/* * Copyright (C) 2006 Zack Rusin * Copyright (C) 2007 Ryan Leavengood * Copyright (C) 2009 Maxime Simon * Copyright (C) 2010 Stephan Aßmus * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "EventHandler.h" #include "ClipboardHaiku.h" #include "EventNames.h" #include "FocusController.h" #include "Frame.h" #include "FrameView.h" #include "HitTestResult.h" #include "KeyboardEvent.h" #include "MouseEventWithHitTestResults.h" #include "NotImplemented.h" #include "Page.h" #include "PlatformKeyboardEvent.h" #include "PlatformWheelEvent.h" #include "RenderWidget.h" #include namespace WebCore { const double EventHandler::TextDragDelay = 0.0; bool EventHandler::tabsToAllFormControls(KeyboardEvent* event) const { bool handlingOptionTab = isKeyboardOptionTab(event); return handlingOptionTab; } void EventHandler::focusDocumentView() { BView* view = m_frame->view()->platformWidget(); if (view && view->LockLooperWithTimeout(5000) == B_OK) { view->MakeFocus(true); view->UnlockLooper(); } Page* page = m_frame->page(); if (page) page->focusController()->setFocusedFrame(m_frame); } bool EventHandler::passWidgetMouseDownEventToWidget(const MouseEventWithHitTestResults& event) { // Figure out which view to send the event to. RenderObject* target = targetNode(event) ? targetNode(event)->renderer() : 0; if (!target || !target->isWidget()) return false; return passMouseDownEventToWidget(toRenderWidget(target)->widget()); } bool EventHandler::passWidgetMouseDownEventToWidget(RenderWidget* renderWidget) { return passMouseDownEventToWidget(renderWidget->widget()); } bool EventHandler::passMouseDownEventToWidget(Widget* widget) { notImplemented(); return false; } bool EventHandler::eventActivatedView(const PlatformMouseEvent& event) const { // On Haiku, clicks which activate the window in non focus-follows-mouse mode // are not passed to the window, so any event we generate is not the activation // event. return false; } bool EventHandler::passWheelEventToWidget(PlatformWheelEvent& event, Widget* widget) { if (!widget->isFrameView()) return false; return static_cast(widget)->frame()->eventHandler()->handleWheelEvent(event); } PassRefPtr EventHandler::createDraggingClipboard() const { return ClipboardHaiku::create(ClipboardWritable, Clipboard::DragAndDrop); } bool EventHandler::passMousePressEventToSubframe(MouseEventWithHitTestResults& mev, Frame* subframe) { subframe->eventHandler()->handleMousePressEvent(mev.event()); return true; } bool EventHandler::passMouseMoveEventToSubframe(MouseEventWithHitTestResults& mev, Frame* subframe, HitTestResult* hoveredNode) { subframe->eventHandler()->handleMouseMoveEvent(mev.event(), hoveredNode); return true; } bool EventHandler::passMouseReleaseEventToSubframe(MouseEventWithHitTestResults& mev, Frame* subframe) { subframe->eventHandler()->handleMouseReleaseEvent(mev.event()); return true; } unsigned EventHandler::accessKeyModifiers() { // NOTE: On Haiku, the user can choose Alt or Ctrl as access key, but // the PlatformKeyboardEvent already takes care of this, internally, // we always use Alt. return PlatformKeyboardEvent::AltKey; } } // namespace WebCore