/* * Copyright (c) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef ScrollAnimatorWin_h #define ScrollAnimatorWin_h #if ENABLE(SMOOTH_SCROLLING) #include "ScrollAnimator.h" #include "Timer.h" namespace WebCore { class ScrollAnimatorWin : public ScrollAnimator { public: ScrollAnimatorWin(ScrollableArea*); virtual ~ScrollAnimatorWin(); virtual bool scroll(ScrollbarOrientation, ScrollGranularity, float step, float multiplier); virtual void scrollToOffsetWithoutAnimation(const FloatPoint&); private: struct PerAxisData { PerAxisData(ScrollAnimatorWin* parent, float* currentPos); float* m_currentPos; float m_desiredPos; float m_currentVelocity; float m_desiredVelocity; double m_lastAnimationTime; Timer m_animationTimer; }; static double accelerationTime(); static const double animationTimerDelay; void animationTimerFired(Timer*); void stopAnimationTimerIfNeeded(PerAxisData*); void animateScroll(PerAxisData*); PerAxisData m_horizontalData; PerAxisData m_verticalData; }; } // namespace WebCore #endif // ENABLE(SMOOTH_SCROLLING) #endif // ScrollAnimatorWin_h