/* Copyright (C) 1997 Martin Jones (mjones@kde.org) (C) 1998 Waldo Bastian (bastian@kde.org) (C) 1998, 1999 Torben Weis (weis@kde.org) (C) 1999 Lars Knoll (knoll@kde.org) (C) 1999 Antti Koivisto (koivisto@kde.org) Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef FrameView_h #define FrameView_h #include "Frame.h" #include "IntSize.h" #include "Page.h" #include "RenderObject.h" // For PaintBehavior #include "ScrollView.h" #include #include namespace WebCore { class Color; class Event; class FrameActionScheduler; class FrameViewPrivate; class IntRect; class Node; class PlatformMouseEvent; class RenderLayer; class RenderObject; class RenderEmbeddedObject; class RenderScrollbarPart; template class Timer; class FrameView : public ScrollView { public: friend class RenderView; static PassRefPtr create(Frame*); static PassRefPtr create(Frame*, const IntSize& initialSize); virtual ~FrameView(); virtual HostWindow* hostWindow() const; virtual void invalidateRect(const IntRect&); virtual void setFrameRect(const IntRect&); #if ENABLE(REQUEST_ANIMATION_FRAME) void scheduleAnimation(); #endif Frame* frame() const { return m_frame.get(); } void clearFrame(); int marginWidth() const { return m_margins.width(); } // -1 means default int marginHeight() const { return m_margins.height(); } // -1 means default void setMarginWidth(int); void setMarginHeight(int); virtual void setCanHaveScrollbars(bool); void updateCanHaveScrollbars(); virtual PassRefPtr createScrollbar(ScrollbarOrientation); virtual bool avoidScrollbarCreation() const; virtual void setContentsSize(const IntSize&); void layout(bool allowSubtree = true); bool didFirstLayout() const; void layoutTimerFired(Timer*); void scheduleRelayout(); void scheduleRelayoutOfSubtree(RenderObject*); void unscheduleRelayout(); bool layoutPending() const; bool isInLayout() const { return m_inLayout; } RenderObject* layoutRoot(bool onlyDuringLayout = false) const; int layoutCount() const { return m_layoutCount; } bool needsLayout() const; void setNeedsLayout(); bool needsFullRepaint() const { return m_doFullRepaint; } #if ENABLE(REQUEST_ANIMATION_FRAME) void serviceScriptedAnimations(DOMTimeStamp); #endif #if USE(ACCELERATED_COMPOSITING) void updateCompositingLayers(); bool syncCompositingStateForThisFrame(); // Called when changes to the GraphicsLayer hierarchy have to be synchronized with // content rendered via the normal painting path. void setNeedsOneShotDrawingSynchronization(); #endif #if ENABLE(ANDROID_OVERFLOW_SCROLL) bool hasOverflowScroll() const { return m_hasOverflowScroll; } #endif #if PLATFORM(ANDROID) void updatePositionedObjects(); #endif bool hasCompositedContent() const; bool hasCompositedContentIncludingDescendants() const; bool hasCompositingAncestor() const; void enterCompositingMode(); bool isEnclosedInCompositingLayer() const; // Only used with accelerated compositing, but outside the #ifdef to make linkage easier. // Returns true if the sync was completed. bool syncCompositingStateIncludingSubframes(); // Returns true when a paint with the PaintBehaviorFlattenCompositingLayers flag set gives // a faithful representation of the content. bool isSoftwareRenderable() const; void didMoveOnscreen(); void willMoveOffscreen(); void resetScrollbars(); void resetScrollbarsAndClearContentsSize(); void detachCustomScrollbars(); void clear(); bool isTransparent() const; void setTransparent(bool isTransparent); Color baseBackgroundColor() const; void setBaseBackgroundColor(const Color&); void updateBackgroundRecursively(const Color&, bool); bool shouldUpdateWhileOffscreen() const; void setShouldUpdateWhileOffscreen(bool); bool shouldUpdate(bool = false) const; void adjustViewSize(); virtual IntRect windowClipRect(bool clipToContents = true) const; IntRect windowClipRectForLayer(const RenderLayer*, bool clipToLayerContents) const; virtual IntRect windowResizerRect() const; void setScrollPosition(const IntPoint&); void scrollPositionChangedViaPlatformWidget(); virtual void repaintFixedElementsAfterScrolling(); String mediaType() const; void setMediaType(const String&); void adjustMediaTypeForPrinting(bool printing); void setUseSlowRepaints(); void setIsOverlapped(bool); bool isOverlapped() const { return m_isOverlapped; } bool isOverlappedIncludingAncestors() const; void setContentIsOpaque(bool); void addSlowRepaintObject(); void removeSlowRepaintObject(); void addFixedObject(); void removeFixedObject(); // Functions for querying the current scrolled position, negating the effects of overhang // and adjusting for page scale. int scrollXForFixedPosition() const; int scrollYForFixedPosition() const; IntSize scrollOffsetForFixedPosition() const; void beginDeferredRepaints(); void endDeferredRepaints(); void checkStopDelayingDeferredRepaints(); void resetDeferredRepaintDelay(); #if ENABLE(DASHBOARD_SUPPORT) void updateDashboardRegions(); #endif void updateControlTints(); void restoreScrollbar(); void scheduleEvent(PassRefPtr, PassRefPtr); void pauseScheduledEvents(); void resumeScheduledEvents(); void postLayoutTimerFired(Timer*); bool wasScrolledByUser() const; void setWasScrolledByUser(bool); void addWidgetToUpdate(RenderEmbeddedObject*); void removeWidgetToUpdate(RenderEmbeddedObject*); virtual void paintContents(GraphicsContext*, const IntRect& damageRect); void setPaintBehavior(PaintBehavior); PaintBehavior paintBehavior() const; bool isPainting() const; bool hasEverPainted() const { return m_lastPaintTime; } void setNodeToDraw(Node*); virtual void paintOverhangAreas(GraphicsContext*, const IntRect& horizontalOverhangArea, const IntRect& verticalOverhangArea, const IntRect& dirtyRect); virtual void paintScrollCorner(GraphicsContext*, const IntRect& cornerRect); static double currentPaintTimeStamp() { return sCurrentPaintTimeStamp; } // returns 0 if not painting void updateLayoutAndStyleIfNeededRecursive(); void flushDeferredRepaints(); void setIsVisuallyNonEmpty() { m_isVisuallyNonEmpty = true; } void forceLayout(bool allowSubtree = false); void forceLayoutForPagination(const FloatSize& pageSize, float maximumShrinkFactor, Frame::AdjustViewSizeOrNot); // FIXME: This method is retained because of embedded WebViews in AppKit. When a WebView is embedded inside // some enclosing view with auto-pagination, no call happens to resize the view. The new pagination model // needs the view to resize as a result of the breaks, but that means that the enclosing view has to potentially // resize around that view. Auto-pagination uses the bounds of the actual view that's being printed to determine // the edges of the print operation, so the resize is necessary if the enclosing view's bounds depend on the // web document's bounds. // // This is already a problem if the view needs to be a different size because of printer fonts or because of print stylesheets. // Mail/Dictionary work around this problem by using the _layoutForPrinting SPI // to at least get print stylesheets and printer fonts into play, but since WebKit doesn't know about the page offset or // page size, it can't actually paginate correctly during _layoutForPrinting. // // We can eventually move Mail to a newer SPI that would let them opt in to the layout-time pagination model, // but that doesn't solve the general problem of how other AppKit views could opt in to the better model. // // NO OTHER PLATFORM BESIDES MAC SHOULD USE THIS METHOD. void adjustPageHeightDeprecated(float* newBottom, float oldTop, float oldBottom, float bottomLimit); bool scrollToFragment(const KURL&); bool scrollToAnchor(const String&); void maintainScrollPositionAtAnchor(Node*); // Methods to convert points and rects between the coordinate space of the renderer, and this view. virtual IntRect convertFromRenderer(const RenderObject*, const IntRect&) const; virtual IntRect convertToRenderer(const RenderObject*, const IntRect&) const; virtual IntPoint convertFromRenderer(const RenderObject*, const IntPoint&) const; virtual IntPoint convertToRenderer(const RenderObject*, const IntPoint&) const; bool isFrameViewScrollCorner(RenderScrollbarPart* scrollCorner) const { return m_scrollCorner == scrollCorner; } void calculateScrollbarModesForLayout(ScrollbarMode& hMode, ScrollbarMode& vMode); // Normal delay static void setRepaintThrottlingDeferredRepaintDelay(double p); // Negative value would mean that first few repaints happen without a delay static void setRepaintThrottlingnInitialDeferredRepaintDelayDuringLoading(double p); // The delay grows on each repaint to this maximum value static void setRepaintThrottlingMaxDeferredRepaintDelayDuringLoading(double p); // On each repaint the delay increses by this amount static void setRepaintThrottlingDeferredRepaintDelayIncrementDuringLoading(double p); virtual IntPoint currentMousePosition() const; // FIXME: Remove this method once plugin loading is decoupled from layout. void flushAnyPendingPostLayoutTasks(); virtual bool shouldSuspendScrollAnimations() const; protected: virtual bool scrollContentsFastPath(const IntSize& scrollDelta, const IntRect& rectToScroll, const IntRect& clipRect); virtual void scrollContentsSlowPath(const IntRect& updateRect); virtual bool isVerticalDocument() const; virtual bool isFlippedDocument() const; private: FrameView(Frame*); void reset(); void init(); virtual bool isFrameView() const; friend class RenderWidget; bool useSlowRepaints() const; bool useSlowRepaintsIfNotOverlapped() const; void updateCanBlitOnScrollRecursively(); bool hasFixedObjects() const { return m_fixedObjectCount > 0; } void applyOverflowToViewport(RenderObject*, ScrollbarMode& hMode, ScrollbarMode& vMode); void updateOverflowStatus(bool horizontalOverflow, bool verticalOverflow); void performPostLayoutTasks(); virtual void repaintContentRectangle(const IntRect&, bool immediate); virtual void contentsResized(); virtual void visibleContentsResized(); // Override ScrollView methods to do point conversion via renderers, in order to // take transforms into account. virtual IntRect convertToContainingView(const IntRect&) const; virtual IntRect convertFromContainingView(const IntRect&) const; virtual IntPoint convertToContainingView(const IntPoint&) const; virtual IntPoint convertFromContainingView(const IntPoint&) const; // ScrollableArea interface virtual void invalidateScrollbarRect(Scrollbar*, const IntRect&); virtual bool isActive() const; virtual void getTickmarks(Vector&) const; virtual void scrollTo(const IntSize&); virtual void didCompleteRubberBand(const IntSize&) const; virtual void scrollbarStyleChanged(); #if USE(ACCELERATED_COMPOSITING) virtual GraphicsLayer* layerForHorizontalScrollbar() const; virtual GraphicsLayer* layerForVerticalScrollbar() const; virtual GraphicsLayer* layerForScrollCorner() const; #endif virtual void notifyPageThatContentAreaWillPaint() const; virtual void disconnectFromPage() { m_page = 0; } void deferredRepaintTimerFired(Timer*); void doDeferredRepaints(); void updateDeferredRepaintDelay(); double adjustedDeferredRepaintDelay() const; bool updateWidgets(); void updateWidget(RenderEmbeddedObject*); void scrollToAnchor(); void scrollPositionChanged(); bool hasCustomScrollbars() const; virtual void updateScrollCorner(); FrameView* parentFrameView() const; virtual AXObjectCache* axObjectCache() const; void notifyWidgetsInAllFrames(WidgetNotification); static double sCurrentPaintTimeStamp; // used for detecting decoded resource thrash in the cache IntSize m_size; IntSize m_margins; typedef HashSet RenderEmbeddedObjectSet; OwnPtr m_widgetUpdateSet; RefPtr m_frame; bool m_doFullRepaint; bool m_canHaveScrollbars; bool m_useSlowRepaints; bool m_isOverlapped; bool m_contentIsOpaque; unsigned m_slowRepaintObjectCount; unsigned m_fixedObjectCount; int m_borderX; int m_borderY; Timer m_layoutTimer; bool m_delayedLayout; RenderObject* m_layoutRoot; bool m_layoutSchedulingEnabled; bool m_inLayout; bool m_hasPendingPostLayoutTasks; bool m_inSynchronousPostLayout; int m_layoutCount; unsigned m_nestedLayoutCount; Timer m_postLayoutTasksTimer; bool m_firstLayoutCallbackPending; bool m_firstLayout; bool m_isTransparent; Color m_baseBackgroundColor; IntSize m_lastLayoutSize; float m_lastZoomFactor; String m_mediaType; String m_mediaTypeWhenNotPrinting; OwnPtr m_actionScheduler; bool m_overflowStatusDirty; bool m_horizontalOverflow; bool m_verticalOverflow; RenderObject* m_viewportRenderer; bool m_wasScrolledByUser; bool m_inProgrammaticScroll; unsigned m_deferringRepaints; unsigned m_repaintCount; Vector m_repaintRects; Timer m_deferredRepaintTimer; double m_deferredRepaintDelay; double m_lastPaintTime; bool m_shouldUpdateWhileOffscreen; unsigned m_deferSetNeedsLayouts; bool m_setNeedsLayoutWasDeferred; RefPtr m_nodeToDraw; PaintBehavior m_paintBehavior; bool m_isPainting; bool m_isVisuallyNonEmpty; bool m_firstVisuallyNonEmptyLayoutCallbackPending; RefPtr m_maintainScrollPositionAnchor; // Renderer to hold our custom scroll corner. RenderScrollbarPart* m_scrollCorner; Page* m_page; static double s_deferredRepaintDelay; static double s_initialDeferredRepaintDelayDuringLoading; static double s_maxDeferredRepaintDelayDuringLoading; static double s_deferredRepaintDelayIncrementDuringLoading; #if ENABLE(ANDROID_OVERFLOW_SCROLL) bool m_hasOverflowScroll; #endif }; } // namespace WebCore #endif // FrameView_h