/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(WEB_AUDIO) #include "Biquad.h" #include #include #include #if OS(DARWIN) #include #endif namespace WebCore { const int kBufferSize = 1024; Biquad::Biquad() { #if OS(DARWIN) // Allocate two samples more for filter history m_inputBuffer.resize(kBufferSize + 2); m_outputBuffer.resize(kBufferSize + 2); #endif // Initialize as pass-thru (straight-wire, no filter effect) m_a0 = 1.0; m_a1 = 0.0; m_a2 = 0.0; m_b1 = 0.0; m_b2 = 0.0; m_g = 1.0; reset(); // clear filter memory } void Biquad::process(const float* sourceP, float* destP, size_t framesToProcess) { #if OS(DARWIN) // Use vecLib if available processFast(sourceP, destP, framesToProcess); #else int n = framesToProcess; // Create local copies of member variables double x1 = m_x1; double x2 = m_x2; double y1 = m_y1; double y2 = m_y2; double a0 = m_a0; double a1 = m_a1; double a2 = m_a2; double b1 = m_b1; double b2 = m_b2; while (n--) { // FIXME: this can be optimized by pipelining the multiply adds... float x = *sourceP++; float y = a0*x + a1*x1 + a2*x2 - b1*y1 - b2*y2; y *= m_g; *destP++ = y; // Update state variables x2 = x1; x1 = x; y2 = y1; y1 = y; } // Local variables back to member m_x1 = x1; m_x2 = x2; m_y1 = y1; m_y2 = y2; m_a0 = a0; m_a1 = a1; m_a2 = a2; m_b1 = b1; m_b2 = b2; #endif } #if OS(DARWIN) // Here we have optimized version using Accelerate.framework void Biquad::processFast(const float* sourceP, float* destP, size_t framesToProcess) { // Filter coefficients double B[5]; B[0] = m_a0; B[1] = m_a1; B[2] = m_a2; B[3] = m_b1; B[4] = m_b2; double* inputP = m_inputBuffer.data(); double* outputP = m_outputBuffer.data(); double* input2P = inputP + 2; double* output2P = outputP + 2; // Break up processing into smaller slices (kBufferSize) if necessary. int n = framesToProcess; while (n > 0) { int framesThisTime = n < kBufferSize ? n : kBufferSize; // Copy input to input buffer for (int i = 0; i < framesThisTime; ++i) input2P[i] = *sourceP++; processSliceFast(inputP, outputP, B, framesThisTime); // Copy output buffer to output (converts float -> double). for (int i = 0; i < framesThisTime; ++i) *destP++ = static_cast(output2P[i]); n -= framesThisTime; } } void Biquad::processSliceFast(double* sourceP, double* destP, double* coefficientsP, size_t framesToProcess) { // Use double-precision for filter stability vDSP_deq22D(sourceP, 1, coefficientsP, destP, 1, framesToProcess); // Save history. Note that sourceP and destP reference m_inputBuffer and m_outputBuffer respectively. // These buffers are allocated (in the constructor) with space for two extra samples so it's OK to access // array values two beyond framesToProcess. sourceP[0] = sourceP[framesToProcess - 2 + 2]; sourceP[1] = sourceP[framesToProcess - 1 + 2]; destP[0] = destP[framesToProcess - 2 + 2]; destP[1] = destP[framesToProcess - 1 + 2]; } #endif // OS(DARWIN) void Biquad::reset() { m_x1 = m_x2 = m_y1 = m_y2 = 0.0; #if OS(DARWIN) // Two extra samples for filter history double* inputP = m_inputBuffer.data(); inputP[0] = 0.0; inputP[1] = 0.0; double* outputP = m_outputBuffer.data(); outputP[0] = 0.0; outputP[1] = 0.0; #endif } void Biquad::setLowpassParams(double cutoff, double resonance) { resonance = std::max(0.0, resonance); // can't go negative double g = pow(10.0, 0.05 * resonance); double d = sqrt((4.0 - sqrt(16.0 - 16.0 / (g * g))) / 2.0); // Compute biquad coefficients for lopass filter double theta = piDouble * cutoff; double sn = 0.5 * d * sin(theta); double beta = 0.5 * (1.0 - sn) / (1.0 + sn); double gamma = (0.5 + beta) * cos(theta); double alpha = 0.25 * (0.5 + beta - gamma); m_a0 = 2.0 * alpha; m_a1 = 2.0 * 2.0*alpha; m_a2 = 2.0 * alpha; m_b1 = 2.0 * -gamma; m_b2 = 2.0 * beta; } void Biquad::setHighpassParams(double cutoff, double resonance) { resonance = std::max(0.0, resonance); // can't go negative double g = pow(10.0, 0.05 * resonance); double d = sqrt((4.0 - sqrt(16.0 - 16.0 / (g * g))) / 2.0); // Compute biquad coefficients for highpass filter double theta = piDouble * cutoff; double sn = 0.5 * d * sin(theta); double beta = 0.5 * (1.0 - sn) / (1.0 + sn); double gamma = (0.5 + beta) * cos(theta); double alpha = 0.25 * (0.5 + beta + gamma); m_a0 = 2.0 * alpha; m_a1 = 2.0 * -2.0*alpha; m_a2 = 2.0 * alpha; m_b1 = 2.0 * -gamma; m_b2 = 2.0 * beta; } void Biquad::setLowShelfParams(double cutoff, double dbGain) { double theta = piDouble * cutoff; double A = pow(10.0, dbGain / 40.0); double S = 1.0; // filter slope (1.0 is max value) double alpha = 0.5 * sin(theta) * sqrt((A + 1.0 / A) * (1.0 / S - 1.0) + 2.0); double k = cos(theta); double k2 = 2.0 * sqrt(A) * alpha; double b0 = A * ((A + 1.0) - (A - 1.0) * k + k2); double b1 = 2.0 * A * ((A - 1.0) - (A + 1.0) * k); double b2 = A * ((A + 1.0) - (A - 1.0) * k - k2); double a0 = (A + 1.0) + (A - 1.0) * k + k2; double a1 = -2.0 * ((A - 1.0) + (A + 1.0) * k); double a2 = (A + 1.0) + (A - 1.0) * k - k2; double a0Inverse = 1.0 / a0; m_a0 = b0 * a0Inverse; m_a1 = b1 * a0Inverse; m_a2 = b2 * a0Inverse; m_b1 = a1 * a0Inverse; m_b2 = a2 * a0Inverse; } void Biquad::setZeroPolePairs(const Complex &zero, const Complex &pole) { m_a0 = 1.0; m_a1 = -2.0 * zero.real(); double zeroMag = abs(zero); m_a2 = zeroMag * zeroMag; m_b1 = -2.0 * pole.real(); double poleMag = abs(pole); m_b2 = poleMag * poleMag; } void Biquad::setAllpassPole(const Complex &pole) { Complex zero = Complex(1.0, 0.0) / pole; setZeroPolePairs(zero, pole); } } // namespace WebCore #endif // ENABLE(WEB_AUDIO)