget)->updateLayoutAndStyleIfNeededRecursive(); } // updateLayoutAndStyleIfNeededRecursive is called when we need to make sure style and layout are up-to-date before // painting, so we need to flush out any deferred repaints too. flushDeferredRepaints(); } void FrameView::flushDeferredRepaints() { if (!m_deferredRepaintTimer.isActive()) return; m_deferredRepaintTimer.stop(); doDeferredRepaints(); } void FrameView::forceLayout(bool allowSubtree) { layout(allowSubtree); } void FrameView::forceLayoutForPagination(const FloatSize& pageSize, float maximumShrinkFactor, Frame::AdjustViewSizeOrNot shouldAdjustViewSize) { // Dumping externalRepresentation(m_frame->renderer()).ascii() is a good trick to see // the state of things before and after the layout RenderView *root = toRenderView(m_frame->document()->renderer()); if (root) { float pageLogicalWidth = root->style()->isHorizontalWritingMode() ? pageSize.width() : pageSize.height(); float pageLogicalHeight = root->style()->isHorizontalWritingMode() ? pageSize.height() : pageSize.width(); int flooredPageLogicalWidth = static_cast(pageLogicalWidth); root->setLogicalWidth(flooredPageLogicalWidth); root->setPageLogicalHeight(pageLogicalHeight); root->setNeedsLayoutAndPrefWidthsRecalc(); forceLayout(); // If we don't fit in the given page width, we'll lay out again. If we don't fit in the // page width when shrunk, we will lay out at maximum shrink and clip extra content. // FIXME: We are assuming a shrink-to-fit printing implementation. A cropping // implementation should not do this! int docLogicalWidth = root->style()->isHorizontalWritingMode() ? root->docWidth() : root->docHeight(); if (docLogicalWidth > pageLogicalWidth) { flooredPageLogicalWidth = std::min(docLogicalWidth, pageLogicalWidth * maximumShrinkFactor); if (pageLogicalHeight) root->setPageLogicalHeight(flooredPageLogicalWidth / pageSize.width() * pageSize.height()); root->setLogicalWidth(flooredPageLogicalWidth); root->setNeedsLayoutAndPrefWidthsRecalc(); forceLayout(); int docLogicalHeight = root->style()->isHorizontalWritingMode() ? root->docHeight() : root->docWidth(); int docLogicalTop = root->style()->isHorizontalWritingMode() ? root->docTop() : root->docLeft(); int docLogicalRight = root->style()->isHorizontalWritingMode() ? root->docRight() : root->docBottom(); int clippedLogicalLeft = 0; if (!root->style()->isLeftToRightDirection()) clippedLogicalLeft = docLogicalRight - flooredPageLogicalWidth; IntRect overflow(clippedLogicalLeft, docLogicalTop, flooredPageLogicalWidth, docLogicalHeight); if (!root->style()->isHorizontalWritingMode()) overflow = overflow.transposedRect(); root->clearLayoutOverflow(); root->addLayoutOverflow(overflow); // This is how we clip in case we overflow again. } } if (shouldAdjustViewSize) adjustViewSize(); } void FrameView::adjustPageHeightDeprecated(float *newBottom, float oldTop, float oldBottom, float /*bottomLimit*/) { RenderView* root = m_frame->contentRenderer(); if (root) { // Use a context with painting disabled. GraphicsContext context((PlatformGraphicsContext*)0); root->setTruncatedAt((int)floorf(oldBottom)); IntRect dirtyRect(0, (int)floorf(oldTop), root->maxXLayoutOverflow(), (int)ceilf(oldBottom - oldTop)); root->setPrintRect(dirtyRect); root->layer()->paint(&context, dirtyRect); *newBottom = root->bestTruncatedAt(); if (*newBottom == 0) *newBottom = oldBottom; root->setPrintRect(IntRect()); } else *newBottom = oldBottom; } IntRect FrameView::convertFromRenderer(const RenderObject* renderer, const IntRect& rendererRect) const { IntRect rect = renderer->localToAbsoluteQuad(FloatRect(rendererRect)).enclosingBoundingBox(); // Convert from page ("absolute") to FrameView coordinates. rect.move(-scrollX(), -scrollY()); return rect; } IntRect FrameView::convertToRenderer(const RenderObject* renderer, const IntRect& viewRect) const { IntRect rect = viewRect; // Convert from FrameView coords into page ("absolute") coordinates. rect.move(scrollX(), scrollY()); // FIXME: we don't have a way to map an absolute rect down to a local quad, so just // move the rect for now. rect.setLocation(roundedIntPoint(renderer->absoluteToLocal(rect.location(), false, true /* use transforms */))); return rect; } IntPoint FrameView::convertFromRenderer(const RenderObject* renderer, const IntPoint& rendererPoint) const { IntPoint point = roundedIntPoint(renderer->localToAbsolute(rendererPoint, false, true /* use transforms */)); // Convert from page ("absolute") to FrameView coordinates. point.move(-scrollX(), -scrollY()); return point; } IntPoint FrameView::convertToRenderer(const RenderObject* renderer, const IntPoint& viewPoint) const { IntPoint point = viewPoint; // Convert from FrameView coords into page ("absolute") coordinates. point += IntSize(scrollX(), scrollY()); return roundedIntPoint(renderer->absoluteToLocal(point, false, true /* use transforms */)); } IntRect FrameView::convertToContainingView(const IntRect& localRect) const { if (const ScrollView* parentScrollView = parent()) { if (parentScrollView->isFrameView()) { const FrameView* parentView = static_cast(parentScrollView); // Get our renderer in the parent view RenderPart* renderer = m_frame->ownerRenderer(); if (!renderer) return localRect; IntRect rect(localRect); // Add borders and padding?? rect.move(renderer->borderLeft() + renderer->paddingLeft(), renderer->borderTop() + renderer->paddingTop()); return parentView->convertFromRenderer(renderer, rect); } return Widget::convertToContainingView(localRect); } return localRect; } IntRect FrameView::convertFromContainingView(const IntRect& parentRect) const { if (const ScrollView* parentScrollView = parent()) { if (parentScrollView->isFrameView()) { const FrameView* parentView = static_cast(parentScrollView); // Get our renderer in the parent view RenderPart* renderer = m_frame->ownerRenderer(); if (!renderer) return parentRect; IntRect rect = parentView->convertToRenderer(renderer, parentRect); // Subtract borders and padding rect.move(-renderer->borderLeft() - renderer->paddingLeft(), -renderer->borderTop() - renderer->paddingTop()); return rect; } return Widget::convertFromContainingView(parentRect); } return parentRect; } IntPoint FrameView::convertToContainingView(const IntPoint& localPoint) const { if (const ScrollView* parentScrollView = parent()) { if (parentScrollView->isFrameView()) { const FrameView* parentView = static_cast(parentScrollView); // Get our renderer in the parent view RenderPart* renderer = m_frame->ownerRenderer(); if (!renderer) return localPoint; IntPoint point(localPoint); // Add borders and padding point.move(renderer->borderLeft() + renderer->paddingLeft(), renderer->borderTop() + renderer->paddingTop()); return parentView->convertFromRenderer(renderer, point); } return Widget::convertToContainingView(localPoint); } return localPoint; } IntPoint FrameView::convertFromContainingView(const IntPoint& parentPoint) const { if (const ScrollView* parentScrollView = parent()) { if (parentScrollView->isFrameView()) { const FrameView* parentView = static_cast(parentScrollView); // Get our renderer in the parent view RenderPart* renderer = m_frame->ownerRenderer(); if (!renderer) return parentPoint; IntPoint point = parentView->convertToRenderer(renderer, parentPoint); // Subtract borders and padding point.move(-renderer->borderLeft() - renderer->paddingLeft(), -renderer->borderTop() - renderer->paddingTop()); return point; } return Widget::convertFromContainingView(parentPoint); } return parentPoint; } // Normal delay void FrameView::setRepaintThrottlingDeferredRepaintDelay(double p) { s_deferredRepaintDelay = p; } // Negative value would mean that first few repaints happen without a delay void FrameView::setRepaintThrottlingnInitialDeferredRepaintDelayDuringLoading(double p) { s_initialDeferredRepaintDelayDuringLoading = p; } // The delay grows on each repaint to this maximum value void FrameView::setRepaintThrottlingMaxDeferredRepaintDelayDuringLoading(double p) { s_maxDeferredRepaintDelayDuringLoading = p; } // On each repaint the delay increases by this amount void FrameView::setRepaintThrottlingDeferredRepaintDelayIncrementDuringLoading(double p) { s_deferredRepaintDelayIncrementDuringLoading = p; } bool FrameView::isVerticalDocument() const { if (!m_frame) return true; Document* doc = m_frame->document(); if (!doc) return true; RenderObject* renderView = doc->renderer(); if (!renderView) return true; return renderView->style()->isHorizontalWritingMode(); } bool FrameView::isFlippedDocument() const { if (!m_frame) return false; Document* doc = m_frame->document(); if (!doc) return false; RenderObject* renderView = doc->renderer(); if (!renderView) return false; return renderView->style()->isFlippedBlocksWritingMode(); } void FrameView::notifyWidgetsInAllFrames(WidgetNotification notification) { for (Frame* frame = m_frame.get(); frame; frame = frame->tree()->traverseNext(m_frame.get())) { if (RenderView* root = frame->contentRenderer()) root->notifyWidgets(notification); } } AXObjectCache* FrameView::axObjectCache() const { if (frame() && frame()->document() && frame()->document()->axObjectCacheExists()) return frame()->document()->axObjectCache(); return 0; } } // namespace WebCore