/* * Copyright (C) 2007 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "CompositeAnimation.h" #include "AnimationControllerPrivate.h" #include "CSSPropertyLonghand.h" #include "CSSPropertyNames.h" #include "ImplicitAnimation.h" #include "KeyframeAnimation.h" #include "RenderObject.h" #include "RenderStyle.h" namespace WebCore { CompositeAnimation::~CompositeAnimation() { // Toss the refs to all animations m_transitions.clear(); m_keyframeAnimations.clear(); } void CompositeAnimation::clearRenderer() { if (!m_transitions.isEmpty()) { // Clear the renderers from all running animations, in case we are in the middle of // an animation callback (see https://bugs.webkit.org/show_bug.cgi?id=22052) CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end(); for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) { ImplicitAnimation* transition = it->second.get(); transition->clearRenderer(); } } if (!m_keyframeAnimations.isEmpty()) { m_keyframeAnimations.checkConsistency(); AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end(); for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) { KeyframeAnimation* anim = it->second.get(); anim->clearRenderer(); } } } void CompositeAnimation::updateTransitions(RenderObject* renderer, RenderStyle* currentStyle, RenderStyle* targetStyle) { // If currentStyle is null or there are no old or new transitions, just skip it if (!currentStyle || (!targetStyle->transitions() && m_transitions.isEmpty())) return; // Mark all existing transitions as no longer active. We will mark the still active ones // in the next loop and then toss the ones that didn't get marked. CSSPropertyTransitionsMap::const_iterator end = m_transitions.end(); for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) it->second->setActive(false); RefPtr modifiedCurrentStyle; // Check to see if we need to update the active transitions if (targetStyle->transitions()) { for (size_t i = 0; i < targetStyle->transitions()->size(); ++i) { const Animation* anim = targetStyle->transitions()->animation(i); bool isActiveTransition = anim->duration() || anim->delay() > 0; int prop = anim->property(); if (prop == cAnimateNone) continue; bool all = prop == cAnimateAll; // Handle both the 'all' and single property cases. For the single prop case, we make only one pass // through the loop. for (int propertyIndex = 0; propertyIndex < AnimationBase::getNumProperties(); ++propertyIndex) { if (all) { // Get the next property which is not a shorthand. bool isShorthand; prop = AnimationBase::getPropertyAtIndex(propertyIndex, isShorthand); if (isShorthand) continue; } // ImplicitAnimations are always hashed by actual properties, never cAnimateAll ASSERT(prop >= firstCSSProperty && prop < (firstCSSProperty + numCSSProperties)); // If there is a running animation for this property, the transition is overridden // and we have to use the unanimatedStyle from the animation. We do the test // against the unanimated style here, but we "override" the transition later. RefPtr keyframeAnim = getAnimationForProperty(prop); RenderStyle* fromStyle = keyframeAnim ? keyframeAnim->unanimatedStyle() : currentStyle; // See if there is a current transition for this prop ImplicitAnimation* implAnim = m_transitions.get(prop).get(); bool equal = true; if (implAnim) { // If we are post active don't bother setting the active flag. This will cause // this animation to get removed at the end of this function. if (!implAnim->postActive()) implAnim->setActive(true); // This might be a transition that is just finishing. That would be the case // if it were postActive. But we still need to check for equality because // it could be just finishing AND changing to a new goal state. // // This implAnim might also not be an already running transition. It might be // newly added to the list in a previous iteration. This would happen if // you have both an explicit transition-property and 'all' in the same // list. In this case, the latter one overrides the earlier one, so we // behave as though this is a running animation being replaced. if (!implAnim->isTargetPropertyEqual(prop, targetStyle)) { #if USE(ACCELERATED_COMPOSITING) // For accelerated animations we need to return a new RenderStyle with the _current_ value // of the property, so that restarted transitions use the correct starting point. if (AnimationBase::animationOfPropertyIsAccelerated(prop) && implAnim->isAccelerated()) { if (!modifiedCurrentStyle) modifiedCurrentStyle = RenderStyle::clone(currentStyle); implAnim->blendPropertyValueInStyle(prop, modifiedCurrentStyle.get()); } #endif m_transitions.remove(prop); equal = false; } } else { // We need to start a transition if it is active and the properties don't match equal = !isActiveTransition || AnimationBase::propertiesEqual(prop, fromStyle, targetStyle); } // We can be in this loop with an inactive transition (!isActiveTransition). We need // to do that to check to see if we are canceling a transition. But we don't want to // start one of the inactive transitions. So short circuit that here. (See // if (!equal && isActiveTransition) { // Add the new transition m_transitions.set(prop, ImplicitAnimation::create(const_cast(anim), prop, renderer, this, modifiedCurrentStyle ? modifiedCurrentStyle.get() : fromStyle)); } // We only need one pass for the single prop case if (!all) break; } } } // Make a list of transitions to be removed Vector toBeRemoved; end = m_transitions.end(); for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) { ImplicitAnimation* anim = it->second.get(); if (!anim->active()) toBeRemoved.append(anim->animatingProperty()); } // Now remove the transitions from the list for (size_t j = 0; j < toBeRemoved.size(); ++j) m_transitions.remove(toBeRemoved[j]); } void CompositeAnimation::updateKeyframeAnimations(RenderObject* renderer, RenderStyle* currentStyle, RenderStyle* targetStyle) { // Nothing to do if we don't have any animations, and didn't have any before if (m_keyframeAnimations.isEmpty() && !targetStyle->hasAnimations()) return; m_keyframeAnimations.checkConsistency(); AnimationNameMap::const_iterator kfend = m_keyframeAnimations.end(); if (currentStyle && currentStyle->hasAnimations() && targetStyle->hasAnimations() && *(currentStyle->animations()) == *(targetStyle->animations())) { // The current and target animations are the same so we just need to toss any // animation which is finished (postActive). for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != kfend; ++it) { if (it->second->postActive()) it->second->setIndex(-1); } } else { // Mark all existing animations as no longer active. for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != kfend; ++it) it->second->setIndex(-1); // Toss the animation order map. m_keyframeAnimationOrderMap.clear(); DEFINE_STATIC_LOCAL(const AtomicString, none, ("none")); // Now mark any still active animations as active and add any new animations. if (targetStyle->animations()) { int numAnims = targetStyle->animations()->size(); for (int i = 0; i < numAnims; ++i) { const Animation* anim = targetStyle->animations()->animation(i); AtomicString animationName(anim->name()); if (!anim->isValidAnimation()) continue; // See if there is a current animation for this name. RefPtr keyframeAnim = m_keyframeAnimations.get(animationName.impl()); if (keyframeAnim) { // If this animation is postActive, skip it so it gets removed at the end of this function. if (keyframeAnim->postActive()) continue; // This one is still active. // Animations match, but play states may differ. Update if needed. keyframeAnim->updatePlayState(anim->playState()); // Set the saved animation to this new one, just in case the play state has changed. keyframeAnim->setAnimation(anim); keyframeAnim->setIndex(i); } else if ((anim->duration() || anim->delay()) && anim->iterationCount() && animationName != none) { keyframeAnim = KeyframeAnimation::create(const_cast(anim), renderer, i, this, targetStyle); m_keyframeAnimations.set(keyframeAnim->name().impl(), keyframeAnim); } // Add this to the animation order map. if (keyframeAnim) m_keyframeAnimationOrderMap.append(keyframeAnim->name().impl()); } } } // Make a list of animations to be removed. Vector animsToBeRemoved; kfend = m_keyframeAnimations.end(); for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != kfend; ++it) { KeyframeAnimation* keyframeAnim = it->second.get(); if (keyframeAnim->index() < 0) animsToBeRemoved.append(keyframeAnim->name().impl()); } // Now remove the animations from the list. for (size_t j = 0; j < animsToBeRemoved.size(); ++j) m_keyframeAnimations.remove(animsToBeRemoved[j]); } PassRefPtr CompositeAnimation::animate(RenderObject* renderer, RenderStyle* currentStyle, RenderStyle* targetStyle) { RefPtr resultStyle; // We don't do any transitions if we don't have a currentStyle (on startup). updateTransitions(renderer, currentStyle, targetStyle); updateKeyframeAnimations(renderer, currentStyle, targetStyle); m_keyframeAnimations.checkConsistency(); if (currentStyle) { // Now that we have transition objects ready, let them know about the new goal state. We want them // to fill in a RenderStyle*& only if needed. if (!m_transitions.isEmpty()) { CSSPropertyTransitionsMap::const_iterator end = m_transitions.end(); for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) { if (ImplicitAnimation* anim = it->second.get()) anim->animate(this, renderer, currentStyle, targetStyle, resultStyle); } } } // Now that we have animation objects ready, let them know about the new goal state. We want them // to fill in a RenderStyle*& only if needed. for (Vector::const_iterator it = m_keyframeAnimationOrderMap.begin(); it != m_keyframeAnimationOrderMap.end(); ++it) { RefPtr keyframeAnim = m_keyframeAnimations.get(*it); if (keyframeAnim) keyframeAnim->animate(this, renderer, currentStyle, targetStyle, resultStyle); } return resultStyle ? resultStyle.release() : targetStyle; } PassRefPtr CompositeAnimation::getAnimatedStyle() const { RefPtr resultStyle; CSSPropertyTransitionsMap::const_iterator end = m_transitions.end(); for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) { if (ImplicitAnimation* implicitAnimation = it->second.get()) implicitAnimation->getAnimatedStyle(resultStyle); } m_keyframeAnimations.checkConsistency(); for (Vector::const_iterator it = m_keyframeAnimationOrderMap.begin(); it != m_keyframeAnimationOrderMap.end(); ++it) { RefPtr keyframeAnimation = m_keyframeAnimations.get(*it); if (keyframeAnimation) keyframeAnimation->getAnimatedStyle(resultStyle); } return resultStyle; } // "animating" means that something is running that requires the timer to keep firing void CompositeAnimation::setAnimating(bool animating) { if (!m_transitions.isEmpty()) { CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end(); for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) { ImplicitAnimation* transition = it->second.get(); transition->setAnimating(animating); } } if (!m_keyframeAnimations.isEmpty()) { m_keyframeAnimations.checkConsistency(); AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end(); for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) { KeyframeAnimation* anim = it->second.get(); anim->setAnimating(animating); } } } double CompositeAnimation::timeToNextService() const { // Returns the time at which next service is required. -1 means no service is required. 0 means // service is required now, and > 0 means service is required that many seconds in the future. double minT = -1; if (!m_transitions.isEmpty()) { CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end(); for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) { ImplicitAnimation* transition = it->second.get(); double t = transition ? transition->timeToNextService() : -1; if (t < minT || minT == -1) minT = t; if (minT == 0) return 0; } } if (!m_keyframeAnimations.isEmpty()) { m_keyframeAnimations.checkConsistency(); AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end(); for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) { KeyframeAnimation* animation = it->second.get(); double t = animation ? animation->timeToNextService() : -1; if (t < minT || minT == -1) minT = t; if (minT == 0) return 0; } } return minT; } PassRefPtr CompositeAnimation::getAnimationForProperty(int property) const { RefPtr retval; // We want to send back the last animation with the property if there are multiples. // So we need to iterate through all animations if (!m_keyframeAnimations.isEmpty()) { m_keyframeAnimations.checkConsistency(); AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end(); for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) { RefPtr anim = it->second; if (anim->hasAnimationForProperty(property)) retval = anim; } } return retval; } void CompositeAnimation::suspendAnimations() { if (m_suspended) return; m_suspended = true; if (!m_keyframeAnimations.isEmpty()) { m_keyframeAnimations.checkConsistency(); AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end(); for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) { if (KeyframeAnimation* anim = it->second.get()) anim->updatePlayState(AnimPlayStatePaused); } } if (!m_transitions.isEmpty()) { CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end(); for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) { ImplicitAnimation* anim = it->second.get(); if (anim && anim->hasStyle()) anim->updatePlayState(AnimPlayStatePaused); } } } void CompositeAnimation::resumeAnimations() { if (!m_suspended) return; m_suspended = false; if (!m_keyframeAnimations.isEmpty()) { m_keyframeAnimations.checkConsistency(); AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end(); for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) { KeyframeAnimation* anim = it->second.get(); if (anim && anim->playStatePlaying()) anim->updatePlayState(AnimPlayStatePlaying); } } if (!m_transitions.isEmpty()) { CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end(); for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) { ImplicitAnimation* anim = it->second.get(); if (anim && anim->hasStyle()) anim->updatePlayState(AnimPlayStatePlaying); } } } void CompositeAnimation::overrideImplicitAnimations(int property) { CSSPropertyTransitionsMap::const_iterator end = m_transitions.end(); if (!m_transitions.isEmpty()) { for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) { ImplicitAnimation* anim = it->second.get(); if (anim && anim->animatingProperty() == property) anim->setOverridden(true); } } } void CompositeAnimation::resumeOverriddenImplicitAnimations(int property) { if (!m_transitions.isEmpty()) { CSSPropertyTransitionsMap::const_iterator end = m_transitions.end(); for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) { ImplicitAnimation* anim = it->second.get(); if (anim && anim->animatingProperty() == property) anim->setOverridden(false); } } } bool CompositeAnimation::isAnimatingProperty(int property, bool acceleratedOnly, bool isRunningNow) const { if (!m_keyframeAnimations.isEmpty()) { m_keyframeAnimations.checkConsistency(); AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end(); for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) { KeyframeAnimation* anim = it->second.get(); if (anim && anim->isAnimatingProperty(property, acceleratedOnly, isRunningNow)) return true; } } if (!m_transitions.isEmpty()) { CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end(); for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) { ImplicitAnimation* anim = it->second.get(); if (anim && anim->isAnimatingProperty(property, acceleratedOnly, isRunningNow)) return true; } } return false; } bool CompositeAnimation::pauseAnimationAtTime(const AtomicString& name, double t) { if (!name) return false; m_keyframeAnimations.checkConsistency(); RefPtr keyframeAnim = m_keyframeAnimations.get(name.impl()); if (!keyframeAnim || !keyframeAnim->running()) return false; int count = keyframeAnim->m_animation->iterationCount(); if ((t >= 0.0) && (!count || (t <= count * keyframeAnim->duration()))) { keyframeAnim->freezeAtTime(t); return true; } return false; } bool CompositeAnimation::pauseTransitionAtTime(int property, double t) { if ((property < firstCSSProperty) || (property >= firstCSSProperty + numCSSProperties)) return false; ImplicitAnimation* implAnim = m_transitions.get(property).get(); if (!implAnim) { // Check to see if this property is being animated via a shorthand. // This code is only used for testing, so performance is not critical here. HashSet shorthandProperties = AnimationBase::animatableShorthandsAffectingProperty(property); bool anyPaused = false; HashSet::const_iterator end = shorthandProperties.end(); for (HashSet::const_iterator it = shorthandProperties.begin(); it != end; ++it) { if (pauseTransitionAtTime(*it, t)) anyPaused = true; } return anyPaused; } if (!implAnim->running()) return false; if ((t >= 0.0) && (t <= implAnim->duration())) { implAnim->freezeAtTime(t); return true; } return false; } unsigned CompositeAnimation::numberOfActiveAnimations() const { unsigned count = 0; if (!m_keyframeAnimations.isEmpty()) { m_keyframeAnimations.checkConsistency(); AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end(); for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) { KeyframeAnimation* anim = it->second.get(); if (anim->running()) ++count; } } if (!m_transitions.isEmpty()) { CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end(); for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) { ImplicitAnimation* anim = it->second.get(); if (anim->running()) ++count; } } return count; } } // namespace WebCore