/* * Copyright (c) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef ScrollAnimator_h #define ScrollAnimator_h #include "ScrollTypes.h" #include namespace WebCore { class FloatPoint; class PlatformWheelEvent; class ScrollableArea; class Scrollbar; #if ENABLE(GESTURE_EVENTS) class PlatformGestureEvent; #endif class ScrollAnimator { public: static PassOwnPtr create(ScrollableArea*); virtual ~ScrollAnimator(); // Computes a scroll destination for the given parameters. Returns false if // already at the destination. Otherwise, starts scrolling towards the // destination and returns true. Scrolling may be immediate or animated. // The base class implementation always scrolls immediately, never animates. virtual bool scroll(ScrollbarOrientation, ScrollGranularity, float step, float multiplier); virtual void scrollToOffsetWithoutAnimation(const FloatPoint&); ScrollableArea* scrollableArea() const { return m_scrollableArea; } virtual void handleWheelEvent(PlatformWheelEvent&); #if ENABLE(GESTURE_EVENTS) virtual void handleGestureEvent(const PlatformGestureEvent&); #endif FloatPoint currentPosition() const; virtual void cancelAnimations() { } virtual void contentAreaWillPaint() const { } virtual void mouseEnteredContentArea() const { } virtual void mouseExitedContentArea() const { } virtual void mouseMovedInContentArea() const { } virtual void willStartLiveResize() { } virtual void contentsResized() const { } virtual void willEndLiveResize() { } virtual void contentAreaDidShow() const { } virtual void contentAreaDidHide() const { } virtual void didAddVerticalScrollbar(Scrollbar*) { } virtual void willRemoveVerticalScrollbar(Scrollbar*) { } virtual void didAddHorizontalScrollbar(Scrollbar*) { } virtual void willRemoveHorizontalScrollbar(Scrollbar*) { } protected: ScrollAnimator(ScrollableArea*); virtual void notityPositionChanged(); ScrollableArea* m_scrollableArea; float m_currentPosX; // We avoid using a FloatPoint in order to reduce float m_currentPosY; // subclass code complexity. }; } // namespace WebCore #endif // ScrollAnimator_h