/* * Copyright (c) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "ScrollAnimator.h" #include "FloatPoint.h" #include "ScrollableArea.h" #include #include namespace WebCore { #if !ENABLE(SMOOTH_SCROLLING) PassOwnPtr ScrollAnimator::create(ScrollableArea* scrollableArea) { return adoptPtr(new ScrollAnimator(scrollableArea)); } #endif ScrollAnimator::ScrollAnimator(ScrollableArea* scrollableArea) : m_scrollableArea(scrollableArea) , m_currentPosX(0) , m_currentPosY(0) { } ScrollAnimator::~ScrollAnimator() { } bool ScrollAnimator::scroll(ScrollbarOrientation orientation, ScrollGranularity, float step, float multiplier) { float* currentPos = (orientation == HorizontalScrollbar) ? &m_currentPosX : &m_currentPosY; float newPos = std::max(std::min(*currentPos + (step * multiplier), static_cast(m_scrollableArea->scrollSize(orientation))), 0.0f); if (*currentPos == newPos) return false; *currentPos = newPos; notityPositionChanged(); return true; } void ScrollAnimator::scrollToOffsetWithoutAnimation(const FloatPoint& offset) { if (m_currentPosX != offset.x() || m_currentPosY != offset.y()) { m_currentPosX = offset.x(); m_currentPosY = offset.y(); notityPositionChanged(); } } FloatPoint ScrollAnimator::currentPosition() const { return FloatPoint(m_currentPosX, m_currentPosY); } void ScrollAnimator::notityPositionChanged() { m_scrollableArea->setScrollOffsetFromAnimation(IntPoint(m_currentPosX, m_currentPosY)); } } // namespace WebCore