/* * Copyright (C) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(WEB_AUDIO) #include "EqualPowerPanner.h" #include "AudioBus.h" #include "AudioUtilities.h" #include // Use a 50ms smoothing / de-zippering time-constant. const double SmoothingTimeConstant = 0.050; namespace WebCore { EqualPowerPanner::EqualPowerPanner(double sampleRate) : Panner(PanningModelEqualPower) , m_isFirstRender(true) , m_gainL(0.0) , m_gainR(0.0) { m_smoothingConstant = AudioUtilities::discreteTimeConstantForSampleRate(SmoothingTimeConstant, sampleRate); } void EqualPowerPanner::pan(double azimuth, double /*elevation*/, AudioBus* inputBus, AudioBus* outputBus, size_t framesToProcess) { // FIXME: implement stereo sources bool isInputSafe = inputBus && inputBus->numberOfChannels() == 1 && framesToProcess <= inputBus->length(); ASSERT(isInputSafe); if (!isInputSafe) return; bool isOutputSafe = outputBus && outputBus->numberOfChannels() == 2 && framesToProcess <= outputBus->length(); ASSERT(isOutputSafe); if (!isOutputSafe) return; AudioChannel* channel = inputBus->channel(0); float* sourceP = channel->data(); float* destinationL = outputBus->channelByType(AudioBus::ChannelLeft)->data(); float* destinationR = outputBus->channelByType(AudioBus::ChannelRight)->data(); if (!sourceP || !destinationL || !destinationR) return; // Pan smoothly from left to right with azimuth going from -30 -> +30 degrees. double desiredPanPosition; if (azimuth > 30.0) desiredPanPosition = 1.0; else if (azimuth < -30.0) desiredPanPosition = 0.0; else desiredPanPosition = (azimuth + 30.0) / 60.0; double desiredGainL = 0.5 * cos(piDouble * desiredPanPosition) + 0.5; double desiredGainR = sqrt(1.0 - desiredGainL*desiredGainL); // Don't de-zipper on first render call. if (m_isFirstRender) { m_isFirstRender = false; m_gainL = desiredGainL; m_gainR = desiredGainR; } // Cache in local variables. double gainL = m_gainL; double gainR = m_gainR; // Get local copy of smoothing constant. const double SmoothingConstant = m_smoothingConstant; int n = framesToProcess; while (n--) { float input = *sourceP++; gainL += (desiredGainL - gainL) * SmoothingConstant; gainR += (desiredGainR - gainR) * SmoothingConstant; *destinationL++ = static_cast(input * gainL); *destinationR++ = static_cast(input * gainR); } m_gainL = gainL; m_gainR = gainR; } } // namespace WebCore #endif // ENABLE(WEB_AUDIO)