/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef FFTFrame_h #define FFTFrame_h #include "AudioArray.h" #if OS(DARWIN) #include #endif #if !OS(DARWIN) #if USE(WEBAUDIO_MKL) #include "mkl_dfti.h" #endif // USE(WEBAUDIO_MKL) #if USE(WEBAUDIO_FFTW) #include "fftw3.h" #endif // USE(WEBAUDIO_FFTW) #endif #include #include #include namespace WebCore { // Defines the interface for an "FFT frame", an object which is able to perform a forward // and reverse FFT, internally storing the resultant frequency-domain data. class FFTFrame { public: // The constructors, destructor, and methods up to the CROSS-PLATFORM section have platform-dependent implementations. FFTFrame(unsigned fftSize); FFTFrame(); // creates a blank/empty frame for later use with createInterpolatedFrame() FFTFrame(const FFTFrame& frame); ~FFTFrame(); static void initialize(); static void cleanup(); void doFFT(float* data); void doInverseFFT(float* data); void multiply(const FFTFrame& frame); // multiplies ourself with frame : effectively operator*=() float* realData() const; float* imagData() const; void print(); // for debugging // CROSS-PLATFORM // The remaining public methods have cross-platform implementations: // Interpolates from frame1 -> frame2 as x goes from 0.0 -> 1.0 static PassOwnPtr createInterpolatedFrame(const FFTFrame& frame1, const FFTFrame& frame2, double x); void doPaddedFFT(float* data, size_t dataSize); // zero-padding with dataSize <= fftSize double extractAverageGroupDelay(); void addConstantGroupDelay(double sampleFrameDelay); unsigned fftSize() const { return m_FFTSize; } unsigned log2FFTSize() const { return m_log2FFTSize; } private: unsigned m_FFTSize; unsigned m_log2FFTSize; void interpolateFrequencyComponents(const FFTFrame& frame1, const FFTFrame& frame2, double x); #if OS(DARWIN) DSPSplitComplex& dspSplitComplex() { return m_frame; } DSPSplitComplex dspSplitComplex() const { return m_frame; } static FFTSetup fftSetupForSize(unsigned fftSize); static FFTSetup* fftSetups; FFTSetup m_FFTSetup; DSPSplitComplex m_frame; AudioFloatArray m_realData; AudioFloatArray m_imagData; #else // !OS(DARWIN) #if USE(WEBAUDIO_MKL) // Interleaves the planar real and imaginary data and returns a // pointer to the resulting storage which can be used for in-place // or out-of-place operations. FIXME: ideally all of the MKL // routines would operate on planar data and this method would be // removed. float* getUpToDateComplexData(); static DFTI_DESCRIPTOR_HANDLE descriptorHandleForSize(unsigned fftSize); static DFTI_DESCRIPTOR_HANDLE* descriptorHandles; DFTI_DESCRIPTOR_HANDLE m_handle; AudioFloatArray m_complexData; AudioFloatArray m_realData; AudioFloatArray m_imagData; #endif // USE(WEBAUDIO_MKL) #if USE(WEBAUDIO_FFTW) fftwf_plan m_forwardPlan; fftwf_plan m_backwardPlan; enum Direction { Forward, Backward }; // Both the real and imaginary data are stored here. // The real data is stored first, followed by three float values of padding. // The imaginary data is stored after the padding and is 16-byte aligned (if m_data itself is aligned). // The reason we don't use separate arrays for real and imaginary is because the FFTW plans are shared // between FFTFrame instances and require that the real and imaginary data pointers be the same distance apart. AudioFloatArray m_data; static Mutex *s_planLock; static fftwf_plan* fftwForwardPlans; static fftwf_plan* fftwBackwardPlans; static fftwf_plan fftwPlanForSize(unsigned fftSize, Direction, float*, float*, float*); #endif // USE(WEBAUDIO_FFTW) #endif // !OS(DARWIN) }; } // namespace WebCore #endif // FFTFrame_h