/* * Copyright (C) 1998-2000 Netscape Communications Corporation. * Copyright (C) 2003-6 Apple Computer * * Other contributors: * Nick Blievers * Jeff Hostetler * Tom Rini * Raffaele Sena * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Alternatively, the contents of this file may be used under the terms * of either the Mozilla Public License Version 1.1, found at * http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public * License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html * (the "GPL"), in which case the provisions of the MPL or the GPL are * applicable instead of those above. If you wish to allow use of your * version of this file only under the terms of one of those two * licenses (the MPL or the GPL) and not to allow others to use your * version of this file under the LGPL, indicate your decision by * deletingthe provisions above and replace them with the notice and * other provisions required by the MPL or the GPL, as the case may be. * If you do not delete the provisions above, a recipient may use your * version of this file under any of the LGPL, the MPL or the GPL. */ /* * Lifetime-based fast allocation, inspired by much prior art, including * "Fast Allocation and Deallocation of Memory Based on Object Lifetimes" * David R. Hanson, Software -- Practice and Experience, Vol. 20(1). */ #include "config.h" #include "Arena.h" #include #include #include #include #include using namespace std; namespace WebCore { //#define DEBUG_ARENA_MALLOC #ifdef DEBUG_ARENA_MALLOC static int i = 0; #endif #define FREELIST_MAX 30 static Arena *arena_freelist; static int freelist_count = 0; #define ARENA_DEFAULT_ALIGN sizeof(double) #define BIT(n) ((unsigned int)1 << (n)) #define BITMASK(n) (BIT(n) - 1) #define CEILING_LOG2(_log2,_n) \ unsigned int j_ = (unsigned int)(_n); \ (_log2) = 0; \ if ((j_) & ((j_)-1)) \ (_log2) += 1; \ if ((j_) >> 16) \ (_log2) += 16, (j_) >>= 16; \ if ((j_) >> 8) \ (_log2) += 8, (j_) >>= 8; \ if ((j_) >> 4) \ (_log2) += 4, (j_) >>= 4; \ if ((j_) >> 2) \ (_log2) += 2, (j_) >>= 2; \ if ((j_) >> 1) \ (_log2) += 1; static int CeilingLog2(unsigned int i) { int log2; CEILING_LOG2(log2,i); return log2; } void InitArenaPool(ArenaPool* pool, const char*, unsigned size, unsigned align) { if (align == 0) align = ARENA_DEFAULT_ALIGN; pool->mask = BITMASK(CeilingLog2(align)); pool->first.next = NULL; pool->first.base = pool->first.avail = pool->first.limit = (uword)ARENA_ALIGN(&pool->first + 1); pool->current = &pool->first; pool->arenasize = size; } /* ** ArenaAllocate() -- allocate space from an arena pool ** ** Description: ArenaAllocate() allocates space from an arena ** pool. ** ** First try to satisfy the request from arenas starting at ** pool->current. ** ** If there is not enough space in the arena pool->current, try ** to claim an arena, on a first fit basis, from the global ** freelist (arena_freelist). ** ** If no arena in arena_freelist is suitable, then try to ** allocate a new arena from the heap. ** ** Returns: pointer to allocated space or NULL ** */ void* ArenaAllocate(ArenaPool *pool, unsigned int nb) { Arena *a; char *rp; /* returned pointer */ ASSERT((nb & pool->mask) == 0); nb = (uword)ARENA_ALIGN(nb); /* force alignment */ /* attempt to allocate from arenas at pool->current */ { a = pool->current; do { if ( a->avail +nb <= a->limit ) { pool->current = a; rp = (char *)a->avail; a->avail += nb; return rp; } } while( NULL != (a = a->next) ); } /* attempt to allocate from arena_freelist */ { Arena *p = NULL; /* previous pointer, for unlinking from freelist */ for ( a = arena_freelist; a != NULL ; p = a, a = a->next ) { if ( a->base +nb <= a->limit ) { if ( p == NULL ) arena_freelist = a->next; else p->next = a->next; a->avail = a->base; rp = (char *)a->avail; a->avail += nb; /* the newly allocated arena is linked after pool->current * and becomes pool->current */ a->next = pool->current->next; pool->current->next = a; pool->current = a; if ( 0 == pool->first.next ) pool->first.next = a; freelist_count--; return(rp); } } } /* attempt to allocate from the heap */ { unsigned int sz = max(pool->arenasize, nb); sz += sizeof *a + pool->mask; /* header and alignment slop */ #ifdef DEBUG_ARENA_MALLOC i++; printf("Malloc: %d\n", i); #endif a = (Arena*)fastMalloc(sz); // fastMalloc will abort() if it fails, so we are guaranteed that a is not 0. a->limit = (uword)a + sz; a->base = a->avail = (uword)ARENA_ALIGN(a + 1); rp = (char *)a->avail; a->avail += nb; /* the newly allocated arena is linked after pool->current * and becomes pool->current */ a->next = pool->current->next; pool->current->next = a; pool->current = a; if ( !pool->first.next ) pool->first.next = a; return(rp); } } /* --- end ArenaAllocate() --- */ /* * Free tail arenas linked after head, which may not be the true list head. * Reset pool->current to point to head in case it pointed at a tail arena. */ static void FreeArenaList(ArenaPool *pool, Arena *head, bool reallyFree) { Arena **ap, *a; ap = &head->next; a = *ap; if (!a) return; #ifdef DEBUG do { ASSERT(a->base <= a->avail && a->avail <= a->limit); a->avail = a->base; CLEAR_UNUSED(a); } while ((a = a->next) != 0); a = *ap; #endif if (freelist_count >= FREELIST_MAX) reallyFree = true; if (reallyFree) { do { *ap = a->next; CLEAR_ARENA(a); #ifdef DEBUG_ARENA_MALLOC if (a) { i--; printf("Free: %d\n", i); } #endif fastFree(a); a = 0; } while ((a = *ap) != 0); } else { /* Insert the whole arena chain at the front of the freelist. */ do { ap = &(*ap)->next; freelist_count++; } while (*ap); *ap = arena_freelist; arena_freelist = a; head->next = 0; } pool->current = head; } void FreeArenaPool(ArenaPool *pool) { FreeArenaList(pool, &pool->first, false); } void FinishArenaPool(ArenaPool *pool) { FreeArenaList(pool, &pool->first, true); } }