/* * Copyright (C) 2007 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef AnimationController_h #define AnimationController_h #include "CSSPropertyNames.h" #include namespace WebCore { class AnimationBase; class AnimationControllerPrivate; class Document; class Element; class Frame; class Node; class RenderObject; class RenderStyle; class WebKitAnimationList; class AnimationController { public: AnimationController(Frame*); ~AnimationController(); void cancelAnimations(RenderObject*); PassRefPtr updateAnimations(RenderObject*, RenderStyle* newStyle); PassRefPtr getAnimatedStyleForRenderer(RenderObject*); // This is called when an accelerated animation or transition has actually started to animate. void notifyAnimationStarted(RenderObject*, double startTime); bool pauseAnimationAtTime(RenderObject*, const String& name, double t); // To be used only for testing bool pauseTransitionAtTime(RenderObject*, const String& property, double t); // To be used only for testing unsigned numberOfActiveAnimations() const; // To be used only for testing bool isRunningAnimationOnRenderer(RenderObject*, CSSPropertyID, bool isRunningNow = true) const; bool isRunningAcceleratedAnimationOnRenderer(RenderObject*, CSSPropertyID, bool isRunningNow = true) const; void suspendAnimations(); void resumeAnimations(); void suspendAnimationsForDocument(Document*); void resumeAnimationsForDocument(Document*); void beginAnimationUpdate(); void endAnimationUpdate(); static bool supportsAcceleratedAnimationOfProperty(CSSPropertyID); PassRefPtr animationsForRenderer(RenderObject*) const; private: AnimationControllerPrivate* m_data; }; } // namespace WebCore #endif // AnimationController_h