/* * Copyright (C) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef AudioResamplerKernel_h #define AudioResamplerKernel_h #include "AudioArray.h" namespace WebCore { class AudioResampler; // AudioResamplerKernel does resampling on a single mono channel. // It uses a simple linear interpolation for good performance. class AudioResamplerKernel { public: AudioResamplerKernel(AudioResampler*); // getSourcePointer() should be called each time before process() is called. // Given a number of frames to process (for subsequent call to process()), it returns a pointer and numberOfSourceFramesNeeded // where sample data should be copied. This sample data provides the input to the resampler when process() is called. // framesToProcess must be less than or equal to MaxFramesToProcess. float* getSourcePointer(size_t framesToProcess, size_t* numberOfSourceFramesNeeded); // process() resamples framesToProcess frames from the source into destination. // Each call to process() must be preceded by a call to getSourcePointer() so that source input may be supplied. // framesToProcess must be less than or equal to MaxFramesToProcess. void process(float* destination, size_t framesToProcess); // Resets the processing state. void reset(); static const size_t MaxFramesToProcess; private: double rate() const; AudioResampler* m_resampler; AudioFloatArray m_sourceBuffer; // This is a (floating point) read index on the input stream. double m_virtualReadIndex; // We need to have continuity from one call of process() to the next. // m_lastValues stores the last two sample values from the last call to process(). // m_fillIndex represents how many buffered samples we have which can be as many as 2. // For the first call to process() (or after reset()) there will be no buffered samples. float m_lastValues[2]; unsigned m_fillIndex; }; } // namespace WebCore #endif // AudioResamplerKernel_h