/* * Copyright (C) 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef AnimationControllerPrivate_h #define AnimationControllerPrivate_h #include "CSSPropertyNames.h" #include "PlatformString.h" #include "Timer.h" #include #include #include #include #include #include namespace WebCore { class AnimationBase; class CompositeAnimation; class Document; class Element; class Frame; class Node; class RenderObject; class RenderStyle; class WebKitAnimationList; class AnimationControllerPrivate { WTF_MAKE_NONCOPYABLE(AnimationControllerPrivate); WTF_MAKE_FAST_ALLOCATED; public: AnimationControllerPrivate(Frame*); ~AnimationControllerPrivate(); void updateAnimationTimer(bool callSetChanged = false); PassRefPtr accessCompositeAnimation(RenderObject*); bool clear(RenderObject*); void updateStyleIfNeededDispatcherFired(Timer*); void startUpdateStyleIfNeededDispatcher(); void addEventToDispatch(PassRefPtr element, const AtomicString& eventType, const String& name, double elapsedTime); void addNodeChangeToDispatch(PassRefPtr); bool hasAnimations() const { return !m_compositeAnimations.isEmpty(); } void suspendAnimations(); void resumeAnimations(); void suspendAnimationsForDocument(Document*); void resumeAnimationsForDocument(Document*); bool isRunningAnimationOnRenderer(RenderObject*, CSSPropertyID, bool isRunningNow) const; bool isRunningAcceleratedAnimationOnRenderer(RenderObject*, CSSPropertyID, bool isRunningNow) const; bool pauseAnimationAtTime(RenderObject*, const String& name, double t); bool pauseTransitionAtTime(RenderObject*, const String& property, double t); unsigned numberOfActiveAnimations() const; PassRefPtr getAnimatedStyleForRenderer(RenderObject* renderer); double beginAnimationUpdateTime(); void setBeginAnimationUpdateTime(double t) { m_beginAnimationUpdateTime = t; } void endAnimationUpdate(); void receivedStartTimeResponse(double); void addToAnimationsWaitingForStyle(AnimationBase*); void removeFromAnimationsWaitingForStyle(AnimationBase*); void addToAnimationsWaitingForStartTimeResponse(AnimationBase*, bool willGetResponse); void removeFromAnimationsWaitingForStartTimeResponse(AnimationBase*); void animationWillBeRemoved(AnimationBase*); PassRefPtr animationsForRenderer(RenderObject*) const; private: void animationTimerFired(Timer*); void styleAvailable(); void fireEventsAndUpdateStyle(); void startTimeResponse(double t); typedef HashMap > RenderObjectAnimationMap; RenderObjectAnimationMap m_compositeAnimations; Timer m_animationTimer; Timer m_updateStyleIfNeededDispatcher; Frame* m_frame; class EventToDispatch { public: RefPtr element; AtomicString eventType; String name; double elapsedTime; }; Vector m_eventsToDispatch; Vector > m_nodeChangesToDispatch; double m_beginAnimationUpdateTime; typedef HashSet > WaitingAnimationsSet; WaitingAnimationsSet m_animationsWaitingForStyle; WaitingAnimationsSet m_animationsWaitingForStartTimeResponse; bool m_waitingForAsyncStartNotification; }; } // namespace WebCore #endif // AnimationControllerPrivate_h