/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(WEB_AUDIO) #include "ReverbConvolverStage.h" #include "VectorMath.h" #include "ReverbAccumulationBuffer.h" #include "ReverbConvolver.h" #include "ReverbInputBuffer.h" #include #include namespace WebCore { using namespace VectorMath; ReverbConvolverStage::ReverbConvolverStage(float* impulseResponse, size_t responseLength, size_t reverbTotalLatency, size_t stageOffset, size_t stageLength, size_t fftSize, size_t renderPhase, size_t renderSliceSize, ReverbAccumulationBuffer* accumulationBuffer) : m_fftKernel(fftSize) , m_accumulationBuffer(accumulationBuffer) , m_accumulationReadIndex(0) , m_inputReadIndex(0) , m_impulseResponseLength(responseLength) { ASSERT(impulseResponse); ASSERT(accumulationBuffer); m_fftKernel.doPaddedFFT(impulseResponse + stageOffset, stageLength); m_convolver = adoptPtr(new FFTConvolver(fftSize)); m_temporaryBuffer.resize(renderSliceSize); // The convolution stage at offset stageOffset needs to have a corresponding delay to cancel out the offset. size_t totalDelay = stageOffset + reverbTotalLatency; // But, the FFT convolution itself incurs fftSize / 2 latency, so subtract this out... size_t halfSize = fftSize / 2; ASSERT(totalDelay >= halfSize); if (totalDelay >= halfSize) totalDelay -= halfSize; // We divide up the total delay, into pre and post delay sections so that we can schedule at exactly the moment when the FFT will happen. // This is coordinated with the other stages, so they don't all do their FFTs at the same time... int maxPreDelayLength = std::min(halfSize, totalDelay); m_preDelayLength = totalDelay > 0 ? renderPhase % maxPreDelayLength : 0; if (m_preDelayLength > totalDelay) m_preDelayLength = 0; m_postDelayLength = totalDelay - m_preDelayLength; m_preReadWriteIndex = 0; m_framesProcessed = 0; // total frames processed so far m_preDelayBuffer.resize(m_preDelayLength < fftSize ? fftSize : m_preDelayLength); } void ReverbConvolverStage::processInBackground(ReverbConvolver* convolver, size_t framesToProcess) { ReverbInputBuffer* inputBuffer = convolver->inputBuffer(); float* source = inputBuffer->directReadFrom(&m_inputReadIndex, framesToProcess); process(source, framesToProcess); } void ReverbConvolverStage::process(float* source, size_t framesToProcess) { ASSERT(source); if (!source) return; // Deal with pre-delay stream : note special handling of zero delay. float* preDelayedSource; float* temporaryBuffer; bool isTemporaryBufferSafe = false; if (m_preDelayLength > 0) { // Handles both the read case (call to process() ) and the write case (memcpy() ) bool isPreDelaySafe = m_preReadWriteIndex + framesToProcess <= m_preDelayBuffer.size(); ASSERT(isPreDelaySafe); if (!isPreDelaySafe) return; isTemporaryBufferSafe = framesToProcess <= m_temporaryBuffer.size(); preDelayedSource = m_preDelayBuffer.data() + m_preReadWriteIndex; temporaryBuffer = m_temporaryBuffer.data(); } else { // Zero delay preDelayedSource = source; temporaryBuffer = m_preDelayBuffer.data(); isTemporaryBufferSafe = framesToProcess <= m_preDelayBuffer.size(); } ASSERT(isTemporaryBufferSafe); if (!isTemporaryBufferSafe) return; int writeIndex = 0; if (m_framesProcessed < m_preDelayLength) { // For the first m_preDelayLength frames don't process the convolver, instead simply buffer in the pre-delay. // But while buffering the pre-delay, we still need to update our index. m_accumulationBuffer->updateReadIndex(&m_accumulationReadIndex, framesToProcess); } else { // Now, run the convolution (into the delay buffer). // An expensive FFT will happen every fftSize / 2 frames. // We process in-place here... m_convolver->process(&m_fftKernel, preDelayedSource, temporaryBuffer, framesToProcess); // Now accumulate into reverb's accumulation buffer. writeIndex = m_accumulationBuffer->accumulate(temporaryBuffer, framesToProcess, &m_accumulationReadIndex, m_postDelayLength); } // Finally copy input to pre-delay. if (m_preDelayLength > 0) { memcpy(preDelayedSource, source, sizeof(float) * framesToProcess); m_preReadWriteIndex += framesToProcess; ASSERT(m_preReadWriteIndex <= m_preDelayLength); if (m_preReadWriteIndex >= m_preDelayLength) m_preReadWriteIndex = 0; } m_framesProcessed += framesToProcess; } void ReverbConvolverStage::reset() { m_convolver->reset(); m_preDelayBuffer.zero(); m_accumulationReadIndex = 0; m_inputReadIndex = 0; m_framesProcessed = 0; } } // namespace WebCore #endif // ENABLE(WEB_AUDIO)