/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef FFTConvolver_h #define FFTConvolver_h #include "AudioArray.h" #include "FFTFrame.h" namespace WebCore { class FFTConvolver { public: // fftSize must be a power of two FFTConvolver(size_t fftSize); // For now, with multiple calls to Process(), framesToProcess MUST add up EXACTLY to fftSize / 2 // // FIXME: Later, we can do more sophisticated buffering to relax this requirement... // // The input to output latency is equal to fftSize / 2 // // Processing in-place is allowed... void process(FFTFrame* fftKernel, float* sourceP, float* destP, size_t framesToProcess); void reset(); size_t fftSize() const { return m_frame.fftSize(); } private: FFTFrame m_frame; // Buffer input until we get fftSize / 2 samples then do an FFT size_t m_readWriteIndex; AudioFloatArray m_inputBuffer; // Stores output which we read a little at a time AudioFloatArray m_outputBuffer; // Saves the 2nd half of the FFT buffer, so we can do an overlap-add with the 1st half of the next one AudioFloatArray m_lastOverlapBuffer; }; } // namespace WebCore #endif // FFTConvolver_h