/* * Copyright (C) 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef BinaryPropertyList_h #define BinaryPropertyList_h #include #include #include namespace WebCore { // Writes a limited subset of binary property lists. // Covers only what's needed for writing browser history as of this writing. class BinaryPropertyListObjectStream { public: // Call writeBooleanTrue to write the boolean true value. // A single shared object will be used in the serialized list. virtual void writeBooleanTrue() = 0; // Call writeInteger to write an integer value. // A single shared object will be used for each integer in the serialized list. virtual void writeInteger(int) = 0; // Call writeString to write a string value. // A single shared object will be used for each string in the serialized list. virtual void writeString(const String&) = 0; // Call writeUniqueString instead of writeString when it's unlikely the // string will be written twice in the same property list; this saves hash // table overhead for such strings. A separate object will be used for each // of these strings in the serialized list. virtual void writeUniqueString(const String&) = 0; virtual void writeUniqueString(const char*) = 0; // Call writeIntegerArray instead of writeArrayStart/writeArrayEnd for // arrays entirely composed of integers. A single shared object will be used // for each identical array in the serialized list. Warning: The integer // pointer must remain valid until the writeBinaryPropertyList function // returns, because these lists are put into a hash table without copying // them -- that's OK if the client already has a Vector. virtual void writeIntegerArray(const int*, size_t) = 0; // After calling writeArrayStart, write array elements. // Then call writeArrayEnd, passing in the result from writeArrayStart. // A separate object will be used for each of these arrays in the serialized list. virtual size_t writeArrayStart() = 0; virtual void writeArrayEnd(size_t resultFromWriteArrayStart) = 0; // After calling writeDictionaryStart, write all keys, then all values. // Then call writeDictionaryEnd, passing in the result from writeDictionaryStart. // A separate object will be used for each dictionary in the serialized list. virtual size_t writeDictionaryStart() = 0; virtual void writeDictionaryEnd(size_t resultFromWriteDictionaryStart) = 0; protected: virtual ~BinaryPropertyListObjectStream() { } }; class BinaryPropertyListWriter { public: // Calls writeObjects once to prepare for writing and determine how big a // buffer is required. Then calls buffer to get the appropriately-sized // buffer, then calls writeObjects a second time and writes the property list. void writePropertyList(); protected: virtual ~BinaryPropertyListWriter() { } private: // Called by writePropertyList. // Must call the object stream functions for the objects to be written // into the property list. virtual void writeObjects(BinaryPropertyListObjectStream&) = 0; // Called by writePropertyList. // Returns the buffer that the writer should write into. virtual UInt8* buffer(size_t) = 0; friend class BinaryPropertyListPlan; friend class BinaryPropertyListSerializer; }; } #endif