/* * Copyright (C) 2007 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef CompositeAnimation_h #define CompositeAnimation_h #include "ImplicitAnimation.h" #include "KeyframeAnimation.h" #include #include #include namespace WebCore { class AnimationControllerPrivate; class AnimationController; class RenderObject; class RenderStyle; class WebKitAnimationList; // A CompositeAnimation represents a collection of animations that are running // on a single RenderObject, such as a number of properties transitioning at once. class CompositeAnimation : public RefCounted { public: static PassRefPtr create(AnimationControllerPrivate* animationController) { return adoptRef(new CompositeAnimation(animationController)); }; ~CompositeAnimation(); void clearRenderer(); PassRefPtr animate(RenderObject*, RenderStyle* currentStyle, RenderStyle* targetStyle); PassRefPtr getAnimatedStyle() const; double timeToNextService() const; AnimationControllerPrivate* animationController() const { return m_animationController; } void suspendAnimations(); void resumeAnimations(); bool suspended() const { return m_suspended; } bool hasAnimations() const { return !m_transitions.isEmpty() || !m_keyframeAnimations.isEmpty(); } void setAnimating(bool); bool isAnimatingProperty(int property, bool acceleratedOnly, bool isRunningNow) const; PassRefPtr getAnimationForProperty(int property) const; void overrideImplicitAnimations(int property); void resumeOverriddenImplicitAnimations(int property); bool pauseAnimationAtTime(const AtomicString& name, double t); bool pauseTransitionAtTime(int property, double t); unsigned numberOfActiveAnimations() const; PassRefPtr animations() const; private: CompositeAnimation(AnimationControllerPrivate* animationController) : m_animationController(animationController) , m_numStyleAvailableWaiters(0) , m_suspended(false) { } void updateTransitions(RenderObject*, RenderStyle* currentStyle, RenderStyle* targetStyle); void updateKeyframeAnimations(RenderObject*, RenderStyle* currentStyle, RenderStyle* targetStyle); typedef HashMap > CSSPropertyTransitionsMap; typedef HashMap > AnimationNameMap; AnimationControllerPrivate* m_animationController; CSSPropertyTransitionsMap m_transitions; AnimationNameMap m_keyframeAnimations; Vector m_keyframeAnimationOrderMap; unsigned m_numStyleAvailableWaiters; bool m_suspended; }; } // namespace WebCore #endif // CompositeAnimation_h